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494bcf3315c554a8ec4d78b035a354ceae2fbc96
wagic
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projects
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mtg
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wagic.the.homebrew
494bcf3315
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00
..
Android
UPDATE YOUR rules FOLDER!!!
2011-04-29 17:30:57 +00:00
bin
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00
debian
Fixed issue 630
2011-04-16 17:43:33 +00:00
doc
A quick doc I cobbled together on how to set up on Windows to debug wagic via tethering to a psp.
2011-04-13 05:22:22 +00:00
extra
…
include
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00
src
Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
2011-05-04 01:33:34 +00:00
tools
…
wagic.xcodeproj
…
Doxyfile
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icon.png
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Makefile
UPDATE YOUR rules FOLDER!!!
2011-04-29 17:30:57 +00:00
mk1xx.bat
…
mk3xx.bat
…
mtg_vs2010.sln
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mtg.props
…
mtg.sln
…
mtg.vsprops
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pic0.png
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pic1.png
…
Res
…
template.vcproj
Add ObjectAnalytics.h/.cpp to VS2008, QT projects. (Have we made an official call on deprecating 2008 yet?)
2011-04-23 17:05:22 +00:00
template.vcxproj
UPDATE YOUR rules FOLDER!!!
2011-04-29 17:30:57 +00:00
template.vcxproj.filters
UPDATE YOUR rules FOLDER!!!
2011-04-29 17:30:57 +00:00
valgrind.supp
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wagic_Prefix.pch
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wagic-64x64.png
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wagic-Info.plist
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wagic-SDL.pro
- Defined keys translation for SDL config
2011-04-23 21:30:36 +00:00
wagic.desktop
…
wagic.pro
- Activated debug and orientation management in Android manifest
2011-04-25 10:04:44 +00:00