Merge AVR, M13, PC2 card primitives to MTG.txt

284 cards merged:

Abundant Growth
Aggravate
Ajani, Caller of the Pride
Ajani's Sunstriker
Alchemist's Apprentice
Alchemist's Refuge
Amass the Components
Angel of Glory's Rise
Angel's Tomb
Angelic Armaments
Appetite for Brains
Arcane Melee
Archaeomancer
Archwing Dragon
Arctic Aven
Attended Knight
Avacyn, Angel of Hope
Baleful Strix
Banners Raised
Battle Hymn
Battleflight Eagle
Beetleback Chief
Bladed Bracers
Blood Artist
Blood Reckoning
Bloodflow Connoisseur
Bloodhunter Bat
Bond Beetle
Boundless Realms
Bower Passage
Brindle Shoat
Bruna, Light of Alabaster
Builder's Blessing
Butcher Ghoul
Call to Serve
Captain of the Mists
Captain's Call
Cathars' Crusade
Cathedral of War
Cathedral Sanctifier
Chandra's Fury
Chronomaton
Cleaver Riot
Cloudshift
Commander's Authority
Human Token
Conjurer's Closet
Corpse Traders
Cower in Fear
Craterhoof Behemoth
Craterize
Crimson Muckwader
Crippling Blight
Crippling Chill
Crusader of Odric
Cursebreak
Dangerous Wager
Deadeye Navigator
Death Wind
Defang
Defy Death
Demonic Rising
Demonic Taskmaster
Demonlord of Ashmouth
Desolate Lighthouse
Devout Chaplain
Diabolic Revelation
Diregraf Escort
Disciple of Bolas
Downpour
Dragon Hatchling
Dragonlair Spider
Dread Slaver
Dreadwaters
Dreampod Druid
Driver of the Dead
Druid's Familiar
Druids' Repository
Duskmantle Prowler
Duty-Bound Dead
Eaten by Spiders
Elderscale Wurm
Elgaud Shieldmate
Emancipation Angel
Encrust
Essence Harvest
Evernight Shade
Exquisite Blood
Faerie Invaders
Faith's Reward
Falkenrath Exterminator
Farbog Explorer
Favorable Winds
Fervent Cathar
Fettergeist
Firewing Phoenix
Flames of the Firebrand
Flinthoof Boar
Fungal Sprouting
Gallows at Willow Hill
Spirit Token
Galvanic Alchemist
Geist Snatch
Geist Trappers
Ghostform
Ghostly Flicker
Ghostly Touch
Ghoulflesh
Goblin Battle Jester
Goldnight Commander
Goldnight Redeemer
Grave Exchange
Griffin Protector
Griselbrand
Grounded
Gryff Vanguard
Guardian Lions
Guise of Fire
Hanweir Lancer
Harbor Bandit
Harvester of Souls
Haunted Guardian
Havengul Skaab
Havengul Vampire
Healer of the Pride
Heirs of Stromkirk
Hellion Crucible
Herald of War
Holy Justiciar
Homicidal Seclusion
Hound of Griselbrand
Howlgeist
Human Frailty
Hunted Ghoul
Hydrosurge
Illusory Angel
Into the Void
Jace's Phantasm
Kessig Malcontents
Knight of Glory
Knight of Infamy
Krenko, Mob Boss
Krenko's Command
Krond the Dawn-Clad
Kruin Striker
Latch Seeker
Leap of Faith
Lightning Mauler
Lightning Prowess
Liliana of the Dark Realms
Liliana's Shade
Maalfeld Twins
Mad Prophet
Magmaquake
Malicious Intent
Mark of the Vampire
Marrow Bats
Mass Appeal
Mass Mutiny
Master of the Pearl Trident
Mental Agony
Midnight Duelist
Midvast Protector
Mind Sculpt
Mist Raven
Moonlight Geist
Moonsilver Spear
Moorland Inquisitor
Murder
Mwonvuli Beast Tracker
Narstad Scrapper
Natural End
Nearheath Pilgrim
Necrobite
Nefarox, Overlord of Grixis
Nephalia Smuggler
Nettle Swine
Nightshade Peddler
Otherworld Atlas
Pathbreaker Wurm
Pillar of Flame
Polluted Dead
Predator's Gambit
Preyseizer Dragon
Primal Huntbeast
Prized Elephant
Public Execution
Raging Poltergeist
Ranger's Path
Reckless Brute
Renegade Demon
Restoration Angel
Riders of Gavony
Righteous Blow
Ring of Evos Isle
Ring of Kalonia
Ring of Thune
Ring of Valkas
Ring of Xathrid
Riot Ringleader
Roaring Primadox
Rotcrown Ghoul
Rummaging Goblin
Rush of Blood
Sai of the Shinobi
Sakashima's Student
Sands of Delirium
Scalding Devil
Scrapskin Drake
Scroll of Avacyn
Scroll of Griselbrand
Searchlight Geist
Searing Spear
Sentinel Spider
Seraph of Dawn
Seraph Sanctuary
Serpent's Gift
Servant of Nefarox
Sheltering Word
Show of Valor
Silverblade Paladin
Slayers' Stronghold
Slumbering Dragon
Smelt
Snare the Skies
Somberwald Vigilante
Soul of the Harvest
Soulcage Fiend
Spectral Gateguards
Spectral Prison
Spiked Baloth
Spirit Away
Staff of Nin
Stern Mentor
