33 lines
680 B
C++
33 lines
680 B
C++
#include "PrecompiledHeader.h"
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#include "GameApp.h"
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#include "GuiBackground.h"
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#include "GameObserver.h"
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#include "Rules.h"
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GuiBackground::GuiBackground()
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{
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}
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GuiBackground::~GuiBackground()
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{
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}
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void GuiBackground::Render()
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{
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JRenderer* renderer = JRenderer::GetInstance();
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JQuad * quad = NULL;
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GameObserver * go = GameObserver::GetInstance();
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if (go && go->mRules && go->mRules->bg.size())
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{
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quad = WResourceManager::Instance()->RetrieveTempQuad(go->mRules->bg);
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}
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if (!quad)
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{
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quad = WResourceManager::Instance()->RetrieveTempQuad("backdrop.jpg");
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}
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if (!quad)
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return;
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renderer->RenderQuad(quad, 0, 18);
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}
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