022a15a5e9
maxcast(*)0 - checks for the current action player of that turn, but when you passes the turn to the opponent, you can cast instant or cards with flash instead because you are not the current player, it mustcheck the controller of the card with play restriction if he can play it or not whether it your turn or the opponents turn.
461 lines
12 KiB
C++
461 lines
12 KiB
C++
#include "PrecompiledHeader.h"
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#include "Player.h"
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#include "GameObserver.h"
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#include "DeckStats.h"
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#include "ManaCost.h"
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#include "DeckMetaData.h"
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#include "DeckManager.h"
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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#endif
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Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
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Damageable(observer, 20), mAvatarName(""), offerInterruptOnPhase(MTG_PHASE_DRAW)
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{
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if(deck == NULL && file != "testsuite" && file != "remote" && file != "")
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deck = NEW MTGDeck(file.c_str(), MTGCollection());
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premade = false;
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game = NULL;
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deckFile = file;
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deckFileSmall = fileSmall;
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handsize = 0;
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manaPool = NEW ManaPool(this);
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nomaxhandsize = false;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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playMode = MODE_HUMAN;
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skippingTurn = 0;
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extraTurn = 0;
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drawCounter = 0;
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epic = 0;
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prowledTypes.clear();
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doesntEmpty = NEW ManaCost();
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poolDoesntEmpty = NEW ManaCost();
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if (deck != NULL)
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{
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game = NEW MTGPlayerCards(deck);
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// This automatically sets the observer pointer on all the deck cards
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game->setOwner(this);
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deckName = deck->meta_name;
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}
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else
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{
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game = new MTGPlayerCards();
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game->setOwner(this);
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}
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mDeck = deck;
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}
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void Player::setObserver(GameObserver*g)
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{
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observer = g;
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// fix card instances direct pointer
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game->setOwner(this);
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}
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/*Method to call at the end of a game, before all objects involved in the game are destroyed */
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void Player::End()
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{
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DeckStats::GetInstance()->saveStats(this, opponent(), observer);
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}
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Player::~Player()
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{
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SAFE_DELETE(manaPool);
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SAFE_DELETE(doesntEmpty);
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SAFE_DELETE(poolDoesntEmpty);
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SAFE_DELETE(game);
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if(mAvatarTex && observer->getResourceManager())
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observer->getResourceManager()->Release(mAvatarTex);
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mAvatarTex = NULL;
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SAFE_DELETE(mDeck);
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}
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bool Player::loadAvatar(string file, string resName)
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{
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WResourceManager * rm = observer->getResourceManager();
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if(!rm) return false;
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if (mAvatarTex)
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{
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rm->Release(mAvatarTex);
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mAvatarTex = NULL;
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}
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mAvatarTex = rm->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
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if (mAvatarTex) {
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mAvatar = rm->RetrieveQuad(file, 0, 0, 35, 50, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
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return true;
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}
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return false;
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}
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const string Player::getDisplayName() const
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{
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if (this == observer->players[0]) return "Player 1";
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return "Player 2";
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}
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MTGInPlay * Player::inPlay()
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{
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return game->inPlay;
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}
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int Player::getId()
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{
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for (int i = 0; i < 2; i++)
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{
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if (observer->players[i] == this) return i;
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}
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return -1;
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}
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JQuadPtr Player::getIcon()
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{
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if(!mAvatarTex)
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loadAvatar(mAvatarName);
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return mAvatar;
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}
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Player * Player::opponent()
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{
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if (!observer || (observer->players.size() < 2 )) return NULL;
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return this == observer->players[0] ? observer->players[1] : observer->players[0];
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}
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HumanPlayer::HumanPlayer(GameObserver *observer, string file, string fileSmall, bool isPremade, MTGDeck * deck) :
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Player(observer, file, fileSmall, deck)
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{
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mAvatarName = "avatar.jpg";
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playMode = MODE_HUMAN;
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premade = isPremade;
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}
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ManaPool * Player::getManaPool()
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{
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return manaPool;
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}
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int Player::gainOrLoseLife(int value)
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{
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if (!value)
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return 0; //Don't do anything if there's no actual life change
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thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities.
