Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
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#Stasis : will my grizzly bears attack twice, or will they stay untapped ?
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[INIT]
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COMBATATTACKERS
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[PLAYER1]
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inplay: 1250,1225
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[PLAYER2]
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[DO]
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1250
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eot
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eot
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#untap player 1
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next
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#draw
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next
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#main 1
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next
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#combat begins
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next
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#attackers
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1250
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next
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#blockers
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next
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#damages
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next
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#combat end
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[ASSERT]
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COMBATEND
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[PLAYER1]
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inplay:1250
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graveyard:1225
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manapool:{0}
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[PLAYER2]
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life:18
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[END]
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