Commit Graph

16 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com
acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
techdragon.nguyen@gmail.com
8908e86857 removed some compiler warnings
changed variables to float where appropriate
2010-11-05 08:07:50 +00:00
wrenczes@gmail.com
5a1e8e6ffe More reorganization work around CardSelector and the singleton pattern. Broke the source for the singleton into its own separate source file, to keep things clean. Also broke apart a circular header dependency: CardSelector defines and uses a SelectorZone, which is a member inside of CardView. CardView in turn is used heavily by CardSelector. Instead SelectorZone is now defined within CardView (where it's set & controlled anyway).
I've also added my current work on the zone navigation system (class Navigator) - it's currently turned off for now (the override for this is inside of CardSelectorSingleton's Instance() call, simply comment out the NEW CardSelector and uncomment out the NEW Navigator line.)  It's functional, but I want to do more testing before considering wiring it into the game options or something similar.  (Also, note that it currently doesn't support the mouse functionality added by DJardin.)

Lastly, there's a bug crash fix in ActionStack that I tripped across while testing - basically, an illegal index value would have us walk off the bounds of a vector.
2010-10-31 07:50:53 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wrenczes@gmail.com
e2de03d987 Some organisational prep work before I start working on a new navigation method (ie replacement for CardSelector). The current design was to allocate a CardSelector and pass in its pointer to a variety of classes via their constructors. To simplify things, now we use a singleton style pattern with an Instance() function - this means that when I implement a new class to replace CardSelector, I only need to modify what's returned by the singleton callback - as long as the new pointer class supports the same function calls, it'll be a straight drop-in. 2010-10-22 08:41:44 +00:00
wrenczes@gmail.com
211deca011 I'm still planning on a more ambitious navigation mod, but this is a simple interim change to the existing navigation model that allows you to use the up/down keys to navigate directly to an avatar. This means that if you open your card hand & need to cast a spell that targets the enemy avatar, you can simply hit the up key a couple of times instead of navigating left (through potentially a huge number of cards if you're in a long, drawn out match). 2010-10-18 04:01:18 +00:00
Xawotihs
e8ecd74361 Mouse support in graveyards an library browsing during battle 2010-10-13 22:28:19 +00:00
solo81@web.de
897114af70 Added the new zone "OPPONENTHAND" (by Zethfox).
Zethfox: "Opponenthand gui access, cards that target(*|opponenthand) can now be coded as such, target chooser will activate allowing you to click the new icon under the avatar of the opponent and open the opponents hand Gui so you may select the target card."

Cards in opponents hand are only viewable when target choosing would allow you to enter that zone! ;)


- Added the new keyword "NAME". (by Zethfox). 
When used in an autoline it replaces an autoline's "ability" text with a custom ability name. 
The basic phrase is: "auto=name(whatever you want) &&".

Example card:
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]

The popup window for this card will now contain a list with 

"white,"blue","black","red" and "green" 
instead of 
"ability","ability","ability","ability","ability".

This will make a lot of cards much easier to handle!


- Added 42 successfully test using one (or both) new keywords.
Card list --> First comment


Note that we did not add tests for both new keywords:
It is simply not possible to write them yet! They will follow as soon as they are possible. We guarantee that everything we submitted in this revision has been tested excessively!
2010-08-13 00:38:56 +00:00
jean.chalard
39c5a3d465 J :
* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
2010-02-24 17:28:17 +00:00
wagic.the.homebrew@gmail.com
bd6c1a2407 Erwan
- fix compilation issues introduced in r1727
2010-01-18 12:43:30 +00:00
wagic.the.homebrew@gmail.com
6f159fb39c Erwan - cache fixes - Code review highly appreciated, please criticize my code!
- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
2009-10-13 14:16:30 +00:00
wagic.the.homebrew@gmail.com
2c863867d2 Fix for issue 29, please review both code and result, thanks :) 2009-10-05 12:07:38 +00:00
wagic.the.homebrew@gmail.com
48c57a4fed Erwan
- fix issue 36 (Life points hidden by big card)
2009-09-26 11:08:20 +00:00
wagic.the.homebrew@gmail.com
833fbba6c2 Erwan
- fix issue 22 (Graveyard display messed up)
- fix issue 38 (graveyard and library unusable)
- fix issue 59 (can't cancel a spell with a target)
2009-09-26 10:03:52 +00:00
jean.chalard
7214248494 J :
* Some more tweaking for combat.
* This still doesn't work, but it's closer.
2009-09-03 02:16:53 +00:00
jean.chalard
b2f75d45e7 J :
* Add missing files.
2009-08-22 06:01:52 +00:00