Commit Graph

299 Commits

Author SHA1 Message Date
Anthony Calosa
014ca36a4a force event for token sacrifice 2016-07-27 07:11:30 +08:00
Anthony Calosa
eebcc9c925 Fix CDAACTIVE & transformed card colors
cdaactive has its own computation, so exclude it on flip/transform cards
ability
2016-07-27 06:31:03 +08:00
zethfoxster
ca395492d5 added meld(cardname)
added meldfrom(cardname|cardname) helper class.

auto={0}:target(arbor colossus|mybattlefield) meld(Arc Runner)
auto=meldfrom(arbor elf|Arbor Colossus)
2016-07-21 20:46:53 -04:00
zethfoxster
9e73dc9c00 add support for repeater deplete cards.
Scalpelexis
Sphinx's Tutelage
Grindstone
normally I aim for much bigger card groups, but this was requested by one of the only 2 active members we have on the forum.
I'll have the card code for these cards ready when I code eldrich moon set.

to use, use it like any normal depelte except add
name
color
to the front, 
name deplete:4 targetsZone(player)
this will repeat this until the player depletes cards that dont have atleast 2 with the same name.
color deplete:2 target(player)
this will continue to deplete until the player depletes a set of cards that dont share a color with each other lands not included when checking colors.
enjoy.
2016-07-17 22:24:53 -04:00
zethfoxster
e81346f881 more work on cascade, I think I figured out what was causing a weird crash. 2016-07-14 20:28:19 -04:00
zethfoxster
01fd8fa406 recoded cascade, the logic was incorrect. also the ability was coded incorrectly. ALL the cards get exiled, then placed on the bottom, the card that cost less is also exiled then MAY be cast otherwise its placed in the library bottom with the rest.
I also now tell AI to ALWAYS use cast card if available. as the effects are always better.
2016-07-13 23:57:30 -04:00
Anthony Calosa
2d763d106d try to fix failed logic here 2016-07-12 02:27:06 +08:00
zethfoxster
c4581a8889 added imprintedcard as a usable name for castcard 2016-07-09 20:20:55 -04:00
Anthony Calosa
847e9dffc2 revised 2016-07-08 22:57:47 +08:00
Anthony Calosa
10d81bd47a try to fix segmentation fault 2016-07-08 18:46:07 +08:00
Anthony Calosa
3aa64697d2 "previousbattlefield" for mover 2016-07-08 17:39:47 +08:00
zethfoxster
61d22eb498 added a modifier for "tap" for cards that say "enters the battlefield tapped", they are supposed to be tapped when put in play, which mean they should not trigger @tapped(.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.
2016-07-07 19:02:41 -04:00
Anthony Calosa
4da7f77089 Cleanup tabs 2016-07-07 13:25:36 +08:00
zethfoxster
a500920bb2 Merge pull request #11 from WagicProject/master
got it
2016-07-06 17:57:38 -04:00
Anthony Calosa
1d80d97d22 Shackled highlight border 2016-07-06 07:55:10 +08:00
zethfoxster
c018e3dcc2 fixed a ton of memleaks, narrowed down the memleaks to just the computeNewCost function.
still working on a fix for this.
2016-07-04 15:13:35 -04:00
zethfoxster
775f9eb6b3 unused variable 2016-07-02 23:44:14 -04:00
zethfoxster
2489be93a3 added setting the value of X as you cast a spell with X.
this does not cover abilities yet.
2016-07-02 13:38:07 -04:00
zethfoxster
f76c28fa64 convoke
other={convoke} name(Convoke)
delve
other={delve}
they might be able to be added directly to the real manacost.

added an ability that grants an ability while the source remains tapped
grant ability grantend...

