Fixed several card bug reports from the forum.

This commit is contained in:
solo81@web.de
2010-09-25 21:59:48 +00:00
parent 8f4b2d9559
commit 73e420626e
3 changed files with 56 additions and 556 deletions

View File

@@ -885,7 +885,7 @@ toughness=6
[card]
name=Alabaster Dragon
auto=flying
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle
auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller
text=Flying -- When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.
mana={4}{W}{W}
type=Creature
@@ -1559,7 +1559,7 @@ toughness=5
[card]
name=Angel of Fury
abilities=flying
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle
auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller
text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
mana={4}{W}{W}
type=Creature
@@ -1866,7 +1866,7 @@ toughness=4
[card]
name=Aphetto Vulture
abilities=flying
autograveyard=@movedTo(this|graveyard) from(battlefield):may moveto(mylibrary) target(zombie other|mygraveyard)
auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie other|mygraveyard)
text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
mana={4}{B}{B}
type=Creature
@@ -2779,7 +2779,7 @@ mana={1}
[card]
name=Aspect of Mongoose
target=creature
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=shroud
text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
mana={1}{G}
@@ -3146,10 +3146,6 @@ toughness=3
[card]
name=Avarice Totem
auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this)
# Note: The term all(this) is a workaround for a current parser
# limitation. We cannot chain effects on a target card to effects
# on "this" - if we do it, the the parser confuses and ignores
# targets. But we CAN chain "target"ed effects to "all()" effects.
text={5}: Exchange control of Avarice Totem and target nonland permanent.
mana={1}
type=Artifact
@@ -3157,7 +3153,7 @@ type=Artifact
[card]
name=Avenging Angel
auto=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(mylibrary) notatarget(avenging angel|mygraveyard) && shuffle
auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from])
text=Flying -- When Avenging Angel is put into a graveyard from the battlefield, shuffle Avenging Angel into its owner's library.
mana={3}{W}{W}
type=Creature
@@ -6741,7 +6737,7 @@ toughness=3
[card]
name=Brilliant Halo
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=1/2
text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
mana={1}{W}
@@ -8359,7 +8355,7 @@ toughness=3
[card]
name=Cessation
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=cantattack
text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
mana={2}{W}
@@ -12801,7 +12797,7 @@ type=Sorcery
[card]
name=Despondency
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=-2/0
text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
mana={1}{B}
@@ -15842,7 +15838,7 @@ toughness=5
[/card]
[card]
name=Endless Cockroaches
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
text=When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.
mana={1}{B}{B}
type=Creature
@@ -16864,7 +16860,7 @@ toughness=3
[card]
name=Fallen Ideal
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=flying
auto={S(creature|myBattlefield)}:2/1
text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
@@ -17543,7 +17539,7 @@ toughness=2
[card]
name=Fiery Mantle
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto={R}:1/0
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
mana={1}{R}
@@ -18814,7 +18810,7 @@ type=Instant
[card]
name=Fortitude
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto={S(forest|myBattlefield)}:regenerate
text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
mana={1}{G}
@@ -20346,6 +20342,7 @@ name=Glimmerpost
auto=foreach(locus|myBattlefield) life:1 controller
auto={T}:Add{1}
type=Land
subtype=Locus
[/card]
[card]
name=Glimmervoid
@@ -20394,7 +20391,7 @@ toughness=2
[card]
name=Glint Hawk
abilities=flying
auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot
auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
mana={W}
@@ -21754,6 +21751,14 @@ power=2
toughness=1
[/card]
[card]
name=Grasp of Darkness
target=creature
auto=-4/-4
text=Target creature gets -4/-4 until end of turn.
mana={B}{B}
type=Instant
[/card]
[card]
name=Grassland Crusader
auto={T}:2/2 target(elf,soldier)
text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
@@ -22139,14 +22144,6 @@ power=2
toughness=2
[/card]
[card]
name=Grip of Darkness
target=creature
auto=-4/-4
text=Target creature gets -4/-4 until end of turn.
