Commit Graph

120 Commits

Author SHA1 Message Date
Vittorio Alfieri 8e551bb287 Added/fixed primitives, updated the "missing_cards_by_sets" folder, moved AI avatar images to main graphics folder. 2021-12-21 14:14:38 +01:00
Vittorio Alfieri 0d31ec5b21 Added missing graphics for game modes unlock, fixed italian lang, fixed awards dat file, fixed a bug on Game Award section, refactoring for AllAbilities.h file. 2021-01-01 16:14:58 +01:00
valfieri bf3d35463f Added commander mode achievement and improved its graphic resources, added fixed primitives, fixes RNA set file, added new keyword and events to code the ability of six-side die roll. 2020-12-14 19:20:05 +01:00
valfieri 7c696ac213 Improved Commander format card selection rule, added new keyword
"autocommandzone=" to trigger abilities from Command Zone (e.g. Commander Ninjutsu), added/fixed some primitives, added a new GUI Button to show Player's Sideboard.
2020-12-08 20:48:11 +01:00
valfieri ced2c85076 Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version. 2020-12-06 20:11:51 +01:00
valfieri ba918b27ee merged the graphics dir with PSP one, modified code with ifdef PSP in order to load different resolution images for different devices. 2019-09-11 17:22:28 +02:00
valfieri 1dc5c48ff6 Separated graphics of PSP from PC/Android version 2019-08-18 17:48:06 +02:00
valfieri 7328c45013 Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives. 2019-08-10 01:10:26 +02:00
Anthony Calosa 3b58790c96 Add files via upload 2017-03-04 02:34:33 +08:00
Anthony Calosa d4989d7576 replaced alphabeta 2017-02-17 21:31:41 +08:00
Anthony Calosa 1d2abeb20b Minor Border changes
Also added copier values if it has copied a token or not...
2016-07-29 18:37:03 +08:00
Anthony Calosa b99f9ae752 alpha beta small border 2016-07-27 17:10:26 +08:00
Anthony Calosa 0c0031455b Add files via upload 2016-07-21 15:49:32 -05:00
Anthony Calosa 88a42b25cc Add files via upload 2016-07-21 02:39:51 -05:00
Anthony Calosa 58fd119636 Add files via upload 2016-07-21 02:36:16 -05:00
Anthony Calosa c89961ebf0 Add files via upload 2016-07-20 17:35:03 -05:00
Anthony Calosa 144c78fa4b Add files via upload 2016-07-20 19:12:06 +08:00
Anthony Calosa b6eea6fe2e Some Changes to Deck Editor and Others
Some Deck Editor changes
2016-07-19 04:33:23 +08:00
Anthony Calosa dc84c50ea8 add deck editor graphics 2016-07-19 03:32:22 +08:00
Anthony Calosa d37aac0c71 added fakebar.png 2016-07-18 10:15:22 +08:00
Anthony Calosa 8314d4c9ae update GameStateMenu
as Zeth suggested
2016-07-18 09:24:28 +08:00
Anthony Calosa 208b4f68b5 added statsholder 2016-07-17 19:05:00 +08:00
Anthony Calosa 6d8ece6822 change avatar holder bg color 2016-07-17 19:02:45 +08:00
Anthony Calosa 774b79f07e seperated backdrop and backdropframe 2016-07-17 14:44:37 +08:00
Anthony Calosa 002172281b added backdrop frame 2016-07-17 14:42:16 +08:00
Anthony Calosa 894e9f244f added phaseinfo graphic 2016-07-17 14:13:57 +08:00
Anthony Calosa 189b45ab9b new backdrop 2016-07-17 14:12:47 +08:00
Anthony Calosa 06740564f8 centered unlock awards and double res shop
400x100 base scale for the xxx_unlocked.png
2016-07-17 07:42:46 +08:00
Anthony Calosa c8369ce316 replaced backdrop and taskboard 2016-07-16 21:30:09 +08:00
Anthony Calosa f0fa6986d7 support double res award
the 203.f height and 268.f is reserved for small award images, if you
want double res, make the award in scale of 171x192 (example 342x384)
2016-07-16 14:49:57 +08:00
Anthony Calosa 0d7600d62c revert wallpapers 2016-07-16 09:08:38 +08:00
Anthony Calosa 7a0ef10f9f add new graphics 2016-07-16 09:06:38 +08:00
Anthony Calosa d88db28da8 menubar graphic 2016-07-13 14:27:33 +08:00
Anthony Calosa 6c9d2e5db7 tooltip graphic 2016-07-13 13:09:34 +08:00
Anthony Calosa 4c86cae7fe disabled wood & gold texture, backdrop size 480x272
