More work on Android touch events. Fixed the issues I was having with busted float coords, and added some logic for a different way to deal with selection. Doubleclicking is no longer required; instead, if you generate a finger up event within 50 pixels of where you fingered down, this will be treated as an JGE_BTN_OK event. I think this feels more natural, as you can drag around in a menu or to various cards; then when you find your selection, simply touching it again once triggers the selection.

This commit is contained in:
wrenczes@gmail.com
2011-06-11 06:59:32 +00:00
parent 97dfc9f4bc
commit 56a8bed0e3
3 changed files with 37 additions and 19 deletions

View File

@@ -141,8 +141,10 @@ SDL_AddTouch(const SDL_Touch * touch, char *name)
SDL_touchPads[index]->relative_mode = SDL_FALSE;
SDL_touchPads[index]->flush_motion = SDL_FALSE;
SDL_touchPads[index]->xres = (1<<(16-1));
SDL_touchPads[index]->yres = (1<<(16-1));
// Wil 06/10/11: WTF is this for? It's stomping over what's been passed in!
//SDL_touchPads[index]->xres = (1<<(16-1));
//SDL_touchPads[index]->yres = (1<<(16-1));
//Do I want this here? Probably
SDL_GestureAddTouch(SDL_touchPads[index]);
@@ -309,16 +311,15 @@ SDL_DelFinger(SDL_Touch* touch,SDL_FingerID fingerid)
return 0;
}
int
SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
float xin, float yin, float pressurein)
{
int posted;
Uint16 x;
Uint16 y;
Uint16 pressure;
SDL_Finger *finger;
Uint16 x;
Uint16 y;
Uint16 pressure;
SDL_Finger *finger;
SDL_Touch* touch = SDL_GetTouch(id);
@@ -331,10 +332,6 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
y = (Uint16)((yin+touch->y_min)*(touch->yres)/(touch->native_yres));
pressure = (Uint16)((pressurein+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres));
char buffer[64];
sprintf(buffer, "Finger Down: xin: %g yin: %g x: %d y: %d", xin, yin, x, y);
__android_log_write(ANDROID_LOG_DEBUG, "Wagic", buffer);
finger = SDL_GetFinger(touch,fingerid);
if(down) {
if(finger == NULL) {

View File

@@ -25,6 +25,7 @@
#include "SDL_events.h"
#include "SDL_touch.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "SDL_androidtouch.h"
@@ -42,16 +43,21 @@ SDL_Touch* CreateTouchInstance()
{
SDL_Touch touch;
touch.id = gTouchID;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.xres = 1;
touch.native_xres = 1;
touch.xres = 1;
touch.y_min = 0;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.yres = 1;
touch.pressure_min = 0;
touch.native_yres = 1;
touch.yres = 1;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
touch.native_pressureres = 1;
touch.pressureres = 1;
SDL_AddTouch(&touch, "");

View File

@@ -40,6 +40,8 @@ enum eDisplayMode
unsigned int gDisplayMode = DisplayMode_lowRes;
const int kHitzonePliancy = 50;
class SdlApp
{
public: /* For easy interfacing with JGE static functions */
@@ -53,8 +55,11 @@ public: /* For easy interfacing with JGE static functions */
int windowed_pos_x;
int windowed_pos_y;
int mMouseDownX;
int mMouseDownY;
public:
SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), Running(true)
SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), Running(true), mMouseDownX(0), mMouseDownY(0)
{
}
@@ -503,11 +508,21 @@ void SdlApp::OnTouchEvent(const SDL_TouchFingerEvent& event)
g_engine->LeftClicked(
((event.x - viewPort.x) * SCREEN_WIDTH) / actualWidth,
((event.y - viewPort.y) * SCREEN_HEIGHT) / actualHeight);
if (event.type == SDL_FINGERDOWN)
{
mMouseDownX = event.x;
mMouseDownY = event.y;
}
#if (defined ANDROID) || (defined IOS)
if (event.type == SDL_FINGERUP)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
// treat an up finger within 50 pixels of the down finger coords as a double click event
if (abs(mMouseDownX - event.x) < kHitzonePliancy && abs(mMouseDownY - event.y) < kHitzonePliancy)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
}
}
#endif
}