techdragon.nguyen@gmail.com
1be97b76f8
code cleanup. No code changes
...
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com
2063e27681
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
...
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):
-------------------
File Usage Statistics
../../../wagic_res/graphics/simon.dat -- 1
../../wagic_res/graphics/simon.dat -- 1
../wagic_res/graphics/simon.dat -- 1
22222220.jpg -- 1
42187t.jpg -- 1
4514111t.jpg -- 1
4838511t.jpg -- 1
4838512t.jpg -- 1
51613t.jpg -- 1
89069t.jpg -- 1
Advisor.wav -- 1
Ally.wav -- 1
Angel Token.jpg -- 1
Angel.wav -- 1
Ape.wav -- 1
Archer.wav -- 1
Assassin.wav -- 1
Atog.wav -- 1
Aura.wav -- 1
Barbarian.wav -- 1
Basic.wav -- 1
Bat.wav -- 1
Bear.jpg -- 1
Beast Token.jpg -- 1
Berserker.wav -- 1
Bird.wav -- 1
Centaur.wav -- 1
Cleric.wav -- 1
Cockatrice.wav -- 1
Construct.wav -- 1
Crocodile.wav -- 1
Cyclops.wav -- 1
Dauthi.wav -- 1
Demon.wav -- 1
Dragon.jpg -- 1
Drake.wav -- 1
Druid.wav -- 1
Dryad.wav -- 1
Dwarf.wav -- 1
Efreet.wav -- 1
Elemental.wav -- 1
Elephant.wav -- 1
Elf.wav -- 1
Elk.wav -- 1
Equipment.wav -- 1
Forest.wav -- 1
Frog.wav -- 1
Fungus.wav -- 1
Giant.wav -- 1
Gnome.wav -- 1
Golem.wav -- 1
Horror.wav -- 1
Horse.wav -- 1
Hydra.wav -- 1
Illusion.wav -- 1
Insect Token.jpg -- 1
Insect.jpg -- 1
Insect.wav -- 1
Island.wav -- 1
Juggernaut.wav -- 1
Kithkin.wav -- 1
Kobold.wav -- 1
Kor.wav -- 1
Kraken.wav -- 1
Lair.wav -- 1
Land.wav -- 1
Leech.wav -- 1
Legendary.wav -- 1
Leviathan.wav -- 1
Lhurgoyf.wav -- 1
Lizard.wav -- 1
Masticore.wav -- 1
Mercenary.wav -- 1
Merfolk.wav -- 1
Metathran.wav -- 1
Minion.wav -- 1
Minotaur.wav -- 1
Monk.wav -- 1
Mountain.wav -- 1
Mutant.wav -- 1
Myr.wav -- 1
Nightmare.wav -- 1
Nothing.wav -- 1
Ogre.wav -- 1
Ooze.wav -- 1
Orc.wav -- 1
Orgg.wav -- 1
Ouphe.wav -- 1
Pirate.wav -- 1
Plains.wav -- 1
Plant.wav -- 1
Rat.wav -- 1
Rebel.wav -- 1
Res.txt -- 1
Res/../../../wagic_res/graphics/simon.dat -- 1
Res/../../wagic_res/graphics/simon.dat -- 1
Res/../wagic_res/graphics/simon.dat -- 1
Res//test/Amugaba.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1
Res//test/Call_to_Heel_1.txt -- 1
Res//test/Call_to_Heel_2.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1
Res//test/Nevinyrrals_Disk.txt -- 1
Res//test/Nevinyrrals_Disk2.txt -- 1
Res//test/Nyxathid.txt -- 1
Res//test/OneDozenEyes.txt -- 1
Res//test/Zombie_Infestation.txt -- 1
Res//test/act_of_treason.txt -- 1
Res//test/aegis_of_the_meek.txt -- 1
Res//test/aether_flash.txt -- 1
Res//test/aether_mutation.txt -- 1
Res//test/afflict.txt -- 1
Res//test/akron_legionnaire.txt -- 1
Res//test/alabaster_dragon.txt -- 1
Res//test/alabaster_leech.txt -- 1
Res//test/alabaster_leech2.txt -- 1
Res//test/alluring_siren.txt -- 1
Res//test/anarchy.txt -- 1
Res//test/ancestors_chosen.txt -- 1
Res//test/angry_mob1.txt -- 1
Res//test/angry_mob2.txt -- 1
Res//test/angry_mob3.txt -- 1
Res//test/angry_mob4.txt -- 1
Res//test/angry_mob4b.txt -- 1
Res//test/angry_mob5.txt -- 1
Res//test/angry_mob7.txt -- 1
Res//test/animate_artifact.txt -- 1
Res//test/animate_artifact2.txt -- 1
Res//test/animate_dead.txt -- 1
Res//test/animate_dead2.txt -- 1
Res//test/animate_dead3.txt -- 1
Res//test/animated_legendaries1_i221.txt -- 1
Res//test/animated_legendaries2_i221.txt -- 1
Res//test/animated_legendaries3_i221.txt -- 1
Res//test/ankh_of_mishra.txt -- 1
Res//test/arcanis_the_omnipotent.txt -- 1
