auraward -> an exception for protection from quality used for aura, like
flickering ward
added event for unattach
added state based check for protection from quality.
702.16c A permanent or player with protection can’t be enchanted by
Auras that have the stated
quality. Such Auras attached to the permanent or player with protection
will be put into their
owners’ graveyards as a state-based action.
702.16d A permanent with protection can’t be equipped by Equipment that
have the stated quality
or fortified by Fortifications that have the stated quality. Such
Equipment or Fortifications
become unattached from that permanent as a state-based action, but
remain on the battlefield.
revised the keyword:
myname -> returns the number for each instance of the card name you
control.
allmyname -> returns the number for each instance of the card name in
play.
When a creature is damaged and has critical life, PT turns to
red(critical life is 2 and below), if a card has a powered down status
like from -1/-1 counter, the PT turns to thistle, if powered up above 4,
the PT turns into yellow, default is white. legendary eldrazi pt is
violet. Token Indicator is T, and C for cards with copy abilities(so we
can differentiate them from originals), TC for both token and copy cat
cards.
if a creature was damaged or has a negative toughness bonus, the pt
changes to crimson red, if the creature was not damaged and has power
buff, the color changes to spring green, normal was default white.
if a card with a cleric subtype has an autoline like this:
othertype:cleric:battlefield, means that the targetchooser excludes that
card, only the other "cleric" are counted.
Some tokens when cloned produces miscalculated PT(Using foreach,
aslongas and others that needs CDA). This should fix the issue. TODO:
add tests and updated mtg.txt ...
This controls whether to update Power and Toughness if we are setting
base PT or not. If we are setting base PT update the CDA but it will not
be applied since we have an effect that sets PT to a default base. If
there are no effect that sets base PT, apply it on CDA using
current/updated PT. The buffs are not affected. Yeah...
This fixes the bug I introduced lst time. The damage was not taking into
account, but this time the damage reflects...
TODO/TOFOLLOW: update test and update all cards that uses CDA :)
CDA works by using "cdaactive" keyword on PT changes. Instead of
granting bonus, we modify the orig power and toughness since they are
dynamic PT. cdaactive are for cards like maro, tarmogoyf, etc. To
Follow/To Do: Additional Tests and other bug fix