AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.
Change list: Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme Taiga: removed a stray "a" in the deck description Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards) Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) Plateau: only 59 cards, added a third Bull Cerodon Plateau: corrected an (arguable) spelling mistake (goblin -> goblins) Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck) Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites Shatter: corrected a spelling mistake (you -> your) Howlins: (supposedly) corrected deckname spelling to "Howlings" Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces) Alliance: Corrected a spelling mistake in the deck description (castel -> castle) Djungle: Corrected deckname spelling to "Jungle" Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one. Kithkin: Added a missing "#" sign Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24. Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold) Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)" Kinsbaile Cavalier: Sortened name so that it fits into the menu Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)" Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)" Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)" Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding) Dragon: Changed filename to lowercase Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards) Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended. several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column) Notes: Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention. Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
This commit is contained in:
@@ -1,7 +1,12 @@
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#NAME:Howlins
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#NAME:Howlings
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#DESC:High in Jund's mountains.
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#DESC:High in Jund's mountains.
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#DESC:They build up a head of steam
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#DESC:They build up a head of steam
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#DESC:before attacking prey down below.
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#DESC:before attacking prey down below.
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# (PSY) added 2 Mountains, 1 Black Vise, 1 Howling Mine
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# (would've been better to add creatures, but all creatures in the
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# deck were already at 4 pieces))
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#Spark Elemental
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#Spark Elemental
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#Black Vise
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#Black Vise
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#Hearthfire Hobgoblin
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#Hearthfire Hobgoblin
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#Howling Mine
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#Howling Mine
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#Goblin Mountaineer
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#Goblin Mountaineer
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@@ -1,5 +1,5 @@
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#NAME:Alliance
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#NAME:Alliance
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#DESC:In the Castel of Bant,
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#DESC:In the castle of Bant,
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#DESC:the call to battle
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#DESC:the call to battle
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#DESC:echoes the prayer of Asha.
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#DESC:echoes the prayer of Asha.
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#DESC:Prepare to face Bant's light
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#DESC:Prepare to face Bant's light
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@@ -1,8 +1,11 @@
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#NAME:Djungle
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#NAME:Jungle
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#DESC:Two glowing red eyes
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#DESC:Two glowing red eyes
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#DESC:and the stench of foul breath
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#DESC:and the stench of foul breath
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#DESC:are all the warning
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#DESC:are all the warning
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#DESC:you're likely to get.
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#DESC:you're likely to get.
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# (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60
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#Spark Elemental
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#Spark Elemental
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#Watchwolf
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#Watchwolf
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#Lightning Bolt
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#Lightning Bolt
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#Forest5
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#Forest6
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#Mountain8
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#Mountain9
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@@ -9,30 +9,36 @@
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#DESC:you with that Boomerang.
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#DESC:you with that Boomerang.
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#Blue Deck, with Persusasion
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#Blue Deck, with Persusasion
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#24 Islands
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#24 Islands
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# (PSY) Actually these were only 21 Islands, adding 3 more:
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#3Jhessian Lookout
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# (PSY) These were listed under "Islands"
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#4persusasion
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#4persusasion
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@@ -52,6 +58,8 @@
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#2Merfolk
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#2Merfolk
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# (PSY) Adding 1 to bring card count to 60
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#4Gravelgill
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#4Gravelgill
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@@ -1,5 +1,5 @@
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#NAME:Taiga
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#NAME:Taiga
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#DESC:The most terrifying thing a
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#DESC:The most terrifying thing
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#DESC:is probably the horrible
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#DESC:is probably the horrible
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#DESC:crashing sound.
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#DESC:crashing sound.
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#DESC:This noise is so loud
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#DESC:This noise is so loud
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@@ -55,8 +55,10 @@
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#2x Orcish Oriflamme
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#2x Orcish Oriflamme
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# (PSY) Power Surge not available any more, replaced with a third Orcish Oriflamme
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#1x Power Surge
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#1x Power Surge
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#1311
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#1x Wheel of Fortune
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#1x Wheel of Fortune
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#1x White Ward
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#1x White Ward
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@@ -7,7 +7,9 @@ Elite Vanguard *4
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Honor of the Pure *4
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Honor of the Pure *4
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Glorious Anthem *4
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Glorious Anthem *4
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Veteran Armorer *4
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Veteran Armorer *4
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Balefire Liege *4
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Thistledown Liege *4
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# (PSY) Balefire Liege not available any more, replaced with 4x Thistledown Liege
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# Balefire Liege *4
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#Plains
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#Plains
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4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
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#4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
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#DESC:and Mortivore's breath.
