25 Commits

Author SHA1 Message Date
Dmitry Panin
0bb6cf4a4a Removing previous releases in order to upload new one 2013-12-12 01:53:46 +04:00
Dmitry Panin
8691e7e2c7 Excluding tag latest-master from build 2013-12-12 01:26:23 +04:00
Dmitry Panin
8717e148bf One more test upload 2013-12-12 01:12:55 +04:00
Dmitry Panin
9faca83e18 changed git tag 2013-12-12 00:18:59 +04:00
Dmitry Panin
fd081c4ad2 hacking releases 2013-12-11 23:58:00 +04:00
Tobias Loose
5d92553017 Fix bug where the phase wheel got out of sync
The phase wheel messures phases within another unit and not
mtg phases. It is important to map between those
2013-12-11 01:53:05 +01:00
xawotihs
f0e6d820c7 Fixed GuiPhaseBar logics. 2013-12-10 22:23:28 +01:00
xawotihs
545fc21260 Merge branch 'more_easing' of https://github.com/ZobyTwo/wagic into ZobyTwo-more_easing 2013-12-10 20:35:47 +01:00
Xawotihs
8b68568106 Merge pull request #585 from bjornsnoen/master
Added Avatar Tokens created by Ajani Goldmane.
2013-12-10 11:12:33 -08:00
xawotihs
739a5d9e2b Removed env traces and change the secure token as it was exposed. 2013-12-09 22:39:25 +01:00
Tobias Loose
4c627f74b6 Add easing to GuiPhaseBar, simplify math a bit. 2013-12-09 22:20:43 +01:00
Tobias Loose
1e610ff653 Add InQuadEasing and OutQuadEasing and make tasklists...
easing more natural
2013-12-09 22:20:43 +01:00
Tobias Loose
5d6557a49f Add easing to task list and fix a bug where
opening the task list a second time was not possible
2013-12-09 22:20:43 +01:00
xawotihs
7528329a58 Add more debug in travis script 2013-12-09 21:54:55 +01:00
xawotihs
c62597dce5 Add some debugging to Travis script 2013-12-09 21:43:26 +01:00
Xawotihs
d8dfcdba67 Merge pull request #583 from ZobyTwo/deck_viewer_1
Cleanup, usability fixes and source code documentation for DeckView.h and GridDeckView.h
2013-12-09 11:51:40 -08:00
Bjørn Snoen
7b5f00260b Added Avatar Tokens created by Ajani Goldmane. 2013-12-09 16:55:31 +01:00
Tobias Loose
f9dc551942 Fix logic error in grid view 2013-12-08 23:05:06 +01:00
Tobias Loose
718ceca919 Do not allow that the selection moves outside in grid view. 2013-12-08 22:43:03 +01:00
xawotihs
89fb76a8e7 Updated scripts to remove any modified artifacts from Res directory.
Not doing it causes side effects on the testsuite.
2013-12-08 12:16:25 +01:00
Tobias Loose
1cc65ab611 Enable rotating over multiple filters, add src code doc 2013-12-08 12:03:13 +01:00
xawotihs
3b22354ad9 Fixed testsuite 2013-12-08 11:36:18 +01:00
Tobias Loose
2b9977a334 Rename methods for consistency and add source code doc
to DeckView.h
2013-12-08 10:48:15 +01:00
Tobias Loose
12c5f31562 Add a buttonMode to grid view to enable it on pointerless devices. 2013-12-08 09:11:44 +01:00
xawotihs
8cfd887375 Fixed upload script 2013-12-08 01:10:29 +01:00
21 changed files with 759 additions and 218 deletions

View File

@@ -1,4 +1,7 @@
language: cpp
branches:
except:
- latest-master
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
@@ -19,6 +22,7 @@ install:
script: ./travis-script.sh
env:
global:
secure: YocijVYZa1oDPviFubPIpmBmXyw0gQ7D0YA6tC01wExXvY+8tGUh1HQ5uXn8LotRZ+Ob5HLHDaCzkKWF8+57ILSMeHrnf6tcRyyeO7wjNY9P7WvSZyCjvqnWzsUN9tiMmsEzhTz2MaUgsY6ocB/4nbWZwfQvL7z+s7z41R4J1I4=
secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8="
script: "./travis-script.sh"
after_success: ./upload-binaries.sh

View File

@@ -7,10 +7,13 @@ from optparse import OptionParser
def createResZipFile(filename):
utilities = ZipUtilities()
rename = False
if not os.path.isfile('settings/options.txt'):
os.rename('settings/options.orig.txt', 'settings/options.txt')
remame = True
if not os.path.isfile('player/options.txt'):
os.rename('player/options.orig.txt', 'player/options.txt')
rename = True
zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED)
utilities.addFolderToZip(zip_file, 'themes')
@@ -25,6 +28,10 @@ def createResZipFile(filename):
utilities.addFolderToZip(zip_file, 'campaigns')
utilities.addFolderToZip(zip_file, 'ai')
zip_file.close()
if rename:
os.rename('settings/options.txt', 'settings/options.orig.txt')
os.rename('player/options.txt', 'player/options.orig.txt')
def getFilename():
p = Properties();

