AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.

Change list:

Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme
Taiga: removed a stray "a" in the deck description

Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards)
Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)

Plateau: only 59 cards, added a third Bull Cerodon
Plateau: corrected an (arguable) spelling mistake (goblin -> goblins)

Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck)

Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites

Shatter: corrected a spelling mistake (you -> your)

Howlins: (supposedly) corrected deckname spelling to "Howlings"
Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces)

Alliance: Corrected a spelling mistake in the deck description (castel -> castle)

Djungle: Corrected deckname spelling to "Jungle"
Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain

Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk

Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one.

Kithkin: Added a missing "#" sign

Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24.
Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold)

Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize

Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)"

Kinsbaile Cavalier: Sortened name so that it fits into the menu

Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)"

Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout

Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)"

Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)"
Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding)

Dragon: Changed filename to lowercase
Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards)
Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended.

several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column)

Notes:
Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention.

Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
This commit is contained in:
Psyyringe
2009-10-22 17:44:48 +00:00
parent dc5612e910
commit fe866ee175
28 changed files with 184 additions and 91 deletions
+11 -2
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@@ -1,7 +1,12 @@
#NAME:Howlins #NAME:Howlings
#DESC:High in Jund's mountains. #DESC:High in Jund's mountains.
#DESC:They build up a head of steam #DESC:They build up a head of steam
#DESC:before attacking prey down below. #DESC:before attacking prey down below.
# (PSY) added 2 Mountains, 1 Black Vise, 1 Howling Mine
# (would've been better to add creatures, but all creatures in the
# deck were already at 4 pieces))
#Spark Elemental #Spark Elemental
129577 129577
129577 129577
@@ -38,6 +43,7 @@
#Black Vise #Black Vise
1097 1097
1097 1097
1097
#Hearthfire Hobgoblin #Hearthfire Hobgoblin
157201 157201
157201 157201
@@ -46,6 +52,7 @@
#Howling Mine #Howling Mine
129598 129598
129598 129598
129598
#Goblin Mountaineer #Goblin Mountaineer
174938 174938
174938 174938
@@ -69,4 +76,6 @@
1390 1390
1390 1390
1390 1390
1390 1390
1390
1390
+1 -1
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@@ -1,5 +1,5 @@
#NAME:Alliance #NAME:Alliance
#DESC:In the Castel of Bant, #DESC:In the castle of Bant,
#DESC:the call to battle #DESC:the call to battle
#DESC:echoes the prayer of Asha. #DESC:echoes the prayer of Asha.
#DESC:Prepare to face Bant's light #DESC:Prepare to face Bant's light
+10 -3
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@@ -1,8 +1,11 @@
#NAME:Djungle #NAME:Jungle
#DESC:Two glowing red eyes #DESC:Two glowing red eyes
#DESC:and the stench of foul breath #DESC:and the stench of foul breath
#DESC:are all the warning #DESC:are all the warning
#DESC:you're likely to get. #DESC:you're likely to get.
# (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60
#Spark Elemental #Spark Elemental
129577 129577
129577 129577
@@ -12,6 +15,7 @@
129604 129604
129604 129604
129604 129604
129604
#Watchwolf #Watchwolf
83625 83625
83625 83625
@@ -26,6 +30,7 @@
1264 1264
1264 1264
1264 1264
1264
#Lightning Bolt #Lightning Bolt
1303 1303
1303 1303
@@ -46,7 +51,8 @@
1367 1367
1367 1367
1367 1367
#Forest5 #Forest6
1388
1388 1388
1388 1388
1388 1388
@@ -62,7 +68,8 @@
1397 1397
1397 1397
1397 1397
#Mountain8 #Mountain9
1390
1390 1390
1390 1390
