Commit Graph

46 Commits

Author SHA1 Message Date
Tobias Loose
9ee44ca091 Substitute more char arrays with strings 2013-11-29 11:51:22 +01:00
xawotihs
a43854420d Fixed compilation issue on Windows 2013-11-27 20:33:59 +01:00
Tobias Loose
0bb211a581 Remove unused global variables from DeckStats.cpp and add proper...
member variable initialization.
2013-11-24 09:18:34 +01:00
omegablast2002@yahoo.com
b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00
omegablast2002@yahoo.com
eaf4d94a2e this part didnt commit in last rev, it fixes the mana display.
the progress is removed on this though, so you might not notice it until next release when you do a fresh install.
any new decks for both player or ai will show the mana symbols after a match is completed.
2013-01-27 19:35:52 +00:00
omegablast2002@yahoo.com
dac14020a2 fixed stats resetting and decks being marked as new.
this should also allow for the ai difficulty tools to work correctly again. mana symbols displayed again, mini info, and everything related to the stats.
2013-01-27 18:52:12 +00:00
Xawotihs@gmail.com
cb8af6d6c0 - modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser)
- removed ACTION_LOGGING_TESTING code
- Fixed AIvsAI games multithreaded games
- Activated undo when testsuite is enable
- Defined an initial player comparison operator
- Fixed multi-threaded modification to subtypes
- Fixed gameTurn cleanup for gameObserver reuse
2012-03-20 23:10:05 +00:00
omegablast2002@yahoo.com
22ca8f5043 not sure if it effects anything but i changed a letter in the includes by accident. 2012-03-13 18:26:30 +00:00
omegablast2002@yahoo.com
0210ecf28c ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....
im like 7 tries into commiting this part....
2012-03-13 17:54:24 +00:00
omegablast2002@yahoo.com
a3e101eb9c fix for issue 769, random modes including momir do not have meta data. 2011-12-10 12:56:36 +00:00
rodrigodemoura@gmail.com
e6b199f599 Modifications to make the game more generic.
Included in a new modrules.xml tags.
 <cardgui>
   <background> Stores information concerning the colors </ background>
   <renderbig> Stores information to draw the card </ renderbig>
  <rendertinycrop> Stores information to draw the card </ rendertinycrop>
 </ cardgui>

 Change the variables array for vectors
2011-10-13 12:25:58 +00:00
techdragon.nguyen@gmail.com
6f10ef8425 fixed last check in. Test suite passes. Added comments on possible null pointer exceptions.
Updated XCode project file to include AIPlayerBaka classes.
Added test suite to iOS build
2011-10-09 05:51:45 +00:00
wagic.the.homebrew
e27cf56fa2 - Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.

-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00
Xawotihs
c188b4d104 Fixed "Werror" related compilation problems on Linux and Meego. 2011-08-14 18:09:02 +00:00
wagic.the.homebrew
c3ae216f62 - Fix issue 694
- Bump version number to 0.16.0 for upcoming release
2011-07-05 13:02:41 +00:00
wrenczes@gmail.com
68cffde7de Refix on issue 634. Calling EndInstance() on the DeckManager wasn't the right fix here, as it blows away all the instance data and basically nullifies the advantage of caching all the stats data. From what I could see, the problem was more a case of when a new deck was targetted, if no stats file was already present for the new deck, the old values from the previous player deck would persist. Now we clear these up before attempting to assign new values, so if the stat info doesn't exist, it'll show 0 matches / victories /etc instead of stale data belonging to another player deck. 2011-05-28 05:00:40 +00:00
wagic.the.homebrew
f96635541d - Fix for issue 650 (tidal Warrior effect doesn't end at end of turn)
- Fix PSP compilation
2011-05-07 04:10:47 +00:00
wagic.the.homebrew
062d5f9485 Fix issue 650 (Deck Editor doesn't count basic land types as mana producers anymore, Filters can't find basic mana ability producers anymore) 2011-05-07 02:42:49 +00:00
techdragon.nguyen@gmail.com
93c63cef3d reimplemented mana color display for deck selection. This is now totally controlled by
stats generation.  No data needs to be written to the deck master files themselves.
Now the mana colors will only show if you have battled with a particular deck at least once.
This is not retroactive, so you will need to battle the ai again.  This can not be edited manually
either to prevent tampering with the statistical data.  Player deck mana color display is also
covered this way.

Decks will still be saved in the new layout if a disk write is necessary.  So any changes via
the deck editor will result in a deck file rewrite is was always the case.:)
2011-02-10 17:19:11 +00:00
techdragon.nguyen@gmail.com
767983631a * moved deck saving to end of match. It now only saves when you've actually completed a game.
* added additional meta data for decks when saving them back to file.
  - decks saved this way now are split into three regions: creatures, spells and lands.  It's more for a visual sorting if a
     player wanted to look at the deck outside of the game.  It does not impact the deck loading negatively at all.  It may
     increase performance in cases where the deck was previously defined using the canonical names of the cards as the numeric ids
     reduce the work done when looking up the cards by name.
* modified ManaCost toString method.
* added toString method for ManaCostHybrid ( possibly make ManaCostHybrid a subclass of ManaCost)
* added additional operator overloading for ManaCost for printing to cover ManaCost when it's a pointer as well as a copy
   ( TODO: might want to check if making usage of ManaCost as a copy as opposed to a ptr is really necessary in most cases. )
* added alternate version of "trim" to handle trimming temporary strings as returned by things like ostringstream.str().
 - This was necessary since the PSP compiler doesn't do the necessary adjustments for those types of calls.
2011-02-04 12:37:44 +00:00
wrenczes@gmail.com
6675a7da31 Implemented a lazy load pattern for the deck stats - when the DeckMenu is displaying decks, it calls LoadStats() for only the ones visible in the list. This helps reduces the lag that occurs each time we attempt to load all the AI decks during match selection.
This still could be improved - DeckMetaData's constructor loads an MTGDeck object to parse out the name of a deck from its file.  This means that we crack open 106 files on the first attempt to show the list of opponent decks. I started optimizing this, but reverted, as the list itself is sorted alphabetically.  Currently, with these mods, it's still taking 4 1/2 seconds on my psp to load the opponent list on the first go around.

While at it, did some cleanup - removed the need for passing around a player pointer in some of the DeckStat functions, etc.
2011-01-30 13:06:21 +00:00
wrenczes@gmail.com
32cabc15c2 Forcing LF as the line ending style through SVN properties. No actual code changes here. 2011-01-28 06:00:51 +00:00
techdragon.nguyen@gmail.com
ce7745bfa6 First attempt to reduce load time of player deck selection screens.
This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that
get flushed when you quit the game.  The initial load time will be significant as lazy loading has not
been coded yet for the ai decks.

TODO: lazy load the player and ai decks as they appear on the screen.  Currently, each screen loads
all decks.
2011-01-27 16:13:40 +00:00
techdragon.nguyen@gmail.com
1be97b76f8 code cleanup. No code changes
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com
2063e27681 Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):

-------------------
File Usage Statistics

../../../wagic_res/graphics/simon.dat  -- 1
../../wagic_res/graphics/simon.dat  -- 1
../wagic_res/graphics/simon.dat  -- 1
22222220.jpg  -- 1
42187t.jpg  -- 1
4514111t.jpg  -- 1
4838511t.jpg  -- 1
4838512t.jpg  -- 1
51613t.jpg  -- 1
89069t.jpg  -- 1
Advisor.wav  -- 1
Ally.wav  -- 1
Angel Token.jpg  -- 1
Angel.wav  -- 1