View File

@@ -1513,3 +1513,8 @@ primitive=Zephyr Net
id=142357
rarity=C
[/card]
[card]
primitive=Avatar Token
id=-140233
rarity=T
[/card]

View File

@@ -1248,3 +1248,8 @@ primitive=Zombie Goliath
id=190545
rarity=C
[/card]
[card]
primitive=Avatar Token
id=-191239
rarity=T
[/card]

View File

@@ -1257,4 +1257,9 @@ rarity=U
primitive=Yavimaya Wurm
id=205221
rarity=C
[/card]
[/card]
[card]
primitive=Avatar Token
id=-205957
rarity=T
[/card]

View File

@@ -11,6 +11,7 @@ private:
static const float x_center;
static const float right_border;
static const float slide_animation_duration;
static const float scroll_animation_duration;
public:
CarouselDeckView();
@@ -18,19 +19,21 @@ public:
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void UpdateCardPosition(int index);
void renderCard(int index)
{
int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
bool ButtonPressed(Buttons button);
MTGCard * Click(int x, int y);
MTGCard * Click();
void changePosition(int offset);
void changeFilter(int offset);
void changePositionAnimated(int offset);
void changeFilterAnimated(int offset);
MTGCard *getActiveCard();
private:

View File

@@ -9,55 +9,233 @@
#include "WResourceManager.h"
#include "Pos.h"
/*! \brief A abstract base class for deck views
*
* The deck editor uses a deck view to present the cards
* e.g. in a circular "Carousel" layout or in a flat grid
* layout. Both layouts inherit this base class to ensure
* a common interface which the deck editor can rely on.
*/
class DeckView
{
protected:
/*! \brief defines the delay until additional card informations get shown
*
* \note I am not entirely sure about that
*/
static const float no_user_activity_show_card_delay;
public:
/*! \brief Represents a card for internal use in the deck view
*
* It stores positional information and a pointer to the actual card structure.
*/
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
public:
/*! \brief Defines if the filter needs an update
*
* The owner of the deck that is shown is responsible for updating the filters.
*/
bool dirtyFilters;
/*! \brief Defines if the card positions need an update
*
* If the card positions are dirty, UpdateCardPosition will get called on
* all cards during Update(float dt);
*
* \see Update
* \see UpdateCardPosition
*/
bool dirtyCardPos;
/*! \brief Constructs the view and initializes datamembers
*
* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
*
* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
*/
DeckView(int numberOfCards);
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~DeckView();
/*! \brief Resets nearly all datamembers to their initial values
*
* Does not reset mCards.
*/
virtual void Reset();
//advances the view and card representations
/*! \brief Advances the view by dt time units
*
* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
* if dirtyCardPos is set. It then resets dirtyCardPos.
*
* \param dt the number of time units to advance
* \see UpdateViewState
* \see UpdateCardPosition
*/
void Update(float dt);
virtual void SetDeck(DeckDataWrapper *toShow);
/*! \brief Sets the deck that this view shows
*
* This method replaces the currently shown deck with toShow, sets all dirty states and
* reloads the mtg cards. No ownership changes.
*
* \param toShow the deck to show
* \see reloadIndexes
*/
void SetDeck(DeckDataWrapper *toShow);
/*! \brief Returns a pointer to the current deck.
*/
DeckDataWrapper *deck();
void SwitchFilter(int delta);
void SwitchPosition(int delta);
/*! \brief Performs an immediate switch of the filter without animations
*
* This method rotates the currently selected filter by delta and sets dirtyFilters.
*
* \param delta the filter to select relatively to the currently selected filter
* \see dirtyFilters
*/
void changeFilter(int delta);
/*! \brief Performs an immediate switch of the position without animations
*
* If the i-th card stored in mCards points to the j-th card in the deck, it will point
* to the (j+delta)-th card after this method is called. No dirty states are set.
*
* \param delta the number of cards to advances
* \see mCards
*/
void changePosition(int delta);
/*! \brief Returns the number of the currently selected filter
*
* \return the currently selected filter
*/
int filter();
/*! \brief Reloads the mtg card pointers of mCards from the deck
*
* This is called when: We change the position in the deck or the deck structure changes
* (due to filtering or addition or removal of cards).
*/
void reloadIndexes();
/*! \brief Returns the current position in the deck
*/
int getPosition();
/*! \brief Renders the view
*/
virtual void Render() = 0;
/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
*
* If the selection in view internal i. e. a card got selected, there is
* no outside action performed and this method will return NULL. If a action got
* triggered i. e. a selected card was activated, it returns that card
* for further handling by the caller.
*
* \param x the x coordinate of the pointer during the action
* \param y the y coordinate of the pointer during the action
* \returns the card the action corresponds to
*/
virtual MTGCard * Click(int x, int y) = 0;
bool ButtonPressed(Buttons button);
/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
*
* \see Click(int x, int y)
* \returns the card the actions corresponds to
*/
virtual MTGCard * Click() = 0;
/*! \brief Handles ordinary button presses
*
* \param the pressed JButton
* \returns true if the view reacted to the button and false otherwise
*/
virtual bool ButtonPressed(Buttons button) = 0;
/*! \brief Returns the currently active card
*/
virtual MTGCard *getActiveCard() = 0;
virtual void changePosition(int offset) = 0;
virtual void changeFilter(int offset) = 0;
/*! \brief Changes the position by a given offset
*
* Advances the view by offset cards and animates the change.
*
* \param offset the number of positions to advance
*/
virtual void changePositionAnimated(int offset) = 0;
/*! \brief Changes the filter by a given offset
*
* Rotates the selected filter by the given offset and animates the change.
*/
virtual void changeFilterAnimated(int offset) = 0;
protected:
/*! \brief The number of time units since an user activity occurred
*/
float last_user_activity;
/*! \brief The currently selected filter
*/
int mFilter;
/*! \brief The currently selected deck
*
* This class does not take ownership of the deck
*/
DeckDataWrapper *mCurrentDeck;
/*! \brief The card positions and pointers
*/
vector<CardRep> mCards;
CardRep& getCardRep(unsigned int index);
/*! \brief Renders a card with given alpha value
*
* \param index of the card in mCards to render
* \param alpha the alpha value of the card
* \param asThumbnail renders the thumbnail image of the card if set to true
*
* \see mCards
*/
void renderCard(int index, int alpha, bool asThumbnail = false);
/*! \brief Returns the index in mCards of the card that is nearest to the given point
*
* \note This method uses the euclidian distance to the center of the card
*
* \param x the reference points x coordinate
* \param y the reference points y coordinate
* \returns the index of the nearest card to the reference point and -1 of mCards is empty
*/
int getCardIndexNextTo(int x, int y);
private:
/*! \brief Updates the state of the view e. g. view transitions
*
* \param dt the passes time since the last update
*/
virtual void UpdateViewState(float dt) = 0;
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
/*! \brief Updates the given card reps positional members
*
* This method is called from Update when dirtyCardPos is set
*
* \param index the index in mCards of the card to update
*
* \see Update
* \see mCards
*/
virtual void UpdateCardPosition(int index) = 0;
};
#endif // _DECK_VIEW_H_