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#DESC:and Mortivore's breath.
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#DESC:Prepare to discover the truth
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#DESC:Prepare to discover the truth
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#DESC:of the House Dimir.
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#DESC:of the House Dimir.
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# (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain,
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# 1x Forced Fruition, 1x Tome Scour, 1x Traumatize,
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# to bring card count to 60.
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#4x Animate Dead
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#4x Animate Dead
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#2x Control Magic
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#2x Control Magic
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#2x Tome Scour
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#3x Tome Scour
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#4x Glimpse the Unthinkable
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#4x Glimpse the Unthinkable
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#1x Psychic Drain
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#2x Psychic Drain
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#1x Forced Fruition
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#2x Forced Fruition
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#2x Howling Mine
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#2x Howling Mine
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#2x Dreamborn Muse
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#2x Dreamborn Muse
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#2x Traumatize
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#3x Traumatize
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#4x Oona's Gatewarden
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#4x Oona's Gatewarden
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#2x Glen Elendra Liege
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#2x Glen Elendra Liege
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#10x Swamp
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#12x Swamp
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#10x Island
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#12x Island
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#NAME:Soldiers
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#NAME:Vigilant Watch
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#DESC:Soldiers are prepared for war,
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#DESC:Soldiers are prepared for war,
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#DESC:they are useful in their way,
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#DESC:they are useful in their way,
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#DESC:but they must be commanded
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#DESC:but they must be commanded
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#DESC:as the builder commands the stone.
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#DESC:as the builder commands the stone.
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#DESC:Disciplined and dedicated,
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#DESC:Disciplined and dedicated,
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#DESC:they will held their ranks to the end,
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#DESC:they will hold their ranks to the end,
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#DESC:even in the face of tremendous losses.
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#DESC:even in the face of tremendous losses.
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#4x Akrasan Squire - human soldier {W}, 1/1 exalted
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#4x Akrasan Squire - human soldier {W}, 1/1 exalted
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#1x Armageddon
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# (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards)
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#2x Benalish Hero
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Winged Sliver (TMP) *2 # gives Flying
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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# 3-drop creature that others will pump
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# # 3-drop creature that others will pump
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# and can't be misused by the AI
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# # and can't be misused by the AI
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Heart Sliver (TMP) *2 # gives Haste
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3 # gives First Strike
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# expensive to have more of them, and we
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# # expensive to have more of them, and we
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# # only have 3 plains in the deck