Ape.wav  -- 1
Archer.wav  -- 1
Assassin.wav  -- 1
Atog.wav  -- 1
Aura.wav  -- 1
Barbarian.wav  -- 1
Basic.wav  -- 1
Bat.wav  -- 1
Bear.jpg  -- 1
Beast Token.jpg  -- 1
Berserker.wav  -- 1
Bird.wav  -- 1
Centaur.wav  -- 1
Cleric.wav  -- 1
Cockatrice.wav  -- 1
Construct.wav  -- 1
Crocodile.wav  -- 1
Cyclops.wav  -- 1
Dauthi.wav  -- 1
Demon.wav  -- 1
Dragon.jpg  -- 1
Drake.wav  -- 1
Druid.wav  -- 1
Dryad.wav  -- 1
Dwarf.wav  -- 1
Efreet.wav  -- 1
Elemental.wav  -- 1
Elephant.wav  -- 1
Elf.wav  -- 1
Elk.wav  -- 1
Equipment.wav  -- 1
Forest.wav  -- 1
Frog.wav  -- 1
Fungus.wav  -- 1
Giant.wav  -- 1
Gnome.wav  -- 1
Golem.wav  -- 1
Horror.wav  -- 1
Horse.wav  -- 1
Hydra.wav  -- 1
Illusion.wav  -- 1
Insect Token.jpg  -- 1
Insect.jpg  -- 1
Insect.wav  -- 1
Island.wav  -- 1
Juggernaut.wav  -- 1
Kithkin.wav  -- 1
Kobold.wav  -- 1
Kor.wav  -- 1
Kraken.wav  -- 1
Lair.wav  -- 1
Land.wav  -- 1
Leech.wav  -- 1
Legendary.wav  -- 1
Leviathan.wav  -- 1
Lhurgoyf.wav  -- 1
Lizard.wav  -- 1
Masticore.wav  -- 1
Mercenary.wav  -- 1
Merfolk.wav  -- 1
Metathran.wav  -- 1
Minion.wav  -- 1
Minotaur.wav  -- 1
Monk.wav  -- 1
Mountain.wav  -- 1
Mutant.wav  -- 1
Myr.wav  -- 1
Nightmare.wav  -- 1
Nothing.wav  -- 1
Ogre.wav  -- 1
Ooze.wav  -- 1
Orc.wav  -- 1
Orgg.wav  -- 1
Ouphe.wav  -- 1
Pirate.wav  -- 1
Plains.wav  -- 1
Plant.wav  -- 1
Rat.wav  -- 1
Rebel.wav  -- 1
Res.txt  -- 1
Res/../../../wagic_res/graphics/simon.dat  -- 1
Res/../../wagic_res/graphics/simon.dat  -- 1
Res/../wagic_res/graphics/simon.dat  -- 1
Res//test/Amugaba.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt  -- 1
Res//test/Call_to_Heel_1.txt  -- 1
Res//test/Call_to_Heel_2.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt  -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt  -- 1
Res//test/Nevinyrrals_Disk.txt  -- 1
Res//test/Nevinyrrals_Disk2.txt  -- 1
Res//test/Nyxathid.txt  -- 1
Res//test/OneDozenEyes.txt  -- 1
Res//test/Zombie_Infestation.txt  -- 1
Res//test/act_of_treason.txt  -- 1
Res//test/aegis_of_the_meek.txt  -- 1
Res//test/aether_flash.txt  -- 1
Res//test/aether_mutation.txt  -- 1
Res//test/afflict.txt  -- 1
Res//test/akron_legionnaire.txt  -- 1
Res//test/alabaster_dragon.txt  -- 1
Res//test/alabaster_leech.txt  -- 1
Res//test/alabaster_leech2.txt  -- 1
Res//test/alluring_siren.txt  -- 1
Res//test/anarchy.txt  -- 1
Res//test/ancestors_chosen.txt  -- 1
Res//test/angry_mob1.txt  -- 1
Res//test/angry_mob2.txt  -- 1
Res//test/angry_mob3.txt  -- 1
Res//test/angry_mob4.txt  -- 1
Res//test/angry_mob4b.txt  -- 1
Res//test/angry_mob5.txt  -- 1
Res//test/angry_mob7.txt  -- 1
Res//test/animate_artifact.txt  -- 1
Res//test/animate_artifact2.txt  -- 1
Res//test/animate_dead.txt  -- 1
Res//test/animate_dead2.txt  -- 1
Res//test/animate_dead3.txt  -- 1
Res//test/animated_legendaries1_i221.txt  -- 1
Res//test/animated_legendaries2_i221.txt  -- 1
Res//test/animated_legendaries3_i221.txt  -- 1
Res//test/ankh_of_mishra.txt  -- 1
Res//test/arcanis_the_omnipotent.txt  -- 1
Res//test/arcanis_the_omnipotent2.txt  -- 1
Res//test/arcbound.txt  -- 1
Res//test/ardakar_wastes.txt  -- 1
Res//test/ardent_soldier.txt  -- 1
Res//test/argothian_enchantress.txt  -- 1
Res//test/armadillo_cloak.txt  -- 1
Res//test/ascendant_evincar.txt  -- 1
Res//test/ascendant_evincar2.txt  -- 1
Res//test/ascendant_evincar3.txt  -- 1
Res//test/ashen_firebeast.txt  -- 1
Res//test/ashen_firebeast2.txt  -- 1
Res//test/aura_mutation.txt  -- 1
Res//test/avarice_totem.txt  -- 1
Res//test/aven_riftwatcher.txt  -- 1
Res//test/aven_riftwatcher2.txt  -- 1
Res//test/aysen_bureaucrats.txt  -- 1
Res//test/balduvian_conjurer.txt  -- 1
Res//test/baneslayer_angel.txt  -- 1
Res//test/baneslayer_angel2.txt  -- 1
Res//test/barbed_sliver.txt  -- 1
Res//test/basal_sliver.txt  -- 1
Res//test/beacon_of_creation.txt  -- 1
Res//test/beacon_of_destruction.txt  -- 1
Res//test/beacon_of_unrest.txt  -- 1
Res//test/behemoth_sledge.txt  -- 1
Res//test/behemoth_sledge2.txt  -- 1
Res//test/behemoth_sledge3.txt  -- 1
Res//test/behemoth_sledge4.txt  -- 1
Res//test/behemoth_sledge5.txt  -- 1
Res//test/belligerent_hatchling.txt  -- 1
Res//test/benalish_knight.txt  -- 1
Res//test/biorhythm.txt  -- 1
Res//test/black_market.txt  -- 1
Res//test/black_vise.txt  -- 1
Res//test/blessed_wind.txt  -- 1
Res//test/blessed_wine.txt  -- 1
Res//test/blinking_spirit.txt  -- 1
Res//test/blinkmoth_nexus.txt  -- 1
Res//test/bloated_toad1.txt  -- 1
Res//test/bloated_toad2.txt  -- 1
Res//test/bloodfire_colossus.txt  -- 1
Res//test/bloodhall_ooze.txt  -- 1
Res//test/bloodscale_prowler.txt  -- 1
Res//test/body_double.txt  -- 1
Res//test/boggart_arsonists.txt  -- 1
Res//test/borderland_behemoth.txt  -- 1
Res//test/bottle_gnomes.txt  -- 1
Res//test/bottle_gnomes2.txt  -- 1
Res//test/brainstorm.txt  -- 1
Res//test/bramblewood_paragon.txt  -- 1
Res//test/brass_man.txt  -- 1
Res//test/brass_man_i161.txt  -- 1
Res//test/briarhorn.txt  -- 1
Res//test/cage_of_hands.txt  -- 1
Res//test/castle.txt  -- 1
Res//test/cathodion.txt  -- 1
Res//test/celestial_purge.txt  -- 1
Res//test/chainbreaker.txt  -- 1
Res//test/circle_of_protection.txt  -- 1
Res//test/circle_of_protection_i211.txt  -- 1
Res//test/civic_wayfinder.txt  -- 1
Res//test/clone.txt  -- 1
Res//test/clone2.txt  -- 1
Res//test/clone3.txt  -- 1
Res//test/cockatrice.txt  -- 1
Res//test/cockatrice_i228.txt  -- 1
Res//test/colossus_of_sardia1.txt  -- 1
Res//test/colossus_of_sardia2.txt  -- 1
Res//test/composite_golem.txt  -- 1
Res//test/conservator.txt  -- 1
Res//test/control_magic.txt  -- 1
Res//test/control_magic2.txt  -- 1
Res//test/control_magic3.txt  -- 1
Res//test/control_magic4.txt  -- 1
Res//test/corrupt.txt  -- 1
Res//test/counsel_of_the_soratami.txt  -- 1
Res//test/counterspell.txt  -- 1
Res//test/counterspell2.txt  -- 1
Res//test/counterspell3.txt  -- 1
Res//test/counterspell4.txt  -- 1
Res//test/cranial_plating.txt  -- 1
Res//test/creature_bond.txt  -- 1
Res//test/crimson_kobolds.txt  -- 1
Res//test/crosis_s_catacombs_1.txt  -- 1
Res//test/crosis_s_catacombs_2.txt  -- 1
Res//test/crumble.txt  -- 1
Res//test/crystal_rod_i172.txt  -- 1
Res//test/curiosity1_i217.txt  -- 1
Res//test/curiosity2_i217.txt  -- 1
Res//test/dark_banishing.txt  -- 1
Res//test/dauntless_escort.txt  -- 1
Res//test/dauthi_embrace.txt  -- 1
Res//test/death_grasp.txt  -- 1
Res//test/death_ward.txt  -- 1
Res//test/decree_of_justice.txt  -- 1
Res//test/deja_vu.txt  -- 1
Res//test/delusions_of_mediocrity.txt  -- 1
Res//test/dematerialize_flashback.txt  -- 1
Res//test/dingus_egg.txt  -- 1
Res//test/dingus_staff_i153.txt  -- 1
Res//test/divergent_growth.txt  -- 1
Res//test/doomed_necromancer.txt  -- 1
Res//test/double_strike2_i145.txt  -- 1
Res//test/double_strike_i145.txt  -- 1
Res//test/dragon_broodmother_i491.txt  -- 1
Res//test/dragon_fodder.txt  -- 1
Res//test/dragon_fodder2.txt  -- 1
Res//test/dragon_whelp_i154.txt  -- 1
Res//test/drain_life.txt  -- 1
Res//test/dream_fracture_i142.txt  -- 1
Res//test/drift_of_the_dead.txt  -- 1
Res//test/dromad_purebred.txt  -- 1
Res//test/dross_golem.txt  -- 1
Res//test/dross_harvester.txt  -- 1
Res//test/duskwalker.txt  -- 1
Res//test/dust_corona.txt  -- 1
Res//test/dwarven_warriors.txt  -- 1
Res//test/ebony_horse.txt  -- 1
Res//test/ekundu_cyclops1_i218.txt  -- 1
Res//test/ekundu_cyclops2_i218.txt  -- 1
Res//test/elvish_piper.txt  -- 1
Res//test/elvish_promenade.txt  -- 1
Res//test/emblem_of_the_warmind.txt  -- 1
Res//test/enchanted evening.txt  -- 1
Res//test/enchantress_s_presence.txt  -- 1
Res//test/enervate.txt  -- 1
Res//test/erg_raiders_i157.txt  -- 1
Res//test/explore.txt  -- 1
Res//test/fangren_pathcutter.txt  -- 1
Res//test/farhaven_elf.txt  -- 1
Res//test/farmstead.txt  -- 1
Res//test/fastbond.txt  -- 1
Res//test/fastbond2.txt  -- 1
Res//test/fault_line.txt  -- 1
Res//test/feral_hydra.txt  -- 1
Res//test/fieldmist_borderpost.txt  -- 1
Res//test/fire_tempest.txt  -- 1
Res//test/firebreathing.txt  -- 1
Res//test/fists_of_ironwood.txt  -- 1
Res//test/flagstones.txt  -- 1
Res//test/flame_fusillade_i265.txt  -- 1
