69c1ba8717
Functionally, this has no impact to the current build - all I've done is effectively the texture loading to happen in JQuad's constructor instead of inside the LoadTexture() function. Side note - I probably broke the IOS build with this change. Sorry, but I can only build so many targets at a time - I'm simply not set up to build this platform. As it's not a shipping target, I have to consider it a 2nd class citizen...