Stonewright
Sublime Archangel
Talrand, Sky Summoner
Talrand's Invocation
Tamiyo, the Moon Sage
Tandem Lookout
Terrifying Presence
Thatcher Revolt
Thraben Valiant
Thragtusk
Thundermaw Hellkite
Tibalt, the Fiend-Blooded
Timberland Guide
Timberpack Wolf
Tormentor's Trident
Touch of the Eternal
Trading Post
Treacherous Pit-Dweller
Tricks of the Trade
Triumph of Cruelty
Triumph of Ferocity
Trusted Forcemage
Ulvenwald Tracker
Uncanny Speed
Undead Executioner
Unhallowed Pact
Veilborn Ghoul
Vela the Night-Clad
Vessel of Endless Rest
Vigilante Justice
Vile Rebirth
Voice of the Provinces
Void Stalker
Vorstclaw
Wandering Wolf
War Falcon
Warclamp Mastiff
Watercourser
Wild Defiance
Wild Guess
Wingcrafter
Wolfir Avenger
Wolfir Silverheart
Worldfire
Xathrid Gorgon
Yeva, Nature's Herald
Yeva's Forcemage
Yew Spirit
Zealous Conscripts
Zealous Strike
This commit is contained in:
anthonycalosa@gmail.com
2013-01-06 09:30:29 +00:00
parent 747eec8692
commit 5c0a69ea54
5 changed files with 2770 additions and 2749 deletions

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@@ -205,6 +205,11 @@ id=278252
rarity=U
[/card]
[card]
primitive=Human Token
id=-278252
rarity=T
[/card]
[card]
primitive=Conjurer's Closet
id=240030
rarity=R
@@ -440,6 +445,11 @@ id=262674
rarity=R
[/card]
[card]
primitive=Spirit Token
id=-26267411
rarity=T
[/card]
[card]
primitive=Galvanic Alchemist
id=240211
rarity=C

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@@ -1,925 +0,0 @@
[card]
name=Ajani, Caller of the Pride
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(add counter) ability$!target(creature|battlefield) counter(1/1,1)!$ controller
auto={C(0/0,-3,Loyalty)}:name(gain ability) flying && double strike target(creature|battlefield) ueot
auto={C(0/0,-8,Loyalty)}:token(Cat,Creature Cat,2/2,white)*lifetotal
text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
mana={1}{W}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ajani's Sunstriker
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=2
[/card]
[card]
name=Archaeomancer
auto=may moveTo(myhand) target(instant,sorcery|mygraveyard)
text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Arctic Aven
auto=aslongas(plains|myBattlefield) 1/1
auto={W}:lifelink ueot
abilities=flying
text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
mana={2}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=1
[/card]
[card]
name=Attended Knight
auto=token(Soldier,Creature Soldier,1/1,white)
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Battleflight Eagle
auto=target(creature|battlefield) 2/2 ueot && flying ueot
abilities=flying
text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Blood Reckoning
auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent
text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Bloodhunter Bat
auto=life:-2 opponent && life:2 controller
abilities=flying
text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
mana={3}{B}
type=Creature
subtype=Bat
power=2
toughness=2
[/card]
[card]
name=Bond Beetle
auto=counter(1/1,1) target(creature|battlefield)
text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Boundless Realms
auto=target(<upto:type:land[basic]:mybattlefield>land|mylibrary) and!(tap)! moveTo(mybattlefield)
text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Captain's Call
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Put three 1/1 white Soldier creature tokens onto the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Cathedral of War
auto=tap
auto={T}:Add {1}
abilities=exalted
text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Chandra's Fury
target=player
auto=damage:4 && damage:1 all(creature|targetedpersonsbattlefield)
text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
mana={4}{R}
type=Instant
[/card]
[card]
name=Chronomaton
auto={1}{T}:counter(1/1,1)
text={1}, {T}: Put a +1/+1 counter on Chronomaton.
