-fix for issue 604 (Land play limitation should not apply in all cases)
-- this adds a "castMehod" variable to MTGCardInstance. IF this variable is 0, the card was not "cast" (or for lands, "put into play" as part of the lands rule), but "added" to the battlefield with some other effect. On the other hand, if this variable is set, it means the card was cast
-- as we discussed, I did not touch the "alternateCostPaid" variable, as I'm still not really sure these two concepts are actually the same
- fixed issue 595 (MaxCast not working). Root cause was the stupidest typo ever in the code (maxCost instead of maxCast...)
- fixed an issue with Storm mentioned by zethfox (was counting only spells played by current player)
- Moved "max lands per turn" rule outside of the code (yay!) Please be sure to update your Rules folder!
- added maxCast and maxPlay abilities, this deprecates the following abilities: nospells,nocreatures,onlyonespell,land
I usually don't like to deprecate abilities, but the existing ones, despite having easy to remember names, were really not flexible enough.
If you want to use these old keywords, instead use:
-- nospells => maxCast(*)0
-- onlyOneSpell => maxCast(*)1
--nocreatures => maxCast(creature)0
--land:1 => maxplay(land)+1
note maxPlay and maxCast. They follow similar rules, but maxPlay monitors the number of cards that are going on the Battlefield, while maxCast monitors the stack. In most cases, maxCast should be the one to use, but lands are a special case because they go directly to play.
I unfortunately cannot guarantee I didn't break anything, especially in the AI, but the test suite passes ,and I added a few additional tests yesterday and today, to feel more confident about the change.
next step is removing the creatures keywords that do the same kind of thing (cantcast, etc...) and replace them with maxCast
- replaced variables canPutLandsIntoPlay and landsPlayerCanStillPlay with a PlayRestrictions class.
- Added seenThisTurn(TargetChooser * tc) in MTGGameZones, which allows to count how many cards matching a targetChooser have been in a given zone in the current turn. With minor work, this can probably be reused by the ability parser for some cards that need to count how many **** where played or put on the stack during a turn.
-- for example player->game->stack->seenThisTurn([put a TypeTargetChooser("creature") here]) would give you the number of creature spells cast by the player this turn.
- This is the first step of a refactor that aims at removing all the adhoc variables for "cant cast". I plan to get rid of the following variables in Player.h (and the associated code, which hopefully will become smaller):
int castedspellsthisturn;
bool onlyonecast;
int castcount;
bool nocreatureinstant;
bool nospellinstant;
bool onlyoneinstant;
bool castrestrictedcreature;
bool castrestrictedspell;
bool onlyoneboth;
bool bothrestrictedspell;
bool bothrestrictedcreature;
They will be replaced by the PlayRestrictions system, and hopefully I'll have time to update the parser to make this more generic as well.
My initial goal with this change was to move the limit of 1 land per turn outside of the code, and make it an external rule in Rules/mtg.txt. I have yet to do it.
Playable Highlights are:
Psychatog
Grim Lavamancer
Anurid Brushhopper
Flameblast
Thwart
Baron Sengir
Sengir Vampire
Stuffy Doll
Undiscovered Paradise
Gush
Heritage Druid
Mageta the Lion
Faceless Butcher
Mesmeric Fiend
Oblivion Ring
Parallax Wave
Knight of the White Orchid
Contagion
80 creatures with Morph (Exalted Angel,etc.)
Added 27 tests.
Card list -> see comments. The list is separated into the single card groups.
Note this particular aspect of the "becomes" ability was not broken prior to the fix for 559. This is a sanity check as it has nothing to do with color change. but tests ability changes due to "becomes" ability.
Issue: 559
- fixed memory leak in AEquip/ATeach
- Test suite now trims strings correctly (allows to have space between comma-separated card names)
- Added Paradise Mantle (for ATeach test)
- removed a missing wallpaper from wallpapers list
- Optimized 163 cards (Card list --> First comment).
Most of them profit from the much more detailed combat trigger system and the new types of damage prevention.
- Added 17 tests to save Zethfox's additions for the future.
- Fixed issue182.
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
- Partial fix for issue 335. This fixes the general problem of triggers not working in the case @movedTo(Battlefield) from(anywhere), but not the specific case of River kelpie not getting to draw a card after being "persisted"
2 example cards:
[card]
name=Decree of Justice
auto=token(Angel,Creature Angel,4/4,flying,white)*XX
autohand={2}{W}:cycling
autohand={X}{W}:name(cycle and soldier tokens) && cycling && thisforeach(X) token(Soldier,Creature Soldier,1/1,white)*X
text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
mana={X}{X}{2}{W}{W}
type=Sorcery
[/card]
[card]
name=Stormbind
auto={2}{D}:damage:2 target(creature,player)
text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
mana={1}{R}{G}
type=Enchantment
[/card]
Added 2 tests for the keywords introduced in rev2272.
Corrected several card bugs.
[card]
name=Frogmite
abilities=affinityartifacts
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
mana={4}
type=Artifact Creature
subtype=Frog
power=2
toughness=2
[/card]
Added tests for that.
Have fun!
This addition includes
- cards with STORM (Dragonstorm,Tendrils of Agony,etc.) --> IT'S FINALLY THERE!
- cards which restrict the casting of spells (Arcane Laboratory,Silence)
- PLATINUM ANGEL (keyword: CANTLOSE)
Added tests for STORM;LAND:number,Sneak Attack
Removed Rhox Meditant and its tests.
- Phantom creatures (Phantom Centaur, etc.)
- Soratami
- Cards with alternative casting cost (Force of Will) including almost all cards with EVOKE.
- Creatures which let you look at target players hand.
Added tests for several card groups.
Fixed issue148. Bloodhall Ooze works now as it should.
Added 1 test for creatures with Bloodthirst.
Removed 1 test (Tolsimir Wolfblood: This was related to a Voja workaround, which does not exist anymore!).
The engine always handled it as "REGENERATE" and thus had to be renamed. Its new name is "CANTREGEN". It has been tested excessively by me and Zethfox. Now all cards with the former "cantregenerate" work as they should.
- I also added a test for "CANTREGEN" (Incinerate).
- Added the new keyword "FOG" (by Zethfox).
This is an equivalent for "PREVENTALLCOMBATDAMAGE", which only worked for instants and sorceries. "Fog" works only for permanents and is used in combination with the newly introduced parameter "ONESHOT"!
- I also added 2 tests for "FOG" (Maze of Ith, Spore Frog).
Both additions lead to several issue fixes:
Fixed issue286.
Fixed issue328.
Fixed issue332.
Fixed issue416.
- Removed Demonic Torment, Gaseous Form, General's Kabuto, Sandskin. Those cards never worked and could even not be fixed with "FOG".
- Optimized the code of the dragon-lair land-cycle from PLS and added 2 tests for them.
- Added 8 successfully tested cards. Card list -> first comment.
Card list -> first comment
- Added tests for "lifeset" (Biorhythm,Blessed Wind)
- Removed test for Hope Charm.
- Optimized all cards with life payment as activation cost or mana cost.
- Optimized all spells with a must choice.