Merge pull request #583 from ZobyTwo/deck_viewer_1
Cleanup, usability fixes and source code documentation for DeckView.h and GridDeckView.h
This commit is contained in:
@@ -11,6 +11,7 @@ private:
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static const float x_center;
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static const float right_border;
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static const float slide_animation_duration;
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static const float scroll_animation_duration;
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public:
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CarouselDeckView();
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@@ -18,19 +19,21 @@ public:
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void Reset();
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void UpdateViewState(float dt);
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void UpdateCardPosition(CardRep &rep, int index);
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void UpdateCardPosition(int index);
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void renderCard(int index)
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{
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int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
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int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
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DeckView::renderCard(index, alpha);
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}
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void Render();
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bool ButtonPressed(Buttons button);
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MTGCard * Click(int x, int y);
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MTGCard * Click();
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void changePosition(int offset);
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void changeFilter(int offset);
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void changePositionAnimated(int offset);
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void changeFilterAnimated(int offset);
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MTGCard *getActiveCard();
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private:
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@@ -9,55 +9,233 @@
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#include "WResourceManager.h"
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#include "Pos.h"
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/*! \brief A abstract base class for deck views
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*
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* The deck editor uses a deck view to present the cards
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* e.g. in a circular "Carousel" layout or in a flat grid
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* layout. Both layouts inherit this base class to ensure
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* a common interface which the deck editor can rely on.
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*/
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class DeckView
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{
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protected:
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/*! \brief defines the delay until additional card informations get shown
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*
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* \note I am not entirely sure about that
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*/
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static const float no_user_activity_show_card_delay;
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public:
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/*! \brief Represents a card for internal use in the deck view
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*
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* It stores positional information and a pointer to the actual card structure.
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*/
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struct CardRep{
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float x;
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float y;
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float scale;
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MTGCard * card;
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};
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public:
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/*! \brief Defines if the filter needs an update
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*
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* The owner of the deck that is shown is responsible for updating the filters.
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*/
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bool dirtyFilters;
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/*! \brief Defines if the card positions need an update
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*
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* If the card positions are dirty, UpdateCardPosition will get called on
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* all cards during Update(float dt);
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*
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* \see Update
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* \see UpdateCardPosition
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*/
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bool dirtyCardPos;
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/*! \brief Constructs the view and initializes datamembers
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*
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* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
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*
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* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
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*/
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DeckView(int numberOfCards);
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/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
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*/
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virtual ~DeckView();
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/*! \brief Resets nearly all datamembers to their initial values
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*
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* Does not reset mCards.
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*/
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virtual void Reset();
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//advances the view and card representations
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/*! \brief Advances the view by dt time units
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*
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* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
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* if dirtyCardPos is set. It then resets dirtyCardPos.
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*
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* \param dt the number of time units to advance
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* \see UpdateViewState
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* \see UpdateCardPosition
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*/
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void Update(float dt);
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virtual void SetDeck(DeckDataWrapper *toShow);
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/*! \brief Sets the deck that this view shows
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*
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* This method replaces the currently shown deck with toShow, sets all dirty states and
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* reloads the mtg cards. No ownership changes.
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*
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* \param toShow the deck to show
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* \see reloadIndexes
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*/
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void SetDeck(DeckDataWrapper *toShow);
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/*! \brief Returns a pointer to the current deck.
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*/
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DeckDataWrapper *deck();
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void SwitchFilter(int delta);
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void SwitchPosition(int delta);
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/*! \brief Performs an immediate switch of the filter without animations
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*
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* This method rotates the currently selected filter by delta and sets dirtyFilters.
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*
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* \param delta the filter to select relatively to the currently selected filter
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* \see dirtyFilters
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*/
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void changeFilter(int delta);
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/*! \brief Performs an immediate switch of the position without animations
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*
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* If the i-th card stored in mCards points to the j-th card in the deck, it will point
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* to the (j+delta)-th card after this method is called. No dirty states are set.
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*
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* \param delta the number of cards to advances
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* \see mCards
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*/
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void changePosition(int delta);
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/*! \brief Returns the number of the currently selected filter
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*
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* \return the currently selected filter
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*/
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int filter();
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/*! \brief Reloads the mtg card pointers of mCards from the deck
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*
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* This is called when: We change the position in the deck or the deck structure changes
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* (due to filtering or addition or removal of cards).
