Fixed primitives of ELD, GRN and M20 sets.
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@@ -68,7 +68,6 @@ toughness=5
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[/card]
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[card]
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name=Witch's Cottage
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auto={T}:add{B}
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auto=aslongas(other land[swamp]|myBattlefield) tap(noevent) <3 oneshot
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auto=if this(untapped) may (creature|mygraveyard) moveTo(myLibrary) once
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text={T}: Add {B} -- Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. -- When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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@@ -676,7 +676,7 @@ toughness=1
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[card]
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name=Ritual of Soot
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auto=destroy all creature[manacost<=3]
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auto=destroy all(creature[manacost<=3])
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text=Destroy all creatures with converted mana cost 3 or less.
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mana={2}{B}{B}
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type=Sorcery
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@@ -941,7 +941,7 @@ toughness=1
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[/card]
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[card]
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name=Dread Presence
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auto=@movedTo(Swamp|myBattlefield):name(choose one) transforms((,newability[choice name(Draw and Lose Life) draw:1 controller && life:-1 controller],newability[choice name(Damage and Gain Life) damage:2 target(creature,player) && life:2 controller]))
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auto=@movedTo(Swamp|myBattlefield):name(choose one) transforms((,newability[choice name(Draw and Lose Life) draw:1 controller && life:-1 controller],newability[choice name(Damage and Gain Life) life:2 controller && damage:2 opponent]))
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text=Whenever a Swamp enters the battlefield under your control, choose one — -- • You draw a card and you lose 1 life. -- • Dread Presence deals 2 damage to any target and you gain 2 life.
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mana={3}{B}
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type=Creature
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