Created a macros for blood token, tribal to kindred changes, typo in background on various files,
Bug fixes:
Fiendslayer Paladin
Dire Fleet Poisoner
Shapers of Nature
Raptor Hatchling
Emiel the Blessed
Path of Discovery
Departed Deckhand
Maccros for artifact tokens update
Added cards from TDM and TDC
Bug fixes on exert
Changelings have Every Creature Type but should esclude certain types present on creatures like Clue, Equipment, Food, and Treasure
Cards like Prized Unicorn with abilities=lure prevented the opponent from blocking even if Prized Unicorn was not attacking.
Fixed:
Lure stops from blocking even if the creature with lure is not attacking.
Exerted Creatures Can Be Untapped By Clicking On Them.
Cleaned extra spaces and bugs in primitives
Macros for Crew 2
Removed old obsolete card type and changed it to Kindred
New zone mybattlefieldhand for "Behold a Dragon"
Windbrisk Heights
Orchard Strider
Shefet Monitor
Merfolk Sovereign
Alibou, Ancient Witness
Flesh Allergy
Regal Sliver
name=Pilot token, condition to check if there's a vehicle in your battlefield
Painful Quandary needed a condition to check if the affected player has at least one card in hand
Serpentine Curve shouldn't count itself. Serpentine Curve itself is not yet in your graveyard when you determine the value of X.
Rowen was drawing with nonbasics
Thopter Spy Network
Teferi, Temporal Archmage -10 ability, create an emblem
Exert Influence
Dawnglade Regent effect persisted after dying
Molten Echoes
Undergrowth
Haze of Pollen
Oketra's Avenger
Heliod's Intervention
Aura Barbs
Gravestorm
Inspired Sphinx
Retrofitted Transmogrant
Echoing Assault
Citywide Bust
The set code Y22 has been updated to YMID, now reflecting its official name: Innistrad: Midnight Hunt. Additionally, this set now includes a multiverseid in the database, aligning it with official standards.
Bug fixes:
Astral Drift
Hulking Metamorph
Exorcise
Pain Distributor
Cleansing Wildfire
Jaya, Venerated Firemage
Great Whale
Jolting Merfolk
Sunbird's Invocation removed
Eerie Interlude
Old-Growth Dryads
Enigma Sphinx
All "God-Eternal" that return to deck
Sorin, Imperious Bloodlord
Loads a player with a randomly selected commander from a specified file.
* This function reads a file ('User/commander/commander.txt') that contains a list of potential commander IDs or names.
* It selects one randomly to be used as the player's commander. If the file doesn't exist, or no valid commanders are found, a default commander ID (670972) is used.
* Can read the commander name and a multiverseID
* Lines that start with '#' are ignored
Had to use the treasure defined as primitive since the Fable of the Mirror-Breaker token won't create a treasure otherwise.
Changes:
Rat Colony
Shadow of the Second Sun
Sphinx of the Second Sun
Viashino is no longer a creature type. The postcombat main phase is now referred to as the second main phase.
Updated Rules.cpp to exclude the Viashino type from random kindred decks.
Bug Fixes:
Fable of the Mirror-Breaker
Rat Colony
Plumb the Forbidden
Oblivion Stone
I added a condition to energy activation to prevent the AI from hanging, trimmed excessive '9s' in 'infinite' conditions, fixed the Adapt, Mentor, and Amass Orcs macros, and implemented mercenary token macros.
Light of the Legion
Myriad Construct
Sheoldred
Neheb, the Eternal
Complete the Circuit
Return to Nature
Diffusion Sliver
Frost Titan
Death Match
Requiem Angel
Wildwood Scourge
Glasspool Mimic
New ability "canplayenchantmentlibrarytop" allow to play enchantments from top
sets now include tokens
you no longer draw conspiracy cards in the random
rules file revisions
commander bugs
Eutropia the Twice-Favored
Calculating Lich
Seismic Wave
Rank and File
Professional Face-Breaker
Realmwalker
Adding colorless to a token is redundant since by default is colorless.
"may pay" is redundant when the cost is mana, it's necessary when the cost is life.
Acolyte of Affliction
Ajani, Strength Of The Pride Shouldn't Be Double Triggers
Akiri, Fearless Voyager
Arena Rector
Arrogant Poet
Artificer's Hex just falls off, removed
Body Snatcher When You Have No Creatures In Hand
Bump In The Night
Cacophony Scamp
Captain Eberhart
Chandra, Hope's Beacon
Deem Worthy
Desecrate Reality
Destructive Tampering
Drake Haven
Dredge The Mire
Explosive Welcome
Fungal Rebirth
Giver of Runes
Glissa's Scorn
Gurgling Anointer
Haunted Angel
Hungry Flames
Hypnotic Cloud
Inniaz, the Gale Force
Jukai Naturalist
Lord Windgrace
Nature's Cloak
Nature's Spiral
Rashmi, Eternities Crafter
Rohgahh, Kher Keep Overlord
So Shiny
Sparktongue Dragon
Sprouting Goblin missing a )
Temple Thief
The Grey Havens
The Mending of Dominaria was shuffling itself
Tolarian Contempt, have to misspell "rejection" on the counter name
Two-Handed Axe // Sweeping Cleave
Urborg Panther
Urza's Sylex
Victory Chimes
Vraska, Swarm's Eminence
Warmonger
March of the Machine: The Aftermath (MAT) card variants.
The previous implementation of the deathtouch ability had a bug that destroyed planeswalkers even with any amount of damage. This has been fixed.
If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game. The damage rule with commanders was incorrect in counting any type of damage, not only combat damage.
Bug fixes:
Athreos, Shroud-Veiled
Endless Atlas
Natural State
Savage Gorger
Kytheon's Irregulars
Lion Sash
Pyrophobia
Minas Tirith
Sakashima of a Thousand Faces
You can now get non-basic lands in random commander, adds more diversity to the mode.
Bug fixes to "Choose one or both" cards
Helm of Kaldra AI just keeps activating the ability
Katsumasa, the Animator
Yidris, Maelstrom Wielder
Prismatic Omen
Retreat to Hagra
Condescend
Unnatural Aggression
Second Breakfast
Kitesail Skirmisher
Ezuri's Predation
Rohgahh, Kher Keep Overlord
Blight-Breath Catoblepas
Newer Android devices dont have phisical buttons, so added buttons to display menus that have the same behaviour of pressing the back button.
Bug fixes in primitives.
Created macros for Eldrazi Scion and Eldrazi Spawn tokens.