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7fa03e620dc25732ef9e1d4d7eb1b174c8382bd3
wagic
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mtg
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Res
History
Vittorio Alfieri
7fa03e620d
Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole").
2021-12-18 13:45:58 +01:00
..
ai
/baka
Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole").
2021-12-18 13:45:58 +01:00
campaigns
-Fix for issue 710 (can't tap mana in story mode). Update your rules and campaigns folders!
2011-07-12 15:02:41 +00:00
graphics
Added missing graphics for game modes unlock, fixed italian lang, fixed awards dat file, fixed a bug on Game Award section, refactoring for AllAbilities.h file.
2021-01-01 16:14:58 +01:00
lang
Fixed typos in primitives text, improved Deck Editor menu' commands (now select button toggle the Sideboard/Commanders/Dungeons view while the Note Button open the quick filter), added a new menu' option in Deck Editor to toggle Grid/Carousel view (useful on PSP/PSVita).
2021-11-18 20:42:21 +01:00
missing_cards_by_sets
Added/fixed primitives, added VOW and VOC sets, fixed order index of CC2 set, updated the "missing_cards_by_sets" folder, added new keyword "findlasttype" to find the index of latest card with specified type in target player graveyard (e.g. "Timothar, Baron of Bats"), improved Android downloader.
2021-11-10 18:25:47 +01:00
oldthemes
Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives.
2019-08-10 01:10:26 +02:00
packs
Jeck - Added custom booster packs (see miki), numerous small fixes. Once we hit feature-freeze I'll be reviewing this stuff in depth, as again there's likely a lot of room for cleaning... just wanted to get it in first :).
2010-02-11 18:32:44 +00:00
player
Revert "edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor."
2016-07-09 18:21:52 -04:00
rules
Added/fixed primitives, updated the "missing_cards_by_sets" folder, added missing Conspicacy cards and tokens in CNS set, added Conspicacy cards management, added new ability "isconspiracy" to identify the Conspicacy cards into the Sideboard, added "Conspiracy" type in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is a Conspiracy in the commandzone.
2021-09-28 16:22:13 +02:00
sets
Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole").
2021-12-18 13:45:58 +01:00
settings
Added default options.txt for both settings and player. They are named options.orig.txt.
2010-12-28 23:29:31 +00:00
sound
- Added TutorialMessage ability
2011-07-03 08:47:51 +00:00
test
Fixed a bug related to the "turnlimited" option on several ability triggers (e.g. Vampired, Discarded, etc.), restored some test of regression suite after this bug resolution.
2021-11-03 23:52:55 +01:00
themes
Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives.
2019-08-10 01:10:26 +02:00
createResourceZip.py
First appveyor script and python windows package build file
2014-08-22 23:26:03 +02:00
LICENSE
Adding License information for Wagic and its resources, please review (should the main LICENSE file made much more complete, and copy the contents of the subfolders' LICENSE files ?)
2011-05-07 08:37:12 +00:00