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//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
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//that the triggered event stored in the card for "that much".
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life+=value;
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if (value<0)
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lifeLostThisTurn += abs(value);
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//Send life event to listeners
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WEvent * lifed = NEW WEventLife(this,value);
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observer->receiveEvent(lifed);
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return value;
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}
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int Player::gainLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
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return 0;
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}
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return gainOrLoseLife(value);
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}
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int Player::loseLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
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return 0;
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}
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return gainOrLoseLife(-value);
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}
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int Player::afterDamage()
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{
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return life;
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}
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int Player::poisoned()
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{
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return poisonCount;
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}
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int Player::damaged()
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{
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return damageCount;
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}
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int Player::prevented()
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{
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return preventable;
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}
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void Player::takeMulligan()
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{
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MTGPlayerCards * currentPlayerZones = game;
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int cardsinhand = currentPlayerZones->hand->nb_cards;
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for (int i = 0; i < cardsinhand; i++) //Discard hand
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currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
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currentPlayerZones->hand,
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currentPlayerZones->library);
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currentPlayerZones->library->shuffle(); //Shuffle
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for (int i = 0; i < (cardsinhand - 1); i++)
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game->drawFromLibrary();
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//Draw hand with 1 less card penalty //almhum
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}
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void Player::serumMulligan()
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{
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MTGPlayerCards * currentPlayerZones = game;
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int cardsinhand = currentPlayerZones->hand->nb_cards;
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for (int i = 0; i < cardsinhand; i++) //Exile
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currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
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currentPlayerZones->hand,
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currentPlayerZones->exile);
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currentPlayerZones->library->shuffle(); //Shuffle
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for (int i = 0; i < (cardsinhand); i++)
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game->drawFromLibrary();
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//Draw hand no penalty
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}
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bool Player::DeadLifeState()
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{
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if ((life <= 0)||(poisonCount >= 10))
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{
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int cantlosers = 0;
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MTGGameZone * z = game->inPlay;
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int nbcards = z->nb_cards;
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for (int j = 0; j < nbcards; ++j)
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{
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MTGCardInstance * c = z->cards[j];
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if (c->has(Constants::CANTLOSE) || (c->has(Constants::CANTLIFELOSE) && poisonCount < 10))
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{
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cantlosers++;
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}
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}
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MTGGameZone * k = opponent()->game->inPlay;
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int onbcards = k->nb_cards;
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for (int m = 0; m < onbcards; ++m)
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{
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MTGCardInstance * e = k->cards[m];
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if (e->has(Constants::CANTWIN))
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{
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cantlosers++;
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}
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}
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if (cantlosers < 1)
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{
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getObserver()->setLoser(this);
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return true;
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}
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}
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return false;
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase()
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{
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game->inPlay->cleanupPhase();
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game->graveyard->cleanupPhase();
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}
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std::string Player::GetCurrentDeckStatsFile()
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{
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std::ostringstream filename;
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filename << "stats/" << deckFileSmall << ".txt";
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return options.profileFile(filename.str());
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}
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bool Player::parseLine(const string& s)
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{
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if(((Damageable*)this)->parseLine(s))
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return true;
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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if (limiter != string::npos)
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{
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areaS = s.substr(0, limiter);
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if (areaS.compare("manapool") == 0)
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{
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SAFE_DELETE(manaPool);
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manaPool = new ManaPool(this);
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ManaCost::parseManaCost(s.substr(limiter + 1), manaPool);
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return true;
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}
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else if (areaS.compare("mode") == 0)
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{
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this->playMode = (Player::Mode)atoi(s.substr(limiter + 1).c_str());
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return true;
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}
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else if (areaS.compare("avatar") == 0)
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{
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mAvatarName = s.substr(limiter + 1);
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loadAvatar(mAvatarName, "bakaAvatar");
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return true;
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}
