#include "PrecompiledHeader.h" #include "GameApp.h" #include "GuiBackground.h" #include "GameObserver.h" #include "Rules.h" GuiBackground::GuiBackground() { } GuiBackground::~GuiBackground() { } void GuiBackground::Render() { JRenderer* renderer = JRenderer::GetInstance(); JQuad * quad = NULL; GameObserver * go = GameObserver::GetInstance(); if (go && go->mRules && go->mRules->bg.size()) { quad = WResourceManager::Instance()->RetrieveTempQuad(go->mRules->bg); } if (!quad) { quad = WResourceManager::Instance()->RetrieveTempQuad("backdrop.jpg"); } if (!quad) return; renderer->RenderQuad(quad, 0, 18); }