fixed a couple minor card code errors reported on forum.

This commit is contained in:
omegablast2002@yahoo.com
2012-01-22 16:49:08 +00:00
parent 14962385b6
commit bccb871770

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@@ -5277,6 +5277,7 @@ name=Banshee's Blade
auto={2}:equip
auto=thisforeach(counter{0/0.1.charge}) 1/1
auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge)
auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge)
text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
@@ -30127,7 +30128,7 @@ subtype=Equipment
[/card]
[card]
name=Gorilla Chieftain
auto={1}G}:regenerate
auto={1}{G}:regenerate
text={1}{G}: Regenerate Gorilla Chieftain.
mana={2}{G}{G}
type=Creature
@@ -44040,6 +44041,7 @@ name=Mask of Memory
auto=@damaged(opponent) from(mytgt):reject target(*|myHand)
auto=@damaged(opponent) from(mytgt):draw:1 controller
text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
auto={1}:equip
mana={2}
type=Artifact
subtype=Equipment