revised AACopier
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@@ -1949,6 +1949,7 @@ class AACopier: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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vector<MTGAbility *> currentAbilities;
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AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
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int resolve();
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const string getMenuText();
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@@ -1462,7 +1462,8 @@ int AACopier::resolve()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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MTGCard* clone ;
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MTGCard* clone;
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AbilityFactory af(game);
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if(_target->isToken || (_target->isACopier && _target->hasCopiedToken))
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{//fix crash when copying token
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clone = _target;
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@@ -1470,24 +1471,92 @@ int AACopier::resolve()
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}
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else
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clone = MTGCollection()->getCardById(_target->copiedID);
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if(tokencopied)
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{
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///////////////////////////////////////////////////////////////////////
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MTGCardInstance * myClone = NEW MTGCardInstance(clone, source->controller()->game);
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source->copy(myClone);
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//source->copy(myClone);
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source->setMTGId(myClone->getMTGId());
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source->setId = myClone->setId;
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source->setRarity(myClone->getRarity());
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source->name = myClone->name;
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source->setName(myClone->name);
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source->getManaCost()->resetCosts();
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if(myClone->getManaCost())
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source->getManaCost()->copy(myClone->getManaCost());
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source->colors = myClone->colors;
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source->types = myClone->types;
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source->text = myClone->text;
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source->formattedText = myClone->formattedText;
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source->basicAbilities = myClone->model->data->basicAbilities;
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source->modbasicAbilities = myClone->modbasicAbilities;
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for(unsigned int i = 0;i < source->cardsAbilities.size();i++)
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{
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MTGAbility * a = dynamic_cast<MTGAbility *>(source->cardsAbilities[i]);
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if(a) game->removeObserver(a);
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}
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source->cardsAbilities.clear();
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source->magicText = myClone->magicText;
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af.getAbilities(¤tAbilities, NULL, source);
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for (size_t i = 0; i < currentAbilities.size(); ++i)
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{
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MTGAbility * a = currentAbilities[i];
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a->source = (MTGCardInstance *) source;
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if (a)
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{
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if (a->oneShot)
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{
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a->resolve();
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SAFE_DELETE(a);
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}
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else
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{
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a->addToGame();
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MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
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if(!dontAdd)
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{
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source->cardsAbilities.push_back(a);
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}
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}
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}
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}
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//power
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int powerMod = 0;
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int toughMod = 0;
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bool powerlessThanOriginal = false;
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bool toughLessThanOriginal = false;
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if(source->power < source->origpower)
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{
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powerMod = source->origpower - source->power;
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powerlessThanOriginal = true;
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}
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else
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{
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powerMod =source->power - source->origpower;
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}
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//toughness
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if(source->toughness <= source->origtoughness)
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{
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toughMod = source->origtoughness - source->toughness;
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toughLessThanOriginal = true;
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}
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else
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{
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toughMod =source->toughness - source->origtoughness;
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}
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if(!source->isCDA)
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{
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source->power = powerlessThanOriginal?myClone->power - powerMod:myClone->power + powerMod;
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source->life = toughLessThanOriginal?myClone->toughness - toughMod:myClone->toughness + toughMod;
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source->toughness = toughLessThanOriginal?myClone->toughness - toughMod:myClone->toughness + toughMod;
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source->origpower = myClone->origpower;
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source->origtoughness = myClone->origtoughness;
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}
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else
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{//pbonus & tbonus are already computed except damage taken...
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source->life -= source->damageCount;
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}
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SAFE_DELETE(myClone);
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}
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else
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{/*********************************************
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* instead of using source->copy(myClone) use *
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* AAFlip with forcedcopy to true *
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*********************************************/
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AAFlip * af = NEW AAFlip(game, game->mLayers->actionLayer()->getMaxId(), source, source, clone->data->name, false, true);
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af->oneShot = 1;
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af->canBeInterrupted = false;
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af->resolve();
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SAFE_DELETE(af);
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}
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///////////////////////////////////////////////////////////////////////
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source->isACopier = true;
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source->hasCopiedToken = tokencopied;
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source->copiedID = _target->copiedID;
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@@ -1532,6 +1601,7 @@ int AACopier::resolve()
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andAbilityClone->addToGame();
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}
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}
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source->mPropertiesChangedSinceLastUpdate = true;
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return 1;
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}
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return 0;
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@@ -444,6 +444,7 @@ void CardGui::Render()
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else if(card->chooseacolor == 5)
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buff += "\n-White";
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}
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if(buff != "")//enable indicator at all modes
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{
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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