Res//test/arcanis_the_omnipotent2.txt -- 1
Res//test/arcbound.txt -- 1
Res//test/ardakar_wastes.txt -- 1
Res//test/ardent_soldier.txt -- 1
Res//test/argothian_enchantress.txt -- 1
Res//test/armadillo_cloak.txt -- 1
Res//test/ascendant_evincar.txt -- 1
Res//test/ascendant_evincar2.txt -- 1
Res//test/ascendant_evincar3.txt -- 1
Res//test/ashen_firebeast.txt -- 1
Res//test/ashen_firebeast2.txt -- 1
Res//test/aura_mutation.txt -- 1
Res//test/avarice_totem.txt -- 1
Res//test/aven_riftwatcher.txt -- 1
Res//test/aven_riftwatcher2.txt -- 1
Res//test/aysen_bureaucrats.txt -- 1
Res//test/balduvian_conjurer.txt -- 1
Res//test/baneslayer_angel.txt -- 1
Res//test/baneslayer_angel2.txt -- 1
Res//test/barbed_sliver.txt -- 1
Res//test/basal_sliver.txt -- 1
Res//test/beacon_of_creation.txt -- 1
Res//test/beacon_of_destruction.txt -- 1
Res//test/beacon_of_unrest.txt -- 1
Res//test/behemoth_sledge.txt -- 1
Res//test/behemoth_sledge2.txt -- 1
Res//test/behemoth_sledge3.txt -- 1
Res//test/behemoth_sledge4.txt -- 1
Res//test/behemoth_sledge5.txt -- 1
Res//test/belligerent_hatchling.txt -- 1
Res//test/benalish_knight.txt -- 1
Res//test/biorhythm.txt -- 1
Res//test/black_market.txt -- 1
Res//test/black_vise.txt -- 1
Res//test/blessed_wind.txt -- 1
Res//test/blessed_wine.txt -- 1
Res//test/blinking_spirit.txt -- 1
Res//test/blinkmoth_nexus.txt -- 1
Res//test/bloated_toad1.txt -- 1
Res//test/bloated_toad2.txt -- 1
Res//test/bloodfire_colossus.txt -- 1
Res//test/bloodhall_ooze.txt -- 1
Res//test/bloodscale_prowler.txt -- 1
Res//test/body_double.txt -- 1
Res//test/boggart_arsonists.txt -- 1
Res//test/borderland_behemoth.txt -- 1
Res//test/bottle_gnomes.txt -- 1
Res//test/bottle_gnomes2.txt -- 1
Res//test/brainstorm.txt -- 1
Res//test/bramblewood_paragon.txt -- 1
Res//test/brass_man.txt -- 1
Res//test/brass_man_i161.txt -- 1
Res//test/briarhorn.txt -- 1
Res//test/cage_of_hands.txt -- 1
Res//test/castle.txt -- 1
Res//test/cathodion.txt -- 1
Res//test/celestial_purge.txt -- 1
Res//test/chainbreaker.txt -- 1
Res//test/circle_of_protection.txt -- 1
Res//test/circle_of_protection_i211.txt -- 1
Res//test/civic_wayfinder.txt -- 1
Res//test/clone.txt -- 1
Res//test/clone2.txt -- 1
Res//test/clone3.txt -- 1
Res//test/cockatrice.txt -- 1
Res//test/cockatrice_i228.txt -- 1
Res//test/colossus_of_sardia1.txt -- 1
Res//test/colossus_of_sardia2.txt -- 1
Res//test/composite_golem.txt -- 1
Res//test/conservator.txt -- 1
Res//test/control_magic.txt -- 1
Res//test/control_magic2.txt -- 1
Res//test/control_magic3.txt -- 1
Res//test/control_magic4.txt -- 1
Res//test/corrupt.txt -- 1
Res//test/counsel_of_the_soratami.txt -- 1
Res//test/counterspell.txt -- 1
Res//test/counterspell2.txt -- 1
Res//test/counterspell3.txt -- 1
Res//test/counterspell4.txt -- 1
Res//test/cranial_plating.txt -- 1
Res//test/creature_bond.txt -- 1
Res//test/crimson_kobolds.txt -- 1
Res//test/crosis_s_catacombs_1.txt -- 1
Res//test/crosis_s_catacombs_2.txt -- 1
Res//test/crumble.txt -- 1
Res//test/crystal_rod_i172.txt -- 1
Res//test/curiosity1_i217.txt -- 1
Res//test/curiosity2_i217.txt -- 1
Res//test/dark_banishing.txt -- 1
Res//test/dauntless_escort.txt -- 1
Res//test/dauthi_embrace.txt -- 1
Res//test/death_grasp.txt -- 1
Res//test/death_ward.txt -- 1
Res//test/decree_of_justice.txt -- 1
Res//test/deja_vu.txt -- 1
Res//test/delusions_of_mediocrity.txt -- 1
Res//test/dematerialize_flashback.txt -- 1