mana={B}{B}
type=Instant
[/card]
[card]
name=Gristle Grinner
auto=@movedto(creature|myGraveyard):2/2 ueot
auto=@movedto(creature|opponentGraveyard):2/2 ueot
@@ -29053,7 +29050,7 @@ type=Instant
[card]
name=Launch
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=flying
text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
mana={1}{U}
@@ -40553,7 +40550,7 @@ type=Sorcery
[card]
name=Rancor
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=2/0
auto=trample
text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
@@ -42008,8 +42005,8 @@ subtype=Arcane
[card]
name=Riddlesmith
auto=@movedTo(artifact|mystack):may token(-5555556) && draw:1
text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
mana={1}{B}
text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Creature
subtype=Human Artificer
power=2
@@ -45944,7 +45941,7 @@ type=Land
[card]
name=Shivan Phoenix
abilities=flying
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
text=Flying -- When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand.
mana={4}{R}{R}
type=Creature
@@ -46856,7 +46853,7 @@ toughness=3
name=Skinrender
auto=counter(-1/-1,3) target(creature)
text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature
mana={3}{B}{B}
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=3
@@ -47512,7 +47509,7 @@ toughness=3
[card]
name=Sleeper's Guile
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=fear
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
mana={2}{B}
@@ -47742,7 +47739,7 @@ toughness=2
[card]
name=Sluggishness
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=cantblock
text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
mana={1}{R}
@@ -49617,7 +49614,7 @@ toughness=3
name=Spreading Algae
target=swamp
auto=@tapped(mytgt):destroy
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
mana={G}
type=Enchantment
@@ -52023,7 +52020,7 @@ target=creature
auto=1/0
auto=infect
text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={3}{B}
mana={B}
type=Instant
[/card]
[card]
@@ -55913,7 +55910,7 @@ type=Enchantment
[/card]
[card]
name=Undying Beast
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(mylibrary)
auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from])
text=When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library.
mana={3}{B}
type=Creature
@@ -55924,7 +55921,7 @@ toughness=2
[card]
name=Undying Rage
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
auto=2/2
auto=cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
@@ -58052,7 +58049,7 @@ power=2
toughness=2
[/card]
[card]
name=Volition Reigns
name=Volition Reins
target=*
auto=untap
alias=1194
@@ -59191,7 +59188,7 @@ toughness=1
[card]
name=Weatherseed Treefolk
abilities=trample
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
text=Trample -- When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand.
mana={2}{G}{G}{G}
type=Creature
@@ -61253,7 +61250,7 @@ toughness=2
[/card]
[card]
name=Zodiac Dragon
autograveyard=@movedTo(this|graveyard) from(battlefield):may moveTo(myhand)
auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
mana={7}{R}{R}
type=Creature

View File

@@ -1,516 +1,2 @@
########################
#Generic engine features
########################
generic/attacks_each_turn.txt
generic/cycling.txt
generic/cycling2.txt
generic/deathtouch.txt
generic/doesnotuntap.txt
generic/doesnotuntap2.txt
generic/double_strike.txt
generic/equip_landfall_buff.txt
generic/equip_reach.txt