Res//test/flare.txt  -- 1
Res//test/fledgling_imp.txt  -- 1
Res//test/fledgling_imp2.txt  -- 1
Res//test/fleshformer.txt  -- 1
Res//test/flowstone_hellion.txt  -- 1
Res//test/flowstone_slide.txt  -- 1
Res//test/fog.txt  -- 1
Res//test/fog_bank.txt  -- 1
Res//test/foratog.txt  -- 1
Res//test/force_of_nature.txt  -- 1
Res//test/force_of_nature2.txt  -- 1
Res//test/force_of_nature3.txt  -- 1
Res//test/fountain_of_youth.txt  -- 1
Res//test/frogmite.txt  -- 1
Res//test/fungus_sliver.txt  -- 1
Res//test/gamble.txt  -- 1
Res//test/gelatinous_generation.txt  -- 1
Res//test/gempalm_avenger.txt  -- 1
Res//test/generic/attacks_each_turn.txt  -- 1
Res//test/generic/becomes_transform_i559.txt  -- 1
Res//test/generic/becomes_transform_i559_2.txt  -- 1
Res//test/generic/bushido_1.txt  -- 1
Res//test/generic/bushido_2.txt  -- 1
Res//test/generic/cycling.txt  -- 1
Res//test/generic/cycling2.txt  -- 1
Res//test/generic/deathtouch.txt  -- 1
Res//test/generic/doesnotuntap.txt  -- 1
Res//test/generic/doesnotuntap2.txt  -- 1
Res//test/generic/double_strike.txt  -- 1
Res//test/generic/equip_landfall_buff.txt  -- 1
Res//test/generic/equip_reach.txt  -- 1
Res//test/generic/equip_shroud.txt  -- 1
Res//test/generic/equip_shroud2.txt  -- 1
Res//test/generic/equip_wither.txt  -- 1
Res//test/generic/equipment_i252.txt  -- 1
Res//test/generic/exalted.txt  -- 1
Res//test/generic/exalted_i143.txt  -- 1
Res//test/generic/exalted_i310.txt  -- 1
Res//test/generic/fear.txt  -- 1
Res//test/generic/fear_i147.txt  -- 1
Res//test/generic/first_and_double_strike1_i187.txt  -- 1
Res//test/generic/first_and_double_strike2_i187.txt  -- 1
Res//test/generic/first_strike.txt  -- 1
Res//test/generic/first_strike2.txt  -- 1
Res//test/generic/first_strike3.txt  -- 1
Res//test/generic/flanking.txt  -- 1
Res//test/generic/fresh.txt  -- 1
Res//test/generic/hybrid_mana.txt  -- 1
Res//test/generic/hybrid_mana_2.txt  -- 1
Res//test/generic/hybrid_mana_3.txt  -- 1
Res//test/generic/indestructible.txt  -- 1
Res//test/generic/kicker.txt  -- 1
Res//test/generic/kicker2.txt  -- 1
Res//test/generic/landwalk.txt  -- 1
Res//test/generic/legendary.txt  -- 1
Res//test/generic/level_up.txt  -- 1
Res//test/generic/level_up2.txt  -- 1
Res//test/generic/lifelink.txt  -- 1
Res//test/generic/lord_counter.txt  -- 1
Res//test/generic/lord_counter_any.txt  -- 1
Res//test/generic/m10_blockers.txt  -- 1
Res//test/generic/m10_blockers2.txt  -- 1
Res//test/generic/must1.txt  -- 1
Res//test/generic/must2.txt  -- 1
Res//test/generic/nofizzle.txt  -- 1
Res//test/generic/oneblocker.txt  -- 1
Res//test/generic/persist.txt  -- 1
Res//test/generic/persist2.txt  -- 1
Res//test/generic/persist3.txt  -- 1
Res//test/generic/phases.txt  -- 1
Res//test/generic/preventalldamage.txt  -- 1
Res//test/generic/rampage.txt  -- 1
Res//test/generic/rampage2.txt  -- 1
Res//test/generic/rampage3.txt  -- 1
Res//test/generic/rampage_vs_first_strike.txt  -- 1
Res//test/generic/regenerate.txt  -- 1
Res//test/generic/regenerate_wither_i146.txt  -- 1
Res//test/generic/sacrifice.txt  -- 1
Res//test/generic/summoning_sickness.txt  -- 1
Res//test/generic/sunburst.txt  -- 1
Res//test/generic/tap_other_card_as_cost.txt  -- 1
Res//test/generic/targetController_damage.txt  -- 1
Res//test/generic/targetController_life.txt  -- 1
Res//test/generic/targetController_life2.txt  -- 1
Res//test/generic/thisforeach.txt  -- 1
Res//test/generic/tokens.txt  -- 1
Res//test/generic/tokens2.txt  -- 1
Res//test/generic/trample.txt  -- 1
Res//test/generic/trample_vs_indestructible.txt  -- 1
Res//test/generic/trample_vs_multiblock.txt  -- 1
Res//test/generic/triggers_at_movedto_i179.txt  -- 1
Res//test/generic/triggers_attacking.txt  -- 1
Res//test/generic/triggers_blocking.txt  -- 1
Res//test/generic/triggers_combatdamaged_1.txt  -- 1
Res//test/generic/triggers_combatdamaged_2.txt  -- 1
Res//test/generic/triggers_drawn.txt  -- 1
Res//test/generic/triggers_noncombatdamaged.txt  -- 1
Res//test/generic/triggers_untapped.txt  -- 1
Res//test/generic/wither.txt  -- 1
Res//test/ghost_warden.txt  -- 1
Res//test/giant_growth.txt  -- 1
Res//test/giant_growth2.txt  -- 1
Res//test/glen_elendra_archmage_i222.txt  -- 1
Res//test/glimpse_the_unthinkable.txt  -- 1
Res//test/gnarled_effigy.txt  -- 1
Res//test/gnat_alley_creeper1.txt  -- 1
Res//test/gnat_alley_creeper2.txt  -- 1
Res//test/goblin_balloon_brigade.txt  -- 1
Res//test/goblin_balloon_brigade2.txt  -- 1
Res//test/goblin_gardener.txt  -- 1
Res//test/goblin_king.txt  -- 1
Res//test/goblin_lackey1.txt  -- 1
Res//test/goblin_lackey2.txt  -- 1
Res//test/goblin_lackey3.txt  -- 1
Res//test/goblin_lackey4.txt  -- 1
Res//test/goblin_offensive.txt  -- 1
Res//test/goblin_razerunners.txt  -- 1
Res//test/golgari_germination_i153.txt  -- 1
Res//test/gravedigger.txt  -- 1
Res//test/gravity_well.txt  -- 1
Res//test/gravity_well2.txt  -- 1
Res//test/great_defender.txt  -- 1
Res//test/hannas_custody.txt  -- 1
Res//test/harpoon_sniper.txt  -- 1
Res//test/hellfire.txt  -- 1
Res//test/helm_of_kaldra1.txt  -- 1
Res//test/holy_day_i226.txt  -- 1
Res//test/hope_charm_i267.txt  -- 1
Res//test/hopping_automaton_i232.txt  -- 1
Res//test/horned_helm.txt  -- 1
Res//test/howl_from_beyond.txt  -- 1
Res//test/howl_of_the_night_pack.txt  -- 1
Res//test/hunted_dragon.txt  -- 1
Res//test/hunting_pack.txt  -- 1
Res//test/hurricane.txt  -- 1
Res//test/hyalopterous_lemure.txt  -- 1
Res//test/hymn_of_rebirth.txt  -- 1
Res//test/hypnotic_specter.txt  -- 1
Res//test/icatian_priest.txt  -- 1
Res//test/imaginary_pet.txt  -- 1
Res//test/immaculate_magistrate.txt  -- 1
Res//test/incinerate.txt  -- 1
Res//test/instill_energy_i166.txt  -- 1
Res//test/iron_will_i270.txt  -- 1
Res//test/ivy_elemental.txt  -- 1
Res//test/jodahs_avenger.txt  -- 1
Res//test/juggernaut.txt  -- 1
Res//test/jump.txt  -- 1
Res//test/juniper_order_ranger.txt  -- 1
Res//test/karns_touch_i233.txt  -- 1
Res//test/keldon_warlord.txt  -- 1
Res//test/keldon_warlord2.txt  -- 1
Res//test/khalni_hydra.txt  -- 1
Res//test/kird_ape.txt  -- 1
Res//test/kjeldoran_frostbeast1.txt  -- 1
Res//test/kjeldoran_frostbeast2_i167.txt  -- 1
Res//test/knight_captain_of_eos_i294.txt  -- 1
Res//test/knight_captain_of_eos_i294_2.txt  -- 1
Res//test/kormus_bell_i301.txt  -- 1
Res//test/kraken_eye.txt  -- 1
Res//test/kraken_eye2.txt  -- 1
Res//test/kraken_eye3.txt  -- 1
Res//test/kraken_eye4.txt  -- 1
Res//test/krosan_beast.txt  -- 1
Res//test/krosan_beast2.txt  -- 1
Res//test/kudzu.txt  -- 1
Res//test/kudzu2.txt  -- 1
Res//test/kudzu_i168.txt  -- 1
Res//test/leveler.txt  -- 1
Res//test/lhurgoyf.txt  -- 1
Res//test/liability.txt  -- 1
Res//test/lifeforce.txt  -- 1
Res//test/lifetap.txt  -- 1
Res//test/lightmine_field1.txt  -- 1
Res//test/lightmine_field2.txt  -- 1
Res//test/living_artifact_i169.txt  -- 1
Res//test/living_lands.txt  -- 1
Res//test/lord_of_the_pit.txt  -- 1
Res//test/lord_of_the_pit2.txt  -- 1
Res//test/magma_spray.txt  -- 1
Res//test/martial_coup.txt  -- 1
Res//test/martial_coup2.txt  -- 1
Res//test/master_decoy.txt  -- 1
Res//test/master_of_etherium.txt  -- 1
Res//test/masticore.txt  -- 1
Res//test/masticore2.txt  -- 1
Res//test/maze_of_ith.txt  -- 1
Res//test/meekstone.txt  -- 1
Res//test/memnarch.txt  -- 1
Res//test/memory_erosion.txt  -- 1
Res//test/mephidross_vampire.txt  -- 1
Res//test/millstone.txt  -- 1
Res//test/mirri_the_cursed.txt  -- 1
Res//test/mirri_the_cursed2_i284.txt  -- 1
Res//test/misc01.txt  -- 1
Res//test/moat.txt  -- 1
Res//test/mobile_fort.txt  -- 1
Res//test/momir/keldon_warlord.txt  -- 1
Res//test/momir/overcost.txt  -- 1
Res//test/momir/persist_i304.txt  -- 1
Res//test/mortuary.txt  -- 1
Res//test/nantuko_husk.txt  -- 1
Res//test/natural_order.txt  -- 1
Res//test/necrogenesis.txt  -- 1
Res//test/nightmare.txt  -- 1
Res//test/northern_paladin.txt  -- 1
Res//test/northern_paladin2.txt  -- 1
Res//test/ondu_cleric.txt  -- 1
Res//test/orcish_artillery.txt  -- 1
Res//test/orcish_lumberjack.txt  -- 1
Res//test/overrun.txt  -- 1
Res//test/paradise_mantle.txt  -- 1
