Files
wagic/projects/mtg/include/GuiPlay.h
jean.chalard 77a00a3c4d J :
* Some cleaning after r1062 code review.
- Remove code that was never reached.
- Remove a useless function.
- Make GuiPlay treat cards that are both spells and creatures as
  creatures and not spells.
2009-10-19 13:36:42 +00:00

90 lines
2.0 KiB
C++

#ifndef _GUIPLAY_H_
#define _GUIPLAY_H_
#include "GuiLayers.h"
#include "CardGui.h"
class GuiPlay : public GuiLayer
{
public:
static const float HORZWIDTH;
static const float VERTHEIGHT;
typedef vector<CardView*>::iterator iterator;
protected:
class CardStack {
protected:
unsigned total;
float baseX, baseY;
float x, y;
public:
void reset(unsigned total, float x, float y);
void Enstack(CardView*);
void RenderSpell(MTGCardInstance*, iterator begin, iterator end, float x, float y);
};
class HorzStack : public CardStack {
public:
HorzStack();
void Render(CardView*, iterator begin, iterator end);
void Enstack(CardView*);
};
class VertStack : public CardStack {
protected:
unsigned count;
public:
VertStack();
void reset(unsigned total, float x, float y);
void Render(CardView*, iterator begin, iterator end);
void Enstack(CardView*);
inline float nextX();
};
class BattleField : public HorzStack {
static const float HEIGHT;
unsigned attackers;
unsigned blockers;
unsigned currentAttacker;
float height;
public:
int red;
int colorFlow;
void addAttacker(MTGCardInstance*);
void removeAttacker(MTGCardInstance*);
void reset(float x, float y);
BattleField();
void EnstackAttacker(CardView*);
void EnstackBlocker(CardView*);
void Update(float dt);
void Render();
};
class Lands : public HorzStack {};
class Creatures : public HorzStack {};
class Spells : public VertStack {};
protected:
GameObserver* game;
Creatures selfCreatures, opponentCreatures;
BattleField battleField;
Lands selfLands, opponentLands;
Spells selfSpells, opponentSpells;
CardSelector* cs;
iterator end_spells;
vector<CardView*> cards;
public:
GuiPlay(GameObserver*, CardSelector*);
~GuiPlay();
virtual void Render();
void Replace();
void Update(float dt);
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
};
#endif // _GUIPLAY_H_