1390 1390
+29 -21
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@@ -9,30 +9,36 @@
#DESC:you with that Boomerang. #DESC:you with that Boomerang.
#Blue Deck, with Persusasion #Blue Deck, with Persusasion
#24 Islands #24 Islands
158237
158237
158237
158237
158237
158237
158237
157875
157875
157875
157875
157875
157875
157875
157883
157883
157883
157883
157883
157883
157883
# (PSY) Actually these were only 21 Islands, adding 3 more:
158237
157875
157883
#3Jhessian Lookout
# (PSY) These were listed under "Islands"
176428 176428
176428 176428
176428 176428
158237
158237
158237
158237
158237
158237
158237
157875
157875
157875
157875
157875
157875
157875
157883
157883
157883
157883
157883
157883
157883
#4persusasion #4persusasion
129900 129900
129900 129900
@@ -52,6 +58,8 @@
1206 1206
1206 1206
#2Merfolk #2Merfolk
# (PSY) Adding 1 to bring card count to 60
1210
1210 1210
1210 1210
#4Gravelgill #4Gravelgill
+4 -2
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@@ -1,5 +1,5 @@
#NAME:Taiga #NAME:Taiga
#DESC:The most terrifying thing a #DESC:The most terrifying thing
#DESC:is probably the horrible #DESC:is probably the horrible
#DESC:crashing sound. #DESC:crashing sound.
#DESC:This noise is so loud #DESC:This noise is so loud
@@ -55,8 +55,10 @@
#2x Orcish Oriflamme #2x Orcish Oriflamme
1310 1310
1310 1310
1310
# (PSY) Power Surge not available any more, replaced with a third Orcish Oriflamme
#1x Power Surge #1x Power Surge
1311 #1311
#1x Wheel of Fortune #1x Wheel of Fortune
1326 1326
#1x White Ward #1x White Ward
+3 -1
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@@ -7,7 +7,9 @@ Elite Vanguard *4
Honor of the Pure *4 Honor of the Pure *4
Glorious Anthem *4 Glorious Anthem *4
Veteran Armorer *4 Veteran Armorer *4
Balefire Liege *4 Thistledown Liege *4
# (PSY) Balefire Liege not available any more, replaced with 4x Thistledown Liege
# Balefire Liege *4
#Plains #Plains
191382 191382
191382 191382
+1 -1
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@@ -25,7 +25,7 @@
142045 142045
142045 142045
142045 142045
4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying #4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
146041 146041
146041 146041
146041 146041
+19 -6
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@@ -6,6 +6,11 @@
#DESC:and Mortivore's breath. #DESC:and Mortivore's breath.
#DESC:Prepare to discover the truth #DESC:Prepare to discover the truth
#DESC:of the House Dimir. #DESC:of the House Dimir.
# (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain,
# 1x Forced Fruition, 1x Tome Scour, 1x Traumatize,
# to bring card count to 60.
#4x Animate Dead #4x Animate Dead
1143 1143
1143 1143
@@ -14,7 +19,8 @@
#2x Control Magic #2x Control Magic
1194 1194
1194 1194
#2x Tome Scour #3x Tome Scour
191598
191598 191598
191598 191598
#4x Glimpse the Unthinkable #4x Glimpse the Unthinkable
@@ -22,9 +28,11 @@
83597 83597
83597 83597
83597 83597
#1x Psychic Drain #2x Psychic Drain
89114 89114
#1x Forced Fruition 89114
#2x Forced Fruition
146166
146166 146166
#2x Howling Mine #2x Howling Mine
129598 129598
@@ -41,7 +49,8 @@
#2x Dreamborn Muse #2x Dreamborn Muse
135246 135246
135246 135246
#2x Traumatize #3x Traumatize
129774
129774 129774
129774 129774
#4x Oona's Gatewarden #4x Oona's Gatewarden
@@ -52,7 +61,7 @@
#2x Glen Elendra Liege #2x Glen Elendra Liege
146743 146743
146743 146743
#10x Swamp #12x Swamp
129754 129754
129754 129754
129754 129754
@@ -63,7 +72,9 @@
129755 129755
129757 129757
129757 129757
#10x Island 129757
129757
#12x Island
129607 129607
129607 129607
129608 129608
@@ -74,4 +85,6 @@
129609 129609
129609 129609
129609 129609
129609
129609
+2 -2
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@@ -1,10 +1,10 @@
#NAME:Soldiers #NAME:Vigilant Watch
#DESC:Soldiers are prepared for war, #DESC:Soldiers are prepared for war,
#DESC:they are useful in their way, #DESC:they are useful in their way,
#DESC:but they must be commanded #DESC:but they must be commanded
#DESC:as the builder commands the stone. #DESC:as the builder commands the stone.
#DESC:Disciplined and dedicated, #DESC:Disciplined and dedicated,
#DESC:they will held their ranks to the end, #DESC:they will hold their ranks to the end,