Res//test/paralysis.txt  -- 1
Res//test/paralysis2.txt  -- 1
Res//test/persuasion.txt  -- 1
Res//test/phytohydra.txt  -- 1
Res//test/plague_rats.txt  -- 1
Res//test/plumes_of_peace_i260.txt  -- 1
Res//test/pouncing_jaguar_i425.txt  -- 1
Res//test/promise_of_bunrei_i305.txt  -- 1
Res//test/prosperity.txt  -- 1
Res//test/protomatter_powder.txt  -- 1
Res//test/prowess_of_the_fair.txt  -- 1
Res//test/prowess_of_the_fair2.txt  -- 1
Res//test/prowess_of_the_fair3.txt  -- 1
Res//test/pygmy_troll.txt  -- 1
Res//test/pyknite_i426.txt  -- 1
Res//test/pyroclasm.txt  -- 1
Res//test/quilled_sliver.txt  -- 1
Res//test/rain_of_filth_i206.txt  -- 1
Res//test/rain_of_filth_i283.txt  -- 1
Res//test/rampant_growth.txt  -- 1
Res//test/rancid_earth_with_threshold.txt  -- 1
Res//test/rancid_earth_without_threshold.txt  -- 1
Res//test/rancor.txt  -- 1
Res//test/ray_of_command.txt  -- 1
Res//test/ray_of_command_i176.txt  -- 1
Res//test/razor_golem.txt  -- 1
Res//test/reclusive_wight.txt  -- 1
Res//test/reclusive_wight2.txt  -- 1
Res//test/recover.txt  -- 1
Res//test/regal_force.txt  -- 1
Res//test/reinforcements_1.txt  -- 1
Res//test/resounding_roar.txt  -- 1
Res//test/resurrection.txt  -- 1
Res//test/resuscitate_i210.txt  -- 1
Res//test/righteous_cause.txt  -- 1
Res//test/river_kelpie2_i335.txt  -- 1
Res//test/rockslide_elemental.txt  -- 1
Res//test/rootwalla.txt  -- 1
Res//test/royal_assassin.txt  -- 1
Res//test/sacred_foundry_i275.txt  -- 1
Res//test/safe_passage.txt  -- 1
Res//test/safehold_duo.txt  -- 1
Res//test/samite_healer.txt  -- 1
Res//test/scourge_of_kher_ridges.txt  -- 1
Res//test/scourge_of_kher_ridges2.txt  -- 1
Res//test/scourglass.txt  -- 1
Res//test/scouts_warning.txt  -- 1
Res//test/scute_mob.txt  -- 1
Res//test/sedge_sliver.txt  -- 1
Res//test/seedcradle_witch.txt  -- 1
Res//test/seismic_assault.txt  -- 1
Res//test/seismic_spike_i191.txt  -- 1
Res//test/selesnya_guildmage.txt  -- 1
Res//test/shard_volley.txt  -- 1
Res//test/shepherd_of_rot.txt  -- 1
Res//test/shivan_hellkite.txt  -- 1
Res//test/shock.txt  -- 1
Res//test/shock2.txt  -- 1
Res//test/siege_gang_commander.txt  -- 1
Res//test/sigil_captain_i467.txt  -- 1
Res//test/silver_seraph_i300.txt  -- 1
Res//test/simic_initiate.txt  -- 1
Res//test/skullcage0_i239.txt  -- 1
Res//test/skullcage1_i239.txt  -- 1
Res//test/skullcage2_i239.txt  -- 1
Res//test/skullcage3_i239.txt  -- 1
Res//test/skullcage4_i239.txt  -- 1
Res//test/skullcage5_i239.txt  -- 1
Res//test/skullcage6_i239.txt  -- 1
Res//test/skullcage7_i239.txt  -- 1
Res//test/skullclamp.txt  -- 1
Res//test/skullclamp2_i439.txt  -- 1
Res//test/slate_of_ancestry.txt  -- 1
Res//test/sleeper_agent.txt  -- 1
Res//test/slith_bloodletter.txt  -- 1
Res//test/sneak_attack.txt  -- 1
Res//test/soulblast.txt  -- 1
Res//test/souls_attendant_i489.txt  -- 1
Res//test/spark_elemental.txt  -- 1
Res//test/sphinx_summoner.txt  -- 1
Res//test/spirit_link.txt  -- 1
Res//test/spitting_earth.txt  -- 1
Res//test/spoils_of_evil.txt  -- 1
Res//test/spore_frog.txt  -- 1
Res//test/stasis.txt  -- 1
Res//test/steelclad_serpent1.txt  -- 1
Res//test/steelclad_serpent2.txt  -- 1
Res//test/stillmoon_cavalier.txt  -- 1
Res//test/stonebrow2.txt  -- 1
Res//test/stonebrow_i159.txt  -- 1
Res//test/stronghold_discipline.txt  -- 1
Res//test/sword_to_plowshares.txt  -- 1
Res//test/sylvan_scrying_i195.txt  -- 1
Res//test/symbiotic_wurm.txt  -- 1
Res//test/tangle_golem.txt  -- 1
Res//test/tanglesap.txt  -- 1
Res//test/telekinetic_sliver.txt  -- 1
Res//test/terror.txt  -- 1
Res//test/terror2.txt  -- 1
Res//test/thallid.txt  -- 1
Res//test/thellon_of_havenwood.txt  -- 1
Res//test/threaten.txt  -- 1
Res//test/throne_of_bone.txt  -- 1
Res//test/thunder-thrash_elder.txt  -- 1
Res//test/titanic_ultimatum.txt  -- 1
Res//test/tolsimir_wolfblood.txt  -- 1
Res//test/torture.txt  -- 1
Res//test/tranquil_domain.txt  -- 1
Res//test/twinstrike.txt  -- 1
Res//test/twinstrike2.txt  -- 1
Res//test/twinstrike3.txt  -- 1
Res//test/twitch.txt  -- 1
Res//test/uncle_istvan.txt  -- 1
Res//test/undermine_i408.txt  -- 1
Res//test/underworld_dreams.txt  -- 1
Res//test/unearth1.txt  -- 1
Res//test/unearth2.txt  -- 1
Res//test/unearth3.txt  -- 1
Res//test/unstable_mutation.txt  -- 1
Res//test/unstable_mutation2.txt  -- 1
Res//test/unwilling_recruit.txt  -- 1
Res//test/urzas_lands.txt  -- 1
Res//test/urzas_lands2.txt  -- 1
Res//test/urzas_mine_i287.txt  -- 1
Res//test/vampire_bats.txt  -- 1
Res//test/vampiric_link.txt  -- 1
Res//test/vine_dryad.txt  -- 1
Res//test/volcanic_eruption.txt  -- 1
Res//test/walking_wall.txt  -- 1
Res//test/wall_of_diffusion.txt  -- 1
Res//test/wall_of_diffusion2.txt  -- 1
Res//test/warren_instigator.txt  -- 1
Res//test/welkin_hawk.txt  -- 1
Res//test/whispers_of_the_muse.txt  -- 1
Res//test/white_knight1.txt  -- 1
Res//test/windswept_heath.txt  -- 1
Res//test/wrath_of_god.txt  -- 1
Res//test/wrath_of_god2.txt  -- 1
Res//test/wreak_havoc.txt  -- 1
Res//test/zombie_master.txt  -- 1
Res//test/zombify.txt  -- 1
Res/22222220.jpg  -- 1
Res/42187t.jpg  -- 1
Res/4514111t.jpg  -- 1
Res/4838511t.jpg  -- 1
Res/4838512t.jpg  -- 1
Res/51613t.jpg  -- 1
Res/89069t.jpg  -- 1
Res/Advisor.wav  -- 1
Res/Ally.wav  -- 1
Res/Angel Token.jpg  -- 1
Res/Angel.wav  -- 1
Res/Ape.wav  -- 1
Res/Archer.wav  -- 1
Res/Assassin.wav  -- 1
Res/Atog.wav  -- 1
Res/Aura.wav  -- 1
Res/Barbarian.wav  -- 1
Res/Basic.wav  -- 1
Res/Bat.wav  -- 1
Res/Bear.jpg  -- 1
Res/Beast Token.jpg  -- 1
Res/Berserker.wav  -- 1
Res/Bird.wav  -- 1
Res/Centaur.wav  -- 1
Res/Cleric.wav  -- 1
Res/Cockatrice.wav  -- 1
Res/Construct.wav  -- 1
Res/Crocodile.wav  -- 1
Res/Cyclops.wav  -- 1
Res/Dauthi.wav  -- 1
Res/Demon.wav  -- 1
Res/Dragon.jpg  -- 1
Res/Drake.wav  -- 1
Res/Druid.wav  -- 1
Res/Dryad.wav  -- 1
Res/Dwarf.wav  -- 1
Res/Efreet.wav  -- 1
Res/Elemental.wav  -- 1
Res/Elephant.wav  -- 1
Res/Elf.wav  -- 1
Res/Elk.wav  -- 1
Res/Equipment.wav  -- 1
Res/Forest.wav  -- 1
Res/Frog.wav  -- 1
Res/Fungus.wav  -- 1
Res/Giant.wav  -- 1
Res/Gnome.wav  -- 1
Res/Golem.wav  -- 1
Res/Horror.wav  -- 1
Res/Horse.wav  -- 1
Res/Hydra.wav  -- 1
Res/Illusion.wav  -- 1
Res/Insect Token.jpg  -- 1
Res/Insect.jpg  -- 1
Res/Insect.wav  -- 1
Res/Island.wav  -- 1
Res/Juggernaut.wav  -- 1
Res/Kithkin.wav  -- 1
Res/Kobold.wav  -- 1
Res/Kor.wav  -- 1
Res/Kraken.wav  -- 1
Res/Lair.wav  -- 1
Res/Land.wav  -- 1
Res/Leech.wav  -- 1
Res/Legendary.wav  -- 1
Res/Leviathan.wav  -- 1
Res/Lhurgoyf.wav  -- 1
Res/Lizard.wav  -- 1
Res/Masticore.wav  -- 1
Res/Mercenary.wav  -- 1
Res/Merfolk.wav  -- 1
Res/Metathran.wav  -- 1
Res/Minion.wav  -- 1
Res/Minotaur.wav  -- 1
Res/Monk.wav  -- 1
Res/Mountain.wav  -- 1
Res/Mutant.wav  -- 1
Res/Myr.wav  -- 1
Res/Nightmare.wav  -- 1
Res/Nothing.wav  -- 1
Res/Ogre.wav  -- 1
Res/Ooze.wav  -- 1
Res/Orc.wav  -- 1
Res/Orgg.wav  -- 1
Res/Ouphe.wav  -- 1
Res/Pirate.wav  -- 1
Res/Plains.wav  -- 1
Res/Plant.wav  -- 1
Res/Rat.wav  -- 1
Res/Rebel.wav  -- 1
Res/Res/ai/baka/deck107.txt  -- 1
Res/Rhino.wav  -- 1
Res/Rogue.wav  -- 1
Res/Samurai.wav  -- 1
Res/Saproling.jpg  -- 1
Res/Saproling.wav  -- 1
Res/Scarecrow.wav  -- 1
Res/Scout.wav  -- 1
Res/Serpent.wav  -- 1
Res/Shade.wav  -- 1
Res/Shaman.wav  -- 1
Res/Shapeshifter.wav  -- 1
Res/Siren.wav  -- 1
Res/Skeleton.wav  -- 1
Res/Slith.wav  -- 1
Res/Sliver.wav  -- 1
Res/Snake.wav  -- 1
Res/Snow.wav  -- 1
Res/Soldier.wav  -- 1
Res/Specter.wav  -- 1
Res/Sphinx.wav  -- 1
Res/Spider.wav  -- 1
Res/Spirit.wav  -- 1
Res/Swamp.wav  -- 1
Res/Thopter.wav  -- 1
Res/Treefolk.wav  -- 1
Res/Vedalken.wav  -- 1
Res/Viashino.wav  -- 1
Res/Wall.wav  -- 1
Res/Warrior.wav  -- 1
Res/Wizard.wav  -- 1
Res/Wolf.wav  -- 1
Res/Wraith.wav  -- 1
Res/affinitygreencreatures.wav  -- 1
Res/ai/baka/avatars/baka.jpg  -- 521
Res/ai/baka/deck1.txt  -- 2
Res/ai/baka/deck10.txt  -- 2
Res/ai/baka/deck100.txt  -- 2
Res/ai/baka/deck101.txt  -- 2
Res/ai/baka/deck102.txt  -- 2
Res/ai/baka/deck103.txt  -- 2
Res/ai/baka/deck104.txt  -- 2
Res/ai/baka/deck105.txt  -- 2
Res/ai/baka/deck106.txt  -- 2
Res/ai/baka/deck107.txt  -- 1