mana={1}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Cleaver Riot
auto=all(creature|mybattlefield) double strike ueot
text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Cower in Fear
auto=all(creature|opponentbattlefield) -1/-1 ueot
text=Creatures your opponents control get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Craterize
target=land
auto=destroy
text=Destroy target land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Crimson Muckwader
auto=aslongas(swamp|mybattlefield) 1/1
auto={2}{B}:regenerate
text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{R}
type=Creature
subtype=Lizard
power=2
toughness=1
[/card]
[card]
name=Crippling Blight
target=creature
auto=-1/-1
auto=cantblock
text=Enchant creature -- Enchanted creature gets -1/-1 and can't block.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crusader of Odric
auto=foreach(creature|mybattlefield) 1/1
text=Crusader of Odric's power and toughness are each equal to the number of creatures you control.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=*
toughness=*
[/card]
[card]
name=Diabolic Revelation
auto=this(variable{castx} >0) target(<upto:castx>*|mylibrary) moveTo(myhand)
text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
mana={X}{3}{B}{B}
type=Sorcery
[/card]
[card]
name=Disciple of Bolas
auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability<!powerlifegain!>],newability[dynamicability<!powerdraw!>],newability[sacrifice]))
text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
mana={3}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Downpour
target=<upto:3>creature
auto=tap
text=Tap up to three target creatures.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dragon Hatchling
auto={1}{R}:1/0
abilities=flying
text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dragon
power=0
toughness=1
[/card]
[card]
name=Duskmantle Prowler
abilities=haste,exalted
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{B}
type=Creature
subtype=Vampire Rogue
power=2
toughness=2
[/card]
[card]
name=Duty-Bound Dead
auto={3}{B}:regenerate
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={B}
type=Creature
subtype=Skeleton
power=0
toughness=2
[/card]
[card]
name=Elderscale Wurm
abilities=trample
auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller
auto=this(controllerlife > 6) transforms((,newability[@damaged(controller):if compare(lifetotal)~lessthan~7 then lifeset:7 controller]))
text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Encrust
target=artifact,creature
auto=doesnotuntap
auto=noactivatedability
text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Faerie Invaders
abilities=flash,flying
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying
mana={4}{U}
type=Creature
subtype=Faerie Rogue
power=3
toughness=3
[/card]
[card]
name=Faith's Reward
auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard)
text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Firewing Phoenix
autograveyard={1}{R}{R}{R}:moveTo(myhand)
abilities=flying
text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
mana={3}{R}
type=Creature
subtype=Phoenix
power=4
toughness=2
[/card]
[card]
name=Flames of the Firebrand
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller
text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Flinthoof Boar
auto=aslongas(mountain|mybattlefield) 1/1
auto={R}:haste ueot
text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=2
[/card]
[card]
name=Fungal Sprouting
auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield
text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Goblin Battle Jester
auto=@movedTo(*[red]|mystack):cantblock target(creature)
text=Whenever you cast a red spell, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Griffin Protector
auto=@movedTo(creature|mybattlefield):1/1 ueot
abilities=flying
text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Guardian Lions
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={4}{W}
type=Creature
subtype=Cat
power=1
toughness=6
[/card]
[card]
name=Harbor Bandit
auto=aslongas(island|myBattlefield) 1/1
auto={1}{U}:unblockable ueot
text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn.
mana={2}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Healer of the Pride
auto=@movedTo(other creature|mybattlefield):life:2 controller
text=Whenever another creature enters the battlefield under your control, you gain 2 life.