View File

@@ -95,7 +95,7 @@ public:
*/
void update(float dt)
{
if(duration > 0)
if(time_acc < duration)
{
time_acc += dt;
@@ -167,6 +167,50 @@ public:
}
};
/*! \brief This class defines an easing with quadratic acceleration
*/
class InQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = delta_value * time_tmp * time_tmp + start_value;
}
};
/*! \brief This class defines an easing with quadratic decceleration
*/
class OutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
OutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = (-delta_value) * time_tmp * (time_tmp - 2.0f) + start_value;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/
class InOutQuadEasing : public Easing

View File

@@ -65,7 +65,6 @@ private:
JQuadPtr pspIcons[8];
WSrcCards * srcCards;
TaskList * taskList;
float mElapsed;
WGuiMenu * shopMenu;
WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom.
WGuiCardImage * bigDisplay;

View File

@@ -4,6 +4,15 @@
#include "DeckView.h"
#include "Easing.h"
/*! \brief Implements a grid view
*
* This view displays 12 cards in two rows as thumbnails. The currently
* selected card is dislayed bigger than the rest and uses the fullsize
* image. Scrolling the view horizontally and toggeling filters is
* animated and uses quadratic easing.
*
* It also implements a button mode for pointerless devices.
*/
class GridDeckView : public DeckView
{
private:
@@ -12,27 +21,134 @@ private:
static const float card_scale_small;
static const float card_scale_big;
public:
/*! \brief Constructs a grid view with no decks set
*/
GridDeckView();
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~GridDeckView();
/*! \brief Resets almost all member variables but mRows and mCols
*/
void Reset();
/*! \brief Advances scrolling and sliding animations
*
* \param dt the time since the last update
*
* \see DeckView::UpdateViewState()
*/
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
/*! \brief Updates the cards position
*
* \see DeckView::UpdateCardPosition()
*/
void UpdateCardPosition(int index);
/*! \brief Renders the view
*
* This method prefetches all rendered cards as thumbnails except the
* selected card to reduce cache pressure.
*/
void Render();
/*! \brief Handles button presses
*
* The mapping is as follows:
* JGE_BTN_LEFT moves the position to the left if not in button mode
* moves the selection otherwise
* JGE_BTN_RIGHT move the position to the right if not in button mode
* moves the selection otherwise
* JGE_BTN_UP select the previous filter if not in button mode
* moves the selection otherwise
* JGE_BTN_DOWN select the next filter if not in button mode
* moves the selection otherwise
* JGE_BTN_CTRL deactivate button mode
*
* \param button the pressed button
* \returns if the view handled the button
*/
bool ButtonPressed(Buttons button);
/*! \brief Handles clicks and triggers scrolling and the selection of cards
*
* This method deactivates the button mode and searches for the nearest
* card to the given position. If this card is in column 0 or 1 it scrolls
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
* In any other case, it selects the card.
*
* \param x the clicks x coordinate
* \param y the clicks y coordinate
*
* \return selected card c if c was already selected and no animation is running, NULL otherwise
*/
MTGCard * Click(int x, int y);
void changePosition(int offset);
void changeFilter(int offset);
/*! \brief Handles pointerless clicks (JGE_BTN_OK)
*
* If no card is selected, this method activates button mode and selects a card.
*
* \returns selected card, NULL otherwise
*/
MTGCard * Click();
/*! \brief Scrolls the view horizontally
*
* \param offset the number of columns to scroll
*/
void changePositionAnimated(int offset);
/*! \brief Rotates the selected filter and slides vertically
*
* \param the number of filters to rotate
*/
void changeFilterAnimated(int offset);
/*! \brief Returns the currently selected card
*
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
MTGCard *getActiveCard();
private:
int mCols;
int mRows;
float mScrollOffset, mSlideOffset;
/*! \brief The amount of columns (visible and hidden)
*/
const int mCols;
/*! \brief The amount of rows
*/
const int mRows;
/*! \brief The current scrolling offset
*/
float mScrollOffset;
/*! \brief The current sliding offset
*/
float mSlideOffset;
/*! \brief The easing functor that gets applied while scrolling
*/
InOutQuadEasing mScrollEasing;
/*! \brief The easing functor that gets applied while sliding
*/
InOutQuadEasing mSlideEasing;
/*! \brief The current selected card index
*/
int mCurrentSelection;
/*! \brief Stores if we are in button mode.
*/
bool mButtonMode;
/*! \brief Moves the card selection by an offset.
*
* \param offset the offset to move the selection
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
*/
void moveSelection(int offset, bool alignIfOutOfBounds);
};
#endif //_GRID_DECK_VIEW_H

