Commit Graph

26 Commits

Author SHA1 Message Date
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
omegablast2002@yahoo.com d13e8904b5 massive update, additions and changelog in first comment. 2010-10-18 10:46:36 +00:00
solo81@web.de 07361b19f5 This is another patch by the great newcomer salmelo.
Salmelo:"Here is another patch, this time adding counters to target specifications, so now you should be able to target things with counters on them as well as use counters for criterion for Lord, aslongas, foreach, etc.
I had to muddle the syntax a little bit though, so heres an example, taken from gwafa hazid, whom I added to the primitives to test with.

lord(creature[counter{0/0.1.Bribe}]|opponentbattlefield) cantattack

obviously the part we are worried about is the counter part, note that those are curly braces { } and periods . instead of parentheses ( ) and commas , this is so that it does not conflict with how targets are normally parsed, which it did before I changed those. Counters still work the same way everywhere else though, you only need to use { } and periods in target code.

Also, you can use counter{any} to specify that it should look for things with any kind of counter on them, not just specific ones, this is used by Kulrath Knight, for example.

I also consolidated most of the code used to parse counter specifications, as it seemed unnecessary duplicating it three times.

Anyway, aside from this major addition, I also added Gwafa Hazid, Profiteer; and Kulrath Knight to the primitives, as well as a test file for each to make sure it worked.

Hopefully y'all will find this patch useful.

Oh, and I should point out that it only works with one Counter in the target specification, i imagine if you put two in the same one then it would either overwrite the first with the second or merge them into some sort of hybrid counter monstrosity, either way, I wouldn't suggest it. "

Cards with vanishing are also codable now. Have a look at the comments for explanation.

daily_build.
2010-03-24 21:15:34 +00:00
wagic.the.homebrew@gmail.com ffbcd3f2d0 ERwan
-fix issue 297
- also removed the "untapBlockers" system. The idea was nice but incorrectly implemented, and only 2 cards were using it so far.
2010-01-17 12:05:40 +00:00
wagic.the.homebrew@gmail.com 23fe54ae6f Erwan
- fix issue 153 (Tokens should go to graveyard)
- "token" keyword can now be used in the parser with things such as Creature[-token] for "noncreature token"
- Let's stop using "token" as a type
2010-01-03 10:08:36 +00:00
wagic.the.homebrew@gmail.com 05a72de5bc Erwan
- Card Primitives system. Check Royal Assassin in RV, 10E, M10
- Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? 
- Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
2009-12-27 12:14:36 +00:00
Psyyringe 5c3b3f1d03 Psyringe - added quantifiable target restrictions. Whenever you use square brackets [] to specify attributes of a target, you can use the operators <=, >= and = to specify quantities for power, toughness, and/or converted manacost. See added cards for examples.
Limitations:
- Operators for "greater than", "less than", "unequal" have not been implemented, but if a card actually needs them, you can use a preceding minus sign to negate a comparison. Example: -power=3 means "power not equal to 3", -toughness<=3 means "toughness>3".
- You can't use spaces when specifying such restrictions. Write "power<=3" instead of "power <= 3"
- You now need to use a space before the "<" and ">" commands that count the matches for lord(), foreach(), all() and aslongas(). So far we always did use spaces in front of them without actually needing to, now we need to.
- manacost restrictions don't take "X" costs into account. Example: Mistmeadow Skulkin (FUT) has protection from manacost>=3. Blaze has a converted manacost of 1, but when you cast it with an X of 2, then it actually has a converted manacost of 3 while on the stack, and Mistmeadow Skulkin would be protected from it, but currently it isn't.

Please review the code, I'll add a few remarks/questions of my own.
2009-12-26 01:50:33 +00:00
wagic.the.homebrew@gmail.com d80e72e8c7 Erwan
- fix psp compilation
2009-12-22 15:24:30 +00:00
wagic.the.homebrew@gmail.com 2984bb7405 Erwan
- fix issue 265
2009-12-22 15:04:56 +00:00
wagic.the.homebrew@gmail.com 273b0672e4 Erwan
- various optimization fixes
2009-10-19 11:37:47 +00:00
wagic.the.homebrew@gmail.com 1534397f2b Erwan
-fix issue 33
2009-09-25 14:06:31 +00:00
wagic.the.homebrew@gmail.com ab445c9758 Erwan
- Added a few cards
- Creature attacks, blocks, is re-ordered in blocking list events
2009-07-12 12:27:55 +00:00
wagic.the.homebrew@gmail.com 630a239f31 Erwan
- tap/untap of a card now sends an event
2009-06-25 14:23:21 +00:00
wagic.the.homebrew@gmail.com 71cc79b949 Erwan
- Replaced the BasicAbilities Array with a map. This reduces the size of MTGCard from >500 bytes to 392. Should be cool for people who have memory issues
2009-06-25 11:09:51 +00:00
wagic.the.homebrew@gmail.com f09e9d6b7c Erwan
- fix bug with Akron Legionnaire (Legends). See test
2009-06-02 12:44:31 +00:00
wagic.the.homebrew 658ef1fb12 Erwan
- fixed a few bugs with the parser for subtypes
- fixed a bug for plague rats
- fixed a bug for P/T parser
- First release for the following sets: Mirrodin, Mirage, Lorwyn
2009-03-14 11:00:31 +00:00
wagic.the.homebrew 555eb5ee02 Erwan
- the AI can now use activated abilities (stupidly though...)
- a few card bugfixes
2009-03-01 10:20:31 +00:00
wagic.the.homebrew 6412c453d1 Erwan
- bug fix with lords and -color
- added tests
2009-02-17 13:29:27 +00:00
jean.chalard 3bb2c431c9 J :
* Split constants file to have them in a single place.
2009-01-06 13:07:28 +00:00
jean.chalard 3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
wagic.the.homebrew acceb55f92 Erwan
- Minor tweaks in the hope to fix some Valgrind error logs
2008-12-02 14:00:28 +00:00
wagic.the.homebrew 1ca143abd7 Erwan
- Fixed a bug with royal Assassin
2008-11-28 15:38:05 +00:00
wagic.the.homebrew b9e2980952 Erwan
- fixed sfx issues on the psp
- removed a few debug strings
2008-11-26 14:29:43 +00:00
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew 01d2110e8d Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
2008-11-09 04:28:03 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00