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*/
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void reloadIndexes();
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/*! \brief Returns the current position in the deck
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*/
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int getPosition();
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/*! \brief Renders the view
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*/
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virtual void Render() = 0;
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/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
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*
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* If the selection in view internal i. e. a card got selected, there is
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* no outside action performed and this method will return NULL. If a action got
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* triggered i. e. a selected card was activated, it returns that card
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* for further handling by the caller.
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*
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* \param x the x coordinate of the pointer during the action
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* \param y the y coordinate of the pointer during the action
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* \returns the card the action corresponds to
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*/
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virtual MTGCard * Click(int x, int y) = 0;
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bool ButtonPressed(Buttons button);
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/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
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*
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* \see Click(int x, int y)
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* \returns the card the actions corresponds to
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*/
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virtual MTGCard * Click() = 0;
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/*! \brief Handles ordinary button presses
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*
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* \param the pressed JButton
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* \returns true if the view reacted to the button and false otherwise
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*/
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virtual bool ButtonPressed(Buttons button) = 0;
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/*! \brief Returns the currently active card
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*/
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virtual MTGCard *getActiveCard() = 0;
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virtual void changePosition(int offset) = 0;
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virtual void changeFilter(int offset) = 0;
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/*! \brief Changes the position by a given offset
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*
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* Advances the view by offset cards and animates the change.
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*
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* \param offset the number of positions to advance
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*/
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virtual void changePositionAnimated(int offset) = 0;
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/*! \brief Changes the filter by a given offset
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*
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* Rotates the selected filter by the given offset and animates the change.
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*/
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virtual void changeFilterAnimated(int offset) = 0;
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protected:
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/*! \brief The number of time units since an user activity occurred
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*/
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float last_user_activity;
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/*! \brief The currently selected filter
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*/
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int mFilter;
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/*! \brief The currently selected deck
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*
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* This class does not take ownership of the deck
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*/
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DeckDataWrapper *mCurrentDeck;
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/*! \brief The card positions and pointers
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*/
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vector<CardRep> mCards;
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CardRep& getCardRep(unsigned int index);
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/*! \brief Renders a card with given alpha value
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*
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* \param index of the card in mCards to render
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* \param alpha the alpha value of the card
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* \param asThumbnail renders the thumbnail image of the card if set to true
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*
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* \see mCards
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*/
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void renderCard(int index, int alpha, bool asThumbnail = false);
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/*! \brief Returns the index in mCards of the card that is nearest to the given point
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*
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* \note This method uses the euclidian distance to the center of the card
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*
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* \param x the reference points x coordinate
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* \param y the reference points y coordinate
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* \returns the index of the nearest card to the reference point and -1 of mCards is empty
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*/
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int getCardIndexNextTo(int x, int y);
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private:
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/*! \brief Updates the state of the view e. g. view transitions
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*
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* \param dt the passes time since the last update
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*/
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virtual void UpdateViewState(float dt) = 0;
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virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
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/*! \brief Updates the given card reps positional members
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*
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* This method is called from Update when dirtyCardPos is set
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*
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* \param index the index in mCards of the card to update
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*
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* \see Update
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* \see mCards
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*/
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virtual void UpdateCardPosition(int index) = 0;
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};
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#endif // _DECK_VIEW_H_
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@@ -4,6 +4,15 @@
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#include "DeckView.h"
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#include "Easing.h"
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/*! \brief Implements a grid view
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*
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* This view displays 12 cards in two rows as thumbnails. The currently
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* selected card is dislayed bigger than the rest and uses the fullsize
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* image. Scrolling the view horizontally and toggeling filters is
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* animated and uses quadratic easing.
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*
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* It also implements a button mode for pointerless devices.