View File

@@ -4,15 +4,25 @@
#include "GuiLayers.h"
#include "PhaseRing.h"
#include "WEvent.h"
#include "PlayGuiObject.h"
#include "Easing.h"
class GuiPhaseBar: public GuiLayer, public PlayGuiObject
{
protected:
Phase* phase;
private:
static const float zoom_big;
static const float zoom_small;
static const float step;
int displayedPhaseId;
float angle;
float zoomFactor;
DuelLayers* mpDuelLayers;
OutQuadEasing angleEasing;
InOutQuadEasing zoomFactorEasing;
DuelLayers* mpDuelLayers;
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
public:
GuiPhaseBar(DuelLayers* duelLayers);
~GuiPhaseBar();

View File

@@ -2,8 +2,15 @@
#define TASK_H
#include <vector>
#include <string>
#include "Easing.h"
using namespace std;
class GameObserver;
class JQuad;
class JTexture;
// Task type constant
@@ -72,8 +79,11 @@ class TaskList
{
protected:
string fileName;
float vPos;
float mElapsed;
OutQuadEasing vPosInEasing;
InQuadEasing vPosOutEasing;
int mState;
JQuad * mBg[9];
JTexture * mBgTex;
@@ -97,7 +107,6 @@ public:
{
return mState;
}
;
void addTask(string params, bool rand = false);
void addTask(Task *task);
void addRandomTask(int diff = 100);

View File

@@ -4,6 +4,7 @@ const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
const float CarouselDeckView::scroll_animation_duration = 0.3f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
@@ -21,12 +22,12 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mScrollOffset <= -1.0f)
{
SwitchPosition(-1);
changePosition(-1);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(1);
changePosition(1);
mScrollEasing.translate(-1.0f);
}
@@ -43,7 +44,7 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
changeFilter(1);
}
}
else if(mSlideOffset > mSlideEasing.start_value)
@@ -52,7 +53,7 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
changeFilter(-1);
}
}
@@ -60,8 +61,10 @@ void CarouselDeckView::UpdateViewState(float dt)
}
}
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
void CarouselDeckView::UpdateCardPosition(int index)
{
CardRep &rep = mCards[index];
float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
@@ -84,13 +87,13 @@ void CarouselDeckView::Render()
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
WResourceManager::Instance()->RetrieveCard(mCards[0].card);
WResourceManager::Instance()->RetrieveCard(mCards[3].card);
WResourceManager::Instance()->RetrieveCard(mCards[4].card);
WResourceManager::Instance()->RetrieveCard(mCards[2].card);
WResourceManager::Instance()->RetrieveCard(mCards[5].card);
WResourceManager::Instance()->RetrieveCard(mCards[1].card);
WResourceManager::Instance()->RetrieveCard(mCards[6].card);
}
renderCard(6);
@@ -118,6 +121,31 @@ void CarouselDeckView::Render()
}
}
bool CarouselDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilterAnimated(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
@@ -132,35 +160,41 @@ MTGCard * CarouselDeckView::Click(int x, int y)
}
else
{
changePosition(n - 2);
changePositionAnimated(n - 2);
}
}
return NULL;
}
void CarouselDeckView::changePosition(int offset)
MTGCard *CarouselDeckView::Click()
{
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset)));
if(mSlideEasing.finished() && mScrollEasing.finished())
{
return getActiveCard();
}
else
{
return NULL;
}
}
void CarouselDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start((float)offset, (float)(scroll_animation_duration * abs(offset)));
last_user_activity = 0;
}
void CarouselDeckView::changeFilter(int offset)
void CarouselDeckView::changeFilterAnimated(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
if(mSlideEasing.finished())
mSlideEasing.start(2.0f * float(offset), float(slide_animation_duration * abs(offset)));
last_user_activity = 0;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return getCardRep(2).card;
return mCards[2].card;
}

