Commit Graph

25 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
60845ee3b3 Erwan
- fix issue 111
2009-10-24 13:06:02 +00:00
wagic.the.homebrew@gmail.com
46ef86b9d8 Erwan
- some performance improvements
- "daily build". The daily build was compiled in "profile" mode. If you have problems running the exe, or problems with Visual Studio please let me know
2009-10-08 12:17:07 +00:00
wagic.the.homebrew@gmail.com
59eb79fc47 Erwan
- fix issue 94 (enchant enchantments)
2009-10-01 13:33:40 +00:00
wagic.the.homebrew@gmail.com
25ab86ab88 Erwan
- fix issue 57 - needs verification when one of the quads is not here /both -  target is player/card - ability/spell
2009-09-30 15:02:57 +00:00
wagic.the.homebrew@gmail.com
1534397f2b Erwan
-fix issue 33
2009-09-25 14:06:31 +00:00
wagic.the.homebrew@gmail.com
380014b2a6 Erwan
-removed memory leak introduced in r.789
-added "blocked" bool in MTGCardInstance
2009-09-05 09:17:30 +00:00
jean.chalard
2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
jean.chalard
6dab048a9e J :
* Interface for damage assignment.
2009-08-31 02:00:33 +00:00
jean.chalard
2ff279fad8 J :
* Order blocker interface.
2009-08-28 13:57:12 +00:00
jean.chalard
73d27eec05 J :
* Unify Pos' forward declarations with its definitions.
2009-08-22 06:18:33 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
ab445c9758 Erwan
- Added a few cards
- Creature attacks, blocks, is re-ordered in blocking list events
2009-07-12 12:27:55 +00:00
wagic.the.homebrew@gmail.com
b1e35a6bcb Erwan
- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers)
- added "HUDDisplay" MTGAbility (displays damage/graveyard info)
- Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
2009-07-04 14:10:21 +00:00
wagic.the.homebrew@gmail.com
d52f06d98d Erwan
- Magic 2010 - blockers ordering
- Fixed a memory leak introduced in a previous revision (foreach)
2009-07-04 04:15:05 +00:00
wagic.the.homebrew@gmail.com
630a239f31 Erwan
- tap/untap of a card now sends an event
2009-06-25 14:23:21 +00:00
wagic.the.homebrew@gmail.com
ca3c2d30ab Erwan
- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
2009-06-23 14:22:00 +00:00
wagic.the.homebrew@gmail.com
61e449d02b Erwan
- Changecontroller now sends a changezone event
- Manacost bug fix (memory leak)
2009-06-21 10:46:33 +00:00
wagic.the.homebrew@gmail.com
bdf989ffac Erwan
- fixed the "may" ability a little bit (needs testing: can it be called only once ???)
- Added "Clone", yay :)
2009-04-01 12:59:53 +00:00
wagic.the.homebrew
f87c703866 Erwan
- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
2009-02-16 13:46:14 +00:00
wagic.the.homebrew
f7a887db2a Erwan
- Bug fixes for Kird ape(RV), Dingus Egg(RV), Ankh of Mishra(RV), Ancient Tomb(TMP), Wooded Bastion (SHM)
- Added tests in the test suite to confirm/infirm  some bug reports
2009-02-15 05:32:12 +00:00
wagic.the.homebrew
9dfc89815f Erwan
- Added Tokens (needs testing !!!)
- Added a few cards that create tokens
2008-12-16 14:20:03 +00:00
wagic.the.homebrew
3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00