Res/ai/baka/deck11.txt  -- 2
Res/ai/baka/deck12.txt  -- 2
Res/ai/baka/deck13.txt  -- 2
Res/ai/baka/deck14.txt  -- 2
Res/ai/baka/deck15.txt  -- 2
Res/ai/baka/deck16.txt  -- 2
Res/ai/baka/deck17.txt  -- 2
Res/ai/baka/deck18.txt  -- 2
Res/ai/baka/deck19.txt  -- 2
Res/ai/baka/deck2.txt  -- 2
Res/ai/baka/deck20.txt  -- 2
Res/ai/baka/deck21.txt  -- 2
Res/ai/baka/deck22.txt  -- 2
Res/ai/baka/deck23.txt  -- 2
Res/ai/baka/deck24.txt  -- 2
Res/ai/baka/deck25.txt  -- 2
Res/ai/baka/deck26.txt  -- 2
Res/ai/baka/deck27.txt  -- 2
Res/ai/baka/deck28.txt  -- 2
Res/ai/baka/deck29.txt  -- 2
Res/ai/baka/deck3.txt  -- 2
Res/ai/baka/deck30.txt  -- 2
Res/ai/baka/deck31.txt  -- 2
Res/ai/baka/deck32.txt  -- 2
Res/ai/baka/deck33.txt  -- 2
Res/ai/baka/deck34.txt  -- 2
Res/ai/baka/deck35.txt  -- 2
Res/ai/baka/deck36.txt  -- 2
Res/ai/baka/deck37.txt  -- 2
Res/ai/baka/deck38.txt  -- 2
Res/ai/baka/deck39.txt  -- 2
Res/ai/baka/deck4.txt  -- 2
Res/ai/baka/deck40.txt  -- 2
Res/ai/baka/deck41.txt  -- 2
Res/ai/baka/deck42.txt  -- 2
Res/ai/baka/deck43.txt  -- 2
Res/ai/baka/deck44.txt  -- 2
Res/ai/baka/deck45.txt  -- 2
Res/ai/baka/deck46.txt  -- 2
Res/ai/baka/deck47.txt  -- 2
Res/ai/baka/deck48.txt  -- 2
Res/ai/baka/deck49.txt  -- 2
Res/ai/baka/deck5.txt  -- 2
Res/ai/baka/deck50.txt  -- 2
Res/ai/baka/deck51.txt  -- 2
Res/ai/baka/deck52.txt  -- 2
Res/ai/baka/deck53.txt  -- 2
Res/ai/baka/deck54.txt  -- 2
Res/ai/baka/deck55.txt  -- 2
Res/ai/baka/deck56.txt  -- 2
Res/ai/baka/deck57.txt  -- 2
Res/ai/baka/deck58.txt  -- 2
Res/ai/baka/deck59.txt  -- 2
Res/ai/baka/deck6.txt  -- 2
Res/ai/baka/deck60.txt  -- 2
Res/ai/baka/deck61.txt  -- 2
Res/ai/baka/deck62.txt  -- 2
Res/ai/baka/deck63.txt  -- 2
Res/ai/baka/deck64.txt  -- 2
Res/ai/baka/deck65.txt  -- 2
Res/ai/baka/deck66.txt  -- 2
Res/ai/baka/deck67.txt  -- 2
Res/ai/baka/deck68.txt  -- 2
Res/ai/baka/deck69.txt  -- 2
Res/ai/baka/deck7.txt  -- 2
Res/ai/baka/deck70.txt  -- 2
Res/ai/baka/deck71.txt  -- 2
Res/ai/baka/deck72.txt  -- 2
Res/ai/baka/deck73.txt  -- 2
Res/ai/baka/deck74.txt  -- 2
Res/ai/baka/deck75.txt  -- 2
Res/ai/baka/deck76.txt  -- 2
Res/ai/baka/deck77.txt  -- 2
Res/ai/baka/deck78.txt  -- 2
Res/ai/baka/deck79.txt  -- 2
Res/ai/baka/deck8.txt  -- 2
Res/ai/baka/deck80.txt  -- 2
Res/ai/baka/deck81.txt  -- 2
Res/ai/baka/deck82.txt  -- 2
Res/ai/baka/deck83.txt  -- 2
Res/ai/baka/deck84.txt  -- 2
Res/ai/baka/deck85.txt  -- 2
Res/ai/baka/deck86.txt  -- 2
Res/ai/baka/deck87.txt  -- 2
Res/ai/baka/deck88.txt  -- 2
Res/ai/baka/deck89.txt  -- 2
Res/ai/baka/deck9.txt  -- 2
Res/ai/baka/deck90.txt  -- 2
Res/ai/baka/deck91.txt  -- 2
Res/ai/baka/deck92.txt  -- 2
Res/ai/baka/deck93.txt  -- 2
Res/ai/baka/deck94.txt  -- 2
Res/ai/baka/deck95.txt  -- 2
Res/ai/baka/deck96.txt  -- 2
Res/ai/baka/deck97.txt  -- 2
Res/ai/baka/deck98.txt  -- 2
Res/ai/baka/deck99.txt  -- 2
Res/ai/baka/stats/testsuite.stats  -- 1042
Res/defender.wav  -- 1
Res/fear.wav  -- 1
Res/first strike.wav  -- 1
Res/flash.wav  -- 1
Res/forestwalk.wav  -- 1
Res/graphics/BattleIcon.png  -- 1
Res/graphics/DefenderIcon.png  -- 1
Res/graphics/Ok.png  -- 521
Res/graphics/artifact_thumb.jpg  -- 34
Res/graphics/black_thumb.jpg  -- 1
Res/graphics/button_shoulder.png  -- 2
Res/graphics/f3.png  -- 1
Res/graphics/gold.png  -- 1
Res/graphics/gold_thumb.jpg  -- 1
Res/graphics/goldglow.png  -- 1
Res/graphics/green.jpg  -- 1
Res/graphics/green_thumb.jpg  -- 5
Res/graphics/magic.png  -- 1
Res/graphics/mana.psi  -- 1
Res/graphics/manablack.psi  -- 1
Res/graphics/manablue.psi  -- 1
Res/graphics/managreen.psi  -- 1
Res/graphics/manared.psi  -- 1
Res/graphics/manawhite.psi  -- 1
Res/graphics/menuicons.png  -- 1
Res/graphics/menuside.png  -- 1
Res/graphics/menutitle.png  -- 2
Res/graphics/particle1.psi  -- 1
Res/graphics/particle2.psi  -- 1
Res/graphics/particle3.psi  -- 1
Res/graphics/particle4.psi  -- 1
Res/graphics/particle5.psi  -- 1
Res/graphics/particles.png  -- 1
Res/graphics/phasebar.png  -- 1
Res/graphics/shadow.png  -- 1
Res/graphics/simon.png  -- 1
Res/graphics/smallface.png  -- 1
Res/graphics/spade_ul.png  -- 1
Res/graphics/spade_ur.png  -- 1
Res/graphics/splash.jpg  -- 2
Res/graphics/stars.psi  -- 1
Res/graphics/style.txt  -- 1
Res/graphics/wallpapers.txt  -- 1
Res/graphics/wallpapers/final_saga2.jpg  -- 1
Res/graphics/white_thumb.jpg  -- 1
Res/haste.wav  -- 1
Res/lang/dontcare.txt  -- 2
Res/lang/en.txt  -- 3
Res/lang/en_cards.txt  -- 1
Res/lang/en_decks.txt  -- 1
Res/lifelink.wav  -- 1
Res/ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
Res/ms0:/wagic_res/graphics/simon.dat  -- 1
Res/mustattack.wav  -- 1
Res/nofizzle.wav  -- 1
Res/none  -- 1
Res/persist.wav  -- 1
Res/player/baka.jpg  -- 521
Res/player/collection.dat  -- 4
Res/player/data.dat  -- 2
Res/player/deck1.txt  -- 2
Res/player/deck2.txt  -- 2
Res/player/deck3.txt  -- 2
Res/player/deck4.txt  -- 2
Res/player/deck5.txt  -- 2
Res/player/deck6.txt  -- 2
Res/player/options.txt  -- 2
Res/player/stats/player_deck1.txt  -- 4
Res/player/stats/player_deck2.txt  -- 4
Res/player/stats/player_deck3.txt  -- 4
Res/player/stats/player_deck4.txt  -- 4
Res/player/stats/player_deck5.txt  -- 4
Res/player/stats/player_deck6.txt  -- 4
Res/player/tasks.dat  -- 2
Res/protection from black.wav  -- 1
Res/protection from blue.wav  -- 1
Res/protection from white.wav  -- 1
Res/reach.wav  -- 1
Res/reachshadow.wav  -- 1
Res/rules/testsuite.txt  -- 1
Res/sets//../_cards.dat  -- 1
Res/sets//./_cards.dat  -- 1
Res/sets//.svn/_cards.dat  -- 1
Res/sets//10E/_cards.dat  -- 2
Res/sets//1111114t.jpg  -- 1
Res/sets//1924t.jpg  -- 1
Res/sets//220579112.jpg  -- 1
Res/sets//2ED/_cards.dat  -- 2
Res/sets//483851111t.jpg  -- 1
Res/sets//4ED/_cards.dat  -- 2
Res/sets//5DN/_cards.dat  -- 2
Res/sets//5ED/_cards.dat  -- 2
Res/sets//6ED/_cards.dat  -- 2
Res/sets//7ED/_cards.dat  -- 2
Res/sets//8ED/_cards.dat  -- 2
Res/sets//9ED/_cards.dat  -- 2
Res/sets//ALA/_cards.dat  -- 2
Res/sets//ALL/_cards.dat  -- 2
Res/sets//APC/_cards.dat  -- 2
Res/sets//ARB/_cards.dat  -- 2
Res/sets//ARC/_cards.dat  -- 2
Res/sets//ARN/_cards.dat  -- 2
Res/sets//ATQ/_cards.dat  -- 2
Res/sets//BOK/_cards.dat  -- 2
Res/sets//BRB/_cards.dat  -- 2
Res/sets//BTD/_cards.dat  -- 2
Res/sets//Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//CFX/_cards.dat  -- 2
Res/sets//CHK/_cards.dat  -- 2
Res/sets//CHR/_cards.dat  -- 2
Res/sets//CSP/_cards.dat  -- 2
Res/sets//DIS/_cards.dat  -- 2
Res/sets//DRK/_cards.dat  -- 2
Res/sets//DST/_cards.dat  -- 2
Res/sets//DVD/_cards.dat  -- 2
Res/sets//EVE/_cards.dat  -- 2
Res/sets//EVG/_cards.dat  -- 2
Res/sets//EVT/_cards.dat  -- 2
Res/sets//EXO/_cards.dat  -- 2
Res/sets//FEM/_cards.dat  -- 2
Res/sets//FUT/_cards.dat  -- 2
Res/sets//FVD/_cards.dat  -- 2
Res/sets//FVE/_cards.dat  -- 2
Res/sets//FVR/_cards.dat  -- 2
Res/sets//GPT/_cards.dat  -- 2
Res/sets//GVL/_cards.dat  -- 2
Res/sets//HML/_cards.dat  -- 2
Res/sets//HOP/_cards.dat  -- 2
Res/sets//ICE/_cards.dat  -- 2
Res/sets//INV/_cards.dat  -- 2
Res/sets//JUD/_cards.dat  -- 2
Res/sets//JVC/_cards.dat  -- 2
Res/sets//LEA/_cards.dat  -- 2
Res/sets//LEB/_cards.dat  -- 2
Res/sets//LEG/_cards.dat  -- 2
Res/sets//LGN/_cards.dat  -- 2
Res/sets//LRW/_cards.dat  -- 2
Res/sets//M10/_cards.dat  -- 2
Res/sets//M11/_cards.dat  -- 2
Res/sets//ME2/_cards.dat  -- 2
Res/sets//ME3/_cards.dat  -- 2
Res/sets//ME4/_cards.dat  -- 2
Res/sets//MED/_cards.dat  -- 2
Res/sets//MIR/_cards.dat  -- 2
Res/sets//MOR/_cards.dat  -- 2
Res/sets//MRD/_cards.dat  -- 2
Res/sets//MRQ/_cards.dat  -- 2
Res/sets//NMS/_cards.dat  -- 2
Res/sets//ODY/_cards.dat  -- 2
Res/sets//ONS/_cards.dat  -- 2
Res/sets//One Dozen Eyes Entwine.jpg  -- 1
Res/sets//P02/_cards.dat  -- 2
Res/sets//PCY/_cards.dat  -- 2
Res/sets//PD2/_cards.dat  -- 2
Res/sets//PDS/_cards.dat  -- 2
Res/sets//PLC/_cards.dat  -- 2
Res/sets//PLS/_cards.dat  -- 2
Res/sets//POR/_cards.dat  -- 2
Res/sets//PPR/_cards.dat  -- 2
Res/sets//PTK/_cards.dat  -- 2
Res/sets//PVC/_cards.dat  -- 2
Res/sets//RAV/_cards.dat  -- 2
Res/sets//ROE/_cards.dat  -- 2
Res/sets//RV/_cards.dat  -- 2
