fix for shop crash. in the shop there is no "game" so cards in booster packs are never assigned a observer as no observer is ever created at this point.
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@@ -178,48 +178,51 @@ bool CardDisplay::CheckUserInput(JButton key)
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int n = mCurr;
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int x1,y1;
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JButton key;
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JGE* jge = observer->getInput();
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if (jge && jge->GetLeftClickCoordinates(x1, y1))
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JGE* jge = observer?observer->getInput():JGE::GetInstance();
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if(jge)
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{
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for (size_t i = 0; i < mObjects.size(); i++)
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if (jge->GetLeftClickCoordinates(x1, y1))
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{
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float top, left;
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if (mObjects[i]->getTopLeft(top, left))
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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distance2 = static_cast<unsigned int>((top - y1) * (top - y1) + (left - x1) * (left - x1));
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if (distance2 < minDistance2)
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float top, left;
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if (mObjects[i]->getTopLeft(top, left))
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{
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minDistance2 = distance2;
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n = i;
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distance2 = static_cast<unsigned int>((top - y1) * (top - y1) + (left - x1) * (left - x1));
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if (distance2 < minDistance2)
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{
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minDistance2 = distance2;
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n = i;
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}
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}
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}
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}
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if (n < mCurr)
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key = JGE_BTN_LEFT;
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else
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key = JGE_BTN_RIGHT;
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if (n < mCurr)
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key = JGE_BTN_LEFT;
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else
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key = JGE_BTN_RIGHT;
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if (n < start_item)
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{
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rotateLeft();
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}
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else if (n >= (int)(mObjects.size()) && mObjects.size())
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{
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n = mObjects.size() - 1;
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}
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if (n >= start_item + nb_displayed_items)
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{
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rotateRight();
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}
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if (n < start_item)
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{
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rotateLeft();
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}
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else if (n >= (int)(mObjects.size()) && mObjects.size())
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{
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n = mObjects.size() - 1;
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}
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if (n >= start_item + nb_displayed_items)
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{
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rotateRight();
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}
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(key))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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result = true;
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if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(key))
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{
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mCurr = n;
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mObjects[mCurr]->Entering();
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result = true;
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}
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jge->LeftClickedProcessed();
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}
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jge->LeftClickedProcessed();
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}
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return result;
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}
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@@ -130,17 +130,16 @@ void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode)
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void CardGui::Render()
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{
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WFont * mFont = card->getObserver()->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
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JRenderer * renderer = JRenderer::GetInstance();
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GameObserver * game = card->getObserver();
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WFont * mFont = game?game->getResourceManager()->GetWFont(Fonts::MAIN_FONT):WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer * renderer = JRenderer::GetInstance();
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TargetChooser * tc = NULL;
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if (game)
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tc = game->getCurrentTargetChooser();
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bool alternate = true;
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JQuadPtr quad = card->getObserver()->getResourceManager()->RetrieveCard(card, CACHE_THUMB);
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JQuadPtr quad = game? game->getResourceManager()->RetrieveCard(card, CACHE_THUMB):WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
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if (quad.get())
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alternate = false;
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@@ -153,7 +152,7 @@ void CardGui::Render()
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JQuadPtr shadow;
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if (actZ > 1)
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{
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shadow = card->getObserver()->getResourceManager()->GetQuad("shadow");
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shadow = game? game->getResourceManager()->GetQuad("shadow"):WResourceManager::Instance()->GetQuad("shadow");
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shadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,255,255,255));
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renderer->RenderQuad(shadow.get(), actX + (actZ - 1) * 15, actY + (actZ - 1) * 15, actT, 28 * actZ / 16, 40 * actZ / 16);
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}
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@@ -166,7 +165,7 @@ void CardGui::Render()
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renderer->RenderQuad(extracostshadow.get(), actX + (actZ - 1) * 15, actY + (actZ - 1) * 15, actT, 28 * actZ / 16, 40 * actZ / 16);
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}
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if(game->connectRule)
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if(game && game->connectRule)
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{
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// Am I a parent of a selected card, or am I a parent and myself being selected?
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bool isActiveConnectedParent = mHasFocus && card->childrenCards.size();
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@@ -238,15 +237,15 @@ void CardGui::Render()
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JQuadPtr icon;
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if (card->hasSubtype("plains"))
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icon = card->getObserver()->getResourceManager()->GetQuad("c_white");
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icon = game?game->getResourceManager()->GetQuad("c_white"):WResourceManager::Instance()->GetQuad("c_white");
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else if (card->hasSubtype("swamp"))
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icon = card->getObserver()->getResourceManager()->GetQuad("c_black");
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icon = game?game->getResourceManager()->GetQuad("c_black"):WResourceManager::Instance()->GetQuad("c_black");
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else if (card->hasSubtype("forest"))
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icon = card->getObserver()->getResourceManager()->GetQuad("c_green");
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icon = game?game->getResourceManager()->GetQuad("c_green"):WResourceManager::Instance()->GetQuad("c_green");
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else if (card->hasSubtype("mountain"))
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icon = card->getObserver()->getResourceManager()->GetQuad("c_red");
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icon = game?game->getResourceManager()->GetQuad("c_red"):WResourceManager::Instance()->GetQuad("c_red");
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else if (card->hasSubtype("island"))
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icon = card->getObserver()->getResourceManager()->GetQuad("c_blue");
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icon = game?game->getResourceManager()->GetQuad("c_blue"):WResourceManager::Instance()->GetQuad("c_blue");
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if (icon.get())
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{
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