Commit Graph

30 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com 29fc58388d Added 2 new cheats, "Optimize starting hand" and "Unlock all Ai decks"
added new mana display option "No Glitter" acciddently(?) lost "both" options somehow.
the new "no glitter mana display is basically "eye candy without particle effects" on PC created 2000 mana...no FPS drop...on PSP created an EXTREMELY large amount of mana before i noticed an FPS drop of any kind, this is dramatically better then 
what was in previous rev, create 20 mana and crash.

if someone could figure out how i manage to lose the "Both" option, please explain to me why it wasnt showing up, i spent 2 hours trying to get it back.

both "optimize starting hand" and "Unlock all Ai Decks" appear in options under the option to "enable cheats"

optimize gives you decent starting hands, and Unlock all Ai decks is basically just a bypass options for the unlock deck mode varible wololo added.

tweaked abilitygranting Eff in Ai lessons to be divided by the number of cards in hand, this will mean Ai will tend to focus on using mana to cast spells instead of using them to grant abilities, until theres only 1 or less cards in hand, at this point it will go all out. there is a splash of randomness in Ai so it will still often do whatever it freaking wants lol, you should notice a proformence increase from Ai in this aspect. no more giving unblockable to a creature in 2nd main.

please note, one of the recent previous revs broke cheat mode "unlock cards" in deck editor, i filed a bug report. its a probelm i was not able to fix myself so there is no fix included in this rev....i came across the bug while testing cheat mode stuff.
2010-11-28 20:55:04 +00:00
omegablast2002@yahoo.com 3151dfd348 Better Ai: Foreach training, reduced Eff on "levelingup" based on cards in hand/maxxed in 2nd main, added a selectAbility() call after lands are played and after all cards were searched if none were found to play. after much playtesting i found that if given the chance to find an ability BEFORE playing cards, Ai does dramatically better during a match, the same goes if its given a chance to find one after it looked for stuff to play.
with this change please try playing a few matchs against vanguards chosen and wraith feast, my 2 most favorate decks to fight now. youre in for a treat :)

keep in mind that even tho ive taught Ai Foreach in a somewhat crude manner it still does not understand how much mana it can gain from a foreach manaproducer, and this does not make it suddenly use dark ritual correctly. however this change was dramatic enough that i wanted it in for 14.1

this is also still under massive play testing, however no issues were found so far with it as it is presented here.
2010-11-26 22:10:43 +00:00
omegablast2002@yahoo.com ed03d2f3ef added optimizing of opponents hand if the opponent deck is listed as "easy". slight optimize if listed as "normal" none if listed as "hard" this provides slightly more challange from even poorly constructed Ai decks. taught Ai to pump creatures during combat, and more so if its heading directly at player, taught Ai that its better to use "becomes" and "transforms" during first main. this allow its to actually attack with the manlands ect.
new ability lord...teach(whatever[whatever]) ability.
teach is a targeted lord, it takes the cards current target and lords it the ability. im aware of a tiny memleak it contains, but the leak is happening on parser lvl, so i need more eyes to look at it. teach is ideally used for equipment, and was designed to fix issue 244 taught abilities are not given to the source cards.

forced Ai to pay for sunburst correctly. it was choosing to pay with all of one type of mana. now it pays either max or 1 from max sunburst.

added a tiny double check for Ai to try and find something to use if it suddenly has mana in its pool. it is only a single check in a turn, but i notice it actually does slightly improve the usages of dark ritual and foreach mana producers. ideally i wanted it to check EVERYTIME. but i could not achieve it without putting the game in danger of looping. so once is better then none :/