generic/equip_shroud.txt
generic/equip_shroud2.txt
generic/equip_wither.txt
generic/equipment_i252.txt
generic/exalted.txt
generic/exalted_i143.txt
generic/exalted_i310.txt
generic/fear.txt
generic/fear_i147.txt
generic/first_and_double_strike1_i187.txt
generic/first_and_double_strike2_i187.txt
generic/first_strike.txt
generic/first_strike2.txt
generic/first_strike3.txt
generic/hybrid_mana.txt
generic/hybrid_mana_2.txt
generic/hybrid_mana_3.txt
generic/kicker.txt
generic/kicker2.txt
generic/landwalk.txt
generic/legendary.txt
generic/level_up.txt
generic/level_up2.txt
generic/lord_counter.txt
generic/lord_counter_any.txt
generic/lifelink.txt
generic/m10_blockers.txt
generic/m10_blockers2.txt
generic/must1.txt
generic/must2.txt
generic/nofizzle.txt
generic/oneblocker.txt
generic/persist.txt
generic/persist2.txt
generic/persist3.txt
generic/phases.txt
generic/rampage.txt
generic/rampage2.txt
generic/rampage3.txt
generic/rampage_vs_first_strike.txt
generic/regenerate.txt
generic/regenerate_wither_i146.txt
generic/sacrifice.txt
generic/summoning_sickness.txt
generic/tap_other_card_as_cost.txt
generic/targetController_life.txt
generic/targetController_life2.txt
generic/targetController_damage.txt
generic/thisforeach.txt
generic/tokens.txt
generic/tokens2.txt
generic/trample.txt
generic/trample_vs_indestructible.txt
generic/trample_vs_multiblock.txt
generic/triggers_at_movedto_i179.txt
generic/wither.txt
########################
#Specific Cards
########################
act_of_treason.txt
aegis_of_the_meek.txt
aether_mutation.txt
aether_flash.txt
afflict.txt
akron_legionnaire.txt
alabaster_leech.txt
alabaster_leech2.txt
alluring_siren.txt
Amugaba.txt
anarchy.txt
ancestors_chosen.txt
angry_mob1.txt
angry_mob2.txt
angry_mob3.txt
angry_mob4.txt
angry_mob4b.txt
angry_mob5.txt
angry_mob7.txt
animate_artifact.txt
animate_artifact2.txt
animate_dead.txt
animate_dead2.txt
animate_dead3.txt
animated_legendaries1_i221.txt
animated_legendaries2_i221.txt
animated_legendaries3_i221.txt
ankh_of_mishra.txt
arcanis_the_omnipotent.txt
arcanis_the_omnipotent2.txt
arcbound.txt
ardakar_wastes.txt
ardent_soldier.txt
argothian_enchantress.txt
armadillo_cloak.txt
ascendant_evincar.txt
ascendant_evincar2.txt
ascendant_evincar3.txt
ashen_firebeast.txt
ashen_firebeast2.txt
aura_mutation.txt
avarice_totem.txt
aven_riftwatcher.txt
aven_riftwatcher2.txt
aysen_bureaucrats.txt
balduvian_conjurer.txt
baneslayer_angel.txt
baneslayer_angel2.txt
barbed_sliver.txt
basal_sliver.txt
beacon_of_creation.txt
beacon_of_destruction.txt
beacon_of_unrest.txt
behemoth_sledge.txt
behemoth_sledge2.txt
behemoth_sledge3.txt
behemoth_sledge4.txt
behemoth_sledge5.txt
belligerent_hatchling.txt
benalish_knight.txt
biorhythm.txt
black_market.txt
black_vise.txt
blessed_wind.txt
blessed_wine.txt
blinking_spirit.txt
blinkmoth_nexus.txt
bloated_toad1.txt
bloated_toad2.txt
bloodfire_colossus.txt
bloodhall_ooze.txt
bloodscale_prowler.txt
body_double.txt
boggart_arsonists.txt
borderland_behemoth.txt
bottle_gnomes.txt
bottle_gnomes2.txt
brainstorm.txt
bramblewood_paragon.txt
brass_man.txt
brass_man_i161.txt
briarhorn.txt
cage_of_hands.txt
Call_to_Heel_1.txt
Call_to_Heel_2.txt
castle.txt
cathodion.txt
celestial_purge.txt
chainbreaker.txt
circle_of_protection.txt
circle_of_protection_i211.txt
civic_wayfinder.txt
clone.txt
clone2.txt
clone3.txt
cockatrice.txt
cockatrice_i228.txt
colossus_of_sardia1.txt
colossus_of_sardia2.txt
composite_golem.txt
conservator.txt