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*/
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class GridDeckView : public DeckView
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{
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private:
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@@ -12,27 +21,134 @@ private:
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static const float card_scale_small;
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static const float card_scale_big;
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public:
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/*! \brief Constructs a grid view with no decks set
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*/
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GridDeckView();
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/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
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*/
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virtual ~GridDeckView();
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/*! \brief Resets almost all member variables but mRows and mCols
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*/
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void Reset();
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/*! \brief Advances scrolling and sliding animations
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*
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* \param dt the time since the last update
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*
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* \see DeckView::UpdateViewState()
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*/
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void UpdateViewState(float dt);
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void UpdateCardPosition(CardRep &rep, int index);
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/*! \brief Updates the cards position
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*
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* \see DeckView::UpdateCardPosition()
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*/
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void UpdateCardPosition(int index);
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/*! \brief Renders the view
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*
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* This method prefetches all rendered cards as thumbnails except the
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* selected card to reduce cache pressure.
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*/
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void Render();
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/*! \brief Handles button presses
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*
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* The mapping is as follows:
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* JGE_BTN_LEFT moves the position to the left if not in button mode
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* moves the selection otherwise
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* JGE_BTN_RIGHT move the position to the right if not in button mode
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* moves the selection otherwise
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* JGE_BTN_UP select the previous filter if not in button mode
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* moves the selection otherwise
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* JGE_BTN_DOWN select the next filter if not in button mode
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* moves the selection otherwise
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* JGE_BTN_CTRL deactivate button mode
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*
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* \param button the pressed button
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* \returns if the view handled the button
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*/
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bool ButtonPressed(Buttons button);
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/*! \brief Handles clicks and triggers scrolling and the selection of cards
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*
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* This method deactivates the button mode and searches for the nearest
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* card to the given position. If this card is in column 0 or 1 it scrolls
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* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
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* In any other case, it selects the card.
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*
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* \param x the clicks x coordinate
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* \param y the clicks y coordinate
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*
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* \return selected card c if c was already selected and no animation is running, NULL otherwise
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*/
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MTGCard * Click(int x, int y);
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void changePosition(int offset);
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void changeFilter(int offset);
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/*! \brief Handles pointerless clicks (JGE_BTN_OK)
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*
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* If no card is selected, this method activates button mode and selects a card.
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*
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* \returns selected card, NULL otherwise
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*/
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MTGCard * Click();
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/*! \brief Scrolls the view horizontally
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*
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* \param offset the number of columns to scroll
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*/
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void changePositionAnimated(int offset);
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/*! \brief Rotates the selected filter and slides vertically
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*
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* \param the number of filters to rotate
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*/
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void changeFilterAnimated(int offset);
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/*! \brief Returns the currently selected card
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*
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* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
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MTGCard *getActiveCard();
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private:
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int mCols;
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int mRows;
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float mScrollOffset, mSlideOffset;
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/*! \brief The amount of columns (visible and hidden)
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*/
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const int mCols;
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/*! \brief The amount of rows
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*/
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const int mRows;
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/*! \brief The current scrolling offset
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*/
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float mScrollOffset;
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/*! \brief The current sliding offset
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*/
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float mSlideOffset;
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/*! \brief The easing functor that gets applied while scrolling
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*/
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InOutQuadEasing mScrollEasing;
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/*! \brief The easing functor that gets applied while sliding
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*/
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InOutQuadEasing mSlideEasing;
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/*! \brief The current selected card index
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*/
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int mCurrentSelection;
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/*! \brief Stores if we are in button mode.
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*/
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bool mButtonMode;
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/*! \brief Moves the card selection by an offset.