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||||||
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
|
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
|
||||||
# an element of surprise
|
# # an element of surprise
|
||||||
|
|
||||||
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
|
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
|
||||||
# deck with no non-creature spells
|
# # deck with no non-creature spells
|
||||||
|
|
||||||
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
|
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
|
||||||
|
|
||||||
Fury Sliver (TSP) *2 # gives double strike, only 2 because
|
Fury Sliver (TSP) *2 # gives double strike, only 2 because
|
||||||
# it's a 6-drop creature
|
# # it's a 6-drop creature
|
||||||
|
|
||||||
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
|
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
|
||||||
|
#
|
||||||
Spined Sliver (STH) *2 # gives Rampage
|
Spined Sliver (STH) *2 # gives Rampage
|
||||||
|
|
||||||
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
|
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
|
||||||
@@ -46,7 +46,7 @@ Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
|
|||||||
# played because we have few Islands.
|
# played because we have few Islands.
|
||||||
|
|
||||||
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
|
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
|
||||||
# Slivers out faster
|
# # Slivers out faster
|
||||||
|
|
||||||
Forest (M10) *12 # (most slivers in the deck are green)
|
Forest (M10) *12 # (most slivers in the deck are green)
|
||||||
Island (M10) *3 # only 4 blue creatures in the deck
|
Island (M10) *3 # only 4 blue creatures in the deck
|
||||||
@@ -57,7 +57,7 @@ Plains (M10) *3 # only 5 white creatures in the deck
|
|||||||
# Cards considered, but not included:
|
# Cards considered, but not included:
|
||||||
# Basal Sliver - AI too eager to sacrifice
|
# Basal Sliver - AI too eager to sacrifice
|
||||||
# Clot Sliver - would be the only black sliver left after Basal
|
# Clot Sliver - would be the only black sliver left after Basal
|
||||||
Sliver was taken out; also: AI not too smart with regeneration
|
# Sliver was taken out; also: AI not too smart with regeneration
|
||||||
# Sedge Sliver - no swamps in deck (since all black slivers were
|
# Sedge Sliver - no swamps in deck (since all black slivers were
|
||||||
# taken out)
|
# taken out)
|
||||||
# Firewake Sliver - AI too eager to sacrifice
|
# Firewake Sliver - AI too eager to sacrifice
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ Ornithopter (10E) *4 # cheap artifact, later air defense
|
|||||||
Nuisance Engine (MRD) *4 # create more cheap artifacts
|
Nuisance Engine (MRD) *4 # create more cheap artifacts
|
||||||
|
|
||||||
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
|
Cathodion (MRD) *4 # 3-drop 3/3 creature without a down-
|
||||||
# side since manaburn was abolished
|
# # side since manaburn was abolished
|
||||||
|
|
||||||
Steel Wall (MRD) *2 # mainly for defending
|
Steel Wall (MRD) *2 # mainly for defending
|
||||||
Yotian Soldier (MRD) *2 # cheap defender
|
Yotian Soldier (MRD) *2 # cheap defender
|
||||||
@@ -30,11 +30,11 @@ Scarecrone (EVE) *2 # brings back artifacts
|
|||||||
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
|
Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts
|
||||||
|
|
||||||
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
|
Salvage Slasher (CFX) *2 # grows stronger with artifacts in
|
||||||
# graveyard - nice effect if opponent
|
# # graveyard - nice effect if opponent
|
||||||
# has destroyed all artifacts
|
# # has destroyed all artifacts
|
||||||
|
|
||||||
Silver Myr (MRD) *4 # artifact source of blue mana (which
|
Silver Myr (MRD) *4 # artifact source of blue mana (which
|
||||||
# is needed for the 6 Vedalken)
|
# # is needed for the 6 Vedalken)
|
||||||
|
|
||||||
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
|
Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample
|
||||||
|
|
||||||
@@ -50,8 +50,8 @@ Ancient Den (MRD) *4
|
|||||||
Academy Ruins (TSP) *1 # brings back artifacts
|
Academy Ruins (TSP) *1 # brings back artifacts
|
||||||
|
|
||||||
Tolarian Academy (USG) *1 # Generates massive amounts of mana
|
Tolarian Academy (USG) *1 # Generates massive amounts of mana
|
||||||
# in this deck - which the AI usually
|
# # in this deck - which the AI usually
|
||||||
# wastes.
|
# # wastes.
|
||||||
|
|
||||||
|
|
||||||
# Cards considered, but not included:
|
# Cards considered, but not included:
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#NAME:Kinsbaile Cavalier
|
#NAME:Kinsb. Cavalier
|
||||||
#DESC:The knights on their steeds
|
#DESC:The knights on their steeds
|
||||||
#DESC:and the knights from the sky
|
#DESC:and the knights from the sky
|
||||||
#DESC:unite
|
#DESC:unite
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ Howling Mine (M10) *4
|
|||||||
Underworld Dreams (10E) *4
|
Underworld Dreams (10E) *4
|
||||||
Spiteful Visions (SHM) *4
|
Spiteful Visions (SHM) *4
|
||||||
Sudden Impact (10E) *4
|
Sudden Impact (10E) *4
|
||||||
Font of Mythos (ALA) *2
|
Font of Mythos (CFX) *2
|
||||||
Damnation (PLC) *4
|
Damnation (PLC) *4
|
||||||
Infest (ALA) *4
|
Infest (ALA) *4
|
||||||
Lightning Bolt (M10) *4
|
Lightning Bolt (M10) *4
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ Fire Tempest (POR) *2
|
|||||||
Volcanic Hammer (POR) *4
|
Volcanic Hammer (POR) *4
|
||||||
|
|
||||||
Howling Mine (10E) *4 # accelerates the game, makes more
|
Howling Mine (10E) *4 # accelerates the game, makes more
|
||||||
# damage spells available
|
# # damage spells available
|
||||||
|
|
||||||
Mountain (10E) *24
|
Mountain (10E) *24
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#NAME:Plateau
|
#NAME:Plateau
|
||||||
#DESC:In the highland of Borros
|
#DESC:In the highland of Borros
|
||||||
#DESC:Angels,elementals and Goblin
|
#DESC:Angels, elementals and goblins
|
||||||
#DESC:are preparing for battle.