fixed a bug with affinity where it was not counting duel lands, this is becuase of not setting it up correctly for lands with multiple types SORRY!
2010-11-06 06:59:43 +00:00
omegablast2002@yahoo.com d13e8904b5 massive update, additions and changelog in first comment. 2010-10-18 10:46:36 +00:00
wagic.the.homebrew@gmail.com 1c0218326e Erwan
- {z} cost becomes l2e (Library To Exile)
- {q} cost becomes s2l (Send to Library) <- from any place to Library
- subtypes leyline, controllsershroud, playershroud become ability keywords
2010-09-21 12:18:37 +00:00
omegablast2002@yahoo.com b507053a1d fixed storm spellcount, affinity/manaredux invis mana, added true "retrace" added 3 new extra cost types. 2010-09-14 17:15:33 +00:00
omegablast2002@yahoo.com c83950a5d4 storm,cantwin/lose,additionallands,cast restricting 2010-09-04 00:16:20 +00:00
omegablast2002@yahoo.com 0b4dde558b added support for alternative casting cost, evoke, added support for phantom cycle,hydras, added support for exile/bounce as casting cost 2010-08-30 18:45:38 +00:00
wagic.the.homebrew@gmail.com d50aecdde4 Erwan
-fix issue related to drawing card (underworld dreams)
2010-02-06 07:32:59 +00:00
wagic.the.homebrew@gmail.com 3edc364d8e Erwan
- fix for issue 301 (creatures go to graveyard)
- This adds an important change to "movedTo", which now accepts a "full" target description in both "from" and "movedTo". The point is that a card does not move to "creature|graveyard" from "battlefield" but moves from "creature|battlefield" to "graveyard".
2010-01-21 14:12:11 +00:00
wagic.the.homebrew@gmail.com 0d2c6cf3e5 Erwan
- Adding external rules mechanism. It is very crude for the moment, but I hope it will grow. Have a look at Rules/mtg.txt for basic usage
2009-12-06 04:47:29 +00:00
wagic.the.homebrew@gmail.com da9a82cff4 Erwan
- removed some unused code. Please review!
- Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
2009-11-21 07:26:26 +00:00
wagic.the.homebrew@gmail.com 3f2bf948eb Erwan
-fix issue 79 (AI and legendary cards)
2009-09-28 15:18:54 +00:00
wagic.the.homebrew@gmail.com 7577a588ec Erwan
-fix issue 47 (all creatures have haste)
2009-09-23 09:31:15 +00:00
wagic.the.homebrew@gmail.com f5ddbd2396 Erwan
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
2009-09-22 14:45:01 +00:00
wagic.the.homebrew@gmail.com d73951ecfc Erwan
-some bug fixes (test suite)
2009-09-06 02:50:54 +00:00
jean.chalard 2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com ddc4636bf6 Erwan
-fixed "lord changes controller" bug
2009-07-05 04:49:21 +00:00
wagic.the.homebrew@gmail.com 53b1b5e9ec Erwan
- Magic 2010 - inplay becomes Battlefield. Wagic is still compatible with both, but try to use "battlefield" from now on. For example moveTo(battlefield) instead of moveTo(inPlay)
- Magic 2010 - "Removed from game" becomes "Exile". Wagic is still compatible with both, but try to use "exile" from now on. For example moveTo(exile) instead of moveTo(removedFromGame)
- Magic 2010 - "End of turn" step becomes "end" step. Wagic is still compatible with both, but try to use "end" from now on. for example: "@next end" rather than "@next endofturn" (not sure this is more clear than before, but at least it's consistent with the rules)
2009-06-17 13:11:45 +00:00
wagic.the.homebrew@gmail.com 6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew@gmail.com 5952b382a2 Erwan
-Fixed bug with fountain of youth
-New alternate format for decks
2009-04-02 12:50:18 +00:00
wagic.the.homebrew@gmail.com e8d32b2c6d Erwan
- _cards.dat parsing error fixes on erroneous files
- replaced cards array with a vector for MTGGameZones
2009-03-25 13:53:19 +00:00
wagic.the.homebrew bc7c689eab Erwan
- Attempt to fix a bug in 0.5.0 with persuasion. Haven't tried to compile/test yet :/
2009-03-18 04:04:34 +00:00
wagic.the.homebrew fa05ca5225 Erwan
- cards bugfixes
- added a few zone names for moveTo
2009-03-02 13:40:04 +00:00
wagic.the.homebrew f87c703866 Erwan
- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
2009-02-16 13:46:14 +00:00
wagic.the.homebrew 790e2a2cdf Erwan
- improved the parser for "lord", now can take any kind of "target", not only creature types (so it can now be used to code abilities such as Bad moon and crusade)
- fixed typos for goblin lord, zombie master, lord of atlantis
- Added "moveTo" keyword
- added a dozen cards
2008-12-14 12:07:01 +00:00
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew c72fbbd20c Erwan
- the testsuite now outputs an HTML result file with colors
- hopefully speed improvements for the game on PSP (needs testing on the actual device)
2008-11-10 14:38:30 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00