Res//test/dingus_egg.txt -- 1
Res//test/dingus_staff_i153.txt -- 1
Res//test/divergent_growth.txt -- 1
Res//test/doomed_necromancer.txt -- 1
Res//test/double_strike2_i145.txt -- 1
Res//test/double_strike_i145.txt -- 1
Res//test/dragon_broodmother_i491.txt -- 1
Res//test/dragon_fodder.txt -- 1
Res//test/dragon_fodder2.txt -- 1
Res//test/dragon_whelp_i154.txt -- 1
Res//test/drain_life.txt -- 1
Res//test/dream_fracture_i142.txt -- 1
Res//test/drift_of_the_dead.txt -- 1
Res//test/dromad_purebred.txt -- 1
Res//test/dross_golem.txt -- 1
Res//test/dross_harvester.txt -- 1
Res//test/duskwalker.txt -- 1
Res//test/dust_corona.txt -- 1
Res//test/dwarven_warriors.txt -- 1
Res//test/ebony_horse.txt -- 1
Res//test/ekundu_cyclops1_i218.txt -- 1
Res//test/ekundu_cyclops2_i218.txt -- 1
Res//test/elvish_piper.txt -- 1
Res//test/elvish_promenade.txt -- 1
Res//test/emblem_of_the_warmind.txt -- 1
Res//test/enchanted evening.txt -- 1
Res//test/enchantress_s_presence.txt -- 1
Res//test/enervate.txt -- 1
Res//test/erg_raiders_i157.txt -- 1
Res//test/explore.txt -- 1
Res//test/fangren_pathcutter.txt -- 1
Res//test/farhaven_elf.txt -- 1
Res//test/farmstead.txt -- 1
Res//test/fastbond.txt -- 1
Res//test/fastbond2.txt -- 1
Res//test/fault_line.txt -- 1
Res//test/feral_hydra.txt -- 1
Res//test/fieldmist_borderpost.txt -- 1
Res//test/fire_tempest.txt -- 1
Res//test/firebreathing.txt -- 1
Res//test/fists_of_ironwood.txt -- 1
Res//test/flagstones.txt -- 1
Res//test/flame_fusillade_i265.txt -- 1
Res//test/flare.txt -- 1
Res//test/fledgling_imp.txt -- 1
Res//test/fledgling_imp2.txt -- 1
Res//test/fleshformer.txt -- 1
Res//test/flowstone_hellion.txt -- 1
Res//test/flowstone_slide.txt -- 1
Res//test/fog.txt -- 1
Res//test/fog_bank.txt -- 1
Res//test/foratog.txt -- 1
Res//test/force_of_nature.txt -- 1
Res//test/force_of_nature2.txt -- 1
Res//test/force_of_nature3.txt -- 1
Res//test/fountain_of_youth.txt -- 1
Res//test/frogmite.txt -- 1
Res//test/fungus_sliver.txt -- 1
Res//test/gamble.txt -- 1
Res//test/gelatinous_generation.txt -- 1
Res//test/gempalm_avenger.txt -- 1
Res//test/generic/attacks_each_turn.txt -- 1
Res//test/generic/becomes_transform_i559.txt -- 1
Res//test/generic/becomes_transform_i559_2.txt -- 1
Res//test/generic/bushido_1.txt -- 1
Res//test/generic/bushido_2.txt -- 1
Res//test/generic/cycling.txt -- 1
Res//test/generic/cycling2.txt -- 1
Res//test/generic/deathtouch.txt -- 1
Res//test/generic/doesnotuntap.txt -- 1
Res//test/generic/doesnotuntap2.txt -- 1
Res//test/generic/double_strike.txt -- 1
Res//test/generic/equip_landfall_buff.txt -- 1
Res//test/generic/equip_reach.txt -- 1
Res//test/generic/equip_shroud.txt -- 1
Res//test/generic/equip_shroud2.txt -- 1
Res//test/generic/equip_wither.txt -- 1
Res//test/generic/equipment_i252.txt -- 1
Res//test/generic/exalted.txt -- 1
Res//test/generic/exalted_i143.txt -- 1
Res//test/generic/exalted_i310.txt -- 1
Res//test/generic/fear.txt -- 1
Res//test/generic/fear_i147.txt -- 1
Res//test/generic/first_and_double_strike1_i187.txt -- 1
Res//test/generic/first_and_double_strike2_i187.txt -- 1
Res//test/generic/first_strike.txt -- 1
Res//test/generic/first_strike2.txt -- 1
Res//test/generic/first_strike3.txt -- 1
Res//test/generic/flanking.txt -- 1
Res//test/generic/fresh.txt -- 1
Res//test/generic/hybrid_mana.txt -- 1
Res//test/generic/hybrid_mana_2.txt -- 1
Res//test/generic/hybrid_mana_3.txt -- 1
