added aicode for cards that uses reveal. since reveal cancels for ai,
aicode is the alternative code. use basic code only.
aicode=activate dosomething...
aicode - use with caution, its very basic atm and you must test each
card that uses it as it can cause crash.
legendary rule moved to game state based effect so it will not conflict
with cards with copy effects and andability. the legendary check applies
only when legendrule is found.
this should not conflict like earlier version.
ex:
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(Wolf,Creature
Wolf,2/2,green,tnum:11)
auto=@movedTo(*[blue]|mystack):may token(Bird,Creature
Bird,1/1,flying,blue,tnum:12)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf
creature token onto the battlefield. -- Whenever you cast a blue spell,
you may put a 1/1 blue Bird creature token with flying onto the
battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
tnum uses -source id & tnum (concatenated)
you can specifiy tnum:number on token parameters and it will concatenate
the default token id and the specified number. example: token(Saproling,
Creature Saproling, 1/1, green, tnum:15) if the source id is 12345, the
default token id will be -12345, concat tnum, id will be -1234515 and
the game will try to find the image 1234515t.jpg
change some cards since -cantattack overrides cantattack. If there is an
effect that makes creatures can't attack, you can just activate the
ability to remove -cantattack...
currently we have kamiflip as the only defined flip type as it is treated differently from the others.
but we have room for more if needed now
doublefaced=kamiflip
sets the flip type of a card to the kamiflip style cards. since this is defined on cardprimitive level now, we might be able to do something different from the flipping animation. who knows.
commented out the forcing token triggers, it bypass targetchooser check. still working on a fix for this coming soon.
If the card is a copier or a token, it cannot be transformed since it's
not a double face card. Also the copied card must be the "active" part
of a double faced card. Flip cards (kamigawa block) is not restricted by
this since its a single sided card. If the transformed card is cda, take
any damage into account (PT bonus is already in effect for cda)..
Scalpelexis
Sphinx's Tutelage
Grindstone
normally I aim for much bigger card groups, but this was requested by one of the only 2 active members we have on the forum.
I'll have the card code for these cards ready when I code eldrich moon set.
to use, use it like any normal depelte except add
name
color
to the front,
name deplete:4 targetsZone(player)
this will repeat this until the player depletes cards that dont have atleast 2 with the same name.
color deplete:2 target(player)
this will continue to deplete until the player depletes a set of cards that dont share a color with each other lands not included when checking colors.
enjoy.
there is a bug im working on with newaffinity and cards that contain targetchoosers with CD tcs.
experimental change also added with lords. im making the abilities grants by lord forcedalive until the lord is removed from game.
some instances of forcedalive in master primitives did not contain abilities which resolved, meaning they would contenue even though the source had left play.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.