control_magic.txt
control_magic2.txt
control_magic3.txt
control_magic4.txt
corrupt.txt
counsel_of_the_soratami.txt
counterspell.txt
counterspell2.txt
counterspell3.txt
counterspell4.txt
cranial_plating.txt
creature_bond.txt
curiosity1_i217.txt
curiosity2_i217.txt
crimson_kobolds.txt
crosis_s_catacombs_1.txt
crosis_s_catacombs_2.txt
crumble.txt
crystal_rod_i172.txt
dark_banishing.txt
dauntless_escort.txt
dauthi_embrace.txt
death_grasp.txt
death_ward.txt
decree_of_justice.txt
deja_vu.txt
delusions_of_mediocrity.txt
dematerialize_flashback.txt
dingus_egg.txt
dingus_staff_i153.txt
divergent_growth.txt
doomed_necromancer.txt
double_strike_i145.txt
double_strike2_i145.txt
dragon_fodder.txt
dragon_fodder2.txt
dragon_whelp_i154.txt
drain_life.txt
dream_fracture_i142.txt
drift_of_the_dead.txt
dromad_purebred.txt
dross_harvester.txt
duskwalker.txt
dust_corona.txt
dwarven_warriors.txt
ebony_horse.txt
ekundu_cyclops1_i218.txt
ekundu_cyclops2_i218.txt
elvish_piper.txt
elvish_promenade.txt
emblem_of_the_warmind.txt
enchanted evening.txt
enervate.txt
enchantress_s_presence.txt
erg_raiders_i157.txt
explore.txt
fangren_pathcutter.txt
farhaven_elf.txt
farmstead.txt
fastbond.txt
fastbond2.txt
fault_line.txt
feral_hydra.txt
fieldmist_borderpost.txt
fire_tempest.txt
firebreathing.txt
fists_of_ironwood.txt
flagstones.txt
flame_fusillade_i265.txt
flare.txt
fledgling_imp.txt
fledgling_imp2.txt
fleshformer.txt
flowstone_hellion.txt
flowstone_slide.txt
fog.txt
fog_bank.txt
foratog.txt
force_of_nature.txt
force_of_nature2.txt
force_of_nature3.txt
fountain_of_youth.txt
frogmite.txt
fungus_sliver.txt
gamble.txt
gelatinous_generation.txt
gempalm_avenger.txt
ghost_warden.txt
glen_elendra_archmage_i222.txt
giant_growth.txt
giant_growth2.txt
Glimmervoid.txt
glimpse_the_unthinkable.txt
gnarled_effigy.txt
gnat_alley_creeper1.txt
gnat_alley_creeper2.txt
goblin_balloon_brigade.txt
goblin_balloon_brigade2.txt
goblin_gardener.txt
goblin_king.txt
goblin_lackey1.txt
goblin_lackey2.txt
goblin_lackey3.txt
goblin_lackey4.txt
goblin_offensive.txt
goblin_razerunners.txt
golgari_germination_i153.txt
gravedigger.txt
gravity_well.txt
gravity_well2.txt
great_defender.txt
hannas_custody.txt
harpoon_sniper.txt
hellfire.txt
helm_of_kaldra1.txt
holy_day_i226.txt
hope_charm_i267.txt
hopping_automaton_i232.txt
horned_helm.txt
howl_from_beyond.txt
howl_of_the_night_pack.txt
hunting_pack.txt
hurricane.txt
hyalopterous_lemure.txt
hymn_of_rebirth.txt
hypnotic_specter.txt
icatian_priest.txt
imaginary_pet.txt
immaculate_magistrate.txt
incinerate.txt
instill_energy_i166.txt
iron_will_i270.txt
ivy_elemental.txt
jodahs_avenger.txt
juggernaut.txt
jump.txt
juniper_order_ranger.txt
karns_touch_i233.txt
keldon_warlord.txt
keldon_warlord2.txt
kird_ape.txt
kjeldoran_frostbeast1.txt
kjeldoran_frostbeast2_i167.txt
knight_captain_of_eos_i294.txt
knight_captain_of_eos_i294_2.txt
kormus_bell_i301.txt
krosan_beast.txt
krosan_beast2.txt
kraken_eye.txt
kraken_eye2.txt
kraken_eye3.txt
kraken_eye4.txt
kudzu.txt
kudzu2.txt
kudzu_i168.txt
leveler.txt
lhurgoyf.txt
liability.txt
lifeforce.txt
lifetap.txt
lightmine_field1.txt
lightmine_field2.txt
living_artifact_i169.txt
living_lands.txt
lord_of_the_pit.txt
lord_of_the_pit2.txt
martial_coup.txt
martial_coup2.txt
master_decoy.txt
master_of_etherium.txt
masticore.txt
masticore2.txt
maze_of_ith.txt
meekstone.txt
memnarch.txt
memory_erosion.txt
millstone.txt
mirri_the_cursed.txt
mirri_the_cursed2_i284.txt
misc01.txt
