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wagic/projects/mtg/bin/Res/sets/primitives/crappy.txt
punkeduard@gmail.com a60a8af2b0 Primitives bug fixes
2012-09-24 02:49:32 +00:00

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grade=crappy
##the following are not added becuase they are not choosen discard.
[card]
name=Cinder Seer
auto={2}{r}{t}:target(creature,Player) damage:type:*[red]:myhand
text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
mana={3}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Dismal Failure
target=*|stack
auto=fizzle
auto=discard:1 targetcontroller
text=Counter target spell. Its controller discards a card.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Marsh Crocodile
auto=target(creature[blue;black|myBattlefield]) moveto(myhand)
auto=all(player) discard:1
text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card.
mana={2}{U}{B}
type=Creature
subtype=Crocodile
power=4
toughness=4
[/card]
[card]
name=Mindlash Sliver
auto=lord(sliver) {1}{s}:target(player) discard:1
text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
mana={B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Mindstab Thrull
auto=@combat(notblocked) source(this):may discard:3 opponent && sacrifice all(this)
text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
mana={1}{B}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=River Kelpie
abilities=persist
auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1
auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1
text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{U}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Rix Maadi, Dungeon Palace
auto={t}:add{1}
auto={1}{b}{r}{t}:all(player) discard:1 asSorcery
text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
type=Land
[/card]
[card]
name=Rotting Rats
auto=discard:1 all(player)
autograveyard={1}{b}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature
subtype=Zombie Rat
power=1
toughness=1
[/card]
[card]
name=Stronghold Rats
abilities=shadow
auto=@combatdamaged(opponent) from(this):all(player) discard:1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
mana={2}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]