#DESC:even in the face of tremendous losses. #DESC:even in the face of tremendous losses.
#4x Akrasan Squire - human soldier {W}, 1/1 exalted #4x Akrasan Squire - human soldier {W}, 1/1 exalted
174963 174963
+6 -4
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@@ -43,18 +43,20 @@
1277 1277
#1x Armageddon #1x Armageddon
1328 1328
# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
#2x Benalish Hero #2x Benalish Hero
1330 #1330
1330 #1330
#2x Castle #2x Castle
1334 1334
1334 1334
#2x Crusade #2x Crusade
1341 1341
1341 1341
# (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)
#2x Mesa Pegasus #2x Mesa Pegasus
1354 #1354
1354 #1354
#2x Pearled Unicorn #2x Pearled Unicorn
1356 1356
1356 1356
+1 -1
View File
@@ -13,7 +13,7 @@ Nyxathid (CFX) *4
Graveborn Muse (10E) *4 Graveborn Muse (10E) *4
Tendrils of Corruption (M10) *4 Tendrils of Corruption (M10) *4
Gargoyle Castle (M10) *4 Gargoyle Castle (M10) *4
Volrath's Stronghold (TMP) *1 Volrath's Stronghold (STH) *1
Swamp (10E) *4 Swamp (10E) *4
Swamp (M10) *4 Swamp (M10) *4
Swamp (ALA) *4 Swamp (ALA) *4
+11 -11
View File
@@ -12,32 +12,32 @@
Winged Sliver (TMP) *2 # gives Flying Winged Sliver (TMP) *2 # gives Flying
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# 3-drop creature that others will pump # # 3-drop creature that others will pump
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# and can't be misused by the AI # # and can't be misused by the AI
Heart Sliver (TMP) *2 # gives Haste Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3 # gives First Strike Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# expensive to have more of them, and we # # expensive to have more of them, and we
# only have 3 plains in the deck # # only have 3 plains in the deck
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# an element of surprise # # an element of surprise
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# deck with no non-creature spells # # deck with no non-creature spells
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because Fury Sliver (TSP) *2 # gives double strike, only 2 because
# it's a 6-drop creature # # it's a 6-drop creature
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
#
Spined Sliver (STH) *2 # gives Rampage Spined Sliver (STH) *2 # gives Rampage
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
@@ -46,8 +46,8 @@ Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# played because we have few Islands. # played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# Slivers out faster # # Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green) Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6 Mountain (M10) *6
@@ -57,7 +57,7 @@ Plains (M10) *3 # only 5 white creatures in the deck
# Cards considered, but not included: # Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice # Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal # Clot Sliver - would be the only black sliver left after Basal
Sliver was taken out; also: AI not too smart with regeneration # Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were # Sedge Sliver - no swamps in deck (since all black slivers were
# taken out) # taken out)
# Firewake Sliver - AI too eager to sacrifice # Firewake Sliver - AI too eager to sacrifice
+6 -6
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@@ -18,7 +18,7 @@ Ornithopter (10E) *4 # cheap artifact, later air defense
Nuisance Engine (MRD) *4 # create more cheap artifacts Nuisance Engine (MRD) *4 # create more cheap artifacts
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
# side since manaburn was abolished # # side since manaburn was abolished
Steel Wall (MRD) *2 # mainly for defending Steel Wall (MRD) *2 # mainly for defending
Yotian Soldier (MRD) *2 # cheap defender Yotian Soldier (MRD) *2 # cheap defender
@@ -30,11 +30,11 @@ Scarecrone (EVE) *2 # brings back artifacts
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
Salvage Slasher (CFX) *2 # grows stronger with artifacts in Salvage Slasher (CFX) *2 # grows stronger with artifacts in
# graveyard - nice effect if opponent # # graveyard - nice effect if opponent
# has destroyed all artifacts # # has destroyed all artifacts
Silver Myr (MRD) *4 # artifact source of blue mana (which Silver Myr (MRD) *4 # artifact source of blue mana (which
