* Some cleaning after r1062 code review.
- Remove code that was never reached.
- Remove a useless function.
- Make GuiPlay treat cards that are both spells and creatures as
  creatures and not spells.
This commit is contained in:
jean.chalard
2009-10-19 13:36:42 +00:00
parent 273b0672e4
commit 77a00a3c4d
3 changed files with 3 additions and 10 deletions

View File

@@ -27,7 +27,6 @@ class GuiPlay : public GuiLayer
class HorzStack : public CardStack {
public:
HorzStack();
void reset(unsigned total, float x, float y);
void Render(CardView*, iterator begin, iterator end);
void Enstack(CardView*);
};

View File

@@ -182,10 +182,9 @@ void GuiHandSelf::Render()
JRenderer::GetInstance()->RenderQuad(back,backpos.actX, backpos.actY, backpos.actT, backpos.actZ, backpos.actZ);
back->SetColor(ARGB(255,255,255,255));
mFont->DrawString("0",SCREEN_WIDTH - 10,backpos.actY);
}else{
backpos.Render(back);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number) mFont->DrawString("Empty",backpos.actX,backpos.actY);
}
else
backpos.Render(back);
return;
}

View File

@@ -33,11 +33,6 @@ void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iter
GuiPlay::HorzStack::HorzStack() {}
GuiPlay::VertStack::VertStack() {}
void GuiPlay::HorzStack::reset(unsigned total, float x, float y)
{
GuiPlay::CardStack::reset(total, x, y);
}
void GuiPlay::VertStack::reset(unsigned total, float x, float y)
{
GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y);
@@ -124,7 +119,7 @@ GuiPlay::~GuiPlay()
}
}
bool isSpell(CardView* c) { return c->card->isSpell(); }
bool isSpell(CardView* c) { return c->card->isSpell() && !c->card->isCreature(); }
void GuiPlay::Replace()
{
unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0,