289 lines
7.6 KiB
C++
289 lines
7.6 KiB
C++
#include "PrecompiledHeader.h"
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#include "CardDisplay.h"
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#include "CardGui.h"
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#include "CardSelector.h"
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#include "TargetChooser.h"
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#include "MTGGameZones.h"
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#include "GameObserver.h"
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CardDisplay::CardDisplay(GameObserver* game) :
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PlayGuiObjectController(game), mId(0)
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{
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tc = NULL;
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listener = NULL;
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nb_displayed_items = 7;
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start_item = 0;
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x = 0;
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y = 0;
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zone = NULL;
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}
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CardDisplay::CardDisplay(int id, GameObserver* game, int _x, int _y, JGuiListener * _listener, TargetChooser * _tc,
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int _nb_displayed_items) :
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PlayGuiObjectController(game), mId(id), x(_x), y(_y)
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{
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tc = _tc;
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listener = _listener;
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nb_displayed_items = _nb_displayed_items;
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start_item = 0;
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if (x + nb_displayed_items * 30 + 25 > SCREEN_WIDTH) x = SCREEN_WIDTH - (nb_displayed_items * 30 + 25);
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if (y + 55 > SCREEN_HEIGHT) y = SCREEN_HEIGHT - 55;
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zone = NULL;
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}
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void CardDisplay::AddCard(MTGCardInstance * _card)
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{
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CardGui * card = NEW CardView(CardView::nullZone, _card, static_cast<float> (x + 20 + (mObjects.size() - start_item) * 30),
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static_cast<float> (y + 25));
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Add(card);
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}
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void CardDisplay::init(MTGGameZone * zone)
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{
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resetObjects();
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if (!zone) return;
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start_item = 0;
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for (int i = 0; i < zone->nb_cards; i++)
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{
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AddCard(zone->cards[i]);
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}
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if (mObjects.size()) mObjects[0]->Entering();
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}
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void CardDisplay::rotateLeft()
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{
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if (start_item == 0) return;
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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CardGui * cardg = (CardGui *) mObjects[i];
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cardg->x += 30;
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}
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start_item--;
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}
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void CardDisplay::rotateRight()
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{
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if (start_item == (int)(mObjects.size()) - 1) return;
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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CardGui * cardg = (CardGui *) mObjects[i];
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cardg->x -= 30;
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}
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start_item++;
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}
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void CardDisplay::Update(float dt)
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{
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bool update = false;
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if (zone)
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{
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int size = zone->cards.size();
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for (int i = start_item; i < start_item + nb_displayed_items && i < (int)(mObjects.size()); i++)
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{
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if (i > size - 1)
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{
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update = true;
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break;
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}
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CardGui * cardg = (CardGui *) mObjects[i];
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if (cardg->card != zone->cards[i]) update = true;
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}
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}
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PlayGuiObjectController::Update(dt);
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if (update)
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init(zone);
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}
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bool CardDisplay::CheckUserInput(JButton key)
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{
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if (JGE_BTN_SEC == key || JGE_BTN_PRI == key || JGE_BTN_UP == key || JGE_BTN_DOWN == key)
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{
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if (listener)
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{
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listener->ButtonPressed(mId, 0);
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return true;
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}
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}
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if (!mObjects.size()) return false;
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if (mActionButton == key)
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{
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if (mObjects[mCurr] && mObjects[mCurr]->ButtonPressed())
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{
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CardGui * cardg = (CardGui *) mObjects[mCurr];
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if (tc)
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{
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tc->toggleTarget(cardg->card);
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return true;
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}
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else
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{
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if (observer) observer->ButtonPressed(cardg);
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return true;
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}
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}
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return true;
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}
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switch (key)
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{
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case JGE_BTN_LEFT:
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{
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int n = mCurr;
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n--;
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if (n < start_item)
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{
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if (n < 0)
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{
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n = 0;
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}
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else
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{
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rotateLeft();
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}
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_LEFT))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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return true;
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}
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case JGE_BTN_RIGHT:
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{
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int n = mCurr;
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n++;
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if (n >= (int) (mObjects.size()))
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{
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n = mObjects.size() - 1;
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}
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if (n >= start_item + nb_displayed_items)
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{
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rotateRight();
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(JGE_BTN_RIGHT))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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}
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return true;
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}
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default:
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{
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bool result = false;
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unsigned int distance2;
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unsigned int minDistance2 = -1;
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int n = mCurr;
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int x1,y1;
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JButton key;
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JGE* jge = observer?observer->getInput():JGE::GetInstance();
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if(jge)
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{
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if (jge->GetLeftClickCoordinates(x1, y1))
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{
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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float top, left;
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if (mObjects[i]->getTopLeft(top, left))
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{
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distance2 = static_cast<unsigned int>((top - y1) * (top - y1) + (left - x1) * (left - x1));
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if (distance2 < minDistance2)
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{
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minDistance2 = distance2;
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n = i;
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}
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}
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}
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if (n < mCurr)
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key = JGE_BTN_LEFT;
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else
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key = JGE_BTN_RIGHT;
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if (n < start_item)
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{
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rotateLeft();
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}
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else if (n >= (int)(mObjects.size()) && mObjects.size())
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{
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n = mObjects.size() - 1;
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}
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if (n >= start_item + nb_displayed_items)
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{
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rotateRight();
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(key))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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result = true;
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}
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jge->LeftClickedProcessed();
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}
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}
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return result;
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}
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}
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return false;
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}
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void CardDisplay::Render()
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{
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JRenderer * r = JRenderer::GetInstance();
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r->DrawRect(static_cast<float> (x), static_cast<float> (y), static_cast<float> (nb_displayed_items * 30 + 20), 50,
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ARGB(255,255,255,255));
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if (!mObjects.size()) return;
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for (int i = start_item; i < start_item + nb_displayed_items && i < (int)(mObjects.size()); i++)
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{
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if (mObjects[i])
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{
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mObjects[i]->Render();
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if (tc)
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{
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CardGui * cardg = (CardGui *) mObjects[i];
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if (tc->alreadyHasTarget(cardg->card))
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{
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r->DrawCircle(cardg->x + 5, cardg->y + 5, 5, ARGB(255,255,0,0));
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}
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else if (!tc->canTarget(cardg->card))
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{
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r->FillRect(cardg->x, cardg->y, 30, 40, ARGB(200,0,0,0));
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}
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}
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}
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}
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//TODO: CardSelector should handle the graveyard and the library in the future...
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if (mObjects.size() && mObjects[mCurr] != NULL)
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{
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mObjects[mCurr]->Render();
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CardGui * cardg = ((CardGui *) mObjects[mCurr]);
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Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
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int drawMode = DrawMode::kNormal;
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if (observer)
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{
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pos.actY = 150;
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if (x < (CardGui::BigWidth / 2)) pos.actX = SCREEN_WIDTH - 10 - CardGui::BigWidth / 2;
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drawMode = observer->getCardSelector()->GetDrawMode();
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}
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cardg->DrawCard(pos, drawMode);
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}
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}
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ostream& CardDisplay::toString(ostream& out) const
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{
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return (out << "CardDisplay ::: x,y : " << x << "," << y << " ; start_item : " << start_item << " ; nb_displayed_items "
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<< nb_displayed_items << " ; tc : " << tc << " ; listener : " << listener);
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}
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std::ostream& operator<<(std::ostream& out, const CardDisplay& m)
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{
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return m.toString(out);
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}
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