Res//test/generic/indestructible.txt -- 1
Res//test/generic/kicker.txt -- 1
Res//test/generic/kicker2.txt -- 1
Res//test/generic/landwalk.txt -- 1
Res//test/generic/legendary.txt -- 1
Res//test/generic/level_up.txt -- 1
Res//test/generic/level_up2.txt -- 1
Res//test/generic/lifelink.txt -- 1
Res//test/generic/lord_counter.txt -- 1
Res//test/generic/lord_counter_any.txt -- 1
Res//test/generic/m10_blockers.txt -- 1
Res//test/generic/m10_blockers2.txt -- 1
Res//test/generic/must1.txt -- 1
Res//test/generic/must2.txt -- 1
Res//test/generic/nofizzle.txt -- 1
Res//test/generic/oneblocker.txt -- 1
Res//test/generic/persist.txt -- 1
Res//test/generic/persist2.txt -- 1
Res//test/generic/persist3.txt -- 1
Res//test/generic/phases.txt -- 1
Res//test/generic/preventalldamage.txt -- 1
Res//test/generic/rampage.txt -- 1
Res//test/generic/rampage2.txt -- 1
Res//test/generic/rampage3.txt -- 1
Res//test/generic/rampage_vs_first_strike.txt -- 1
Res//test/generic/regenerate.txt -- 1
Res//test/generic/regenerate_wither_i146.txt -- 1
Res//test/generic/sacrifice.txt -- 1
Res//test/generic/summoning_sickness.txt -- 1
Res//test/generic/sunburst.txt -- 1
Res//test/generic/tap_other_card_as_cost.txt -- 1
Res//test/generic/targetController_damage.txt -- 1
Res//test/generic/targetController_life.txt -- 1
Res//test/generic/targetController_life2.txt -- 1
Res//test/generic/thisforeach.txt -- 1
Res//test/generic/tokens.txt -- 1
Res//test/generic/tokens2.txt -- 1
Res//test/generic/trample.txt -- 1
Res//test/generic/trample_vs_indestructible.txt -- 1
Res//test/generic/trample_vs_multiblock.txt -- 1
Res//test/generic/triggers_at_movedto_i179.txt -- 1
Res//test/generic/triggers_attacking.txt -- 1
Res//test/generic/triggers_blocking.txt -- 1
Res//test/generic/triggers_combatdamaged_1.txt -- 1
Res//test/generic/triggers_combatdamaged_2.txt -- 1
Res//test/generic/triggers_drawn.txt -- 1
Res//test/generic/triggers_noncombatdamaged.txt -- 1
Res//test/generic/triggers_untapped.txt -- 1
Res//test/generic/wither.txt -- 1
Res//test/ghost_warden.txt -- 1
Res//test/giant_growth.txt -- 1
Res//test/giant_growth2.txt -- 1
Res//test/glen_elendra_archmage_i222.txt -- 1
Res//test/glimpse_the_unthinkable.txt -- 1
Res//test/gnarled_effigy.txt -- 1
Res//test/gnat_alley_creeper1.txt -- 1
Res//test/gnat_alley_creeper2.txt -- 1
Res//test/goblin_balloon_brigade.txt -- 1
Res//test/goblin_balloon_brigade2.txt -- 1
Res//test/goblin_gardener.txt -- 1
Res//test/goblin_king.txt -- 1
Res//test/goblin_lackey1.txt -- 1
Res//test/goblin_lackey2.txt -- 1
Res//test/goblin_lackey3.txt -- 1
Res//test/goblin_lackey4.txt -- 1
Res//test/goblin_offensive.txt -- 1
Res//test/goblin_razerunners.txt -- 1
Res//test/golgari_germination_i153.txt -- 1
Res//test/gravedigger.txt -- 1
Res//test/gravity_well.txt -- 1
Res//test/gravity_well2.txt -- 1
Res//test/great_defender.txt -- 1
Res//test/hannas_custody.txt -- 1
Res//test/harpoon_sniper.txt -- 1
Res//test/hellfire.txt -- 1
Res//test/helm_of_kaldra1.txt -- 1
Res//test/holy_day_i226.txt -- 1
Res//test/hope_charm_i267.txt -- 1
Res//test/hopping_automaton_i232.txt -- 1
Res//test/horned_helm.txt -- 1
Res//test/howl_from_beyond.txt -- 1
Res//test/howl_of_the_night_pack.txt -- 1
Res//test/hunted_dragon.txt -- 1
Res//test/hunting_pack.txt -- 1
Res//test/hurricane.txt -- 1
Res//test/hyalopterous_lemure.txt -- 1
Res//test/hymn_of_rebirth.txt -- 1