Res/sets//S00/_cards.dat  -- 2
Res/sets//S99/_cards.dat  -- 2
Res/sets//SCG/_cards.dat  -- 2
Res/sets//SHM/_cards.dat  -- 2
Res/sets//SOK/_cards.dat  -- 2
Res/sets//SOM/_cards.dat  -- 2
Res/sets//STH/_cards.dat  -- 2
Res/sets//Saproling.jpg  -- 1
Res/sets//TMP/_cards.dat  -- 2
Res/sets//TOR/_cards.dat  -- 2
Res/sets//TSB/_cards.dat  -- 2
Res/sets//TSP/_cards.dat  -- 2
Res/sets//UDS/_cards.dat  -- 2
Res/sets//UGL/_cards.dat  -- 2
Res/sets//ULG/_cards.dat  -- 2
Res/sets//UNH/_cards.dat  -- 2
Res/sets//USG/_cards.dat  -- 2
Res/sets//VIS/_cards.dat  -- 2
Res/sets//WTH/_cards.dat  -- 2
Res/sets//WWK/_cards.dat  -- 2
Res/sets//ZEN/_cards.dat  -- 2
Res/sets//Zombie.jpg  -- 1
Res/sets//artifact.jpg/_cards.dat  -- 1
Res/sets//artifact_thumb.jpg/_cards.dat  -- 1
Res/sets//back.jpg/_cards.dat  -- 1
Res/sets//back_thumb.jpg/_cards.dat  -- 1
Res/sets//black.jpg/_cards.dat  -- 1
Res/sets//black_thumb.jpg/_cards.dat  -- 1
Res/sets//blue.jpg/_cards.dat  -- 1
Res/sets//blue_thumb.jpg/_cards.dat  -- 1
Res/sets//gold.jpg/_cards.dat  -- 1
Res/sets//gold_thumb.jpg/_cards.dat  -- 1
Res/sets//green.jpg/_cards.dat  -- 1
Res/sets//green_thumb.jpg/_cards.dat  -- 1
Res/sets//land.jpg/_cards.dat  -- 1
Res/sets//land_thumb.jpg/_cards.dat  -- 1
Res/sets//mtg_todo.dat/_cards.dat  -- 1
Res/sets//primitives/_cards.dat  -- 1
Res/sets//red.jpg/_cards.dat  -- 1
Res/sets//red_thumb.jpg/_cards.dat  -- 1
Res/sets//scheme_todo.dat/_cards.dat  -- 1
Res/sets//thumbnails/1111114t.jpg  -- 1
Res/sets//thumbnails/1111135t.jpg  -- 1
Res/sets//thumbnails/1924t.jpg  -- 1
Res/sets//thumbnails/220579111t.jpg  -- 1
Res/sets//thumbnails/220579112.jpg  -- 1
Res/sets//thumbnails/220579112t.jpg  -- 1
Res/sets//thumbnails/22222223.jpg  -- 1
Res/sets//thumbnails/22222226.jpg  -- 1
Res/sets//thumbnails/483851111t.jpg  -- 1
Res/sets//thumbnails/Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//thumbnails/Devour 3 (Mechanic).jpg  -- 1
Res/sets//thumbnails/Devour Sac 3.jpg  -- 1
Res/sets//thumbnails/One Dozen Eyes Entwine.jpg  -- 1
Res/sets//thumbnails/Reinforcements' 3rd Return.jpg  -- 1
Res/sets//thumbnails/Saproling.jpg  -- 1
Res/sets//thumbnails/ZombInfs First Discard.jpg  -- 1
Res/sets//thumbnails/ZombInfs Second Discard.jpg  -- 1
Res/sets//thumbnails/Zombie.jpg  -- 1
Res/sets//white.jpg/_cards.dat  -- 1
Res/sets//white_thumb.jpg/_cards.dat  -- 1
Res/sets/artifact_thumb.jpg  -- 34
Res/sets/black_thumb.jpg  -- 1
Res/sets/gold_thumb.jpg  -- 1
Res/sets/green.jpg  -- 1
Res/sets/green_thumb.jpg  -- 5
Res/sets/primitives/.  -- 1
Res/sets/primitives/..  -- 1
Res/sets/primitives/.svn  -- 1
Res/sets/primitives/borderline.txt  -- 2
Res/sets/primitives/mtg.txt  -- 2
Res/sets/splash.jpg  -- 1
Res/sets/style.txt  -- 1
Res/sets/white_thumb.jpg  -- 1
Res/settings/options.txt  -- 1
Res/settings/prices.dat  -- 1
Res/shadow.wav  -- 1
Res/sound/Track0.mp3  -- 3
Res/sound/Track1.mp3  -- 2
Res/sound/none  -- 1
Res/sound/sfx/Advisor.wav  -- 1
Res/sound/sfx/Ally.wav  -- 1
Res/sound/sfx/Angel.wav  -- 1
Res/sound/sfx/Ape.wav  -- 1
Res/sound/sfx/Archer.wav  -- 1
Res/sound/sfx/Artifact.wav  -- 1
Res/sound/sfx/Assassin.wav  -- 1
Res/sound/sfx/Atog.wav  -- 1
Res/sound/sfx/Aura.wav  -- 1
Res/sound/sfx/Barbarian.wav  -- 1
Res/sound/sfx/Basic.wav  -- 1
Res/sound/sfx/Bat.wav  -- 1
Res/sound/sfx/Bear.wav  -- 1
Res/sound/sfx/Beast.wav  -- 1
Res/sound/sfx/Berserker.wav  -- 1
Res/sound/sfx/Bird.wav  -- 1
Res/sound/sfx/Cat.wav  -- 1
Res/sound/sfx/Centaur.wav  -- 1
Res/sound/sfx/Cleric.wav  -- 1
Res/sound/sfx/Cockatrice.wav  -- 1
Res/sound/sfx/Construct.wav  -- 1
Res/sound/sfx/Creature.wav  -- 1
Res/sound/sfx/Crocodile.wav  -- 1
Res/sound/sfx/Cyclops.wav  -- 1
Res/sound/sfx/Dauthi.wav  -- 1
Res/sound/sfx/Demon.wav  -- 1
Res/sound/sfx/Dragon.wav  -- 1
Res/sound/sfx/Drake.wav  -- 1
Res/sound/sfx/Druid.wav  -- 1
Res/sound/sfx/Dryad.wav  -- 1
Res/sound/sfx/Dwarf.wav  -- 1
Res/sound/sfx/Efreet.wav  -- 1
Res/sound/sfx/Elemental.wav  -- 1
Res/sound/sfx/Elephant.wav  -- 1
Res/sound/sfx/Elf.wav  -- 1
Res/sound/sfx/Elk.wav  -- 1
Res/sound/sfx/Enchantment.wav  -- 1
Res/sound/sfx/Equipment.wav  -- 1
Res/sound/sfx/Faerie.wav  -- 1
Res/sound/sfx/Forest.wav  -- 1
Res/sound/sfx/Frog.wav  -- 1
Res/sound/sfx/Fungus.wav  -- 1
Res/sound/sfx/Giant.wav  -- 1
Res/sound/sfx/Gnome.wav  -- 1
Res/sound/sfx/Goblin.wav  -- 1
Res/sound/sfx/Golem.wav  -- 1
Res/sound/sfx/Horror.wav  -- 1
Res/sound/sfx/Horse.wav  -- 1
Res/sound/sfx/Human.wav  -- 1
Res/sound/sfx/Hydra.wav  -- 1
Res/sound/sfx/Illusion.wav  -- 1
Res/sound/sfx/Imp.wav  -- 1
Res/sound/sfx/Insect.wav  -- 1
Res/sound/sfx/Instant.wav  -- 1
Res/sound/sfx/Island.wav  -- 1
Res/sound/sfx/Juggernaut.wav  -- 1
Res/sound/sfx/Kithkin.wav  -- 1
Res/sound/sfx/Knight.wav  -- 1
Res/sound/sfx/Kobold.wav  -- 1
Res/sound/sfx/Kor.wav  -- 1
Res/sound/sfx/Kraken.wav  -- 1
Res/sound/sfx/Lair.wav  -- 1
Res/sound/sfx/Land.wav  -- 1
Res/sound/sfx/Leech.wav  -- 1
Res/sound/sfx/Legendary.wav  -- 1
Res/sound/sfx/Leviathan.wav  -- 1
Res/sound/sfx/Lhurgoyf.wav  -- 1
Res/sound/sfx/Lizard.wav  -- 1
Res/sound/sfx/Masticore.wav  -- 1
Res/sound/sfx/Mercenary.wav  -- 1
Res/sound/sfx/Merfolk.wav  -- 1
Res/sound/sfx/Metathran.wav  -- 1
Res/sound/sfx/Minion.wav  -- 1
Res/sound/sfx/Minotaur.wav  -- 1
Res/sound/sfx/Monk.wav  -- 1
Res/sound/sfx/Mountain.wav  -- 1
Res/sound/sfx/Mutant.wav  -- 1
Res/sound/sfx/Myr.wav  -- 1
Res/sound/sfx/Nightmare.wav  -- 1
Res/sound/sfx/Nothing.wav  -- 1
Res/sound/sfx/Ogre.wav  -- 1
Res/sound/sfx/Ooze.wav  -- 1
Res/sound/sfx/Orc.wav  -- 1
Res/sound/sfx/Orgg.wav  -- 1
Res/sound/sfx/Ouphe.wav  -- 1
Res/sound/sfx/Pirate.wav  -- 1
Res/sound/sfx/Plains.wav  -- 1
Res/sound/sfx/Plant.wav  -- 1
Res/sound/sfx/Rat.wav  -- 1
Res/sound/sfx/Rebel.wav  -- 1
Res/sound/sfx/Rhino.wav  -- 1
Res/sound/sfx/Rogue.wav  -- 1
Res/sound/sfx/Samurai.wav  -- 1
Res/sound/sfx/Saproling.wav  -- 1
Res/sound/sfx/Scarecrow.wav  -- 1
Res/sound/sfx/Scout.wav  -- 1
Res/sound/sfx/Serpent.wav  -- 1
Res/sound/sfx/Shade.wav  -- 1
Res/sound/sfx/Shaman.wav  -- 1
Res/sound/sfx/Shapeshifter.wav  -- 1
Res/sound/sfx/Siren.wav  -- 1
Res/sound/sfx/Skeleton.wav  -- 1
Res/sound/sfx/Slith.wav  -- 1
Res/sound/sfx/Sliver.wav  -- 1
Res/sound/sfx/Snake.wav  -- 1
Res/sound/sfx/Snow.wav  -- 1
Res/sound/sfx/Soldier.wav  -- 1
Res/sound/sfx/Sorcery.wav  -- 1
Res/sound/sfx/Specter.wav  -- 1
Res/sound/sfx/Sphinx.wav  -- 1
Res/sound/sfx/Spider.wav  -- 1
Res/sound/sfx/Spirit.wav  -- 1
Res/sound/sfx/Swamp.wav  -- 1
Res/sound/sfx/Thopter.wav  -- 1
Res/sound/sfx/Treefolk.wav  -- 1
Res/sound/sfx/Troll.wav  -- 1
Res/sound/sfx/Vampire.wav  -- 1
Res/sound/sfx/Vedalken.wav  -- 1
Res/sound/sfx/Viashino.wav  -- 1
Res/sound/sfx/Wall.wav  -- 1
Res/sound/sfx/Warrior.wav  -- 1
Res/sound/sfx/Wizard.wav  -- 1
Res/sound/sfx/Wolf.wav  -- 1
Res/sound/sfx/Wraith.wav  -- 1
Res/sound/sfx/Wurm.wav  -- 1
Res/sound/sfx/Zombie.wav  -- 1
Res/sound/sfx/affinitygreencreatures.wav  -- 1
Res/sound/sfx/defender.wav  -- 1
Res/sound/sfx/fear.wav  -- 1
Res/sound/sfx/first strike.wav  -- 1
Res/sound/sfx/flash.wav  -- 1
Res/sound/sfx/flying.wav  -- 1
Res/sound/sfx/forestwalk.wav  -- 1
Res/sound/sfx/graveyard.wav  -- 1
Res/sound/sfx/haste.wav  -- 1
Res/sound/sfx/lifelink.wav  -- 1
Res/sound/sfx/mana.wav  -- 1
Res/sound/sfx/mustattack.wav  -- 1
Res/sound/sfx/nofizzle.wav  -- 1
Res/sound/sfx/persist.wav  -- 1
Res/sound/sfx/protection from black.wav  -- 1
Res/sound/sfx/protection from blue.wav  -- 1
Res/sound/sfx/protection from white.wav  -- 1
Res/sound/sfx/reach.wav  -- 1
Res/sound/sfx/reachshadow.wav  -- 1
Res/sound/sfx/shadow.wav  -- 1
Res/sound/sfx/storm.wav  -- 1
Res/sound/sfx/swampwalk.wav  -- 1
Res/sound/sfx/trample.wav  -- 1
Res/sound/sfx/vigor.wav  -- 1
Res/sound/sfx/wither.wav  -- 1
Res/splash.jpg  -- 1
Res/storm.wav  -- 1
Res/style.txt  -- 1
Res/swampwalk.wav  -- 1
Res/test/_tests.txt  -- 1
Res/testsuite.txt  -- 1
Res/themes/White Shrine/BattleIcon.png  -- 1
Res/themes/White Shrine/DefenderIcon.png  -- 1
Res/themes/White Shrine/Ok.png  -- 521
Res/themes/White Shrine/artifact_thumb.jpg  -- 34
