corrected a goof up i made in evolve, i should have been comparing the events card controller to source controller to determine "under your control"
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@@ -979,7 +979,6 @@ public:
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void ButtonPressed(int controllerId, int controlId);
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};
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//counters
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class AACounter: public ActivatedAbility
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{
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@@ -5327,7 +5326,7 @@ public:
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WEventZoneChange * enters = (WEventZoneChange *) event;
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if (enters->to == game->currentlyActing()->game->inPlay
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&& (enters->from != game->currentlyActing()->opponent()->game->inPlay && enters->from != game->currentlyActing()->game->inPlay) //cards changing from inplay to inplay don't re-enter battlefield
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&& game->currentlyActing() == source->controller() && enters->card->isCreature())
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&& enters->card->controller() == source->controller() && enters->card->isCreature())
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{
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if(enters->card != source && (enters->card->power > source->power || enters->card->toughness > source->toughness))
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{
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