added dethrone
abilities=dethrone

added support of multitargeting to extra cost, it acts the same as normal multitargeting, repeats dopay() the effects for each.
2016-07-01 21:29:51 -04:00
Anthony Calosa
547a9fcc17 Add Support for Vedlaken Shackles and the likes
the alias 50120 is there to prevent untap  during untap phase and the
canuntap restriction will trigger if it's possible to untap ie tha card
doesn't have doesnotuntap,, or frozen or is tapped.
2016-06-30 16:18:39 +08:00
Anthony Calosa
e6aafbc8a6 lastController defined when creating copies of itself 2016-06-30 14:06:21 +08:00
Anthony Calosa
39f6867ab0 Fix Cascade 2016-06-30 09:26:00 +08:00
Anthony Calosa
27fd1942d0 Try to Fix IOS Build 2016-06-29 15:03:36 +08:00
Anthony Calosa
6d09c12f93 Try to fix compilation 2016-06-29 11:08:55 +08:00
zethfoxster
6ee00c138c Pretty huge patch here(sorry old habits never die :( )
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.

second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.

added devotion for "iroas"

added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.

this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.

scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.

added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.

added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives

added token(by card name)
auto=token(Eldrazi Scion) 
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.

added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.

added restriction "geared" for checking if a card has equipment on it.

added abilities words
skulk

menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.

nosolo <--cant attack alone

mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.

changed iscolorless back to "colorless"

enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.

there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
2016-06-28 18:40:55 -04:00
Anthony Calosa
a73030ac9b Overlooked this
Should be fine now, reverted the test
2016-06-18 21:20:30 +08:00
Anthony Calosa
e315cad0f5 Revert to previous 2016-06-18 20:22:50 +08:00
Anthony Calosa
eb99680986 Modified 2016-06-18 19:55:58 +08:00
Anthony Calosa
cd645b33b2 Fix for Aura's that are put into play 2016-06-18 12:31:23 +08:00
Anthony Calosa
c633ceb695 Current Imprinted card only 2016-06-16 09:48:20 +08:00
Anthony Calosa
a4c536740e Revised Imprint 2016-06-16 09:14:37 +08:00
Anthony Calosa
9d79a85b96 Imprint Class 2016-06-16 07:15:24 +08:00
Anthony Calosa
b38275123a Block Cost Rule
Update rules folder
2016-06-15 22:26:55 +08:00
Anthony Calosa
1f54c7933b Attack Cost Rule
Update your rules folder
2016-06-14 19:40:02 +08:00
Anthony Calosa
e02e835053 copied abilities 2016-06-09 21:58:22 +08:00
Anthony Calosa
06fdf3f0a5 Imprint
todo others...
2016-06-09 15:35:59 +08:00
Anthony Calosa
8c47b666c5 Madness
Added Madness
2016-06-08 10:45:19 +08:00
Anthony Calosa
7ae8434ba3 Correction 2016-06-05 20:32:33 +08:00
Anthony Calosa
5196424fbe Overload and PayZero are affected by cost increaser 2016-06-05 13:15:30 +08:00
Anthony Calosa
375589c73d Fix unused variable
AllAbilities.cpp:4172:23: error: unused variable ‘_target’
[-Werror=unused-variable]
2016-06-03 23:28:04 +08:00
Anthony Calosa
ce8e117b0b Fix Cost Increaser, Cost Reducer
Should fix most of them.  TODO: Trinisphere and Morph...
2016-06-03 22:32:10 +08:00
Anthony Calosa
be53c68d28 unused variable
AllAbilities.cpp:275:17: error: unused variable ‘counter’
[-Werror=unused-variable]
2016-06-03 11:36:40 +08:00
Anthony Calosa
62fa9acc9f Cascade Class
seperate cascade and fix cant life change :)
2016-06-03 10:40:38 +08:00
Anthony Calosa
f4c17aaf45 Cascade 2016-06-02 20:39:21 +08:00
Anthony Calosa
aabb905313 Cant life change 2016-06-02 09:10:30 +08:00
Anthony Calosa
d4715ddc81 ajani steadfast
ajani steadfast emblem
2016-05-29 14:31:29 +08:00
Anthony Calosa
cd1b629191 Fix Segmentation Fault & Formatting 2015-11-10 11:58:36 +08:00
Anthony Calosa
1bd3b7743b bug fix 2015-11-01 21:59:54 +08:00
Anthony Calosa
c580d89c94 Altercost, Exile Zone & Handsize Modifier 2015-10-31 10:59:37 +08:00
Anthony Calosa
8793feb9ba Altercost
Altercost alter cards to be cast...
Removed Trinisphere temporarily...
2015-10-30 07:11:16 +08:00