Commit Graph

186 Commits

Author SHA1 Message Date
Vittorio Alfieri
54d0c32035 Added/fixed primitives, updated the "missing_cards_by_sets" folder, improved all cards with replicate (now they use a special version of multikicker but they don't count as kicked spell), improved all cards with "fizzle" and "fizzleto" ability and improved engine for "fizzle" and "nofizzle" ability (e.g. now it's possible to grant a card the nofizzle ability on stack), added new keyword "mycolnum" to count the number colors of a card. 2021-08-31 20:06:33 +02:00
Vittorio Alfieri
31ab9edc81 Added HTR18, HT19, AFR and AFC sets, added/fixed old primitives, improved Android dowloader, fixed it lang file, fixed IMA rarities, fixed order index of some old sets, added all features from D&D such as Dungeon Cards and Dice (d20,d10, adn so on). 2021-07-17 02:33:08 +02:00
Vittorio Alfieri
9df5bb29ab Added MH2 set, improved Android downloader, added/fixed primitives, improved coin flip event trigger, improved discarded attribute, improved castcard keyword (now it's possible to specify the x value in cost), improved add/remove/mod counter trigger, improved the "spent" and "converge" keyword for spell still in the stack. 2021-06-16 17:07:44 +02:00
Vittorio Alfieri
6fb3feef72 Added/Fixed primitives, improved the Double Face Modal cards management: now it's possibile to click on card to flip the side in odrer to read card infos such as name, manacost, text and types, improved the "moveto" keyword in order to allow the usage of the "temp" zone for removing unecessary cards from game (e.g. duplicated card generated from some dual face cards), added the option "nolegend" to the "copy" keyword in order to crerate copy of legendary cards that are not legendary (e.g. Echoing Equation), added the keywords "doublefacedeath" and "gaineddoublefacedeath" to send a card to temp zone after death (e.g. duplicated card generated from some dual face cards), added the keywords "lifefaker" to identify the cards wich modify the life increasement when a @lifeof triggers occours (e.g. Angel of Vitality). 2021-04-27 15:35:54 +02:00
Vittorio Alfieri
9da159a607 Added C21, STA and STX (still in progress) sets, improved Android downloader, added/fixed primitives, added a keyword to get if a card has "X" in its cost, fixed a crash while targeting a spell on stack, added a new option "nolegend" to clone keyword in order to create a token without legendary type and rule, improved "hascnt" keyword with "anycnt" option to count all counters on a card, added a new keyword "hasstorecard" to get if a card has a stored card or not(e.g. fizzlers), added a new keyword "pgmanainstantsorcery" to count the mana value of all instants and sorceries in player graveyard, added a new keyword "currentphase" to get the current game phase. 2021-04-20 23:34:30 +02:00
Vittorio Alfieri
024e015dfc Fixed primitives, fixed a random crash in ActionStack.cpp, added a way to search wallpaers in theme folder before to search them in the default folder, improved the keyword to retrieve the highest power and toughness of creatures in play, now it's possibile to use "pwr:" and "ths:" instead of "power:" and "toughness:", so it's possibile to use this keyword in variable{} construct too. 2021-01-27 11:16:41 +01:00
valfieri
e67078355a Improved target chooser to allow a multiple selection for player, creature and planeswalkers, now it's possible to use target(player,creature,planeswalkers) as well as target(<variable>player,creature,planeswalkers) and so on. Added abilities for giving exiledeath and handdeath to instant and sorceries (the previous were not working fine), Added ability to identify the cards with Cycling ability as a target, Updated all primitives with cycling ability, fixed all primitives with choose any target ability, Added/fixed primitives from RIX set. 2020-12-18 19:04:51 +01:00
valfieri
3e7ef8c77c Added abilities for cards which have to return battlefield or hand instead of graveyard (e.g. just like exiledeath ability), improved fresh attribute management also for card moved in hand, library, commandzone and for instants and sorcery spells, added/fixed primitives. 2020-12-16 12:21:57 +01:00
Eduardo
3dfcc65fa6 Bug fix for the biggest crash and fixes to the primitives
I figured a while ago that the cause of the crash was a rendering issue, not an engine issue, since you could copy spells in the stack if you didn't targeted them. The crash was most likely in ActionStack, just had to follow the trace. It doesn't affect anithing else, that line was trying to render something in the stack that's a permanent but it always had bad ptrs.
2019-04-17 20:28:43 -05:00
Anthony Calosa
8549b7b1b4 Interrupt targetted abilities
This should have an option...
2017-08-05 18:52:27 +08:00
Anthony Calosa
6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
Anthony Calosa
417c1af21e hide action stack
if there's a human player and a menu object
2017-03-15 06:31:39 +08:00
Anthony Calosa
4ed44c638f Update Rules
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00
Anthony Calosa
8f61b590f8 Hide Action stack if there's a menu object 2017-03-10 19:24:39 +08:00
Anthony Calosa
57f55e4270 corrections 2017-03-08 22:44:34 +08:00
Anthony Calosa
ff6e4aec9a adjust stack display & game credits
the stack will display the latest object always on TOP so we can see
which will resolve first, the last to resolve will always be on
bottom... also increase credit bonus. default is 500 credits and for
momir will be 800 credits.
2017-03-08 13:38:19 +08:00
Anthony Calosa
84fe9fbc74 highlight border fix
all selected/targeted cards ar bordered red while the source is green
border
2017-03-05 22:38:53 +08:00
Anthony Calosa
00da0bd0d1 seperate tabs
Misc setting that I added
2017-03-05 21:28:18 +08:00
Anthony Calosa
4bf5943ac5 show large images on grid deck view user option
also forced border targets and target source
2017-03-05 19:43:49 +08:00
Anthony Calosa
b1d271f1c2 add forced interrupt 2017-02-24 07:25:19 +08:00
Anthony Calosa
039be43c2b set the current controller to do action
let the controller of the action do the abilty, also fix casted cards
that's been casted using castcard and be put into its owner's graveyard
2017-02-23 14:04:16 +08:00
Anthony Calosa
2d383e237f hiddenview
if the target is in library and the source has the hiddenface ability
then hide it
2017-02-14 05:09:28 +08:00
Anthony Calosa
13f590c6a2 hiddenface
if the source has hiddenface ability then all of its targets will not
show on the stack ability, useful for cards like demonic tutor etc...
2017-02-13 08:26:06 +08:00
Anthony Calosa
7a35c253cb refine display 2017-02-12 19:43:10 +08:00
Anthony Calosa
b5129f702e add multi target quads
stack displays target quads up to 10 targets. also displays actual
number of targets...
2017-02-12 10:29:13 +08:00
Anthony Calosa
831c8f73b0 some bug fixes
fix where the copier is treated as the same copied card, also fixes the
display ability of momir (forced), disabled reveal for AI if aicode is
not found (should add alternate for ai).
2017-02-06 21:48:41 +08:00
Anthony Calosa
e2c1d62552 modified Momir 2017-02-05 22:14:20 +08:00
Anthony Calosa
bccb740c45 Minimal mod card scale
it's a minimal graphics mod so it's easier to debug. It's a smaller card
scale of big render so we have more space to view in game.
2016-08-14 14:59:49 +08:00
Anthony Calosa
8530292fef Revert my Graphic changes
I think it's the one who cause those crashes
2016-08-13 16:45:46 +08:00
Anthony Calosa
d43693fef0 when ingame, try finding the quad
for copier/cloner when copying token generated cards...
2016-08-06 19:41:34 +08:00
Anthony Calosa
1039815017 small adjustment
meld card have a little space between. reduce render big display.
2016-07-30 10:21:39 +08:00
Anthony Calosa
a56e77310d Border Corrections
Removed other border render, and use the one in cardgui::drawcard...
2016-07-29 23:10:01 +08:00
Anthony Calosa
f960cdea9b A little border adjustment
no more very thin borders on awards and in game...
2016-07-24 20:25:20 +08:00
Anthony Calosa
f142363bfa smaller scaled big quad and forced border
Ingame big quads are scaled smaller
2016-07-24 12:40:41 +08:00
Anthony Calosa
4da7f77089 Cleanup tabs 2016-07-07 13:25:36 +08:00
zethfoxster
6ee00c138c Pretty huge patch here(sorry old habits never die :( )
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.

