add forced interrupt
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@@ -230,7 +230,7 @@ public:
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Player * askIfWishesToInterrupt;
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int garbageCollect();
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int addAction(Interruptible * interruptible);
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Spell * addSpell(MTGCardInstance* card, TargetChooser * tc, ManaCost * mana, int payResult, int storm);
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Spell * addSpell(MTGCardInstance* card, TargetChooser * tc, ManaCost * mana, int payResult, int storm, bool forcedinterrupt = false);
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int AddNextGamePhase();
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int AddNextCombatStep();
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int addPutInGraveyard(MTGCardInstance * card);
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@@ -789,7 +789,7 @@ int ActionStack::addAction(Interruptible * action)
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}
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Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, ManaCost * mana, int payResult,
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int storm)
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int storm, bool forcedinterrupt)
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{
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DebugTrace("ACTIONSTACK Add spell");
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if (storm > 0)
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@@ -799,7 +799,12 @@ Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, Man
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Spell * spell = NEW Spell(observer, mObjects.size(), _source, tc, mana, payResult);
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addAction(spell);
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if (!observer->players[0]->isAI() && _source->controller() == observer->players[0] && 0 == options[Options::INTERRUPTMYSPELLS].number)
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interruptDecision[0] = DONT_INTERRUPT;
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{
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if(forcedinterrupt)
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interruptDecision[0] = INTERRUPT;
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else
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interruptDecision[0] = DONT_INTERRUPT;
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}
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return spell;
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}
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