View File

@@ -35,38 +35,12 @@ void DeckView::Update(float dt)
{
for(unsigned int i = 0; i < mCards.size(); ++i)
{
UpdateCardPosition(mCards[i], i);
UpdateCardPosition(i);
}
dirtyCardPos = false;
}
}
bool DeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePosition(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePosition(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
void DeckView::SetDeck(DeckDataWrapper *toShow)
{
mCurrentDeck = toShow;
@@ -80,14 +54,14 @@ DeckDataWrapper* DeckView::deck()
return mCurrentDeck;
}
void DeckView::SwitchFilter(int delta)
void DeckView::changeFilter(int delta)
{
unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount;
dirtyFilters = true;
}
void DeckView::SwitchPosition(int delta)
void DeckView::changePosition(int delta)
{
for(int i = 0; i < delta; ++i)
{
@@ -118,16 +92,11 @@ void DeckView::reloadIndexes()
}
}
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
{
return mCards[index];
}
void DeckView::renderCard(int index, int alpha, bool asThumbnail)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = getCardRep(index);
const CardRep& cardPosition = mCards[index];
if (!cardPosition.card) return;
@@ -213,7 +182,7 @@ int DeckView::getCardIndexNextTo(int x, int y)
for(unsigned int i = 0; i < mCards.size(); i++)
{
const CardRep& cardPosition = getCardRep(i);
const CardRep& cardPosition = mCards[i];
float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y);

View File

@@ -407,9 +407,8 @@ void GameStateDeckViewer::Update(float dt)
case JGE_BTN_RIGHT:
case JGE_BTN_UP:
case JGE_BTN_DOWN:
if(last_user_activity > 0.2)
if(mView->ButtonPressed(button))
{
mView->ButtonPressed(button);
last_user_activity = 0;
mStage = STAGE_WAITING;
}
@@ -443,19 +442,21 @@ void GameStateDeckViewer::Update(float dt)
int x, y;
if (mEngine->GetLeftClickCoordinates(x, y))
{
last_user_activity = 0;
mEngine->LeftClickedProcessed();
if(mView->Click(x, y) == mView->getActiveCard())
if(mView->Click(x, y) != NULL)
{
addRemove(mView->getActiveCard());
}
}
else
{
last_user_activity = 0;
addRemove(mView->getActiveCard());
if(mView->Click() != NULL)
{
addRemove(mView->getActiveCard());
}
}
last_user_activity = 0;
mStage = STAGE_WAITING;
break;
}
@@ -468,17 +469,20 @@ void GameStateDeckViewer::Update(float dt)
buildEditorMenu();
break;
case JGE_BTN_CTRL:
mStage = STAGE_FILTERS;
if (!filterMenu)
if(!mView->ButtonPressed(JGE_BTN_CTRL))
{
filterMenu = NEW WGuiFilters("Filter by...", NULL);
if (source)
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (mView->deck() != myDeck) source->swapSrc();
mStage = STAGE_FILTERS;
if (!filterMenu)
{
filterMenu = NEW WGuiFilters("Filter by...", NULL);
if (source)
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (mView->deck() != myDeck) source->swapSrc();
}
filterMenu->Entering(JGE_BTN_NONE);
}
filterMenu->Entering(JGE_BTN_NONE);
break;
case JGE_BTN_PREV:
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
@@ -1527,11 +1531,18 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
{
//FIXME: this 500 is a bit arbitrary
int numCards = (magnitude / 500) % 8;
mView->changePosition(flickRight ? numCards : - numCards);
mView->changePositionAnimated(flickRight ? numCards : - numCards);
}
}
else
mView->changeFilter(flickUp ? 1 : -1);
{
if(abs(inYVelocity) > 300)
{
//FIXME: this 500 is a bit arbitrary
int numFilters = (magnitude / 500);
mView->changeFilterAnimated(flickUp ? numFilters : - numFilters);
}
}
last_user_activity = 0;
}

View File

@@ -102,7 +102,6 @@ void GameStateShop::Start()
bListCards = false;
mTouched = false;
mStage = STAGE_FADE_IN;
mElapsed = 0;
needLoad = true;
booster = NULL;
srcCards = NEW WSrcUnlockedCards(0);
@@ -427,7 +426,7 @@ void GameStateShop::End()
{
save();
JRenderer::GetInstance()->EnableVSync(false);
mElapsed = 0;
SAFE_DELETE(shopMenu);
SAFE_DELETE(bigDisplay);
SAFE_DELETE(srcCards);
@@ -469,9 +468,6 @@ void GameStateShop::Update(float dt)
if (lightAlpha > 50)
lightAlpha = 50;
if (mStage != STAGE_FADE_IN)
mElapsed += dt;
JButton btn;
switch (mStage)
{
@@ -496,7 +492,7 @@ void GameStateShop::Update(float dt)
}
break;
case STAGE_SHOP_TASKS:
if (menu)
if (menu && !menu->isClosed())
{
menu->Update(dt);
return;

