valfieri
ccd17d32d0
Restored Android version to 16, Removed modification to boost, fixed primitives MH1 and M20, Fixed Snow mana issue.
2019-09-07 22:05:01 +02:00
Anthony Calosa
be1803dfb6
unearth rule
2017-03-15 06:35:30 +08:00
Anthony Calosa
bef1f6d8b8
aura parent
2017-03-13 18:16:22 +08:00
Anthony Calosa
d6a0b04930
Partial fix for Cards with Bestow
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missing was to seperate the mode as aura enchantment or enchantment
creature when cast and update the cost
2017-03-13 13:32:43 +08:00
Anthony Calosa
4ed44c638f
Update Rules
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Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00
Anthony Calosa
5d790c9406
moved lastcontroller override
2017-03-10 07:19:15 +08:00
Anthony Calosa
b01c1455f5
Provoke
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also add aicode for Amplify cards
2017-03-09 18:37:55 +08:00
Anthony Calosa
00da0bd0d1
seperate tabs
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Misc setting that I added
2017-03-05 21:28:18 +08:00
Anthony Calosa
4bf5943ac5
show large images on grid deck view user option
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also forced border targets and target source
2017-03-05 19:43:49 +08:00
Anthony Calosa
56c943d6d1
bug fix
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reset will attack player/planeswalker
2017-03-03 22:20:13 +08:00
Anthony Calosa
cf6084071b
fix aura attached on illegal objects
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704.5n If an Aura is attached to an illegal object or player, or is not
attached to an object or player, that Aura is put into its owner’s
graveyard.
704.5p If an Equipment or Fortification is attached to an illegal
permanent, it becomes unattached from that permanent. It remains on the
battlefield.
704.5q If a creature is attached to an object or player, it becomes
unattached and remains on the battlefield. Similarly, if a permanent
that’s neither an Aura, an Equipment, nor a Fortification is attached to
an object or player, it becomes unattached and remains on the
battlefield.
2017-03-02 14:26:06 +08:00
Anthony Calosa
ba73da321b
minor
2017-03-02 07:56:41 +08:00
Anthony Calosa
8ae3e1ea98
quick fix
2017-03-01 21:13:47 +08:00
Anthony Calosa
fa5b075af5
update lords
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lastcontroller override
2017-03-01 20:51:06 +08:00
Anthony Calosa
d761bac85c
revert pw attack rule
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need to refactor this as this cause crashes on android when you cast a
planeswalker
2017-03-01 16:07:12 +08:00
Anthony Calosa
3bf1cca118
removed this
2017-03-01 14:15:57 +08:00
Anthony Calosa
1430cfd6b4
momir indicator (non PSP)
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green + can play a land, red + means you already played a land/ or cant
play a land anymore. also some minor fix
2017-02-28 17:32:01 +08:00
Anthony Calosa
ff4911116c
update some cards
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removed phasedout trigger
add phasedoutbonus - ability
2017-02-22 18:25:39 +08:00
Anthony Calosa
2d78512ca2
bypass gamestate check
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when there is an opened display for reveal... it will update after its
finished...
2017-02-19 10:14:43 +08:00
Anthony Calosa
84023a5f66
test fix
2017-02-18 21:36:38 +08:00
Anthony Calosa
443f378d1b
updated some card
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a lot of cards needs update though...
2017-02-18 21:20:45 +08:00
Anthony Calosa
ba40253a46
Phase out Event & Trigger
2017-02-17 14:25:33 +08:00
Anthony Calosa
5e46016c4d
added new legend & pw rule, trigger & event
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added new pw & legend rule (i just leave the old rules behind and
disabled it), added phasesin, faceup, copiedacard event, added facedup &
phasedin trigger.
2017-02-16 21:26:03 +08:00
Anthony Calosa
c70762f871
readded modified rule
2017-02-16 02:39:03 +08:00
Anthony Calosa
01fdcfdfec
zpos and zone display
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added zone position (adjust dynamically), also inverts the display of
the zone so we always get the top/recent one... the library zpos is
inverted so if we choose to target the top 5 zpos like
target(*[zpos>=5|mylibrary), it will do from top to bottom... this is
only for AI so we can add alternate code for them since they cant use
reveal atm, we can make them target within allowed range...