|
#DESC:are preparing for battle.
|
||||||
#DESC:Beware, the crusade is coming...
|
#DESC:Beware, the crusade is coming...
|
||||||
#4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139)
|
#4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139)
|
||||||
@@ -8,9 +8,11 @@
|
|||||||
87908
|
87908
|
||||||
87908
|
87908
|
||||||
87908
|
87908
|
||||||
|
# (PSY) added a third Bull Cerodon to bring the deck to 60 cards
|
||||||
#2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287)
|
#2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287)
|
||||||
174952
|
174952
|
||||||
174952
|
174952
|
||||||
|
174952
|
||||||
#2x Fire Elemental {3}{R}{R} - 5/4
|
#2x Fire Elemental {3}{R}{R} - 5/4
|
||||||
1290
|
1290
|
||||||
1290
|
1290
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ Soulless One (ONS) *4 # gets powerful with lots of zombies
|
|||||||
Walking Dead (LEG) *4 # cheap early defense
|
Walking Dead (LEG) *4 # cheap early defense
|
||||||
|
|
||||||
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
|
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
|
||||||
# and 2/3 isn't bad either
|
# # and 2/3 isn't bad either
|
||||||
Severed Legion (10E) *1 # \
|
Severed Legion (10E) *1 # \
|
||||||
Warpath Ghoul (M10) *1 # > some expensive zombies
|
Warpath Ghoul (M10) *1 # > some expensive zombies
|
||||||
Mass of Ghouls (FUT) *1 # /
|
Mass of Ghouls (FUT) *1 # /
|
||||||
@@ -28,8 +28,8 @@ Mass of Ghouls (FUT) *1 # /
|
|||||||
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
|
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
|
||||||
Hate Weaver (10E) *3 # > use its abilities. These are
|
Hate Weaver (10E) *3 # > use its abilities. These are
|
||||||
Roofstalker Wight (RAV) *3 # / just temporary solutions to
|
Roofstalker Wight (RAV) *3 # / just temporary solutions to
|
||||||
# rack zombie numbers up for the
|
# # rack zombie numbers up for the
|
||||||
# Soulless One.
|
# # Soulless One.
|
||||||
|
|
||||||
Beacon of Unrest (10E) *1 # More raising of zombies
|
Beacon of Unrest (10E) *1 # More raising of zombies
|
||||||
|
|
||||||
@@ -39,7 +39,8 @@ Swamp (10E) *24
|
|||||||
|
|
||||||
|
|
||||||
# Cards considered, but not included:
|
# Cards considered, but not included:
|
||||||
# Shepherd of the Rot - *much* too dangerous for the AI in this # deck
|
# Shepherd of the Rot - *much* too dangerous for the AI in this
|
||||||
|
# deck
|
||||||
# Graveborn Muse - dito
|
# Graveborn Muse - dito
|
||||||
# Empty the Catacombs - would weaken the Soulless One
|
# Empty the Catacombs - would weaken the Soulless One
|
||||||
# Dauthi Ghoul - too expensive for a 1/1 creature in a
|
# Dauthi Ghoul - too expensive for a 1/1 creature in a
|
||||||
|
|||||||
@@ -22,17 +22,17 @@ Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
|
|||||||
Spotted Griffin (POR) *2 # defensive 4-drop flyer
|
Spotted Griffin (POR) *2 # defensive 4-drop flyer
|
||||||
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
|
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
|
||||||
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
|
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
|
||||||
# fits well as an endgame surprise
|
# # fits well as an endgame surprise
|
||||||
|
|
||||||
Moat (LEG) *4 # 4 because it's important for this
|
Moat (LEG) *4 # 4 because it's important for this
|
||||||
# deck to keep strong attackers away
|
# # deck to keep strong attackers away
|
||||||
|
|
||||||
Blessing (RV) *2 # \ 6 enchantments to reinforce the
|
Blessing (RV) *2 # \ 6 enchantments to reinforce the
|
||||||
Holy Strength (10E) *2 # > holy nature of the griffins -