# is needed for the 6 Vedalken) # # is needed for the 6 Vedalken)
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
@@ -50,8 +50,8 @@ Ancient Den (MRD) *4
Academy Ruins (TSP) *1 # brings back artifacts Academy Ruins (TSP) *1 # brings back artifacts
Tolarian Academy (USG) *1 # Generates massive amounts of mana Tolarian Academy (USG) *1 # Generates massive amounts of mana
# in this deck - which the AI usually # # in this deck - which the AI usually
# wastes. # # wastes.
# Cards considered, but not included: # Cards considered, but not included:
+1 -1
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@@ -1,4 +1,4 @@
#NAME:Kinsbaile Cavalier #NAME:Kinsb. Cavalier
#DESC:The knights on their steeds #DESC:The knights on their steeds
#DESC:and the knights from the sky #DESC:and the knights from the sky
#DESC:unite #DESC:unite
+1 -1
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@@ -11,7 +11,7 @@ Howling Mine (M10) *4
Underworld Dreams (10E) *4 Underworld Dreams (10E) *4
Spiteful Visions (SHM) *4 Spiteful Visions (SHM) *4
Sudden Impact (10E) *4 Sudden Impact (10E) *4
Font of Mythos (ALA) *2 Font of Mythos (CFX) *2
Damnation (PLC) *4 Damnation (PLC) *4
Infest (ALA) *4 Infest (ALA) *4
Lightning Bolt (M10) *4 Lightning Bolt (M10) *4
+1 -1
View File
@@ -23,7 +23,7 @@ Fire Tempest (POR) *2
Volcanic Hammer (POR) *4 Volcanic Hammer (POR) *4
Howling Mine (10E) *4 # accelerates the game, makes more Howling Mine (10E) *4 # accelerates the game, makes more
# damage spells available # # damage spells available
Mountain (10E) *24 Mountain (10E) *24
+3 -1
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@@ -1,6 +1,6 @@
#NAME:Plateau #NAME:Plateau
#DESC:In the highland of Borros #DESC:In the highland of Borros
#DESC:Angels,elementals and Goblin #DESC:Angels, elementals and goblins
#DESC:are preparing for battle. #DESC:are preparing for battle.
#DESC:Beware, the crusade is coming... #DESC:Beware, the crusade is coming...
#4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139) #4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139)
@@ -8,9 +8,11 @@
87908 87908
87908 87908
87908 87908
# (PSY) added a third Bull Cerodon to bring the deck to 60 cards
#2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287) #2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287)
174952 174952
174952 174952
174952
#2x Fire Elemental {3}{R}{R} - 5/4 #2x Fire Elemental {3}{R}{R} - 5/4
1290 1290
1290 1290
+5 -4
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@@ -20,7 +20,7 @@ Soulless One (ONS) *4 # gets powerful with lots of zombies
Walking Dead (LEG) *4 # cheap early defense Walking Dead (LEG) *4 # cheap early defense
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration, Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
# and 2/3 isn't bad either # # and 2/3 isn't bad either
Severed Legion (10E) *1 # \ Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # / Mass of Ghouls (FUT) *1 # /
@@ -28,8 +28,8 @@ Mass of Ghouls (FUT) *1 # /
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
Hate Weaver (10E) *3 # > use its abilities. These are Hate Weaver (10E) *3 # > use its abilities. These are
Roofstalker Wight (RAV) *3 # / just temporary solutions to Roofstalker Wight (RAV) *3 # / just temporary solutions to
# rack zombie numbers up for the # # rack zombie numbers up for the
# Soulless One. # # Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies Beacon of Unrest (10E) *1 # More raising of zombies
@@ -39,7 +39,8 @@ Swamp (10E) *24
# Cards considered, but not included: # Cards considered, but not included:
# Shepherd of the Rot - *much* too dangerous for the AI in this # deck # Shepherd of the Rot - *much* too dangerous for the AI in this
# deck
# Graveborn Muse - dito # Graveborn Muse - dito
# Empty the Catacombs - would weaken the Soulless One # Empty the Catacombs - would weaken the Soulless One
# Dauthi Ghoul - too expensive for a 1/1 creature in a # Dauthi Ghoul - too expensive for a 1/1 creature in a
+4 -4
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@@ -22,17 +22,17 @@ Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
Spotted Griffin (POR) *2 # defensive 4-drop flyer Spotted Griffin (POR) *2 # defensive 4-drop flyer
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