View File

@@ -7,7 +7,8 @@ const float GridDeckView::card_scale_big = 0.7f;
GridDeckView::GridDeckView()
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1)
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1),
mButtonMode(false)
{
}
@@ -23,6 +24,7 @@ void GridDeckView::Reset()
mScrollEasing.finish();
mCurrentSelection = 0;
mButtonMode = false;
DeckView::Reset();
}
@@ -35,15 +37,15 @@ void GridDeckView::UpdateViewState(float dt)
if(mScrollOffset <= -1.0f)
{
SwitchPosition(2);
changePosition(2);
moveSelection(-2, false);
mScrollEasing.translate(1.0f);
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(-2);
changePosition(-2);
moveSelection(2, false);
mScrollEasing.translate(-1.0f);
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
}
dirtyCardPos = true;
@@ -56,20 +58,22 @@ void GridDeckView::UpdateViewState(float dt)
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
changeFilter(1);
}
else if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
changeFilter(-1);
}
dirtyCardPos = true;
}
}
void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
void GridDeckView::UpdateCardPosition(int index)
{
CardRep &rep = mCards[index];
int col = index / mRows;
int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
@@ -119,7 +123,7 @@ void GridDeckView::Render()
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card, RETRIEVE_THUMB);
WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
}
renderCard(i, 255, true);
}
@@ -127,7 +131,7 @@ void GridDeckView::Render()
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
WResourceManager::Instance()->RetrieveCard(mCards[i].card);
}
}
}
@@ -138,10 +142,50 @@ void GridDeckView::Render()
}
}
bool GridDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-2, true);
else if(!mButtonMode) changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(2, true);
else if(!mButtonMode) changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-1, true);
else if(!mButtonMode) changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
if(mButtonMode && mScrollEasing.finished()) moveSelection(1, true);
else if(!mButtonMode) changeFilterAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_CTRL:
if(mButtonMode)
{
mButtonMode = false;
dirtyCardPos = true;
mCurrentSelection = -1;
}
else return false;
break;
default:
return false;
}
return true;
}
MTGCard * GridDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
mButtonMode = false;
if(mScrollEasing.finished() && mSlideEasing.finished())
{ //clicked and no animations running
@@ -151,11 +195,11 @@ MTGCard * GridDeckView::Click(int x, int y)
}
else if(n < 4)
{
changePosition(-1);
changePositionAnimated(-1);
}
else if(n >= 12)
{
changePosition(1);
changePositionAnimated(1);
}
else
{
@@ -167,28 +211,43 @@ MTGCard * GridDeckView::Click(int x, int y)
return NULL;
}
void GridDeckView::changePosition(int offset)
MTGCard * GridDeckView::Click()
{
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
if(mScrollEasing.finished() && mSlideEasing.finished())
{
MTGCard *active = getActiveCard();
if(active != NULL)
{
return active;
}
else
{
mButtonMode = true;
dirtyCardPos = true;
mCurrentSelection = 4;
}
}
return NULL;
}
void GridDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
last_user_activity = 0;
}
void GridDeckView::changeFilter(int offset)
void GridDeckView::changeFilterAnimated(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
if(mSlideEasing.finished())
mSlideEasing.start(2.0f * offset, float(slide_animation_duration * abs(offset)));
last_user_activity = 0;
}
MTGCard* GridDeckView::getActiveCard()
{
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
if(mCurrentSelection >= 4 && mCurrentSelection < int(mCards.size())-4)
{
return mCards[mCurrentSelection].card;
}
@@ -197,3 +256,29 @@ MTGCard* GridDeckView::getActiveCard()
return NULL;
}
}
void GridDeckView::moveSelection(int offset, bool alignIfOutOfBounds)
{
mCurrentSelection += offset;
if(alignIfOutOfBounds)
{
if(mCurrentSelection < 4)
{
changePositionAnimated(-1);
}
else if(mCurrentSelection >= 12)
{
changePositionAnimated(1);
}
}
else
{
if(mCurrentSelection < 4 || mCurrentSelection >= 12)
{
mCurrentSelection = -1;
}
}
dirtyCardPos = true;
}