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else if (areaS.compare("customphasering") == 0)
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{
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phaseRing = s.substr(limiter + 1);
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return true;
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}
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else if (areaS.compare("premade") == 0)
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{
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premade = (atoi(s.substr(limiter + 1).c_str())==1);
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return true;
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}
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else if (areaS.compare("deckfile") == 0)
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{
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deckFile = s.substr(limiter + 1);
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if(playMode == Player::MODE_AI)
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{
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sscanf(deckFile.c_str(), "ai/baka/deck%i.txt", &deckId);
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int deckSetting = EASY;
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if ( opponent() )
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{
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bool isOpponentAI = opponent()->isAI() == 1;
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DeckMetaData *meta = observer->getDeckManager()->getDeckMetaDataByFilename( opponent()->deckFile, isOpponentAI);
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if ( meta && meta->getVictoryPercentage() >= 65)
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deckSetting = HARD;
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}
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SAFE_DELETE(mDeck);
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SAFE_DELETE(game);
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mDeck = NEW MTGDeck(deckFile.c_str(), MTGCollection(),0, deckSetting);
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game = NEW MTGPlayerCards(mDeck);
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// This automatically sets the observer pointer on all the deck cards
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game->setOwner(this);
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deckName = mDeck->meta_name;
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}
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return true;
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}
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else if (areaS.compare("deckfilesmall") == 0)
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{
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deckFileSmall = s.substr(limiter + 1);
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return true;
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}
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else if (areaS.compare("offerinterruptonphase") == 0)
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{
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for (int i = 0; i < NB_MTG_PHASES; i++)
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{
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string phaseStr = Constants::MTGPhaseCodeNames[i];
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if (s.find(phaseStr) != string::npos)
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{
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offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
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return true;
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}
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}
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}
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}
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if(!game)
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{
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game = new MTGPlayerCards();
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game->setOwner(this);
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}
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if(game->parseLine(s))
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return true;
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return false;
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}
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void HumanPlayer::End()
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{
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if(!premade && opponent() && (observer->gameType() == GAME_TYPE_CLASSIC))
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DeckStats::GetInstance()->saveStats(this, opponent(), observer);
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}
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ostream& operator<<(ostream& out, const Player& p)
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{
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out << "mode=" << p.playMode << endl;
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out << *(Damageable*)&p;
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if(p.manaPool)
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{
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string manapoolstring = p.manaPool->toString();
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if(manapoolstring != "")
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out << "manapool=" << manapoolstring << endl;
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}
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if(p.mAvatarName != "")
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out << "avatar=" << p.mAvatarName << endl;
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if(p.phaseRing != "")
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out << "customphasering=" << p.phaseRing << endl;
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out << "offerinterruptonphase=" << Constants::MTGPhaseCodeNames[p.offerInterruptOnPhase] << endl;
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out << "premade=" << p.premade << endl;
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if(p.deckFile != "")
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out << "deckfile=" << p.deckFile << endl;
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if(p.deckFileSmall != "")
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out << "deckfilesmall=" << p.deckFileSmall << endl;
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if(p.game)
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{
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out << *(p.game);
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}
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return out;
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}
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istream& operator>>(istream& in, Player& p)
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{
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string s;
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while(std::getline(in, s))
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{
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if(!p.parseLine(s))
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{
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break;
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}
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}
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return in;
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}
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// Method comparing "this" to "aPlayer", each in their own gameObserver
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bool Player::operator<(Player& aPlayer)
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{
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// if this is dead and aPlayer is not dead then this < aPlayer
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if(isDead() && !aPlayer.isDead())
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return true;
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// heuristics for min-max
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// if this is more poisoined than aPlayer then this < aPlayer
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if(poisonCount > aPlayer.poisonCount)
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return true;
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// if this has less life than aPlayer then this < aPlayer
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if(life < aPlayer.life)
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return true;
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// if this has less parmanents in game that aPlayer then this < aPlayer
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if(game->battlefield->cards.size() < aPlayer.game->battlefield->cards.size())
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return true;
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return false;
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}
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bool Player::isDead() {
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if(observer)
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return observer->didWin(opponent());
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return false;
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};
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