# fits well as an endgame surprise # # fits well as an endgame surprise
Moat (LEG) *4 # 4 because it's important for this Moat (LEG) *4 # 4 because it's important for this
# deck to keep strong attackers away # # deck to keep strong attackers away
Blessing (RV) *2 # \ 6 enchantments to reinforce the Blessing (RV) *2 # \ 6 enchantments to reinforce the
Holy Strength (10E) *2 # > holy nature of the griffins - Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# the griffin theme, and stalls the # # the griffin theme, and stalls the
# the game until Moat comes in # # the game until Moat comes in
Plains (10E) *24 Plains (10E) *24
+8 -7
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@@ -3,7 +3,7 @@
#DESC: Creature's Decks : #DESC: Creature's Decks :
#DESC: "The deck that a Viashino Warrior #DESC: "The deck that a Viashino Warrior
#DESC: would (and could) assemble" #DESC: would (and could) assemble"
#DESC: (v1.01) #DESC: (v1.02)
#DESC: #DESC:
#DESC: With claws and swords and flames #DESC: With claws and swords and flames
#DESC: we fiercely protect #DESC: we fiercely protect
@@ -11,25 +11,25 @@
Viashino Slasher (RAV) *4 # cheap Viashino Viashino Slasher (RAV) *4 # cheap Viashino
Viashino Slaughtermaster (CFX) *4 # cheap Viashino Viashino Slaughtermaster (CFX) *4 # cheap Viashino
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash Viashino Sandscout (10E) *1 # only 1, AI doesn't understand
Viashino Spearhunter (M10) *4 # first strike Viashino Spearhunter (M10) *4 # first strike
Viashino Grappler (INV) *4 # high power but very vulnerable Viashino Grappler (INV) *4 # high power but very vulnerable
Viashino Warrior (MIR) *2 # attacker Viashino Warrior (MIR) *2 # attacker
Viashino Weaponsmith (USG) *2 # attacker Viashino Weaponsmith (USG) *2 # attacker
Viashino Fangtail (RAV) *2 # attacker Viashino Fangtail (RAV) *2 # attacker
Furnace Whelp (10E) *2 # not a Viashino, but having Furnace Whelp (10E) *2 # not a Viashino, but having
# two flyers helps the deck # # two flyers helps the deck
Firebreathing (10E) *4 # fiery breath for the dragons' Firebreathing (10E) *4 # fiery breath for the dragons'
# descendants - also allows to # # descendants - also allows to
# use spare mana, although the # # use spare mana, although the
# AI rarely does that. # # AI rarely does that.
Flaming Sword (MRQ) *2 # fiery weapons as well Flaming Sword (MRQ) *2 # fiery weapons as well
Emblem of the Warmind (FUT) *2 # gives Haste Emblem of the Warmind (FUT) *2 # gives Haste
Beacon of Destruction (10E) *1 # repeated fire blasts Beacon of Destruction (10E) *1 # repeated fire blasts
Rage Reflection (SHM) *1 # double strike Rage Reflection (SHM) *1 # double strike
Dragon Roost (10E) *1 # endgame surprise - produces Dragon Roost (10E) *1 # endgame surprise - produces
# red dragons # # red dragons
Mountain (10E) *24 Mountain (10E) *24
@@ -58,6 +58,7 @@ Mountain (10E) *24
# doesn't use the mana # doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return # Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it # to owner's hand, may enchant it
# Viashino Bladescout - removed from Wagic
# Notes: # Notes:
# Flavor deck. # Flavor deck.
+4 -4
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@@ -14,7 +14,7 @@
#DESC: We heal. #DESC: We heal.
Heartmender (SHM) *4 # continuously removes -1/-1 counters Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others # # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense Safehold Elite (SHM) *4 # cheap early defense
Lingering Tormentor (EVE) *4 # attacker with Fear Lingering Tormentor (EVE) *4 # attacker with Fear
@@ -22,13 +22,13 @@ Rendclaw Trow (EVE) *4 # has Wither
Gravelgill Axeshark (SHM) *3 # 3/3 creature Gravelgill Axeshark (SHM) *3 # 3/3 creature
Scuzzback Marauders (SHM) *3 # 5/2 attacker Scuzzback Marauders (SHM) *3 # 5/2 attacker
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
# AI use that ability? # # AI use that ability?
Vine Trellis (MRQ) *4 # cheap defender and mana source Vine Trellis (MRQ) *4 # cheap defender and mana source
Animate Dead (RV) *4 # to bring back creatures that were Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came # # killed before the Heartmenders came
# online # # online
Forest (10E) *12 Forest (10E) *12