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*
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* \param offset the offset to move the selection
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* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
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*/
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void moveSelection(int offset, bool alignIfOutOfBounds);
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};
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#endif //_GRID_DECK_VIEW_H
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@@ -4,6 +4,7 @@ const float CarouselDeckView::max_scale = 0.96f;
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const float CarouselDeckView::x_center = 180;
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const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
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const float CarouselDeckView::slide_animation_duration = 0.6f;
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const float CarouselDeckView::scroll_animation_duration = 0.3f;
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CarouselDeckView::CarouselDeckView() :
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DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
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@@ -21,12 +22,12 @@ void CarouselDeckView::UpdateViewState(float dt)
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if(mScrollOffset <= -1.0f)
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{
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SwitchPosition(-1);
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changePosition(-1);
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mScrollEasing.translate(1.0f);
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}
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else if(mScrollOffset >= 1.0f)
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{
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SwitchPosition(1);
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changePosition(1);
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mScrollEasing.translate(-1.0f);
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}
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@@ -43,7 +44,7 @@ void CarouselDeckView::UpdateViewState(float dt)
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if(mSlideOffset < -1.0f)
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{
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mSlideEasing.translate(2.0f);
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SwitchFilter(1);
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changeFilter(1);
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}
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}
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else if(mSlideOffset > mSlideEasing.start_value)
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@@ -52,7 +53,7 @@ void CarouselDeckView::UpdateViewState(float dt)
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if(mSlideOffset > 1.0f)
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{
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mSlideEasing.translate(-2.0f);
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SwitchFilter(-1);
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changeFilter(-1);
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}
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}
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@@ -60,8 +61,10 @@ void CarouselDeckView::UpdateViewState(float dt)
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}
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}
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void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
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void CarouselDeckView::UpdateCardPosition(int index)
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{
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CardRep &rep = mCards[index];
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float rotation = mScrollOffset + 8 - index;
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rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
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@@ -84,13 +87,13 @@ void CarouselDeckView::Render()
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// in a different order, ie the center card should appear first, then the adjacent ones
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if (WResourceManager::Instance()->IsThreaded())
|
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{
|
