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@@ -16650,7 +16650,7 @@ type=Enchantment
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subtype=Aura Curse
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[/card]
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[card]
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name=Curse of the Nightly Haunt
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name=Curse of the Nightly Hunt
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target=player
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auto=lord(creature|targetedpersonsBattlefield) mustattack
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text=Enchant Player -- Creatures enchanted palyer controls attack each turn if able.
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@@ -25488,8 +25488,8 @@ toughness=2
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[/card]
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[card]
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name=Falkenrath Torturer
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abilities={S(creature[-human]):name(sacrifice a non-human creature):flying
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abilities={S(creature[human]):name(sacrifice a human):flying && counter(1/1,1)
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auto={S(creature[-human]):name(sacrifice a non-human creature):flying
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auto={S(creature[human]):name(sacrifice a human):flying && counter(1/1,1)
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text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
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mana={2}{B}
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type=Creature
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@@ -52993,8 +52993,8 @@ toughness=1
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###The 2 cards below should stay together (Flip Card)###
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[card]
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name=Nezumi Shortfang
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auto={0}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{type(*|opponenthand)~morethan~1}
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auto={0}:name(discard and flip) transforms((,newability[name(discard and flip) target(opponent) ability$!target(*|myhand) reject!$ targetedplayer],newability[@discarded(*|opponenthand) once:flip(Stabwhisker the Odious)])) ueot restriction{type(*|opponenthand)~lessthan~2}
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auto={1}{B}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{type(*|opponenthand)~morethan~1}
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auto={1}{B}:name(discard and flip) transforms((,newability[name(discard and flip) target(opponent) ability$!target(*|myhand) reject!$ targetedplayer],newability[@discarded(*|opponenthand) once:flip(Stabwhisker the Odious)])) ueot restriction{type(*|opponenthand)~lessthan~2}
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text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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mana={1}{B}
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type=Creature
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@@ -82871,6 +82871,7 @@ type=Instant
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[/card]
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[card]
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name=Tribute to Hunger
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target=opponen
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auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetopponent!> sacrifice!$ targetedplayer
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text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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mana={2}{B}
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