revised "colorless" attribute in targetchooser
also fix worldly tutor
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@@ -96357,7 +96357,7 @@ type=Sorcery
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[/card]
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[card]
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name=Scouting Trek
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auto=moveTo(ownerlibrary) notatarget(<anyamount>land[basic]|mylibrary)
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auto=name(put on top) notatarget(<anyamount>land[basic]|mylibrary) moveTo(ownerexile) and!(moveto(ownerlibrary))!
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text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
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mana={1}{G}
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type=Sorcery
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@@ -130286,7 +130286,7 @@ type=Instant
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[/card]
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[card]
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name=Worldly Tutor
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auto=moveTo(ownerlibrary) notatarget(creature|mylibrary)
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auto=Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(creature|mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend
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text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
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mana={G}
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type=Instant
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@@ -74,6 +74,7 @@ class CardDescriptor: public MTGCardInstance
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int CDcanProduceR;
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int CDcanProduceB;
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int CDcanProduceW;
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int CDnocolor;
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};
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#endif
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@@ -32,6 +32,7 @@ CardDescriptor::CardDescriptor()
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CDcanProduceR = 0;
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CDcanProduceB = 0;
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CDcanProduceW = 0;
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CDnocolor = 0;
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}
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int CardDescriptor::init()
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@@ -285,6 +286,17 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card)
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{
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match = NULL;
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}
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if ((CDnocolor == -1 && card->getColor() == 0))
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{
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match = NULL;
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}
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else if(CDnocolor == 1)
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{
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if(!card->has(Constants::DEVOID))
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if(card->getColor()>0)
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match = NULL;
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}
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if ((isMultiColored == -1 && card->isMultiColored) || (isMultiColored == 1 && !card->isMultiColored))
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{
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@@ -641,8 +641,8 @@ void GameObserver::gameStateBasedEffects()
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if (players[d]->snowManaW < 0)
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players[d]->snowManaW = 0;
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library, players[d]->game->exile };
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for (int k = 0; k < 5; k++)
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library, players[d]->game->exile, players[d]->game->stack };
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for (int k = 0; k < 6; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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@@ -790,11 +790,15 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
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if (attribute.find("colorless") != string::npos)
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{
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attributefound = 1;
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for (int cid = 1; cid < Constants::NB_Colors; cid++)
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/*for (int cid = 1; cid < Constants::NB_Colors; cid++)
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{
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cd->SetExclusionColor(cid);
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}
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cd->mode = CardDescriptor::CD_OR;
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cd->mode = CardDescriptor::CD_OR;*/
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if (minus)
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cd->CDnocolor = -1;
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else
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cd->CDnocolor = 1;
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}
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if (attribute.find("chosencolor") != string::npos)
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