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494bcf3315c554a8ec4d78b035a354ceae2fbc96
wagic
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wagic.the.homebrew
494bcf3315
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00
..
borderline.txt
- Cleaned up "borderline" primitives, split into borderline and crappy, which is closer to the way I intended the system to work initially.
2011-04-23 04:01:42 +00:00
crappy.txt
Fixed Nullmage Shepherd + Sword of Feast and Famine.
2011-04-28 22:17:49 +00:00
mtg.txt
Fixed Glistening Oil.
2011-05-02 21:16:44 +00:00
unsupported.txt
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00