View File

@@ -24,26 +24,28 @@
};
*/
const float GuiPhaseBar::zoom_big = (float)(1.5 * 1.4);
const float GuiPhaseBar::zoom_small = 1.5;
const float GuiPhaseBar::step = M_PI/6.0f;
namespace
{
//width and height of the phase symbol textures
const float kWidth = 28;
const float kHeight = kWidth;
const unsigned kPhases = 12;
const unsigned kPhases = NB_MTG_PHASES - 2; //there are two phases we do not show
}
const float ICONSCALE = 1.5;
const float CENTER = SCREEN_HEIGHT_F / 2 + 10;
void DrawGlyph(JQuad* inQuad, int inGlyph, float inY, float, unsigned int inP, float inScale)
{
float xPos = static_cast<float> ((inP + inGlyph * (int) (kWidth + 1)) % (kPhases * (int) (kWidth + 1)));
inQuad->SetTextureRect(xPos, 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, 0, inY, 0.0, inScale, inScale);
}
void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale)
{
inQuad->SetTextureRect(phaseId * (kWidth + 1), 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, x, y - scale * kWidth/2, 0.0f, scale, scale);
}
GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GuiLayer(duelLayers->getObserver()), PlayGuiObject(0, 0, 106, 0, false),
phase(NULL), angle(0.0f), zoomFactor(ICONSCALE), mpDuelLayers(duelLayers)
GuiLayer(duelLayers->getObserver()), PlayGuiObject(80, 0, 106, 0, false),
displayedPhaseId(0), angle(0.0f), zoomFactor(zoom_small), angleEasing(angle),
zoomFactorEasing(zoomFactor), mpDuelLayers(duelLayers)
{
if(duelLayers->getObserver()->getResourceManager())
{
@@ -57,10 +59,7 @@ GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
}
zoom = ICONSCALE;
mpDuelLayers->getCardSelector()->Add(this);
}
GuiPhaseBar::~GuiPhaseBar()
@@ -69,32 +68,27 @@ GuiPhaseBar::~GuiPhaseBar()
void GuiPhaseBar::Update(float dt)
{
if (angle > 3 * dt)
angle -= 3 * dt;
else
angle = 0;
angleEasing.update(dt);
if (dt > 0.05f) dt = 0.05f;
if(zoomFactor + 0.05f < zoom)
if(angle <= -step)
{
zoomFactor += dt;
}
else if (zoomFactor - 0.05f > zoom)
{
zoomFactor -= dt;
displayedPhaseId = (displayedPhaseId + 1) % kPhases;
angleEasing.translate(step);
}
zoomFactorEasing.update(dt);
}
void GuiPhaseBar::Entering()
{
mHasFocus = true;
zoom = 1.4f*ICONSCALE;
zoomFactorEasing.start(zoom_big, 0.3f);
}
bool GuiPhaseBar::Leaving(JButton)
{
mHasFocus = false;
zoom = ICONSCALE;
zoomFactorEasing.start(zoom_small, 0.6f);
return true;
}
@@ -102,41 +96,28 @@ void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1);
float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;
float yPos = centerYPosition;
float scale = 0;
for (int glyph = 3; glyph < 6; ++glyph)
{
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
yPos += kWidth * scale;
}
const float radius = 25 * zoomFactor;
yPos = centerYPosition;
for (int glyph = 2; glyph > 0; --glyph)
for(int i = 0; i < 6; ++i)
{
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
yPos -= kWidth * scale;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
}
//the position of the glyphe in the circle
const float circPos = (i - 2) * step + angle;
const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;
if (angle > 0)
{
scale = zoomFactor * sinf(angle) / 2;
yPos -= kWidth * scale;
float xPos = static_cast<float> (p % (kPhases * (int) (kWidth + 1)));
quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), 0, yPos, 0.0, scale, scale);
//the scale is computed so that the glyphes touch each other
//hint: sin(circPos + PI/2) = cos(circPos)
const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale);
}
//print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn");
string interrupt = "";
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
{
currentP = _("opponent's turn");
}
@@ -147,7 +128,7 @@ void GuiPhaseBar::Render()
}
if (observer->currentlyActing() != observer->currentPlayer)
{
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
{
interrupt = _(" - ") + _("opponent plays");
}
@@ -159,7 +140,9 @@ void GuiPhaseBar::Render()
char buf[200];
//running this string through translate returns gibberish even though we defined the variables in the lang.txt
string phaseNameToTranslate = observer->phaseRing->phaseName(phase->id);
//the conversion from phase bar phases to mtg phases is x%kPhases + 1
//todo: just to this when the displayedPhaseId updates
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
@@ -170,8 +153,20 @@ int GuiPhaseBar::receiveEventMinus(WEvent *e)
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e);
if (event)
{
angle = M_PI / 6;
phase = event->to;
//convert the mtg phase to the phases of the phase wheel
//the mapping is
//0 -> none
//1..12 -> 0..11
//13 -> none
int targetPhase = event->to->id;
if(targetPhase != 0 && targetPhase != 13)
{
targetPhase -= 1;
int phasesToAnimate = (targetPhase - displayedPhaseId + kPhases) % kPhases;
angleEasing.start(float(phasesToAnimate * (- step)), 0.3f * float(sqrt(float(phasesToAnimate))));
}
}
return 1;
}