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=3
[/card]
[card]
name=Hellion Crucible
auto={T}:Add {1}
auto={1}{R}{T}:counter(0/0,1,Pressure)
auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)
type=Land
[/card]
[card]
name=Hydrosurge
target=creature
auto=-5/0
text=Target creature gets -5/-0 until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Jace's Phantasm
auto=aslongas(*|opponentgraveyard) 4/4 >9
abilities=flying
text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
mana={U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Knight of Glory
abilities=protection from black,exalted
text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Knight of Infamy
abilities=protection from white,exalted
text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Krenko, Mob Boss
auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield
text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.
mana={2}{R}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Krenko's Command
auto=token(Goblin,Creature Goblin,1/1,red)*2
text=Put two 1/1 red Goblin creature tokens onto the battlefield.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Liliana of the Dark Realms
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(fetch) moveTo(hand) target(swamp|myLibrary)
auto={C(0/0,-3,Loyalty)}:name(choose) ability$!choice name(+X/+X) target(creature) type:land:mybattlefield/type:land:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem lord(swamp|mybattlefield) {T}:{B}{B}{B}{B} dontremove
text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have {T}: Add {B}{B}{B}{B} to your mana pool.'"
mana={2}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Liliana's Shade
auto=name(fetch) may moveTo(myhand) target(swamp|mylibrary)
auto={B}:1/1
text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Magmaquake
auto=damage:X all(creature[-flying])
auto=damage:X all(planeswalker)
text=Magmaquake deals X damage to each creature without flying and each planeswalker.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Mark of the Vampire
target=creature
auto=2/2
auto=teach(creature) lifelink
text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Master of the Pearl Trident
auto=lord(other merfolk|mybattlefield) 1/1
auto=lord(other merfolk|mybattlefield) islandwalk
text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Mind Sculpt
target=opponent
auto=deplete:7
text=Target opponent puts the top seven cards of his or her library into his or her graveyard.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Murder
target=creature
auto=destroy
text=Destroy target creature.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Mwonvuli Beast Tracker
auto=moveTo(ownerlibrary) target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary)
text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
mana={1}{G}{G}
type=Creature
subtype=Human Scout
power=2
toughness=1
[/card]
[card]
name=Nefarox, Overlord of Grixis
auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
mana={4}{B}{B}
type=Legendary Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Primal Huntbeast
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Prized Elephant
auto=aslongas(forest|mybattlefield) 1/1
auto={G}:trample ueot
text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
mana={3}{W}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Public Execution
target=creature|opponentbattlefield
auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot
text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
mana={5}{B}
type=Instant
[/card]
[card]
name=Ranger's Path
auto=name(fetch) moveTo(myBattlefield) and!(tap)! notatarget(<upto:2>forest|mylibrary)
text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Reckless Brute
abilities=haste,mustattack
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=1
[/card]
[card]
name=Ring of Evos Isle
auto={1}:equip
autoskill={2}:opponentshroud ueot
auto=@each my upkeep: if cantargetcard(creature[blue]) then counter(1/1,1)
text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Kalonia
auto={1}:equip
auto=trample
auto=@each my upkeep: if cantargetcard(creature[green]) then counter(1/1,1)
text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Thune
auto={1}:equip
auto=vigilance
auto=@each my upkeep: if cantargetcard(creature[white]) then counter(1/1,1)
text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Valkas
auto={1}:equip
auto=haste
auto=@each my upkeep: if cantargetcard(creature[red]) then counter(1/1,1)
text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ring of Xathrid
auto={1}:equip
autoskill={2}:regenerate
auto=@each my upkeep: if cantargetcard(creature[black]) then counter(1/1,1)
text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Roaring Primadox
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield)
text=At the beginning of your upkeep, return a creature you control to its owner's hand.
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Rummaging Goblin
auto={t}{discard(*|myhand)}:draw:1
text={T}, Discard a card: Draw a card.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Sands of Delirium
auto={x}{T}:deplete:x target(player)
text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Searing Spear
target=creature,player
auto=damage:3
text=Searing Spear deals 3 damage to target creature or player.
mana={1}{R}
type=Instant
[/card]
[card]
name=Sentinel Spider
abilities=vigilance,reach
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.)
mana={3}{G}{G}
type=Creature
subtype=Spider
power=4
toughness=4
[/card]
[card]
name=Serpent's Gift
target=creature
auto=deathtouch ueot
text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Servant of Nefarox
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{B}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Show of Valor
target=creature
auto=2/4
text=Target creature gets +2/+4 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Slumbering Dragon
abilities=flying
auto=this(counter{1/1.1}<5) cantattack
auto=this(counter{1/1.1}<5) cantblock
auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1)
text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
mana={R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]
[card]
name=Smelt
target=artifact
auto=destroy
text=Destroy target artifact.
mana={R}
type=Instant
[/card]
[card]
name=Spiked Baloth
abilities=trample
text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
mana={3}{G}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Staff of Nin
auto=@each my upkeep:draw:1
auto={T}:damage:1 target(creature,player)
text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player.