|
Holy Strength (10E) *2 # > holy nature of the griffins -
|
||||||
Honor of the Pure (M10) *2 # / and the creatures need buffs
|
Honor of the Pure (M10) *2 # / and the creatures need buffs
|
||||||
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
|
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
|
||||||
# the griffin theme, and stalls the
|
# # the griffin theme, and stalls the
|
||||||
# the game until Moat comes in
|
# # the game until Moat comes in
|
||||||
|
|
||||||
Plains (10E) *24
|
Plains (10E) *24
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
#DESC: Creature's Decks :
|
#DESC: Creature's Decks :
|
||||||
#DESC: "The deck that a Viashino Warrior
|
#DESC: "The deck that a Viashino Warrior
|
||||||
#DESC: would (and could) assemble"
|
#DESC: would (and could) assemble"
|
||||||
#DESC: (v1.01)
|
#DESC: (v1.02)
|
||||||
#DESC:
|
#DESC:
|
||||||
#DESC: With claws and swords and flames
|
#DESC: With claws and swords and flames
|
||||||
#DESC: we fiercely protect
|
#DESC: we fiercely protect
|
||||||
@@ -11,25 +11,25 @@
|
|||||||
|
|
||||||
Viashino Slasher (RAV) *4 # cheap Viashino
|
Viashino Slasher (RAV) *4 # cheap Viashino
|
||||||
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
|
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
|
||||||
Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash
|
Viashino Sandscout (10E) *1 # only 1, AI doesn't understand
|
||||||
Viashino Spearhunter (M10) *4 # first strike
|
Viashino Spearhunter (M10) *4 # first strike
|
||||||
Viashino Grappler (INV) *4 # high power but very vulnerable
|
Viashino Grappler (INV) *4 # high power but very vulnerable
|
||||||
Viashino Warrior (MIR) *2 # attacker
|
Viashino Warrior (MIR) *2 # attacker
|
||||||
Viashino Weaponsmith (USG) *2 # attacker
|
Viashino Weaponsmith (USG) *2 # attacker
|
||||||
Viashino Fangtail (RAV) *2 # attacker
|
Viashino Fangtail (RAV) *2 # attacker
|
||||||
Furnace Whelp (10E) *2 # not a Viashino, but having
|
Furnace Whelp (10E) *2 # not a Viashino, but having
|
||||||
# two flyers helps the deck
|
# # two flyers helps the deck
|
||||||
|
|
||||||
Firebreathing (10E) *4 # fiery breath for the dragons'
|
Firebreathing (10E) *4 # fiery breath for the dragons'
|
||||||
# descendants - also allows to
|
# # descendants - also allows to
|
||||||
# use spare mana, although the
|
# # use spare mana, although the
|
||||||
# AI rarely does that.
|
# # AI rarely does that.
|
||||||
Flaming Sword (MRQ) *2 # fiery weapons as well
|
Flaming Sword (MRQ) *2 # fiery weapons as well
|
||||||
Emblem of the Warmind (FUT) *2 # gives Haste
|
Emblem of the Warmind (FUT) *2 # gives Haste
|
||||||
Beacon of Destruction (10E) *1 # repeated fire blasts
|
Beacon of Destruction (10E) *1 # repeated fire blasts
|
||||||
Rage Reflection (SHM) *1 # double strike
|
Rage Reflection (SHM) *1 # double strike
|
||||||
Dragon Roost (10E) *1 # endgame surprise - produces
|
Dragon Roost (10E) *1 # endgame surprise - produces
|
||||||
# red dragons
|
# # red dragons
|
||||||
|
|
||||||
Mountain (10E) *24
|
Mountain (10E) *24
|
||||||
|
|
||||||
@@ -58,6 +58,7 @@ Mountain (10E) *24
|
|||||||
# doesn't use the mana
|
# doesn't use the mana
|
||||||
# Viashino Sandscout - AI doesn't understand that it will return
|
# Viashino Sandscout - AI doesn't understand that it will return
|
||||||
# to owner's hand, may enchant it
|
# to owner's hand, may enchant it
|
||||||
|
# Viashino Bladescout - removed from Wagic
|
||||||
|
|
||||||
# Notes:
|
# Notes:
|
||||||
# Flavor deck.
|
# Flavor deck.
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
#DESC: We heal.
