- fix from issue 439 (skullclamp)
- reorganized a few files in VC++ project
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-23 04:46:43 +00:00
parent e94c070050
commit bba6274f8b
4 changed files with 6 additions and 21 deletions

View File

@@ -45919,7 +45919,7 @@ type=Artifact
[card]
name=Skullclamp
auto=1/-1
auto=@movedto(mytgt|graveyard):draw:2 controller
auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller
auto={1}:equip
text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}

View File

@@ -426,6 +426,7 @@ skullcage5_i239.txt
skullcage6_i239.txt
skullcage7_i239.txt
skullclamp.txt
skullclamp2_i439.txt
shepherd_of_rot.txt
shivan_hellkite.txt
shock.txt

View File

@@ -874,6 +874,10 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\include\ActionElement.h"
>
</File>
<File
RelativePath=".\include\ActionLayer.h"
>
@@ -1263,27 +1267,7 @@
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath=".\bin\Res\sets\primitives\mtg.txt"
>
</File>
<File
RelativePath=".\bin\Res\sets\primitives\unofficial.txt"
>
</File>
<File
RelativePath=".\bin\Res\sets\primitives\zethaddon.txt"
>
</File>
</Filter>
<File
RelativePath=".\include\ActionElement.h"
>
</File>
<File
RelativePath=".\ClassDiagram1.cd"
>
</File>
</Files>
<Globals>
</Globals>