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WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
|
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WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
|
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WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
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WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
|
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WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
|
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WResourceManager::Instance()->RetrieveCard(mCards[0].card);
|
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WResourceManager::Instance()->RetrieveCard(mCards[3].card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[4].card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[2].card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[5].card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[1].card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[6].card);
|
||||
}
|
||||
|
||||
renderCard(6);
|
||||
@@ -118,6 +121,31 @@ void CarouselDeckView::Render()
|
||||
}
|
||||
}
|
||||
|
||||
bool CarouselDeckView::ButtonPressed(Buttons button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
changePositionAnimated(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
changePositionAnimated(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
changeFilterAnimated(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
changeFilterAnimated(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
MTGCard * CarouselDeckView::Click(int x, int y)
|
||||
{
|
||||
int n = getCardIndexNextTo(x, y);
|
||||
@@ -132,35 +160,41 @@ MTGCard * CarouselDeckView::Click(int x, int y)
|
||||
}
|
||||
else
|
||||
{
|
||||
changePosition(n - 2);
|
||||
changePositionAnimated(n - 2);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CarouselDeckView::changePosition(int offset)
|
||||
MTGCard *CarouselDeckView::Click()
|
||||
{
|
||||
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset)));
|
||||
if(mSlideEasing.finished() && mScrollEasing.finished())
|
||||
{
|
||||
return getActiveCard();
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CarouselDeckView::changePositionAnimated(int offset)
|
||||
{
|
||||
if(mScrollEasing.finished())
|
||||
mScrollEasing.start((float)offset, (float)(scroll_animation_duration * abs(offset)));
|
||||
last_user_activity = 0;
|
||||
}
|
||||
|
||||
void CarouselDeckView::changeFilter(int offset)
|
||||
void CarouselDeckView::changeFilterAnimated(int offset)
|
||||
{
|
||||
if(offset < 0)
|
||||
{
|
||||
mSlideEasing.start(-2.0f, slide_animation_duration);
|
||||
}
|
||||
else if(offset > 0)
|
||||
{
|
||||
mSlideEasing.start(2.0f, slide_animation_duration);
|
||||
}
|
||||
if(mSlideEasing.finished())
|
||||
mSlideEasing.start(2.0f * float(offset), float(slide_animation_duration * abs(offset)));
|
||||
last_user_activity = 0;
|
||||
}
|
||||
|
||||
MTGCard *CarouselDeckView::getActiveCard()
|
||||
{
|
||||
return getCardRep(2).card;
|
||||
return mCards[2].card;
|
||||
}
|
||||
|
||||
|
||||
@@ -35,38 +35,12 @@ void DeckView::Update(float dt)
|
||||
{
|
||||
for(unsigned int i = 0; i < mCards.size(); ++i)
|
||||
{
|
||||
UpdateCardPosition(mCards[i], i);
|
||||
UpdateCardPosition(i);
|
||||
}
|
||||
dirtyCardPos = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DeckView::ButtonPressed(Buttons button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
changePosition(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
changePosition(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
changeFilter(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
changeFilter(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeckView::SetDeck(DeckDataWrapper *toShow)
|
||||
{
|
||||
mCurrentDeck = toShow;
|
||||
@@ -80,14 +54,14 @@ DeckDataWrapper* DeckView::deck()
|
||||
return mCurrentDeck;
|
||||
}
|
||||
|
||||
void DeckView::SwitchFilter(int delta)
|
||||
void DeckView::changeFilter(int delta)
|
||||
{
|
||||
unsigned int FilterCount = Constants::NB_Colors + 1;
|
||||
mFilter = (FilterCount + mFilter + delta) % FilterCount;
|
||||
dirtyFilters = true;
|
||||
}
|
||||
|
||||
void DeckView::SwitchPosition(int delta)
|
||||
void DeckView::changePosition(int delta)
|
||||
{
|
||||
for(int i = 0; i < delta; ++i)
|
||||
{
|
||||
@@ -118,16 +92,11 @@ void DeckView::reloadIndexes()
|
||||
}
|
||||
}
|
||||
|
||||
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
|
||||
{
|
||||
return mCards[index];
|
||||
}
|
||||
|
||||
void DeckView::renderCard(int index, int alpha, bool asThumbnail)
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
|
||||
const CardRep& cardPosition = getCardRep(index);
