what a dumb typo. surprised it was in the engine that way for so long.
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@@ -6160,7 +6160,7 @@ public:
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{
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if(forceDestroy != -1)
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return 1;
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if(!(source->hasType(Subtypes::TYPE_INSTANT)||source->hasType(Subtypes::TYPE_INSTANT)) && !source->isInPlay(game))
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if(!(source->hasType(Subtypes::TYPE_INSTANT)||source->hasType(Subtypes::TYPE_SORCERY)) && !source->isInPlay(game))
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return 1;
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return 0;
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}
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