Res//test/hypnotic_specter.txt -- 1
Res//test/icatian_priest.txt -- 1
Res//test/imaginary_pet.txt -- 1
Res//test/immaculate_magistrate.txt -- 1
Res//test/incinerate.txt -- 1
Res//test/instill_energy_i166.txt -- 1
Res//test/iron_will_i270.txt -- 1
Res//test/ivy_elemental.txt -- 1
Res//test/jodahs_avenger.txt -- 1
Res//test/juggernaut.txt -- 1
Res//test/jump.txt -- 1
Res//test/juniper_order_ranger.txt -- 1
Res//test/karns_touch_i233.txt -- 1
Res//test/keldon_warlord.txt -- 1
Res//test/keldon_warlord2.txt -- 1
Res//test/khalni_hydra.txt -- 1
Res//test/kird_ape.txt -- 1
Res//test/kjeldoran_frostbeast1.txt -- 1
Res//test/kjeldoran_frostbeast2_i167.txt -- 1
Res//test/knight_captain_of_eos_i294.txt -- 1
Res//test/knight_captain_of_eos_i294_2.txt -- 1
Res//test/kormus_bell_i301.txt -- 1
Res//test/kraken_eye.txt -- 1
Res//test/kraken_eye2.txt -- 1
Res//test/kraken_eye3.txt -- 1
Res//test/kraken_eye4.txt -- 1
Res//test/krosan_beast.txt -- 1
Res//test/krosan_beast2.txt -- 1
Res//test/kudzu.txt -- 1
Res//test/kudzu2.txt -- 1
Res//test/kudzu_i168.txt -- 1
Res//test/leveler.txt -- 1
Res//test/lhurgoyf.txt -- 1
Res//test/liability.txt -- 1
Res//test/lifeforce.txt -- 1
Res//test/lifetap.txt -- 1
Res//test/lightmine_field1.txt -- 1
Res//test/lightmine_field2.txt -- 1
Res//test/living_artifact_i169.txt -- 1
Res//test/living_lands.txt -- 1
Res//test/lord_of_the_pit.txt -- 1
Res//test/lord_of_the_pit2.txt -- 1
Res//test/magma_spray.txt -- 1
Res//test/martial_coup.txt -- 1
Res//test/martial_coup2.txt -- 1
Res//test/master_decoy.txt -- 1
Res//test/master_of_etherium.txt -- 1
Res//test/masticore.txt -- 1
Res//test/masticore2.txt -- 1
Res//test/maze_of_ith.txt -- 1
Res//test/meekstone.txt -- 1
Res//test/memnarch.txt -- 1
Res//test/memory_erosion.txt -- 1
Res//test/mephidross_vampire.txt -- 1
Res//test/millstone.txt -- 1
Res//test/mirri_the_cursed.txt -- 1
Res//test/mirri_the_cursed2_i284.txt -- 1
Res//test/misc01.txt -- 1
Res//test/moat.txt -- 1
Res//test/mobile_fort.txt -- 1
Res//test/momir/keldon_warlord.txt -- 1
Res//test/momir/overcost.txt -- 1
Res//test/momir/persist_i304.txt -- 1
Res//test/mortuary.txt -- 1
Res//test/nantuko_husk.txt -- 1
Res//test/natural_order.txt -- 1
Res//test/necrogenesis.txt -- 1
Res//test/nightmare.txt -- 1
Res//test/northern_paladin.txt -- 1
Res//test/northern_paladin2.txt -- 1
Res//test/ondu_cleric.txt -- 1
Res//test/orcish_artillery.txt -- 1
Res//test/orcish_lumberjack.txt -- 1
Res//test/overrun.txt -- 1
Res//test/paradise_mantle.txt -- 1
Res//test/paralysis.txt -- 1
Res//test/paralysis2.txt -- 1
Res//test/persuasion.txt -- 1
Res//test/phytohydra.txt -- 1
Res//test/plague_rats.txt -- 1
Res//test/plumes_of_peace_i260.txt -- 1
Res//test/pouncing_jaguar_i425.txt -- 1
Res//test/promise_of_bunrei_i305.txt -- 1
Res//test/prosperity.txt -- 1
Res//test/protomatter_powder.txt -- 1
Res//test/prowess_of_the_fair.txt -- 1
Res//test/prowess_of_the_fair2.txt -- 1
Res//test/prowess_of_the_fair3.txt -- 1
Res//test/pygmy_troll.txt -- 1
Res//test/pyknite_i426.txt -- 1
Res//test/pyroclasm.txt -- 1
Res//test/quilled_sliver.txt -- 1
Res//test/rain_of_filth_i206.txt -- 1
Res//test/rain_of_filth_i283.txt -- 1
Res//test/rampant_growth.txt -- 1
Res//test/rancid_earth_with_threshold.txt -- 1
Res//test/rancid_earth_without_threshold.txt -- 1
Res//test/rancor.txt -- 1
Res//test/ray_of_command.txt -- 1
Res//test/ray_of_command_i176.txt -- 1