|
||||
const CardRep& cardPosition = mCards[index];
|
||||
|
||||
if (!cardPosition.card) return;
|
||||
|
||||
@@ -213,7 +182,7 @@ int DeckView::getCardIndexNextTo(int x, int y)
|
||||
|
||||
for(unsigned int i = 0; i < mCards.size(); i++)
|
||||
{
|
||||
const CardRep& cardPosition = getCardRep(i);
|
||||
const CardRep& cardPosition = mCards[i];
|
||||
|
||||
float dx = (x - cardPosition.x);
|
||||
float dy = (y - cardPosition.y);
|
||||
|
||||
@@ -407,9 +407,8 @@ void GameStateDeckViewer::Update(float dt)
|
||||
case JGE_BTN_RIGHT:
|
||||
case JGE_BTN_UP:
|
||||
case JGE_BTN_DOWN:
|
||||
if(last_user_activity > 0.2)
|
||||
if(mView->ButtonPressed(button))
|
||||
{
|
||||
mView->ButtonPressed(button);
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_WAITING;
|
||||
}
|
||||
@@ -443,19 +442,21 @@ void GameStateDeckViewer::Update(float dt)
|
||||
int x, y;
|
||||
if (mEngine->GetLeftClickCoordinates(x, y))
|
||||
{
|
||||
last_user_activity = 0;
|
||||
mEngine->LeftClickedProcessed();
|
||||
if(mView->Click(x, y) == mView->getActiveCard())
|
||||
if(mView->Click(x, y) != NULL)
|
||||
{
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
last_user_activity = 0;
|
||||
addRemove(mView->getActiveCard());
|
||||
if(mView->Click() != NULL)
|
||||
{
|
||||
addRemove(mView->getActiveCard());
|
||||
}
|
||||
}
|
||||
|
||||
last_user_activity = 0;
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
}
|
||||
@@ -468,17 +469,20 @@ void GameStateDeckViewer::Update(float dt)
|
||||
buildEditorMenu();
|
||||
break;
|
||||
case JGE_BTN_CTRL:
|
||||
mStage = STAGE_FILTERS;
|
||||
if (!filterMenu)
|
||||
if(!mView->ButtonPressed(JGE_BTN_CTRL))
|
||||
{
|
||||
filterMenu = NEW WGuiFilters("Filter by...", NULL);
|
||||
if (source)
|
||||
SAFE_DELETE(source);
|
||||
source = NEW WSrcDeckViewer(myDeck, myCollection);
|
||||
filterMenu->setSrc(source);
|
||||
if (mView->deck() != myDeck) source->swapSrc();
|
||||
mStage = STAGE_FILTERS;
|
||||
if (!filterMenu)
|
||||
{
|
||||
filterMenu = NEW WGuiFilters("Filter by...", NULL);
|
||||
if (source)
|
||||
SAFE_DELETE(source);
|
||||
source = NEW WSrcDeckViewer(myDeck, myCollection);
|
||||
filterMenu->setSrc(source);
|
||||
if (mView->deck() != myDeck) source->swapSrc();
|
||||
}
|
||||
filterMenu->Entering(JGE_BTN_NONE);
|
||||
}
|
||||
filterMenu->Entering(JGE_BTN_NONE);
|
||||
break;
|
||||
case JGE_BTN_PREV:
|
||||
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
|
||||
@@ -1527,11 +1531,18 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
|
||||
{
|
||||
//FIXME: this 500 is a bit arbitrary
|
||||
int numCards = (magnitude / 500) % 8;
|
||||
mView->changePosition(flickRight ? numCards : - numCards);
|
||||
mView->changePositionAnimated(flickRight ? numCards : - numCards);
|
||||
}
|
||||
}
|
||||
else
|
||||
mView->changeFilter(flickUp ? 1 : -1);
|
||||
{
|
||||
if(abs(inYVelocity) > 300)
|
||||
{
|
||||
//FIXME: this 500 is a bit arbitrary
|
||||
int numFilters = (magnitude / 500);
|
||||
mView->changeFilterAnimated(flickUp ? numFilters : - numFilters);
|
||||
}
|
||||
}
|
||||
|
||||
last_user_activity = 0;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ const float GridDeckView::card_scale_big = 0.7f;
|
||||
|
||||
GridDeckView::GridDeckView()
|
||||
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
|
||||
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1)
|
||||
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1),
|
||||
mButtonMode(false)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -23,6 +24,7 @@ void GridDeckView::Reset()
|
||||
mScrollEasing.finish();
|
||||
|
||||
mCurrentSelection = 0;
|
||||
mButtonMode = false;
|
||||
|
||||
DeckView::Reset();
|
||||
}
|
||||
@@ -35,15 +37,15 @@ void GridDeckView::UpdateViewState(float dt)
|
||||
|
||||
if(mScrollOffset <= -1.0f)
|
||||
{
|
||||
SwitchPosition(2);
|
||||
changePosition(2);
|
||||
moveSelection(-2, false);
|
||||
mScrollEasing.translate(1.0f);
|
||||
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
|
||||
}
|
||||
else if(mScrollOffset >= 1.0f)
|
||||
{
|
||||
SwitchPosition(-2);
|
||||
changePosition(-2);
|
||||
moveSelection(2, false);
|
||||
mScrollEasing.translate(-1.0f);
|
||||
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
|
||||
}
|
||||
|
||||
dirtyCardPos = true;
|
||||
@@ -56,20 +58,22 @@ void GridDeckView::UpdateViewState(float dt)
|
||||
if(mSlideOffset < -1.0f)
|
||||
{
|
||||
mSlideEasing.translate(2.0f);
|
||||
SwitchFilter(1);
|
||||
changeFilter(1);
|
||||
}
|
||||
else if(mSlideOffset > 1.0f)
|
||||
{
|
||||
mSlideEasing.translate(-2.0f);
|
||||
SwitchFilter(-1);
|
||||
changeFilter(-1);
|
||||
}
|
||||
|
||||
dirtyCardPos = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
|
||||