moat.txt
mobile_fort.txt
mortuary.txt
nantuko_husk.txt
natural_order.txt
necrogenesis.txt
Nevinyrrals_Disk.txt
Nevinyrrals_Disk2.txt
nightmare.txt
northern_paladin.txt
northern_paladin2.txt
Nyxathid.txt
ondu_cleric.txt
OneDozenEyes.txt
orcish_artillery.txt
orcish_lumberjack.txt
overrun.txt
paralysis.txt
paralysis2.txt
persuasion.txt
phytohydra.txt
plague_rats.txt
plumes_of_peace_i260.txt
pouncing_jaguar_i425.txt
promise_of_bunrei_i305.txt
prosperity.txt
protomatter_powder.txt
prowess_of_the_fair.txt
prowess_of_the_fair2.txt
prowess_of_the_fair3.txt
pygmy_troll.txt
pyknite_i426.txt
pyroclasm.txt
quilled_sliver.txt
rain_of_filth_i206.txt
rain_of_filth_i283.txt
rakdos_pit_dragon_WITH_hellbent.txt
rakdos_pit_dragon_WITHOUT_hellbent.txt
rampant_growth.txt
rancor.txt
ray_of_command.txt
ray_of_command_i176.txt
reclusive_wight.txt
reclusive_wight2.txt
recover.txt
regal_force.txt
resounding_roar.txt
resurrection.txt
resuscitate_i210.txt
righteous_cause.txt
river_kelpie2_i335.txt
rockslide_elemental.txt
rootwalla.txt
royal_assassin.txt
sacred_foundry_i275.txt
safehold_duo.txt
safe_passage.txt
samite_healer.txt
scourge_of_kher_ridges.txt
scourge_of_kher_ridges2.txt
scourglass.txt
scouts_warning.txt
scute_mob.txt
sedge_sliver.txt
seedcradle_witch.txt
seismic_assault.txt
seismic_spike_i191.txt
selesnya_guildmage.txt
shard_volley.txt
silver_seraph_i300.txt
skullcage0_i239.txt
skullcage1_i239.txt
skullcage2_i239.txt
skullcage3_i239.txt
skullcage4_i239.txt
skullcage5_i239.txt
skullcage6_i239.txt
skullcage7_i239.txt
skullclamp.txt
skullclamp2_i439.txt
shepherd_of_rot.txt
shivan_hellkite.txt
shock.txt
shock2.txt
siege_gang_commander.txt
simic_initiate.txt
slate_of_ancestry.txt
sleeper_agent.txt
slith_bloodletter.txt
sneak_attack.txt
soulblast.txt
spark_elemental.txt
sphinx_summoner.txt
spirit_link.txt
spitting_earth.txt
spoils_of_evil.txt
spore_frog.txt
stasis.txt
steelclad_serpent1.txt
steelclad_serpent2.txt
stillmoon_cavalier.txt
stonebrow2.txt
stonebrow_i159.txt
stronghold_discipline.txt
sword_to_plowshares.txt
sylvan_scrying_i195.txt
symbiotic_wurm.txt
tangle_golem.txt
tanglesap.txt
telekinetic_sliver.txt
terror.txt
terror2.txt
thallid.txt
thellon_of_havenwood.txt
threaten.txt
throne_of_bone.txt
thunder-thrash_elder.txt
titanic_ultimatum.txt
tolsimir_wolfblood.txt
torture.txt
tranquil_domain.txt
twinstrike.txt
twinstrike2.txt
twinstrike3.txt
twitch.txt
underworld_dreams.txt
unearth1.txt
unearth2.txt
unearth3.txt
unstable_mutation.txt
unstable_mutation2.txt
unwilling_recruit.txt
urzas_lands.txt
urzas_lands2.txt
urzas_mine_i287.txt
vampire_bats.txt
vampiric_link.txt
vine_dryad.txt
volcanic_eruption.txt
walking_wall.txt
wall_of_diffusion.txt
wall_of_diffusion2.txt
warren_instigator.txt
welkin_hawk.txt
whispers_of_the_muse.txt
white_knight1.txt
windswept_heath.txt
wrath_of_god.txt
wrath_of_god2.txt
wreak_havoc.txt
Zombie_Infestation.txt
zombie_master.txt
zombify.txt
########################
#Momir Tests
########################
momir/keldon_warlord.txt
momir/persist_i304.txt
momir/overcost.txt
########################
#AI Tests
########################
#Removed until we can have these tests work on all machines :(
#ai/goblin_artillery.txt
alabaster_dragon.txt
rancor1.txt

View File

@@ -0,0 +1,17 @@
[init]
firstmain
[player1]
inplay:Alabaster Dragon
hand:Terror
manapool:{1}{B}
[player2]
[do]
Terror
Alabaster Dragon
[assert]
firstmain
[player1]
graveyard:Terror
library:Alabaster Dragon
[player2]
[end]