omegablast2002@yahoo.com b7a2c000be corrected typo in lurking evil.
just for future notice this card should be moved to crappy.
whenever an ability has
blah blah:effect
that means, {cost}:effect
if you can not do it with supported cost in engine, do not add it as
{0}:effect && effect
this is a workaround we stopped using a very very long time ago.
the ability of losing life is not treated the same as "paying" life. same as any other cost.

the issue arose several times while i have added support, and due to a workaround, my support would be flawed, at first i would try to munipulate what i coded to allow for the workarounds to continue working. 
that was the past, i long since stopped doing that, if a card is a workaround, and it breaks, i remove it completely.
2013-01-30 00:36:09 +00:00
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