|
#DESC: We heal.
|
||||||
|
|
||||||
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
||||||
# from all others
|
# # from all others
|
||||||
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
||||||
Safehold Elite (SHM) *4 # cheap early defense
|
Safehold Elite (SHM) *4 # cheap early defense
|
||||||
Lingering Tormentor (EVE) *4 # attacker with Fear
|
Lingering Tormentor (EVE) *4 # attacker with Fear
|
||||||
@@ -22,13 +22,13 @@ Rendclaw Trow (EVE) *4 # has Wither
|
|||||||
Gravelgill Axeshark (SHM) *3 # 3/3 creature
|
Gravelgill Axeshark (SHM) *3 # 3/3 creature
|
||||||
Scuzzback Marauders (SHM) *3 # 5/2 attacker
|
Scuzzback Marauders (SHM) *3 # 5/2 attacker
|
||||||
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
|
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
|
||||||
# AI use that ability?
|
# # AI use that ability?
|
||||||
|
|
||||||
Vine Trellis (MRQ) *4 # cheap defender and mana source
|
Vine Trellis (MRQ) *4 # cheap defender and mana source
|
||||||
|
|
||||||
Animate Dead (RV) *4 # to bring back creatures that were
|
Animate Dead (RV) *4 # to bring back creatures that were
|
||||||
# killed before the Heartmenders came
|
# # killed before the Heartmenders came
|
||||||
# online
|
# # online
|
||||||
|
|
||||||
Forest (10E) *12
|
Forest (10E) *12
|
||||||
Swamp (10E) *12
|
Swamp (10E) *12
|
||||||
|
|||||||
@@ -15,14 +15,14 @@
|
|||||||
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
|
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
|
||||||
|
|
||||||
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
Heartmender (SHM) *4 # continuously removes -1/-1 counters
|
||||||
# from all others
|
# # from all others
|
||||||
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
|
||||||
Safehold Elite (SHM) *4 # cheap early defense
|
Safehold Elite (SHM) *4 # cheap early defense
|
||||||
Gravelgill Axeshark (SHM) *2 # 3/3 creature
|
Gravelgill Axeshark (SHM) *2 # 3/3 creature
|
||||||
Kithkin Spellduster (EVE) *2 # Enchantment removal
|
Kithkin Spellduster (EVE) *2 # Enchantment removal
|
||||||
Restless Apparition (EVE) *4 # can get +3/+3 bonus
|
Restless Apparition (EVE) *4 # can get +3/+3 bonus
|
||||||
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
|
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
|
||||||
# AI from decking itself out
|
# # AI from decking itself out
|
||||||
|
|
||||||
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
|
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
|
||||||
Plumeveil (SHM) *2 # great defense & fits the theme
|
Plumeveil (SHM) *2 # great defense & fits the theme
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
|
|||||||
Ashenmoor Gouger (SHM) *3
|
Ashenmoor Gouger (SHM) *3
|
||||||
Corrosive Mentor (SHM) *3
|
Corrosive Mentor (SHM) *3
|
||||||
Crowd of Cinders (SHM) *4
|
Crowd of Cinders (SHM) *4
|
||||||
Smoldering Butcher (CFX) *4
|
Smoldering Butcher (EVE) *4
|
||||||
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
|
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
|
||||||
Nyxathid (CFX) *2
|
Nyxathid (CFX) *2
|
||||||
Sickle Ripper (SHM) *3
|
Sickle Ripper (SHM) *3
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#NAME:Treefolk
|
#NAME:Treefolk
|
||||||
#DESC:
|
#DESC:
|
||||||
#DESC:Who's hidding in the tree ?
|
#DESC:Who's hiding in the tree?