second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.

added devotion for "iroas"

added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.

this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.

scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.

added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.

added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives

added token(by card name)
auto=token(Eldrazi Scion) 
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.

added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.

added restriction "geared" for checking if a card has equipment on it.

added abilities words
skulk

menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.

nosolo <--cant attack alone

mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.

changed iscolorless back to "colorless"

enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.

there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
2016-06-28 18:40:55 -04:00
Anthony Calosa
cd1b629191 Fix Segmentation Fault & Formatting 2015-11-10 11:58:36 +08:00
Anthony Calosa
406f68ac5b Overload Cards
the alias is for the Overload Check and Alternate Cost Restriction...
???Bestow???
2015-11-09 19:04:31 +08:00
Anthony Calosa
60ba4e3eeb altercost should affect retrace, flashback, buyback costs 2015-11-04 06:41:59 +08:00
Anthony Calosa
9a66b0c6e4 some fix and polished static mana and action stack
I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
2015-10-13 19:27:25 +08:00
Anthony Calosa
8fe5000ce1 polished action stack 2015-10-12 19:54:03 +08:00
Anthony Calosa
c7b9e6f9b8 fix avatar scaling on guicombat, border on combat 2015-10-11 23:04:28 +08:00
Anthony Calosa
4c86cae7fe disabled wood & gold texture, backdrop size 480x272
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00
Anthony Calosa
664589c642 Visual Targeting Indicator, Borders 2015-10-05 22:03:30 +08:00
xawotihs
bedd1e8da8 Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind 2013-11-29 19:41:46 +01:00
Tobias Loose
031f2dbffb Fix Valgrind warnings appearing during the test suit. 2013-11-29 18:21:53 +01:00
Tobias Loose
9ee44ca091 Substitute more char arrays with strings 2013-11-29 11:51:22 +01:00
Tobias Loose
3ca2f1c1ed Replace defines in Damage.h with enums. 2013-11-17 17:12:58 +01:00
Xawotihs@gmail.com
98861dd916 Fixed memory leaks and refactored a bit the ManaCost class while I was at it. 2013-10-19 14:29:17 +00:00
pankdm
0c6d77daa0 Refactored FizzleToZone
Get rid of common code
Better naming of zone (where we put spell after countering)
More generic syntax: fizzleto(X) where X in [hand, exile, librarytop]
which will give more flexibility later
2013-10-08 23:18:42 +00:00