View File

@@ -258,9 +258,10 @@ Task* Task::createFromStr(const string params, bool rand)
/*---------------- TaskList -----------------*/
TaskList::TaskList(string _fileName)
TaskList::TaskList(string _fileName):
fileName(_fileName), vPos(-SCREEN_HEIGHT), vPosInEasing(vPos), vPosOutEasing(vPos)
{
fileName = _fileName;
if (fileName == "")
{
fileName = options.profileFile(PLAYER_TASKS).c_str();
@@ -378,9 +379,10 @@ void TaskList::removeTask(Task *task)
void TaskList::Start()
{
vPos = -SCREEN_HEIGHT; //Offscreen
mElapsed = 0;
mState = TASKS_IN;
vPos = -SCREEN_HEIGHT; //Offscreen
vPosInEasing.start(0.0f, 1.0f);
if (!mBgTex)
{
mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
@@ -410,7 +412,7 @@ void TaskList::Start()
void TaskList::End()
{
mState = TASKS_OUT;
mElapsed = 0;
vPosOutEasing.start(float(-SCREEN_HEIGHT), 0.9f);
}
void TaskList::passOneDay()
@@ -451,21 +453,23 @@ int TaskList::getTaskCount()
void TaskList::Update(float dt)
{
mElapsed += dt;
if (mState == TASKS_IN && vPos < 0)
if(!vPosInEasing.finished())
{
vPos = -SCREEN_HEIGHT + (SCREEN_HEIGHT * mElapsed / 0.75f); //Todo: more physical drop-in.
if (vPos >= 0)
vPosInEasing.update(dt);
if(vPosInEasing.finished())
{
vPos = 0;
mState = TaskList::TASKS_ACTIVE;
}
}
else if (mState == TASKS_OUT && vPos > -SCREEN_HEIGHT)
else if(!vPosOutEasing.finished())
{
vPos = -(SCREEN_HEIGHT * mElapsed / 0.75f);
if (vPos <= -SCREEN_HEIGHT) mState = TASKS_INACTIVE;
vPosOutEasing.update(dt);
if(vPosOutEasing.finished())
{
mState = TASKS_INACTIVE;
}
}
}

View File

@@ -1,5 +1,11 @@
#!/bin/sh -ex
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls`
echo pwd = `pwd`
# updating versions with the TRAVIS build numbers
cd projects/mtg/
ant update > error.txt
@@ -36,11 +42,16 @@ cd ..
qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# Now we run the testsuite
./wagic
# And we create resource package (not before testsuite, it mofifies resources)
# we create resource package
cd projects/mtg/bin/Res
python createResourceZip.py
mv core_*.zip core.zip
# if we let the zip here, Wagic will use it in the testsuite
# and we'll get 51 failed test cases
mv core_*.zip ../../../../core.zip
cd ../../../..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..

View File

@@ -2,14 +2,14 @@ if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
if [ "$TRAVIS_BRANCH" == "alphas" ]; then
echo -e "Creating a release\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-d '{"tag_name": "alpha-'${TRAVIS_BUILD_NUMBER}'", "target_commitish": "master", "name": "Alpha release number '${TRAVIS_BUILD_NUMBER}'", "body": "Automatic alpha release generated by Travis CI'", "draft": false, "prerelease": true}' "https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
export IDDI=`cat json.txt | jq '.id'`
-d '{"tag_name": "alpha-'${TRAVIS_BUILD_NUMBER}'", "target_commitish": "master", "name": "Alpha release number '${TRAVIS_BUILD_NUMBER}'", "body": "Automatic alpha release generated by Travis CI", "draft": false, "prerelease": true}' "https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
IDDI=`cat json.txt | jq '.id'`
echo -e "Uploading Core resources\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/bin/Res/core.zip \
--data-binary @core.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-core-${TRAVIS_BUILD_NUMBER}.zip"
echo -e "Uploading android package\n"
@@ -29,3 +29,54 @@ if [ "$TRAVIS_BRANCH" == "alphas" ]; then
echo -e "Done uploading\n"
fi
fi
if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
if [ "$TRAVIS_BRANCH" == "releasing-master" ]; then
# get info about all releases
echo -e "Getting info about previous releases"
curl -X GET -H "Authorization: token ${GH_TOKEN}" \
"https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
# extract info only about only "latest-release" tag
cat json.txt |jq 'map(select (.tag_name == "latest-master"))' > latest.txt
# get id of release
ID_TO_DELETE=`cat latest.txt |jq '.[0].id'`
# delete previous release
echo -e "Deleting release number ${ID_TO_DELETE}"
curl -X DELETE -H "Authorization: token ${GH_TOKEN}" \
"https://api.github.com/repos/WagicProject/wagic/releases/${ID_TO_DELETE}"
echo -e "Creating a release\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-d '{"tag_name": "latest-master", "target_commitish": "master", "name": "Master branch release number '${TRAVIS_BUILD_NUMBER}'", "body": "Automatic release on master branch generated by Travis CI", "draft": false, "prerelease": true}' "https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
IDDI=`cat json.txt | jq '.id'`
echo -e "Uploading Core resources\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @core.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-core-${TRAVIS_BUILD_NUMBER}.zip"
echo -e "Uploading android package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/Android/bin/Wagic-debug.apk \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-android-${TRAVIS_BUILD_NUMBER}.apk"
echo -e "Uploading PSP package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/psprelease.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-psp-${TRAVIS_BUILD_NUMBER}.zip"
echo -e "Done uploading\n"
fi
fi