More incremental work on getting touch commands on Android. I've pinpointed a nasty problem that looks possibly like a compiler bug - the float values that are passed into SDL_SendFingerDown() are coming out junk on the other end. Probably an extra push of something on the stack, as when I tried using pointers to floats instead, the y value showed up in the x position.

This commit is contained in:
wrenczes@gmail.com
2011-06-07 16:43:44 +00:00
parent 4568f66a66
commit c859d35c0b
3 changed files with 52 additions and 28 deletions

View File

@@ -20,6 +20,8 @@
*/
#include "SDL_config.h"
#include <android/log.h>
/* General touch handling code for SDL */
#include "SDL_events.h"
@@ -324,11 +326,14 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
x = (Uint16)((xin+touch->x_min)*(touch->xres)/(touch->native_xres));
y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
pressure = (Uint16)((yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
char buffer[64];
sprintf(buffer, "Finger Down: xin: %g yin: %g x: %d y: %d", xin, yin, x, y);
__android_log_write(ANDROID_LOG_DEBUG, "Wagic", buffer);
finger = SDL_GetFinger(touch,fingerid);
if(down) {

View File

@@ -44,10 +44,11 @@ SDL_Touch* CreateTouchInstance()
touch.id = gTouchID;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.native_xres = touch.xres = 1;
touch.xres = 1;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.native_yres = touch.yres = 1;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
@@ -74,19 +75,23 @@ void Android_OnTouch(int action, float x, float y, float p)
touch = CreateTouchInstance();
}
char buffer[64];
sprintf(buffer, "Touch action: %d x: %f y: %f", action, x, y);
__android_log_write(ANDROID_LOG_DEBUG, "Wagic", buffer);
switch(action)
{
case ACTION_DOWN:
SDL_SendFingerDown(touch->id, 1, 1, x, y, p);
SDL_SendFingerDown(touch->id, 1, SDL_TRUE, &x, &y, &p);
//SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
break;
case ACTION_MOVE:
SDL_SendTouchMotion(touch->id, 1, 0, x, y, 1);
SDL_SendTouchMotion(touch->id, 1, SDL_FALSE, x, y, 1);
break;
case ACTION_UP:
SDL_SendFingerDown(touch->id, 1, 0, x, y, p);
SDL_SendFingerDown(touch->id, 1, SDL_FALSE, &x, &y, p);
//SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
}

View File

@@ -132,6 +132,8 @@ public:
void OnMouseClicked(const SDL_MouseButtonEvent& event);
void OnMouseMoved(const SDL_MouseMotionEvent& event);
void OnTouchEvent(const SDL_TouchFingerEvent& event);
void OnEvent(SDL_Event* Event)
{
/* if(Event->type < SDL_USEREVENT)
@@ -180,28 +182,17 @@ public:
break;
case SDL_FINGERMOTION:
DebugTrace("FingerMotion : touchId " << Event->tfinger.touchId
<< ", fingerId " << Event->tfinger.fingerId
<< ", state " << Event->tfinger.state
<< ", x " << Event->tfinger.x
<< ", y " << Event->tfinger.y
<< ", dy " << Event->tfinger.dx
<< ", dy " << Event->tfinger.dy
<< ", pressure " << Event->tfinger.pressure
);
case SDL_FINGERDOWN:
case SDL_FINGERUP:
DebugTrace("Touch Event triggered");
DebugTrace("touchId " << Event->tfinger.touchId);
DebugTrace("fingerId " << Event->tfinger.fingerId);
DebugTrace("state " << Event->tfinger.state);
DebugTrace("x " << Event->tfinger.x << ", y " << Event->tfinger.y);
DebugTrace("dx " << Event->tfinger.dx << ", dy " << Event->tfinger.dy);
DebugTrace("pressure " << Event->tfinger.pressure);
OnMouseMoved(Event->motion);
break;
case SDL_FINGERDOWN:
DebugTrace("FingerDown msg");
OnMouseClicked(Event->button);
break;
case SDL_FINGERUP:
DebugTrace("FingerUp msg");
DebugTrace("X: " << Event->button.x << ", Y: " << Event->button.y);
OnMouseDoubleClicked(Event->button);
OnTouchEvent(Event->tfinger);
break;
case SDL_MULTIGESTURE:
@@ -499,6 +490,29 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
}
}
void SdlApp::OnTouchEvent(const SDL_TouchFingerEvent& event)
{
if (event.y >= viewPort.y &&
event.y <= viewPort.y + viewPort.h &&
event.x >= viewPort.x &&
event.x <= viewPort.x + viewPort.w)
{
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
g_engine->LeftClicked(
((event.x - viewPort.x) * SCREEN_WIDTH) / actualWidth,
((event.y - viewPort.y) * SCREEN_HEIGHT) / actualHeight);
#if (defined ANDROID) || (defined IOS)
if (event.type == SDL_FINGERUP)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
}
#endif
}
}
bool SdlApp::OnInit()
{
int window_w, window_h;