added WEventGameStateBasedChecked
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@@ -1061,6 +1061,9 @@ void GameObserver::gameStateBasedEffects()
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|| mCurrentGamePhase == MTG_PHASE_COMBATDAMAGE))
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userRequestNextGamePhase();
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}
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//WEventGameStateBasedChecked event checked
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receiveEvent(NEW WEventGameStateBasedChecked());
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}
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void GameObserver::enchantmentStatus()
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@@ -31,6 +31,11 @@ WEventDamageStackResolved::WEventDamageStackResolved() :
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{
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}
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WEventGameStateBasedChecked::WEventGameStateBasedChecked() :
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WEvent()
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{
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}
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WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) :
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WEvent(), card(card)
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{
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