Res//test/razor_golem.txt -- 1
Res//test/reclusive_wight.txt -- 1
Res//test/reclusive_wight2.txt -- 1
Res//test/recover.txt -- 1
Res//test/regal_force.txt -- 1
Res//test/reinforcements_1.txt -- 1
Res//test/resounding_roar.txt -- 1
Res//test/resurrection.txt -- 1
Res//test/resuscitate_i210.txt -- 1
Res//test/righteous_cause.txt -- 1
Res//test/river_kelpie2_i335.txt -- 1
Res//test/rockslide_elemental.txt -- 1
Res//test/rootwalla.txt -- 1
Res//test/royal_assassin.txt -- 1
Res//test/sacred_foundry_i275.txt -- 1
Res//test/safe_passage.txt -- 1
Res//test/safehold_duo.txt -- 1
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End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
techdragon.nguyen@gmail.com
e39c94756b
added border to extra details popup as per design at
...
http://wololo.net/forum/viewtopic.php?f=37&t=2380
and
http://wololo.net/forum/viewtopic.php?f=37&t=2382
2010-11-23 14:02:02 +00:00
techdragon.nguyen@gmail.com
7e55039b0a
* added hashmap for all basic abilities.
...
* created three new utility functions that return a vector of matching abilities, colors and types
* migrated all activated ability impl into AllAbilities.cpp. Perhaps we could break AllAbilities up into separate impl files for manageability?
One for Activated abilities, another for triggers,etc
2010-11-20 19:41:26 +00:00
techdragon.nguyen@gmail.com
2a8f8074e6
New descriptive text popup feature for deck selection
...
http://wololo.net/forum/viewtopic.php?f=13&t=2423
2010-11-18 15:48:48 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4
reformatting code according to guidelines defined at
...
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wagic.the.homebrew@gmail.com
5d907f5abe
Erwan
...
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res".
This addresses issue 428 . This could also help us in the future, to develop mods.
2010-11-07 09:26:29 +00:00
omegablast2002@yahoo.com
150c5f4c99
turned the "ai hint" for level up creatures into an MTGAbility.
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this fixes a bug(?) that had high priority and maintains same effect as before. removed all traces of the "bugged(?) hint" from CardPrimitive.
Issue: 498
2010-10-31 17:19:20 +00:00
techdragon.nguyen@gmail.com
98627d96ba
fixed minor bug with Ai deck saving routine.
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fixed psp compilation, changed use of char* to ostringstream for menu text.
2010-10-27 17:26:32 +00:00
techdragon.nguyen@gmail.com
28d3b9b9a9
fixes ai deck saving bug pointed out by Zethfox.
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TODO: fix text to the right of the box when saving ai deck.
2010-10-27 03:00:39 +00:00
wrenczes@gmail.com
e74c0fcc7c
Moved a few more common shared includes into the precompiled header.
2010-10-24 06:55:40 +00:00
wrenczes
d5f3e4cfea
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
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Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"
I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files:
http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
omegablast2002@yahoo.com
8cb1f0cc7c
moved the level varible from MTGcard to MTGprimitive.
2010-10-23 23:48:02 +00:00
omegablast2002@yahoo.com
a9e4c58af2
taught Ai how to use levelup creatures, taught Ai how to use Equip, taught Ai how to use prevent the cleric ability.
