d5f3e4cfea
Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
233 lines
6.3 KiB
C++
233 lines
6.3 KiB
C++
#include "PrecompiledHeader.h"
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#include "CardDescriptor.h"
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#include "Subtypes.h"
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#include "Counters.h"
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CardDescriptor::CardDescriptor(): MTGCardInstance(){
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init();
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counterName = "";
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counterPower = 0;
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counterToughness = 0;
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counterNB = 0;
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mode = CD_AND;
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powerComparisonMode = COMPARISON_NONE;
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toughnessComparisonMode = COMPARISON_NONE;
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manacostComparisonMode = COMPARISON_NONE;
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counterComparisonMode = COMPARISON_NONE;
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convertedManacost = -1;
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}
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int CardDescriptor::init(){
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int result = MTGCardInstance::init();
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attacker = 0;
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defenser = NULL;
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banding = NULL;
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anyCounter = 0;
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//Remove unnecessary pointers
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SAFE_DELETE(counters);
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SAFE_DELETE(previous);
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return result;
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}
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void CardDescriptor::unsecureSetTapped(int i){
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tapped = i;
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}
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void CardDescriptor::unsecuresetfresh(int k){
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fresh = k;
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}
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void CardDescriptor::setNegativeSubtype( string value){
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int id = Subtypes::subtypesList->find(value);
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addType(-id);
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}
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// Very generic function to compare a value to a criterion.
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// Should be easily transferable to a more generic class if desired.
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bool CardDescriptor::valueInRange(int comparisonMode, int value, int criterion){
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switch (comparisonMode){
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case COMPARISON_AT_MOST:
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return (value <= criterion);
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case COMPARISON_AT_LEAST:
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return (value >= criterion);
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case COMPARISON_EQUAL:
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return (value == criterion);
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case COMPARISON_GREATER:
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return (value > criterion);
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case COMPARISON_LESS:
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return (value < criterion);
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case COMPARISON_UNEQUAL:
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return (value != criterion);
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}
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return false;
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}
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MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card){
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int found = 1;
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for (size_t i = 0; i< types.size(); i++){
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found = 0;
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if (types[i] >= 0){
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if (card->hasSubtype(types[i]) || (Subtypes::subtypesList->find(card->getLCName(),false) == types[i])){
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found = 1;
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break;
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}
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}else{
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if (!card->hasSubtype(-types[i]) && (Subtypes::subtypesList->find(card->getLCName(), false) != -types[i])){
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found = 1;
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break;
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}
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}
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}
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if (!found) return NULL;
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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if (colors[i] == 1){
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found = 0;
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if(card->hasColor(i)){
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found = 1;
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break;
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}
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}
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else if (colors[i] == -1){
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found = 0;
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if(!card->hasColor(i)){
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found = 1;
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break;
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}
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}
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}
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if (!found) return NULL;
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// Quantified restrictions are always AND-ed:
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if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power) ) return NULL;
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if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness) ) return NULL;
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if (manacostComparisonMode && !valueInRange(manacostComparisonMode, card->getManaCost()->getConvertedCost(), convertedManacost) ) return NULL;
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return card;
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}
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MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card){
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MTGCardInstance * match = card;
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for (size_t i = 0; i< types.size(); i++){
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if (types[i] >= 0){
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if (!card->hasSubtype(types[i]) && !(Subtypes::subtypesList->find(card->getLCName(),false) == types[i])){
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match = NULL;
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}
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}else{
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if(card->hasSubtype(-types[i]) || (Subtypes::subtypesList->find(card->getLCName(),false) == -types[i])){
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match = NULL;
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}
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}
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}
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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if ((colors[i] == 1 && !card->hasColor(i))||(colors[i] == -1 && card->hasColor(i))){
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match = NULL;
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}
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}
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if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power) ) match = NULL;
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if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness) ) match = NULL;
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if (manacostComparisonMode && !valueInRange(manacostComparisonMode, card->getManaCost()->getConvertedCost(), convertedManacost) ) match = NULL;
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return match;
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}
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MTGCardInstance * CardDescriptor::match(MTGCardInstance * card){
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MTGCardInstance * match = card;
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if (mode == CD_AND){
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match = match_and(card);
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}else{
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match=match_or(card);
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}
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//Abilities
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for(map<int,int>::const_iterator it = basicAbilities.begin(); it != basicAbilities.end(); ++it){
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int j = it->first;
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if ((basicAbilities[j] == 1 && !card->basicAbilities[j]) || (basicAbilities[j] == -1 && card->basicAbilities[j])){
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match = NULL;
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}
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}
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if ((tapped == -1 && card->isTapped()) || (tapped == 1 && !card->isTapped())){
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match = NULL;
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}
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if ((fresh == -1 && card->fresh) || (fresh == 1 && !card->fresh)){
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match = NULL;
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}
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if ((isToken== -1 && card->isToken) || (isToken == 1 && !card->isToken)){
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match = NULL;
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}
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if (attacker == 1){
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if (defenser == &AnyCard){
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if (!card->attacker && !card->defenser) match = NULL;
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}else{
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if (!card->attacker) match = NULL;
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}
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}else if (attacker == -1){
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if (defenser == &NoCard){
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if (card->attacker || card->defenser) match = NULL;
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}else{
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if (card->attacker) match = NULL;
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}
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}else{
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if (defenser == &NoCard){
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if (card->defenser) match = NULL;
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}else if (defenser == &AnyCard){
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if (!card->defenser) match = NULL;
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}else{
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// we don't care about the attack/blocker state
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}
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}
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//Counters
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if (anyCounter) {
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if (!(card->counters->mCount)) {
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match = NULL;
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}else{
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int hasCounter = 0;
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for (int i = 0; i < card->counters->mCount; i++) {
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if (card->counters->counters[i]->nb > 0) hasCounter = 1;
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}
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if (!hasCounter) match = NULL;
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}
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}else{
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if (counterComparisonMode) {
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Counter * targetCounter = card->counters->hasCounter(counterName.c_str(),counterPower,counterToughness);
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if (targetCounter) {
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if (!valueInRange(counterComparisonMode,targetCounter->nb,counterNB)) match = NULL;
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} else {
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if (counterComparisonMode != COMPARISON_LESS && counterComparisonMode != COMPARISON_AT_MOST) match = NULL;
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}
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}
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}
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return match;
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}
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MTGCardInstance * CardDescriptor::match(MTGGameZone * zone){
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return (nextmatch(zone, NULL));
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}
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MTGCardInstance * CardDescriptor::nextmatch(MTGGameZone * zone, MTGCardInstance * previous){
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int found = 0;
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if (NULL == previous) found = 1;
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for(int i=0; i < zone->nb_cards; i++){
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if(found && match(zone->cards[i])){
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return zone->cards[i];
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}
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if (zone->cards[i] == previous){
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found = 1;
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}
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}
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return NULL;
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}
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