void GridDeckView::UpdateCardPosition(int index)
|
||||
{
|
||||
CardRep &rep = mCards[index];
|
||||
|
||||
int col = index / mRows;
|
||||
int row = index % mRows;
|
||||
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
|
||||
@@ -119,7 +123,7 @@ void GridDeckView::Render()
|
||||
{
|
||||
if (WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card, RETRIEVE_THUMB);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
|
||||
}
|
||||
renderCard(i, 255, true);
|
||||
}
|
||||
@@ -127,7 +131,7 @@ void GridDeckView::Render()
|
||||
{
|
||||
if (WResourceManager::Instance()->IsThreaded())
|
||||
{
|
||||
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
|
||||
WResourceManager::Instance()->RetrieveCard(mCards[i].card);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,10 +142,50 @@ void GridDeckView::Render()
|
||||
}
|
||||
}
|
||||
|
||||
bool GridDeckView::ButtonPressed(Buttons button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case JGE_BTN_LEFT:
|
||||
if(mButtonMode && mScrollEasing.finished()) moveSelection(-2, true);
|
||||
else if(!mButtonMode) changePositionAnimated(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_RIGHT:
|
||||
if(mButtonMode && mScrollEasing.finished()) moveSelection(2, true);
|
||||
else if(!mButtonMode) changePositionAnimated(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_UP:
|
||||
if(mButtonMode && mScrollEasing.finished()) moveSelection(-1, true);
|
||||
else if(!mButtonMode) changeFilterAnimated(1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_DOWN:
|
||||
if(mButtonMode && mScrollEasing.finished()) moveSelection(1, true);
|
||||
else if(!mButtonMode) changeFilterAnimated(-1);
|
||||
last_user_activity = 0;
|
||||
break;
|
||||
case JGE_BTN_CTRL:
|
||||
if(mButtonMode)
|
||||
{
|
||||
mButtonMode = false;
|
||||
dirtyCardPos = true;
|
||||
mCurrentSelection = -1;
|
||||
}
|
||||
else return false;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
MTGCard * GridDeckView::Click(int x, int y)
|
||||
{
|
||||
int n = getCardIndexNextTo(x, y);
|
||||
last_user_activity = 0;
|
||||
mButtonMode = false;
|
||||
|
||||
if(mScrollEasing.finished() && mSlideEasing.finished())
|
||||
{ //clicked and no animations running
|
||||
@@ -151,11 +195,11 @@ MTGCard * GridDeckView::Click(int x, int y)
|
||||
}
|
||||
else if(n < 4)
|
||||
{
|
||||
changePosition(-1);
|
||||
changePositionAnimated(-1);
|
||||
}
|
||||
else if(n >= 12)
|
||||
{
|
||||
changePosition(1);
|
||||
changePositionAnimated(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -167,28 +211,43 @@ MTGCard * GridDeckView::Click(int x, int y)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GridDeckView::changePosition(int offset)
|
||||
MTGCard * GridDeckView::Click()
|
||||
{
|
||||
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
|
||||
if(mScrollEasing.finished() && mSlideEasing.finished())
|
||||
{
|
||||
MTGCard *active = getActiveCard();
|
||||
if(active != NULL)
|
||||
{
|
||||
return active;
|
||||
}
|
||||
else
|
||||
{
|
||||
mButtonMode = true;
|
||||
dirtyCardPos = true;
|
||||
mCurrentSelection = 4;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GridDeckView::changePositionAnimated(int offset)
|
||||
{
|
||||
if(mScrollEasing.finished())
|
||||
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
|
||||
last_user_activity = 0;
|
||||
}
|
||||
|
||||
void GridDeckView::changeFilter(int offset)
|
||||
void GridDeckView::changeFilterAnimated(int offset)
|
||||
{
|
||||
if(offset < 0)
|
||||
{
|
||||
mSlideEasing.start(-2.0f, slide_animation_duration);
|
||||
}
|
||||
else if(offset > 0)
|
||||
{
|
||||
mSlideEasing.start(2.0f, slide_animation_duration);
|
||||
}
|
||||
if(mSlideEasing.finished())
|
||||
mSlideEasing.start(2.0f * offset, float(slide_animation_duration * abs(offset)));
|
||||
last_user_activity = 0;
|
||||
}
|
||||
|
||||
MTGCard* GridDeckView::getActiveCard()
|
||||
{
|
||||
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
|
||||
if(mCurrentSelection >= 4 && mCurrentSelection < int(mCards.size())-4)
|
||||
{
|
||||
return mCards[mCurrentSelection].card;
|
||||
}
|
||||
@@ -197,3 +256,29 @@ MTGCard* GridDeckView::getActiveCard()
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GridDeckView::moveSelection(int offset, bool alignIfOutOfBounds)
|
||||
{
|
||||
mCurrentSelection += offset;
|
||||
|
||||
if(alignIfOutOfBounds)
|
||||
{
|
||||
if(mCurrentSelection < 4)
|
||||
{
|
||||
changePositionAnimated(-1);
|
||||
}
|
||||
else if(mCurrentSelection >= 12)
|
||||
{
|
||||
changePositionAnimated(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(mCurrentSelection < 4 || mCurrentSelection >= 12)
|
||||
{
|
||||
mCurrentSelection = -1;
|
||||
}
|
||||
}
|
||||
|
||||
dirtyCardPos = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user