...
this is by no means absolutely perfect, i like it tho, and makes for some real good times with level up deck built with equips.
you will notice i added a level=number...to the level up creatures, this has no effect on players, this is just a small hint to the Ai as to when it should stop investing mana in that creature. the chances are a little over half that ai will want to level a creature, increased ever so slightly with each level up.
for equipment, the Ai will now want to equip its best Creature(determined by power+toughness+convertedcost+how many abilities it has) and will want to equip these "better" cards atleast 2 times before it is reduced. same system for prevent damage, it will want to save its "better creature" more then a 1/1 token.
for both tho i added slight bonuses...
to equip, there is a higher chance that the ai will want to target a white creature, with an extra bonus if the creature is a 1/1 and nontoken. this is to encourage Ai to equip in white weenie decks
in prevent, there is a slight bonus if the creature is a 1/1 and the blocker/blockee has a power of 1.
currently prevent damage treated this way is not coded for direct damage spell, sorry ! but for combat you will notice ai taking a stand and fighting back hard.
2010-10-23 22:34:07 +00:00
omegablast2002@yahoo.com
f3449592de
Fixed a bug where "Maxglee" cheat was adding token workaround cards to the collection. also, removed subtype search "nothing" from the Wfilters...before anyone jumps on me, there are over 18000s MTG cards, NOT a single ones of those cards have subtype="nothing" or any variations of "nothing"
2010-10-22 14:53:39 +00:00
techdragon.nguyen@gmail.com
1652308bfe
added missing file.
2010-10-22 09:33:55 +00:00
techdragon.nguyen@gmail.com
34335ba2aa
added option to save deck in editor as an AI deck.
...
No option to delete or edit the AI deck once it has been created.
The deck gets saved as the canonical form of the deck to match other AI deck formats.
2010-10-22 08:28:52 +00:00
wagic.the.homebrew@gmail.com
f5575ac68e
Erwan
...
- Updated fix for Dragon Broodmother
2010-10-18 13:33:54 +00:00
omegablast2002@yahoo.com
d13e8904b5
massive update, additions and changelog in first comment.
2010-10-18 10:46:36 +00:00
omegablast2002@yahoo.com
35fa4d9786
made the fix to color= a fancy loop deal by request of wololo
2010-10-17 13:48:59 +00:00
omegablast2002@yahoo.com
6a81228275
fixed an issue where color= was not setting multiple colors on a card with this line.
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Issue: 491
2010-10-17 13:17:27 +00:00
wrenczes@gmail.com
33e45c9635
More incremental work of converting code to use DebugTrace().
2010-10-10 07:30:18 +00:00
wrenczes@gmail.com
6109fe1912
Fix a compile error on the psp.
2010-10-07 08:10:08 +00:00
techdragon.nguyen@gmail.com
be11b96775
adding trim to card loading. if player deck has multiple spaces separating card name from set name, the parser fails. Trimming ensures that there are no problems with trailing and leading spaces concerning card and set names.
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previously:
[card name] ([set name]) *d
would fail because when the parser when looking for the card name, it would use
[[card name] ]
and not
[[card name]]
since the card lookup is case insensitive but not whitespace insensitive the lookup would fail.
2010-10-07 03:01:05 +00:00
wrenczes@gmail.com
1e7f2507f0
Removed an extra vector allocation from the previous card loading optimization.
2010-10-06 08:53:05 +00:00
wagic.the.homebrew@gmail.com
65ae7039a7
Erwan
...
- collection load time speed increase by MootPoint
2010-09-30 10:34:38 +00:00
techdragon.nguyen@gmail.com
7ec7fe2577
modified debug string for card id collision
2010-09-26 16:05:19 +00:00
techdragon.nguyen@gmail.com
715ee56d9e
added more debug info (name of card with conflict ) for id conflicts. Don't have the name of the card it conflicts with however
2010-09-26 07:39:13 +00:00
wagic.the.homebrew@gmail.com
ac435980ce
Erwan
...
- Attempt at solving issue 247 (missing background image for trophy room). I think I attempted that a while ago and it caused some crashes, so let's revert this change if this happens
2010-09-26 06:22:46 +00:00
wagic.the.homebrew@gmail.com
bdc43052d3
Erwan
...
- support for tinyCrops see http://wololo.net/forum/viewtopic.php?f=15&t=2197
- card images can now be named after the card's name (ex: sets/10E/Ancestor's Chosen.jpg , or sets/10E/10E.zip:Ancestor's Chosen.jpg)
- yet another attempt at fixing tokens in the shop
2010-09-20 07:10:21 +00:00
wagic.the.homebrew@gmail.com
341c48eb61
Erwan
...
