Patrick Babb
0b3b33f727
Update SDL_spinlock.c
2025-03-18 21:55:59 -05:00
Eduardo MG
067ae2790d
opponenshroud changed to hexproof, new ability canplayenchantmentlibrarytop
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New ability "canplayenchantmentlibrarytop" allow to play enchantments from top
sets now include tokens
you no longer draw conspiracy cards in the random
rules file revisions
commander bugs
Eutropia the Twice-Favored
Calculating Lich
Seismic Wave
Rank and File
Professional Face-Breaker
Realmwalker
2024-07-21 18:44:21 -06:00
valfieri
42754fd83c
Fix on Primitives and Fix Android
2019-08-18 17:44:07 +02:00
Rolzad73
b601a549d0
- added option for Android x86 build types
2016-08-04 11:26:41 -04:00
xawotihs
ee217e94a8
Fixed carousel pull request with Visual Studio.
2013-12-07 20:29:42 +01:00
techdragon.nguyen@gmail.com
6124280f24
added a prefernces screen to handle media card selection on Android devices. Contains actual fix for 4297.
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Added a place marker to allow volume change during app. Right now it's either loud or off. There isn't a way to allow the volume to gradually go up and odwn based on the values set in settings.
2012-03-01 03:24:34 +00:00
wagic.the.homebrew
33691d1f13
- Added ads support for Android
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- basic "message" system between JGE and java through jni
- Fixed pause/resume on android/sdl
2011-09-04 02:45:18 +00:00
wrenczes@gmail.com
9e6154076b
Added the concept of a 'flick' gesture. This uses the VelocityTracker object in Android and passes the velocity info down as an SDL joystick trackball event. We can then reinterpret this event in whatever way we like, such as up/down swipes in the deck editor (that was my initial thought, at any rate).
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TBD: right now every up finger generates this event. We probably want to throttle it to only be an event if the velocity exceeds some arbitrary threshold; similarly, if we generate a flick event, we probably don't want to simultaneously generate a finger up action (ie JGE_BTN_OK).
2011-06-11 10:30:38 +00:00
wrenczes@gmail.com
b2eaa3cb8d
Multiple finger events now translate correctly into an SDL_MULTIGESTURE. I still haven't mapped this into anything meaningful, but all least the wiring is now present.
2011-06-11 09:03:21 +00:00
wrenczes@gmail.com
56a8bed0e3
More work on Android touch events. Fixed the issues I was having with busted float coords, and added some logic for a different way to deal with selection. Doubleclicking is no longer required; instead, if you generate a finger up event within 50 pixels of where you fingered down, this will be treated as an JGE_BTN_OK event. I think this feels more natural, as you can drag around in a menu or to various cards; then when you find your selection, simply touching it again once triggers the selection.
2011-06-11 06:59:32 +00:00
wrenczes
97dfc9f4bc
Fix up passing by address on the float values. This is leftover crud from my attempts to pass float* instead of by value. I still can't make sense of what's wrong with the FingerDown calls - the mouse calls pass values in correctly, but the touch calls seem to corrupt the stack.
2011-06-08 09:57:43 +00:00
wrenczes@gmail.com
c859d35c0b
More incremental work on getting touch commands on Android. I've pinpointed a nasty problem that looks possibly like a compiler bug - the float values that are passed into SDL_SendFingerDown() are coming out junk on the other end. Probably an extra push of something on the stack, as when I tried using pointers to floats instead, the y value showed up in the x position.
2011-06-07 16:43:44 +00:00
wrenczes
f7cad41013
Checkpoint on getting touch events to come through SDL. This (deliberately) breaks the mouse emulation & cripples input on Android, as those calls are being replaced with real finger down/up/motion commands instead. More to come...
2011-06-07 00:32:26 +00:00
wrenczes
fa1abdc9d4
Project filters to split the SDL sources into /inc & /src folders.
2011-05-27 04:58:21 +00:00
Xawotihs
07ca0c19c3
Fixed postbuild event when path contains spaces
2011-05-23 20:28:18 +00:00
Xawotihs
3b0f47c420
Added SDL VS 2010 project and fixed some compilations and small resize bug
2011-05-22 21:35:19 +00:00
Xawotihs
4ed7f10def
- Added SDL, libjpeg and libpng
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- Added Android project and Java files
2011-04-23 19:25:48 +00:00
wagic.the.homebrew
d45e3b101b
2008-11-02 09:50:16 +00:00