mana={6}
type=Artifact
[/card]
[card]
name=Sublime Archangel
auto=lord(other creature|myBattlefield) exalted
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Talrand, Sky Summoner
auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue)
text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
mana={2}{U}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Talrand's Invocation
auto=token(Drake,Creature Drake,2/2,flying,blue)*2
text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Thragtusk
auto=life:5 controller
auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green)
text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Thundermaw Hellkite
auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield)
abilities=flying, haste
text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Timberpack Wolf
auto=foreach(other Timberpack Wolf) 1/1
text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Touch of the Eternal
auto=@each my upkeep: name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller
text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
mana={5}{W}{W}
type=Enchantment
[/card]
[card]
name=Trading Post
auto={1}{T}{discard(*|myhand)}:life:4
auto={1}{T}{L}:token(Goat,Creature Goat,0/1,white)
auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard)
auto={1}{T}{S(artifact|myBattlefield)}:draw:1
text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Tricks of the Trade
target=creature
auto=2/0
auto=unblockable
text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Veilborn Ghoul
autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(mybattlefield)
abilities=cantblock
text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Vile Rebirth
target=creature|graveyard
auto=moveTo(exile)
auto=token(Zombie,Creature Zombie,2/2,black)
text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
mana={B}
type=Instant
[/card]
[card]
name=Void Stalker
auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot
text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
mana={1}{U}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=War Falcon
abilities=flying
auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1
text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier.
mana={W}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Warclamp Mastiff
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Watercourser
auto={U}:1/-1
text={U}: Watercourser gets +1/-1 until end of turn.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Wild Guess
auto=draw:2
text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards.
mana={R}{R}{discard(*|myhand)}
type=Sorcery
[/card]
[card]
name=Worldfire
auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1
text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
mana={6}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Xathrid Gorgon
auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
mana={5}{B}
type=Creature
subtype=Gorgon
power=3
toughness=6
[/card]
[card]
name=Yeva, Nature's Herald
auto=lord(creature[green]|myhand) flash forcedalive
abilities=flash
text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash.
mana={2}{G}{G}
type=Legendary Creature
subtype=Elf Shaman
power=4
toughness=4
[/card]
[card]
name=Yeva's Forcemage
auto=2/2 target(creature) ueot
text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]

View File

@@ -1,128 +0,0 @@
[card]
name=Baleful Strix
auto=draw:1
abilities=flying,deathtouch
text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card.
mana={U}{B}
type=Artifact Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Beetleback Chief
auto=token(Goblin,Creature Goblin,1/1,red)*2
text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
mana={2}{R}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Brindle Shoat
auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green)
text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Boar
power=1
toughness=1
[/card]
[card]
name=Dragonlair Spider
auto=@movedTo(*|opponentstack): token(Insect,Creature Insect, 1/1,green)
text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.
mana={2}{R}{R}{G}{G}
type=Creature
subtype=Spider
power=5
toughness=6
[/card]
[card]
name=Dreampod Druid
auto=this(auras >= 1) transforms((,newability[@each upkeep:token(-11492115)]))
text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Illusory Angel
abilities=flying
restriction=casted a spell
text=Flying -- Cast Illusory Angel only if you've cast another spell this turn.
mana={2}{U}
type=Creature
subtype=Angel Illusion
power=4
toughness=4
[/card]
[card]
name=Krond the Dawn-Clad
auto=this(auras >= 1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)]))
abilities=flying,vigilance
text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
mana={G}{G}{G}{W}{W}{W}
type=Legendary Creature
subtype=Archon
power=6
toughness=6
[/card]
[card]
name=Mass Mutiny
target=creature|opponentbattlefield
auto=haste
auto=untap
alias=129767
text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Preyseizer Dragon
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
auto=@combat(attacking) source(this)::target(creature,player) dynamicability<!chargestrike!>
text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Sai of the Shinobi
auto={2}:equip
auto=1/1
auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget
text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sakashima's Student
autohand={1}{U}{N}:ninjutsu
auto=transforms((Ninja))
auto=may copy NotATarget(creature)
text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.
mana={2}{U}{U}
type=Creature
subtype=Human Ninja
power=0
toughness=0
[/card]
[card]
name=Vela the Night-Clad
auto=lord(other creature|mybattlefield) intimidate
auto=@movedTo(creature|nonbattlezone) from(mybattlefield): life:-1 opponent
abilities=intimidate
text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
mana={4}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=4
toughness=4
[/card]

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