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00
Anthony Calosa 03f5ba430c resized
doubled res... you need to replace this with a higher detailed icons...
2015-10-09 21:46:25 +08:00
Anthony Calosa 91e317a497 added placeholder for large icons 2015-10-09 21:17:46 +08:00
omegablast2002@yahoo.com 8c80efbe2a replaced simon again with a medium thickness version of the same thing. 2013-04-10 22:50:03 +00:00
omegablast2002@yahoo.com 1bea0736a5 replaced backdrops pieces, task board, deck menu and deck editor with graphics from kevlahnota's mtg theme. to get the mtg look you will still have to download his theme, however these pieces i felt were so polished that they made the original wagic default theme look slapped together. 2013-04-07 14:41:44 +00:00
omegablast2002@yahoo.com ce656adeba new simon font. they are a little fatter then i would personally like but they look great on full screen. thanks Atriel for the new simon! 2013-04-07 00:33:27 +00:00
omegablast2002@yahoo.com bfb88f1bb5 increased the res of f3 font to 1024 x 1024. renamed old to pspf3 these will be the new f3 fonts using much higher res on everything but psp. 2013-03-27 23:31:38 +00:00
wagic.the.homebrew c9fd53808f - fix compilation issue on psp
- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
2011-12-11 13:48:24 +00:00
wagic.the.homebrew c633dc805f - Adding "connected cards" color rendering
- Made "booster" check mod-dependent in test suite
2011-09-23 07:24:24 +00:00
wagic.the.homebrew 794be140ce - graphical representation of counters. see graphics/counters/quest.jpg for an example
- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot.
- counters change to vector instead of array
2011-07-29 17:43:45 +00:00
wagic.the.homebrew a44cd87ca3 Adding Kaio's latest wallpaper 2011-07-13 13:12:54 +00:00
wagic.the.homebrew 9d9db7198e Additional tweak for issue 693: reduce the size of some background images. I think the visual result is still ok. The images go from 480x272 to 450x255, and end up taking twice as less space in ram (512x256 instead of 512x512).
This helps a lot in the deck selection menus (duel and deck editor).
That, added to my previous fix, fixes issue 693 for me.
In general, we should try to avoid 512x512 32bits textures on the PSP. That happens with a 480x272 png image. One solution is to convert the file to a jpeg, and load it in 551 mode whenever possible. Another solution is what I did: use a 450x255 image instead. The best is of course to cumulate both, which divides the size in Ram by 4 on the PSP.
I'm ok with distributing lower res graphics on the psp, and higher res on other platforms, if that helps. Main culprits are 480x272 images (when there's too many of them)
2011-07-11 14:34:12 +00:00
omegablast2002@yahoo.com 4c127f1a59 flipped the default avatar so evil twins stare at each other instead of away from :D 2011-04-22 19:11:47 +00:00
omegablast2002@yahoo.com 15e8a91ba8 removed the premade evil twin avatar. 2011-04-20 20:26:28 +00:00
omegablast2002@yahoo.com a02a09444b back thumb scaled for avatar slot 2011-04-20 20:25:52 +00:00
techdragon.nguyen@gmail.com 2fdc80aee1 Synchronized avatar images to be loaded correctly on first display of the opponent selection.
* changed how the avatar images are assigned since how they were before was incorrect.  They are now assigned upon instantiation of the meta file.  Not when the stats are calculated.  
* Added new image for "Evil Twin".  This is a horizontally flipped image of the original player avatar with a red background.  Please feel free to edit the image.
* removed display of avatar image on menu items in deck selection that are not deck related. (ie "Cancel", "Back to Main Menu", etc)  "New Deck" also does not have an image since no deck really exists yet so no avatar.  

Issue: 622
2011-04-20 17:51:40 +00:00