Res/themes/White Shrine/back.jpg  -- 1
Res/themes/White Shrine/back_thumb.jpg  -- 1
Res/themes/White Shrine/backdrop.jpg  -- 1
Res/themes/White Shrine/baka.jpg  -- 521
Res/themes/White Shrine/black_thumb.jpg  -- 1
Res/themes/White Shrine/button_shoulder.png  -- 2
Res/themes/White Shrine/f3.png  -- 1
Res/themes/White Shrine/gold.png  -- 1
Res/themes/White Shrine/gold_thumb.jpg  -- 1
Res/themes/White Shrine/goldglow.png  -- 1
Res/themes/White Shrine/green.jpg  -- 1
Res/themes/White Shrine/green_thumb.jpg  -- 5
Res/themes/White Shrine/handback.png  -- 1
Res/themes/White Shrine/magic.png  -- 1
Res/themes/White Shrine/mana.psi  -- 1
Res/themes/White Shrine/manablack.psi  -- 1
Res/themes/White Shrine/manablue.psi  -- 1
Res/themes/White Shrine/managreen.psi  -- 1
Res/themes/White Shrine/manared.psi  -- 1
Res/themes/White Shrine/manawhite.psi  -- 1
Res/themes/White Shrine/menuicons.png  -- 1
Res/themes/White Shrine/menuside.png  -- 1
Res/themes/White Shrine/menutitle.png  -- 2
Res/themes/White Shrine/particle1.psi  -- 1
Res/themes/White Shrine/particle2.psi  -- 1
Res/themes/White Shrine/particle3.psi  -- 1
Res/themes/White Shrine/particle4.psi  -- 1
Res/themes/White Shrine/particle5.psi  -- 1
Res/themes/White Shrine/particles.png  -- 1
Res/themes/White Shrine/phasebar.png  -- 1
Res/themes/White Shrine/shadow.png  -- 1
Res/themes/White Shrine/simon.png  -- 1
Res/themes/White Shrine/smallface.png  -- 1
Res/themes/White Shrine/sound/Track0.mp3  -- 2
Res/themes/White Shrine/sound/Track1.mp3  -- 1
Res/themes/White Shrine/sound/none  -- 1
Res/themes/White Shrine/sound/sfx/Advisor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ally.wav  -- 1
Res/themes/White Shrine/sound/sfx/Angel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ape.wav  -- 1
Res/themes/White Shrine/sound/sfx/Archer.wav  -- 1
Res/themes/White Shrine/sound/sfx/Artifact.wav  -- 1
Res/themes/White Shrine/sound/sfx/Assassin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Atog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Aura.wav  -- 1
Res/themes/White Shrine/sound/sfx/Barbarian.wav  -- 1
Res/themes/White Shrine/sound/sfx/Basic.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bear.wav  -- 1
Res/themes/White Shrine/sound/sfx/Beast.wav  -- 1
Res/themes/White Shrine/sound/sfx/Berserker.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bird.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Centaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cleric.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cockatrice.wav  -- 1
Res/themes/White Shrine/sound/sfx/Construct.wav  -- 1
Res/themes/White Shrine/sound/sfx/Creature.wav  -- 1
Res/themes/White Shrine/sound/sfx/Crocodile.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cyclops.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dauthi.wav  -- 1
Res/themes/White Shrine/sound/sfx/Demon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dragon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Drake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Druid.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dryad.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dwarf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Efreet.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elemental.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elephant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Enchantment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Equipment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Faerie.wav  -- 1
Res/themes/White Shrine/sound/sfx/Forest.wav  -- 1
Res/themes/White Shrine/sound/sfx/Frog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Fungus.wav  -- 1
Res/themes/White Shrine/sound/sfx/Giant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Gnome.wav  -- 1
Res/themes/White Shrine/sound/sfx/Goblin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Golem.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horror.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horse.wav  -- 1
Res/themes/White Shrine/sound/sfx/Human.wav  -- 1
Res/themes/White Shrine/sound/sfx/Hydra.wav  -- 1
Res/themes/White Shrine/sound/sfx/Illusion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Imp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Insect.wav  -- 1
Res/themes/White Shrine/sound/sfx/Instant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Island.wav  -- 1
Res/themes/White Shrine/sound/sfx/Juggernaut.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kithkin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Knight.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kobold.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kraken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lair.wav  -- 1
Res/themes/White Shrine/sound/sfx/Land.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leech.wav  -- 1
Res/themes/White Shrine/sound/sfx/Legendary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leviathan.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Masticore.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mercenary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Merfolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Metathran.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minotaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Monk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mountain.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mutant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Myr.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nightmare.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nothing.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ogre.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ooze.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orc.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orgg.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ouphe.wav  -- 1
Res/themes/White Shrine/sound/sfx/Pirate.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plains.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rebel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rhino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rogue.wav  -- 1
Res/themes/White Shrine/sound/sfx/Samurai.wav  -- 1
Res/themes/White Shrine/sound/sfx/Saproling.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scarecrow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scout.wav  -- 1
Res/themes/White Shrine/sound/sfx/Serpent.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shade.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shaman.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shapeshifter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Siren.wav  -- 1
Res/themes/White Shrine/sound/sfx/Skeleton.wav  -- 1
Res/themes/White Shrine/sound/sfx/Slith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sliver.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Soldier.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sorcery.wav  -- 1
Res/themes/White Shrine/sound/sfx/Specter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sphinx.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spider.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spirit.wav  -- 1
Res/themes/White Shrine/sound/sfx/Swamp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Thopter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Treefolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Troll.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vampire.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vedalken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Viashino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wall.wav  -- 1
Res/themes/White Shrine/sound/sfx/Warrior.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wolf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wraith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wurm.wav  -- 1
