corrected typo in lurking evil.
just for future notice this card should be moved to crappy.
whenever an ability has
blah blah:effect
that means, {cost}:effect
if you can not do it with supported cost in engine, do not add it as
{0}:effect && effect
this is a workaround we stopped using a very very long time ago.
the ability of losing life is not treated the same as "paying" life. same as any other cost.
the issue arose several times while i have added support, and due to a workaround, my support would be flawed, at first i would try to munipulate what i coded to allow for the workarounds to continue working.
that was the past, i long since stopped doing that, if a card is a workaround, and it breaks, i remove it completely.
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@@ -50537,10 +50537,9 @@ subtype=Crocodile
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power=2
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toughness=2
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[/card]
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#please don't remove ")" at the end of autoline or it will not work.
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[card]
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name=Lurking Evil
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auto=this(cantargetcard(enchantment) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever )
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auto=this(cantargetcard(enchantment)) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever
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text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
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mana={B}{B}{B}
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type=Enchantment
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