- swapped StyleManager.h and .StyleManager.cpp files in VC++ project
- attempt at fixing issue 451 (tokens in momir), please verify. Also attempt at fixing tokens in shop.
2010-09-17 11:25:33 +00:00
omegablast2002@yahoo.com
b507053a1d
fixed storm spellcount, affinity/manaredux invis mana, added true "retrace" added 3 new extra cost types.
2010-09-14 17:15:33 +00:00
omegablast2002@yahoo.com
99da45f400
Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support.
2010-09-10 18:00:37 +00:00
omegablast2002@yahoo.com
0b4dde558b
added support for alternative casting cost, evoke, added support for phantom cycle,hydras, added support for exile/bounce as casting cost
2010-08-30 18:45:38 +00:00
wagic.the.homebrew@gmail.com
f40af0b1cb
Erwan
...
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com
c1073c83e6
Erwan
...
- Removed some none working cards from mtg.txt
- Added the "unofficial" grade
- Added a system to give a grade to an entire file, avoids reading the file any further if not necessary
- Added Zeth's addons to the primitives folder, with a grade of "Unofficial"
2010-07-25 06:29:33 +00:00
wagic.the.homebrew@gmail.com
1332842025
Erwan
...
- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
2010-07-19 13:44:26 +00:00
wagic.the.homebrew@gmail.com
d756005093
Erwan
...
- fix for issue 390 (tokens available in shop)
- added "log" features in makefile
2010-06-12 06:06:27 +00:00
jean.chalard
b25cd5d041
J :
...
* Replace index() with strchr(), which is the same but also exists
in windows.
2010-06-12 04:13:12 +00:00
jean.chalard
fc9fccd93b
J :
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* Improve loading performance by about 25%.
- This is certainly not the kind of change I was aiming at, but it
just happened to get done, so why not commit it.
- Little point for users in this change actually, since the loading
times get down from 15 to 11 secs or so, it's not even that
obvious.
- I get about 25% on my PSP. Valgrind reports 36% improvement on PC.
I wish it was the opposite ;_;
- Feedback welcome
2010-06-08 17:42:35 +00:00
wagic.the.homebrew@gmail.com
755bb04475
Erwan
...
- updated pt translation (thanks to almosthumane)
- Added/updated some Themes by Ilya B
- Added a random wallpaper loading at loading screen (see wallpapers.txt in Res/graphics)
- Saving decks and collection should now be a bit more secure (attempt at minimizing issue 393)
2010-05-02 12:49:36 +00:00
wagic.jeck
febad680b1
Jeck - Fixed issue 361.
2010-02-25 14:10:13 +00:00
wagic.jeck
afffd4509f
Jeck - fixed issue 354, cleaned up mixed boosters, fixed a few issues with pack loading (slot pools weren't working), fixed TSP boosters to use 'S' rarity, removed some unused code.
2010-02-19 20:10:30 +00:00
wagic.jeck
a123cebfe5
Jeck - Fixed an error with packs, fixed basic info in deck editor, removed duplicated code in DeckDataWrapper.
2010-02-17 03:10:56 +00:00
wagic.jeck
ab34fc16f9
Jeck - Added custom booster packs (see miki), numerous small fixes. Once we hit feature-freeze I'll be reviewing this stuff in depth, as again there's likely a lot of room for cleaning... just wanted to get it in first :).
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I cut some bits out that weren't ready for SVN, hopefully I've committed everything correctly.
2010-02-11 18:32:44 +00:00
wagic.jeck
2a2bcef71a
Jeck - Hooked economic difficulty into booster prices.
2010-02-09 16:56:39 +00:00
wagic.jeck
83e2b04547
Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool).
2010-02-08 01:03:07 +00:00
wagic.the.homebrew@gmail.com
00d06329b2
Erwan
...
-fix issue 307 (new decks don't appear)
2010-01-30 07:41:33 +00:00
wagic.the.homebrew@gmail.com
dd01706527
Erwan
...
- introducing "grade" system for cards
- Fixed a few typos in _cards.dat
2010-01-30 06:33:40 +00:00
jean.chalard
0a083f4385
J :
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* Fixes for compilation on 64-bit architectures :
string position-returning functions return size_t, not uint.
Fix that.
* Fixes warnings with new gcc about non-fixed string AND no arguments.
NOTE : 64-bit architectures still do not compile. There are 2 different places
where printf is used with a specifier that is not large enough on 64-bit because
size_t is now a ulong and not a uint. The solution on GNU systems is the %zu
specifier, but as I'm not sure it is supported on windows I don't want to
introduce a huge hard-to-notice bug, so I'll do it at a time when I got a
windowser to back me up.
2010-01-25 09:58:30 +00:00