|
||||||
Forest (M10) *24
|
Forest (M10) *24
|
||||||
Timber Protector (LRW) *4
|
Timber Protector (LRW) *4
|
||||||
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
|
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
|
||||||
@@ -22,7 +22,7 @@ Ambassador Oak (MOR) *2
|
|||||||
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
|
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
|
||||||
Imperious Perfect (LRW) *2
|
Imperious Perfect (LRW) *2
|
||||||
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
|
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
|
||||||
Mirri, Cat Warrior (M10) *1
|
Mirri, Cat Warrior (10E) *1
|
||||||
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
||||||
Sachi, Daughter of Seshiro (CHK) *1
|
Sachi, Daughter of Seshiro (CHK) *1
|
||||||
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
|
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
|
||||||
|
|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
#NAME:Dragons
|
||||||
|
#DESc:Dragons are rage
|
||||||
|
#DESc:of power and will
|
||||||
|
#DESc:Dragons are artists
|
||||||
|
#DESC:with flames,
|
||||||
|
#DESC:painting the world
|
||||||
|
#DESC:with fire
|
||||||
|
#Land
|
||||||
|
Mountain (M10) *24
|
||||||
|
|
||||||
|
#Direct Damage
|
||||||
|
Lightning Bolt (M10) *4
|
||||||
|
Soulblast (10E) *1
|
||||||
|
Beacon of Destruction (10E) *1
|
||||||
|
Spitting Earth (10E) *2
|
||||||
|
|
||||||
|
#Generic booster
|
||||||
|
Goblin War Paint (ZEN) *2
|
||||||
|
|
||||||
|
#Dragon Generator
|
||||||
|
Dragon Roost (10E) *1
|
||||||
|
|
||||||
|
#Boost Dragon
|
||||||
|
Crucible of Fire (ALA) *4
|
||||||
|
|
||||||
|
#Small dragon (4)
|
||||||
|
Rakdos Pit Dragon (DIS) *4
|
||||||
|
Furnace Whelp (10E) *4
|
||||||
|
|
||||||
|
#Heavy Dragon (6)
|
||||||
|
Shivan Dragon (M10) *2
|
||||||
|
|
||||||
|
#Legendary Dragon (6)
|
||||||
|
Rorix Bladewing (ONS) *1
|
||||||
|
Ryusei, the Falling Star (CHK) *1
|
||||||
|
|
||||||
|
#Black Red small creatures
|
||||||
|
Bloodhall Ooze (CFX) *2
|
||||||
|
# (PSY) 2x Ashenmoor Liege not available, removed
|
||||||
|
#Ashenmoor Liege (SHM) *2
|
||||||
|
Ashenmoor Gouger (SHM) *2
|
||||||
|
Emberstrike Duo (SHM) *2
|
||||||
|
Bloodmark Mentor (SHM) *4
|
||||||
@@ -72,6 +72,7 @@
|
|||||||
1373
|
1373
|
||||||
1374
|
1374
|
||||||
1375
|
1375
|
||||||
|
1373
|
||||||
#Mountain
|
#Mountain
|
||||||
1389
|
1389
|
||||||
1390
|
1390
|
||||||
|
|||||||
@@ -47,10 +47,12 @@
|
|||||||
#Scryb Sprites
|
#Scryb Sprites
|
||||||
1264
|
1264
|
||||||
1264
|
1264
|
||||||
|
1264
|
||||||
#Thicket Basilisk
|
#Thicket Basilisk
|
||||||
1267
|
1267
|
||||||
|
# (PSY) Timber Wolves not available any more, replaced with Scryb Sprites
|
||||||
#Timber Wolves
|
#Timber Wolves
|
||||||
1268
|
#1268
|
||||||
#Tsunami
|
#Tsunami
|
||||||
1271
|
1271
|
||||||
#Wall of Ice
|
#Wall of Ice
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#NAME:Shatter
|
#NAME:Shatter
|
||||||
#DESC:The scepter of power is fragile
|
#DESC:The scepter of power is fragile
|
||||||
#DESC:in a calloused hand.
|
#DESC:in a calloused hand.
|
||||||
#DESC:See you effort reduced
|
#DESC:See your effort reduced
|
||||||
#DESC:to a smoking stack of scrap
|
#DESC:to a smoking stack of scrap
|
||||||
#DESC:in one easy step.
|
#DESC:in one easy step.
|
||||||
#2x Shatter
|
#2x Shatter
|
||||||
|
|||||||
Reference in New Issue
Block a user