fixed a couple minor card code errors reported on forum.
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@@ -5277,6 +5277,7 @@ name=Banshee's Blade
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auto={2}:equip
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auto=thisforeach(counter{0/0.1.charge}) 1/1
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auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge)
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auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge)
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text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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mana={2}
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type=Artifact
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@@ -30127,7 +30128,7 @@ subtype=Equipment
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[/card]
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[card]
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name=Gorilla Chieftain
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auto={1}G}:regenerate
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auto={1}{G}:regenerate
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text={1}{G}: Regenerate Gorilla Chieftain.
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mana={2}{G}{G}
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type=Creature
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@@ -44040,6 +44041,7 @@ name=Mask of Memory
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auto=@damaged(opponent) from(mytgt):reject target(*|myHand)
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auto=@damaged(opponent) from(mytgt):draw:1 controller
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text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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auto={1}:equip
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mana={2}
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type=Artifact
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subtype=Equipment
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