Also this commit disabled the new legend and planeswalker rule since it
conflicts with reveal ability, unless I/We figure it out, I recommend to
use the old one...
2017-02-14 22:30:50 +08:00
Anthony Calosa
2d383e237f
hiddenview
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if the target is in library and the source has the hiddenface ability
then hide it
2017-02-14 05:09:28 +08:00
Anthony Calosa
9104afdef7
Cleanup
2017-02-03 10:39:45 +08:00
Anthony Calosa
dc696a0f45
fix random segmentation fault
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should fix the crash -> rain of filth in test suite
2017-02-03 10:30:14 +08:00
Anthony Calosa
c0afb3b95e
added WEventGameStateBasedChecked
2017-02-01 09:48:40 +08:00
Anthony Calosa
166526dbbe
Fix Legend Rule
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Should fix the the move to graveyard effect with targetchooser
ability...
2017-01-29 16:30:13 +08:00
Anthony Calosa
3e75d70632
revert this
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I introduce more bugs than helped. I think there's alternative method
for this,,,
2017-01-28 13:23:30 +08:00
Anthony Calosa
4f7901b946
minor refactor
2017-01-26 21:01:45 +08:00
Anthony Calosa
1428eeba06
fix copier token image
2017-01-26 15:32:17 +08:00
Anthony Calosa
de2d663968
unattach animated equipment
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another bug found is when the equipment becomes a creature, its ability
is granted to itself...
2017-01-26 02:12:02 +08:00
Anthony Calosa
60f6c683a3
test fix equipment
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also added some primitive fixes, added macro for fabricate
2017-01-25 18:29:27 +08:00
Anthony Calosa
5c3a064746
aicode and revised legendary rule
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added aicode for cards that uses reveal. since reveal cancels for ai,
aicode is the alternative code. use basic code only.
aicode=activate dosomething...
aicode - use with caution, its very basic atm and you must test each
card that uses it as it can cause crash.
legendary rule moved to game state based effect so it will not conflict
with cards with copy effects and andability. the legendary check applies
only when legendrule is found.
2017-01-24 16:10:35 +08:00
Anthony Calosa
94aefa6dba
notany attribute
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anytypeofmana makes manacost colorless... wip
2017-01-23 18:32:58 +08:00
Anthony Calosa
6fe57be115
fix for cards with restrictions
2017-01-22 00:14:46 +08:00
Anthony Calosa
f11cc41df8
revised "colorless" attribute in targetchooser
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also fix worldly tutor
2016-09-04 13:14:19 +08:00
Anthony Calosa
75921e1130
add some cards from CMD to C13
2016-08-31 14:02:16 +08:00
Anthony Calosa
4d56269130
fix some cards and add some missing
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it seems " add " inside name causes issue when parsed (cause crash in
deck editor like arlinn kord), renaming it fixes it...
2016-08-27 14:56:54 +08:00
Anthony Calosa
5b49530df9
add reset alternate cost paid
2016-08-25 22:22:55 +08:00
Anthony Calosa
9bcc54c56c
add "recent" & "raidcount"
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the recent attribute is to parse new cards entered play, then turns
itself to 0 if some stuff happened since it's already in play...
2016-08-25 03:40:38 +08:00
Anthony Calosa
20ba624de2
commented out this
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commented out the the spelltargettypes (I think I added these before for
debugging purposes)
2016-08-25 00:20:52 +08:00
Anthony Calosa
60411027ca
change plandtype & olandtype parsing
2016-08-19 23:34:01 +08:00
Anthony Calosa
1eae3a032f
Fixed some cards
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replaced @lifed with @lifeof, had to hardcode conduit of ruin...
2016-08-16 12:17:53 +08:00
Anthony Calosa
8530292fef
Revert my Graphic changes
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I think it's the one who cause those crashes
2016-08-13 16:45:46 +08:00
Anthony Calosa
151905c5f3
Transform Trigger, Turnlimit for TrCardAddedtoZone
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Cleaned primitives, and fix SOI cards (remove workarounds) todo(recheck
BFZ and OGW)
2016-08-10 01:54:24 +08:00
Anthony Calosa
1ab88940f9
add nonCombatDamage count
2016-08-04 09:56:53 +08:00
Anthony Calosa
969511953a
vector count of abilities
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remove unused ones
2016-08-01 14:45:57 +08:00