Swamp (10E) *12 Swamp (10E) *12
+2 -2
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@@ -15,14 +15,14 @@
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
Heartmender (SHM) *4 # continuously removes -1/-1 counters Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others # # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense Safehold Elite (SHM) *4 # cheap early defense
Gravelgill Axeshark (SHM) *2 # 3/3 creature Gravelgill Axeshark (SHM) *2 # 3/3 creature
Kithkin Spellduster (EVE) *2 # Enchantment removal Kithkin Spellduster (EVE) *2 # Enchantment removal
Restless Apparition (EVE) *4 # can get +3/+3 bonus Restless Apparition (EVE) *4 # can get +3/+3 bonus
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
# AI from decking itself out # # AI from decking itself out
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme Plumeveil (SHM) *2 # great defense & fits the theme
+1 -1
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@@ -19,7 +19,7 @@ Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
Ashenmoor Gouger (SHM) *3 Ashenmoor Gouger (SHM) *3
Corrosive Mentor (SHM) *3 Corrosive Mentor (SHM) *3
Crowd of Cinders (SHM) *4 Crowd of Cinders (SHM) *4
Smoldering Butcher (CFX) *4 Smoldering Butcher (EVE) *4
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
Nyxathid (CFX) *2 Nyxathid (CFX) *2
Sickle Ripper (SHM) *3 Sickle Ripper (SHM) *3
+2 -2
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@@ -1,6 +1,6 @@
#NAME:Treefolk #NAME:Treefolk
#DESC: #DESC:
#DESC:Who's hidding in the tree ? #DESC:Who's hiding in the tree?
Forest (M10) *24 Forest (M10) *24
Timber Protector (LRW) *4 Timber Protector (LRW) *4
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. #{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
@@ -22,7 +22,7 @@ Ambassador Oak (MOR) *2
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. #{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Imperious Perfect (LRW) *2 Imperious Perfect (LRW) *2
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield #{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
Mirri, Cat Warrior (M10) *1 Mirri, Cat Warrior (10E) *1
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) #{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Sachi, Daughter of Seshiro (CHK) *1 Sachi, Daughter of Seshiro (CHK) *1
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool." #{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
+43
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@@ -0,0 +1,43 @@
#NAME:Dragons
#DESc:Dragons are rage
#DESc:of power and will
#DESc:Dragons are artists
#DESC:with flames,
#DESC:painting the world
#DESC:with fire
#Land
Mountain (M10) *24
#Direct Damage
Lightning Bolt (M10) *4
Soulblast (10E) *1
Beacon of Destruction (10E) *1
Spitting Earth (10E) *2
#Generic booster
Goblin War Paint (ZEN) *2
#Dragon Generator
Dragon Roost (10E) *1
#Boost Dragon
Crucible of Fire (ALA) *4
#Small dragon (4)
Rakdos Pit Dragon (DIS) *4
Furnace Whelp (10E) *4
#Heavy Dragon (6)
Shivan Dragon (M10) *2
#Legendary Dragon (6)
Rorix Bladewing (ONS) *1
Ryusei, the Falling Star (CHK) *1
#Black Red small creatures
Bloodhall Ooze (CFX) *2
# (PSY) 2x Ashenmoor Liege not available, removed
#Ashenmoor Liege (SHM) *2
Ashenmoor Gouger (SHM) *2
Emberstrike Duo (SHM) *2
Bloodmark Mentor (SHM) *4
+1
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@@ -72,6 +72,7 @@
1373 1373
1374 1374
1375 1375
1373
#Mountain #Mountain
1389 1389
1390 1390
+3 -1
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@@ -47,10 +47,12 @@
#Scryb Sprites #Scryb Sprites
1264 1264
1264 1264
1264
#Thicket Basilisk #Thicket Basilisk
1267 1267
# (PSY) Timber Wolves not available any more, replaced with Scryb Sprites
#Timber Wolves #Timber Wolves
1268 #1268
#Tsunami #Tsunami
1271 1271
#Wall of Ice #Wall of Ice
+1 -1
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@@ -1,7 +1,7 @@
#NAME:Shatter #NAME:Shatter
#DESC:The scepter of power is fragile #DESC:The scepter of power is fragile
#DESC:in a calloused hand. #DESC:in a calloused hand.
#DESC:See you effort reduced #DESC:See your effort reduced
#DESC:to a smoking stack of scrap #DESC:to a smoking stack of scrap
#DESC:in one easy step. #DESC:in one easy step.
#2x Shatter #2x Shatter