Res/themes/White Shrine/sound/sfx/Zombie.wav  -- 1
Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav  -- 1
Res/themes/White Shrine/sound/sfx/defender.wav  -- 1
Res/themes/White Shrine/sound/sfx/fear.wav  -- 1
Res/themes/White Shrine/sound/sfx/first strike.wav  -- 1
Res/themes/White Shrine/sound/sfx/flash.wav  -- 1
Res/themes/White Shrine/sound/sfx/flying.wav  -- 1
Res/themes/White Shrine/sound/sfx/forestwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/graveyard.wav  -- 1
Res/themes/White Shrine/sound/sfx/haste.wav  -- 1
Res/themes/White Shrine/sound/sfx/lifelink.wav  -- 1
Res/themes/White Shrine/sound/sfx/mana.wav  -- 1
Res/themes/White Shrine/sound/sfx/mustattack.wav  -- 1
Res/themes/White Shrine/sound/sfx/nofizzle.wav  -- 1
Res/themes/White Shrine/sound/sfx/persist.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from black.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from blue.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from white.wav  -- 1
Res/themes/White Shrine/sound/sfx/reach.wav  -- 1
Res/themes/White Shrine/sound/sfx/reachshadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/shadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/storm.wav  -- 1
Res/themes/White Shrine/sound/sfx/swampwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/trample.wav  -- 1
Res/themes/White Shrine/sound/sfx/vigor.wav  -- 1
Res/themes/White Shrine/sound/sfx/wither.wav  -- 1
Res/themes/White Shrine/spade_ul.png  -- 1
Res/themes/White Shrine/spade_ur.png  -- 1
Res/themes/White Shrine/splash.jpg  -- 1
Res/themes/White Shrine/stars.psi  -- 1
Res/themes/White Shrine/style.txt  -- 1
Res/themes/White Shrine/wallpapers/final_saga2.jpg  -- 1
Res/themes/White Shrine/white_thumb.jpg  -- 1
Res/themes/White Shrine/wood.png  -- 1
Res/thumbnails/  -- 1
Res/thumbnails/.jpg  -- 1
Res/thumbnails/194078.jpg  -- 1
Res/thumbnails/208249.jpg  -- 1
Res/thumbnails/209000.jpg  -- 1
Res/thumbnails/22222220.jpg  -- 1
Res/thumbnails/42187t.jpg  -- 1
Res/thumbnails/4514111t.jpg  -- 1
Res/thumbnails/4838511t.jpg  -- 1
Res/thumbnails/4838512t.jpg  -- 1
Res/thumbnails/51613t.jpg  -- 1
Res/thumbnails/89069t.jpg  -- 1
Res/thumbnails/Angel Token.jpg  -- 1
Res/thumbnails/Auriok Sunchaser.jpg  -- 1
Res/thumbnails/Bear.jpg  -- 1
Res/thumbnails/Beast Token.jpg  -- 1
Res/thumbnails/Darksteel Myr.jpg  -- 1
Res/thumbnails/Dragon.jpg  -- 1
Res/thumbnails/Insect Token.jpg  -- 1
Res/thumbnails/Insect.jpg  -- 1
Res/thumbnails/Memnite.jpg  -- 1
Res/thumbnails/Saproling.jpg  -- 1
Res/trample.wav  -- 1
Res/vigor.wav  -- 1
Res/wagic_res/graphics/simon.dat  -- 1
Res/wither.wav  -- 1
Rhino.wav  -- 1
Rogue.wav  -- 1
Samurai.wav  -- 1
Saproling.jpg  -- 1
Saproling.wav  -- 1
Scarecrow.wav  -- 1
Scout.wav  -- 1
Serpent.wav  -- 1
Shade.wav  -- 1
Shaman.wav  -- 1
Shapeshifter.wav  -- 1
Siren.wav  -- 1
Skeleton.wav  -- 1
Slith.wav  -- 1
Sliver.wav  -- 1
Snake.wav  -- 1
Snow.wav  -- 1
Soldier.wav  -- 1
Specter.wav  -- 1
Sphinx.wav  -- 1
Spider.wav  -- 1
Spirit.wav  -- 1
Swamp.wav  -- 1
Thopter.wav  -- 1
Treefolk.wav  -- 1
Vedalken.wav  -- 1
Viashino.wav  -- 1
Wall.wav  -- 1
Warrior.wav  -- 1
Wizard.wav  -- 1
Wolf.wav  -- 1
Wraith.wav  -- 1
affinitygreencreatures.wav  -- 1
defender.wav  -- 1
fear.wav  -- 1
first strike.wav  -- 1
flash.wav  -- 1
forestwalk.wav  -- 1
graphics/splash.jpg  -- 1
haste.wav  -- 1
lifelink.wav  -- 1
ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
ms0:/wagic_res/graphics/simon.dat  -- 1
mustattack.wav  -- 1
nofizzle.wav  -- 1
persist.wav  -- 1
protection from black.wav  -- 1
protection from blue.wav  -- 1
protection from white.wav  -- 1
reach.wav  -- 1
reachshadow.wav  -- 1
shadow.wav  -- 1
storm.wav  -- 1
swampwalk.wav  -- 1
testsuite.txt  -- 1
thumbnails/  -- 1
thumbnails/.jpg  -- 1
thumbnails/194078.jpg  -- 1
thumbnails/208249.jpg  -- 1
thumbnails/209000.jpg  -- 1
thumbnails/22222220.jpg  -- 1
thumbnails/42187t.jpg  -- 1
thumbnails/4514111t.jpg  -- 1
thumbnails/4838511t.jpg  -- 1
thumbnails/4838512t.jpg  -- 1
thumbnails/51613t.jpg  -- 1
thumbnails/89069t.jpg  -- 1
thumbnails/Angel Token.jpg  -- 1
thumbnails/Auriok Sunchaser.jpg  -- 1
thumbnails/Bear.jpg  -- 1
thumbnails/Beast Token.jpg  -- 1
thumbnails/Darksteel Myr.jpg  -- 1
thumbnails/Dragon.jpg  -- 1
thumbnails/Insect Token.jpg  -- 1
thumbnails/Insect.jpg  -- 1
thumbnails/Memnite.jpg  -- 1
thumbnails/Saproling.jpg  -- 1
trample.wav  -- 1
vigor.wav  -- 1
wagic_res/graphics/simon.dat  -- 1
wither.wav  -- 1
End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
techdragon.nguyen@gmail.com
840e6e078f initialized stats information so that PSP can render it properly when keypress is too quick on the player deck selection screen. 2010-12-20 01:53:39 +00:00
techdragon.nguyen@gmail.com
b46112dfcd reverting change made in r2701
The conditions on which to "updateStats" during the rebuilding of filters needed to be updated.  stw is NULL
when rebuilding the filters due to a "UNLOCK CARDS" action.  Thus the call to stw->updateStats throws a NPE.
stw is not null only when a deck has been selected to edit.  Otherwise, it makes no sense to actually update the
stats of a non-selected deck.
2010-11-29 11:50:12 +00:00
omegablast2002@yahoo.com
6e6ca0394b seperated an if( statement that was causing a crash in deck editor when you used the "unlock cards" cheat. this->needsUpdate is actually a Null Pointer at the time its checked, so having it checked in the same if ( would instantly cause the game to crash.
Issue: 536
2010-11-29 00:36:38 +00:00
techdragon.nguyen@gmail.com
36d25441e2 * fixed some boundary conditions for menu initialization
* changed # victories to be calculated value
* removed nbVictories accessor
2010-11-20 10:11:06 +00:00
techdragon.nguyen@gmail.com
f684795810 refactored menu classes
fixed some layout issues with detailed info popup
changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games.
2010-11-19 04:19:03 +00:00
techdragon.nguyen@gmail.com
2a8f8074e6 New descriptive text popup feature for deck selection
http://wololo.net/forum/viewtopic.php?f=13&t=2423
2010-11-18 15:48:48 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
techdragon.nguyen@gmail.com
61cc3692a5 promoted StatsWrapper struct into class
altered deck editor information display for statistics
2010-11-07 18:28:54 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wagic.the.homebrew@gmail.com
bd6c1a2407 Erwan
- fix compilation issues introduced in r1727
2010-01-18 12:43:30 +00:00
d32.wagic
af343a4a7f Some additions to the deck statistics.
- Displaying title for each page
- In screen showing games against AI, displaying actual number of games won/played in addition to percentage
- Added two new screens (3,4) - mana cost/color breakdown for creatures (3) and non-creature spells (4)

More to come...
2009-11-07 20:04:09 +00:00
wagic.jeck
be723369ba Jeck - Restore proper deck stat save/loading. 2009-09-20 05:42:06 +00:00
wagic.jeck
355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
wagic.the.homebrew@gmail.com
d00a5f07c3 Erwan
-bugfix deck stats
2009-07-27 11:06:25 +00:00
wagic.the.homebrew@gmail.com
bfccf6d55a Erwan
-bug fix: AI's decks difficulty is displayed again
2009-07-25 11:49:02 +00:00
wagic.the.homebrew@gmail.com
f50d7e30d4 Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00
wagic.the.homebrew@gmail.com
33e79e234e Erwan
- Cache size is now an option
2009-04-19 06:02:29 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
wagic.the.homebrew
d66ef78d12 Erwan
- AI:increased percentage of chance to play an "unknown" Card
- removed delay before displaying big card ingame
- added 2 new AI Decks 
- Fixed a bug with afflict (see tests/afflict.txt)
2008-12-01 12:10:55 +00:00
wagic.the.homebrew
9ec06eb4e7 Erwan
- fixed a problem with DOS card files under psp/linux
- Added a bunch of SAFE_DELETE, not sure they're really necessary
- fixed a small interface problem in Shop
2008-11-30 11:47:47 +00:00
wagic.the.homebrew
3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00