This should partially resolve the issue with it appearing as "Sance" ingame. Not sure if it's possible to display accented characters in the English version
- Added 50 cards based on rev4237-rev4242 (card list below).
- Related on this addition, I changed the card.dat
information of Flipping and Transforming Cards in the
card.dat so that the flipped sides of a card are not
shown in the shop or in the trophy room.
- Updated the card text of Contested Cliffs. It now uses the word "fight".
- Fixed issue787
Tests will follow.
Fixed issue719.
Fixed issue760.
Fixed issue779.
Moved Harmonic Sliver due to a bug report back to unsupported.txt. For now, the problems occuring when playing with Harmonic Sliver are not fixable.
Usage: createResourcezip.py [--platform=[ios,android]]
Currently only iOS is the only other platform supported. android, maemo, meego, etc will need to be added if core files are different from standard core files
Updated the unsupported.txt file to reflect the 2 card afari added some days ago
Added some undergraded cards (crappy as not chosen discard)
Augur of Skulls
Bog Down
Brain Weevil
Cao Cao, Lord of Wei
Compulsive Research
Consult the Necrosages
Cunning Advisor
Elder Mastery
Esper Charm
Funeral Charm
Mournwhelk
Piracy Charm
Tendrils of Despair
Three Tragedies
Unburden
Unnerve
Voices from the Void
Waking Nightmare
Wit's End
- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
After months of research, card coding and testing, i proudly present you this high-end card package.
It contains 163 new cards! I never thought to find such a massive amount of codable cards on the current card-availability level Wagic has reached now.
Some cards look like they were coded in a much too complicated way, but believe me: There is no other way to make them work.
Talking about the card code, I have to thank Zethfox alot for coding the 'transforms((,newability...))" complex, which was very very useful. THANK YOU!
Added several tests to safe the code of the cards for future changes.
I think this is the last time i will be able to add such a huge number of new cards outside of the upcoming of a new set, we have reached the outer limits of what is doable with the current code. Let's hope there will be some new some time in the future, though i have my doubts there will be anything new in that section of Wagic for a long time.
Below, you will find the card list. Some really exciting cards are hitting the Wagic scene!
I need a break...